• Title/Summary/Keyword: original agent

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Transformed Augmented Cucker-Smale Model with Mahalanobis Distance and Statistical Degrees of Freedom for Improving Efficiency of Flocking Flight System (시스템의 성능 향상을 위해 마할라노비스 거리와 자유도를 이용하여 변형시킨 쿠커-스메일 모델)

  • Jung, Jae-Hwi
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.8
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    • pp.573-580
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    • 2020
  • One of challengeable problems of multi-agent systems is a positioning control. Augmented Cucker-Smale model is using for controlling position and velocity of the multi-agent system. The original model applies same coefficients to all agents in same group, so that does not consider characteristic of each agent. To enhance performance of the original model, this paper transforms original coefficients to Mahalanobis distance coefficients that reflects an initial distribution of multi-agent systems and applies statistical degrees of freedom. This paper not only confirms tendency of enhanced performance of the suggested model by using monte-carlo simulation, but also additionally compares trajectory of the original model with the suggested model to confirm coefficients of Mahalanobis distance performing correctly.

[Retracted]Improving Performance of Foam Proportioner Utilizing Metering Venturi Type ([논문철회]미터링 벤츄리를 이용한 포소화약제 혼합장치의 성능개선)

  • Joo, Seung-Ho;Kong, Ha-Sung;Gong, Ye-Som
    • Fire Science and Engineering
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    • v.29 no.3
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    • pp.48-52
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    • 2015
  • In this study, we have evaluated whether the mixing ratio is proper by creating a mixing device for foam proportioner that mainly is employed in practice utilizing a metering venturi type. In case of the mixing ratio for 3%, water under pressure of 76 mm in diameter and the original liquid of a foam fire extinguishing agent of 31.75 mm in diameter have showed up the fluctuation rate just as much as 3.1~3.5% of the mixing ratio. Because water under pressure of 101.6 mm in diameter and the original liquid of a foam fire extinguishing agent of 38.1 mm in diameter have showed up 3.3~3.7% of the fluctuation rate, water under pressure of 101.6 mm in diameter and the original liquid of a foam fire extinguishing agent of 38.1 mm in diameter have satisfied 3.0~3.9% of performance criterion. And also, in case of the 6% of mixture rate, water under pressure of 76.2 mm in diameter and the original liquid of a foam fire extinguishing agent of 31.75 mm in diameter have showed up the fluctuation rate just as much as 6.4~6.8% of the mixing ratio. Because water under pressure of 101.6 mm in diameter and the original liquid of a foam fire extinguishing agent of 38.1 mm in diameter have showed up 6.0~6.8% of the fluctuation rate, water under pressure of 101.6 mm in diameter and the original liquid of a foam fire extinguishing agent of 38.1 mm in diameter have satisfied 6.0~7.0% of performance criterion.

Design of a Coordinating Mechanism for Multi-Level Scheduling Systems in Supply Chain

  • Lee, Jung-Seung;Kim, Soo
    • Journal of Information Technology Applications and Management
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    • v.19 no.1
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    • pp.37-46
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    • 2012
  • The scheduling problem of large products like ships, airplanes, space shuttles, assembled constructions, and automobiles is very complex in nature. To reduce inherent computational complexity, we often design scheduling systems that the original problem is decomposed into small sub-problems, which are scheduled independently and integrated into the original one. Moreover, the steep growth of communication technology and logistics makes it possible to produce a lot of multi-nation corporation by which products are produced across more than one plant. Therefore vertical and lateral coordination among decomposed scheduling systems is necessary. In this research, we suggest an agent-based coordinating mechanism for multi-level scheduling systems in supply chain. For design of a general coordination mechanism, at first, we propose a grammar to define individual scheduling agents which are responsible to their own plants, and a meta-level coordination agent which is engaged to supervise individual scheduling agents. Second, we suggest scheduling agent communication protocols for each scheduling agent topology which is classified according to the system architecture, existence of coordinator, and direction of coordination. We also suggest a scheduling agent communication language which consists of three layers : Agent Communication Layer, Scheduling Coordination Layer, Industry-specific Layer. Finally, in order to improve the efficiency of communication among scheduling agents we suggest a rough capacity coordination model which supports to monitor participating agents and analyze the status of them. With this coordination mechanism, we can easily model coordination processes of multiple scheduling systems. In the future, we will apply this mechanism to shipbuilding domain and develop a prototype system which consists of a dock-scheduling agent, four assembly-plant-scheduling agents, and a meta-level coordination agent. A series of experiment using the real-world data will be performed to examine this mechanism.

Implementation of the Agent using Universal On-line Q-learning by Balancing Exploration and Exploitation in Reinforcement Learning (강화 학습에서의 탐색과 이용의 균형을 통한 범용적 온라인 Q-학습이 적용된 에이전트의 구현)

  • 박찬건;양성봉
    • Journal of KIISE:Software and Applications
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    • v.30 no.7_8
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    • pp.672-680
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    • 2003
  • A shopbot is a software agent whose goal is to maximize buyer´s satisfaction through automatically gathering the price and quality information of goods as well as the services from on-line sellers. In the response to shopbots´ activities, sellers on the Internet need the agents called pricebots that can help them maximize their own profits. In this paper we adopts Q-learning, one of the model-free reinforcement learning methods as a price-setting algorithm of pricebots. A Q-learned agent increases profitability and eliminates the cyclic price wars when compared with the agents using the myoptimal (myopically optimal) pricing strategy Q-teaming needs to select a sequence of state-action fairs for the convergence of Q-teaming. When the uniform random method in selecting state-action pairs is used, the number of accesses to the Q-tables to obtain the optimal Q-values is quite large. Therefore, it is not appropriate for universal on-line learning in a real world environment. This phenomenon occurs because the uniform random selection reflects the uncertainty of exploitation for the optimal policy. In this paper, we propose a Mixed Nonstationary Policy (MNP), which consists of both the auxiliary Markov process and the original Markov process. MNP tries to keep balance of exploration and exploitation in reinforcement learning. Our experiment results show that the Q-learning agent using MNP converges to the optimal Q-values about 2.6 time faster than the uniform random selection on the average.

INTERFACE DEVELOPMENT ENVIRONMENT BASED ON CHARACTER AGENT

  • Park, Young-Mee;Choo, Moon-Won
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.650-657
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    • 2003
  • We describe a scheme for developing character-based interface within the context of an agent-based tutoring system in the Web environment. The ideas in this paper stem from original work representing aspects of human emotion in tutoring computer models, where may provide mote natural ways for students to communicate with digital learning materials. The proposed system model is a set of software services that enable developers to incorporate interactive animated characters into their Web pages designed for on-line lectures. The prototypical application is developed and shown for validating the applicability and the effectiveness of this model in real tutoring settings.

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Effect of Admixtures on Drying Shrinkage Crack of Hardened Cement Mortar (시멘트경화체의 건조수축균열에 미치는 혼화재의 영향)

  • 이승한;이종석
    • Proceedings of the Korea Concrete Institute Conference
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    • 1995.10a
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    • pp.229-233
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    • 1995
  • In this study we have the properties of drying shrinkage crack of hardened cement mortar using admixtures. The drying shrinkage cracking test process has been examined by the restrained drying shrinkage strain by restraining rate measuring properties of strain-with- restraint by JIS original proposal and keeps a flow value of mortar about 100$\pm$5%. The results show that the usage of shrinkage reducing agent 1.5% was effective on the control of drying shrinkage in OPC and CP by restraining rate 20% and strain-with-restraing 20~30 $\mu$, the usage of expansion agent 0.45% was effective by restraining rate 50~60% and strain-with-restraint 40~80$\mu$, and the effectiveness was increased with shrinkage reducing agent. Also. admixtures such as Flyash, CP and NC reduced restrained shrinkage and drying shrinkage cracking and more with shrinkage reducing agent

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Research on Finite-Time Consensus of Multi-Agent Systems

  • Chen, Lijun;Zhang, Yu;Li, Yuping;Xia, Linlin
    • Journal of Information Processing Systems
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    • v.15 no.2
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    • pp.251-260
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    • 2019
  • In order to ensure second-order multi-agent systems (MAS) realizing consensus more quickly in a limited time, a new protocol is proposed. In this new protocol, the gradient algorithm of the overall cost function is introduced in the original protocol to enhance the connection between adjacent agents and improve the moving speed of each agent in the MAS. Utilizing Lyapunov stability theory, graph theory and homogeneity theory, sufficient conditions and detailed proof for achieving a finite-time consensus of the MAS are given. Finally, MAS with three following agents and one leading agent is simulated. Moreover, the simulation results indicated that this new protocol could make the system more stable, more robust and convergence faster when compared with other protocols.

Development of biological agent seeded on fine sand for control of brown patch and Pythium blight disease on golf course grasses.

  • Hur, Jae-Seoun;Lim, Kwang-Mi;Oh, Soon-Ok;Yum, Kyu-Jin;Koh, Young-Jin
    • Proceedings of the Korean Society of Plant Pathology Conference
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    • 2003.10a
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    • pp.88.1-88
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    • 2003
  • Antogonistic bacteria against Rhizoctonia solani and Pythium spp., causing serious damage to golf course grasses, were isolated from the top soil of several golf courses in Korea. The isolate of Limk0102 was selected as the biological agent by characterization of antifungal activity, large scale preparation, fungicides tolerance and ecological fitness to the targe environment. The isolate was identified as Bacillus subtilis by biochemical and physiological characterization, and 165 rDNA sequence analysis. The bacterial agent was formulated as a granule type by seeding it on fine sand. The formulated agent showed high recovery rate (more than 10$\^$8/ cells/g sand) even after 6 month-storage at room temperature with similar antifungal activity with that of original cells. In vitro, the biological agent successfully exhibited antagonistic performance on bentgrass inoculated with R. solani or Pythium spp. isolated from the diseased grasses on golf courses. Field evaluation on disease control activity and ecological fitness of the agent is now under going on several golf courses.

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An Improved Algorithm of Searching Neighbor Agents in a Large Flocking Behavior (대규모 무리 짓기에서 이웃 에이전트 탐색의 개선된 알고리즘)

  • Lee, Jae-Moon;Jung, In-Hwan
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.763-770
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    • 2010
  • This paper proposes an algorithm to enhance the performance of the spatial partitioning method for a flocking behavior. One of the characteristics in a flocking behavior is that two agents may share many common neighbors if they are spatially close to each other. This paper improves the spatial partitioning method by applying this characteristic. While the conventional spatial partitioning method computes the k-nearest neighbors of an agent one by one, the proposed method computes simultaneously the k-nearest neighbors of agents if they are spatially close to each other. The proposed algorithm was implemented and its performance was experimentally compared with the original spatial partitioning method. The results of the comparison showed that the proposed algorithm outperformed the original method by about 33% in average.

A research on non-interactive multi agents by ACS & Direction vector algorithm (ACS & 방향벡터 알고리즘을 이용한 비 대화형 멀티에이전트 전략에 관한 연구)

  • Kim, Hyun;Yoon, Seok-Hyun;Chung, Tae-Choong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.12
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    • pp.11-18
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    • 2010
  • In this paper, We suggest new strategies on non-interactive agents applied in a prey pursuit problem of multi agent research. The structure of the prey pursuit problem by grid space(Four agent & one prey). That is allied agents captured over one prey. That problem has long been known in interactive, non-interactive of multi agent research. We trying hard to find its own solution from non-interactive agent method on not in the same original environment(circular environment). We used ACS applied Direction vector to learning and decide on a direction. Exchange of information between agents have been previously presented (an interactive agent) out of the way information exchange ratio (non-interactive agents), applied the new method. Can also solve the problem was to find a solution. This is quite distinct from the other existing multi agent studies, that doesn't apply interactive agents but independent agent to find a solution.