• 제목/요약/키워드: organizing action

검색결과 38건 처리시간 0.02초

규범적 학습요인의 탐색 (Exploring the Normative Factors in Organizational Learning)

  • 홍민기
    • 한국시스템다이내믹스연구
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    • 제15권4호
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    • pp.129-159
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    • 2014
  • This Study discuss exploring normative-prescriptive factors after the themes on Organizational learning categorize two descriptive/explanatory-perspectives, prescriptive/normative dimension. The former would contain information processing model, theory of action, organizing in organization, while Senge's suggestion on Learning Organization may compose the latter. Each perspective is reconstructed and reinterpreted into the causal mapping relationship founded on system thinking and SD. Underlying on the former try to discovery validities of the latter. But this study only put forward the integral-dynamic model of organizational learning without empirical simulation.

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Identification and Organization of Task Complexity Factors Based on a Model Combining Task Design Aspects and Complexity Dimensions

  • Ham, Dong-Han
    • 대한인간공학회지
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    • 제32권1호
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    • pp.59-68
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    • 2013
  • Objective: The purpose of this paper is to introduce a task complexity model combining task design aspects and complexity dimensions and to explain an approach to identifying and organizing task complexity factors based on the model. Background: Task complexity is a critical concept in describing and predicting human performance in complex systems such as nuclear power plants(NPPs). In order to understand the nature of task complexity, task complexity factors need to be identified and organized in a systematic manner. Although several methods have been suggested for identifying and organizing task complexity factors, it is rare to find an analytical approach based on a theoretically sound model. Method: This study regarded a task as a system to be designed. Three levels of design ion, which are functional, behavioral, and structural level of a task, characterize the design aspects of a task. The behavioral aspect is further classified into five cognitive processing activity types(information collection, information analysis, decision and action selection, action implementation, and action feedback). The complexity dimensions describe a task complexity from different perspectives that are size, variety, and order/organization. Combining the design aspects and complexity dimensions of a task, we developed a model from which meaningful task complexity factors can be identified and organized in an analytic way. Results: A model consisting of two facets, each of which is respectively concerned with design aspects and complexity dimensions, were proposed. Additionally, twenty-one task complexity factors were identified and organized based on the model. Conclusion: The model and approach introduced in this paper can be effectively used for examining human performance and human-system interface design issues in NPPs. Application: The model and approach introduced in this paper could be used for several human factors problems, including task allocation and design of information aiding, in NPPs and extended to other types of complex systems such as air traffic control systems as well.

Emotion Architecture 적용 사례 분석에 관한 연구 (A Study on Analysis of Cases of Application of Emotion Architecture)

  • 윤호창;오정석;전현주
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2003년도 추계종합학술대회 논문집
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    • pp.447-453
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    • 2003
  • Emotion을 이용한 컴퓨터 인공 지능, 그래픽, 로봇, 상호 작용 등 다양한 분야에 나타나고 있다. 이에 각 분야에 적용되어진 이론적 배경과, 적용의 특징, 기술 등을 본 글에서 다루고자 한다. 먼저 이론적 접근방식에 있어서는 심리학적 접근과, 사람의 감정 연구, Behavior-Bas설 접근, 생물 행동적 접근, 등이 있으며 이를 구현하기 위한 기술로는 학습 알고리즘, Neural Network 의 Self-Organizing Maps, Fuzzy Cognition Maps등이 있다. 적용 분야로는 Software Agent, Agent Robot과 Entrainment Robot 등이 있다. 본 글에서는 이들의 적용 사례들을 살펴보고 Emotion Architecture에 대해서 분석하고자 한다.

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다채널 말초 신경신호의 실시간 디코딩 (Real-Time Decoding of Multi-Channel Peripheral Nerve Activity)

  • 지인혁;이연정;추준욱
    • 전기전자학회논문지
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    • 제24권4호
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    • pp.1039-1049
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    • 2020
  • 신경의수를 제어하기 위해서는 사용자의 의도를 인식하는 신경신호 디코딩이 중요하다. 본 논문에서는 다채널 말초 신경신호의 실시간 디코딩 방법을 제안한다. 말초 신경신호는 정중신경과 요골신경에서 측정되었으며 운동잡음은 국소 근사 다항식에 의해 제거되었다. 다음으로 활동전위는 k-평균 알고리즘으로 분류되었다. 특징벡터는 활동전위의 발화율로부터 추출되었으며 자기 조직화 특징지도를 통해 차원이 축소되었다. 마지막으로 다층 퍼셉트론으로 손동작을 분류하였다. 원숭이 실험에서 모든 신호처리가 실시간 제한조건 이내에 완료되었으며 높은 성공률로 손동작을 인식할 수 있었다.

GA-Fuzzy 시스템을 이용한 무인 운송차의 제어 (Autonomous Guided Vehicle Control Using GA-Fuzzy System)

  • 나영남;손영수;오창윤;이강현;배상현
    • 전력전자학회논문지
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    • 제2권4호
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    • pp.45-55
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    • 1997
  • FA의 중요성이 증가함에 따라 AGV(Autonomous Guided Vehicle)의 역할 또한 중요시되고 있다. 본 논문은 인공 지능의 여러 방법론을 통합하여 하이브리드 형태의 제어기가 가질 수 있는 상호 보완적인 특징을 이용하고자 하며, 유전자 알고리즘에 의한 자기조직이 가능한 퍼지제어기로써 능동적이고 효과적인 AGV 제어기를 구성하고자 한다. 자기 조직이 가능한 퍼지 제어기는 구성하기 위하여 GA(Genetic Algorithm)를 사용하여 멤버십 함수와 제어 규칙을 최적에 근사하게 튜닝하였으며 제어 규칙의 자기 수정 또는 생성을 통하여 제어 성능을 향상시킨다.

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일상화 과정 이론에 근거한 결혼이주여성 대상 식생활 교육 프로그램 일상화 과정에 대한 질적 연구 (A Qualitative Study of the Adaptation Process of Dietary Education Program for Marriage Immigrant Women using the Normalization Process Theory)

  • 김인선;황지윤
    • 한국식생활문화학회지
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    • 제34권3호
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    • pp.325-333
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    • 2019
  • This study was a qualitative investigation of the process of adaptation of nutrition education programs by marriage immigrant women who completed education programs for training of food citizen leaders. Focus group interviews of seven marriage immigrant women from Vietnam, China, Mongolia and Russia were conducted and analyzed based on the Normalization Process Theory (NPT). Participants were aware of the purpose of the education program (coherence) and their confidence in organizing and reconstructing the knowledge of nutrition was increased after education (reflexive monitoring). However, they had difficulties attending long-term education programs (cognitive participation) and overcoming language barriers (collective action). Although the program was beneficial for the participants in that they could apply acquired nutrition knowledge to their everyday life as food citizen leaders, the continuous monitoring and feed-back system (management), customized application, and consideration of personal and social factors need to be developed and facilitated. In addition, various programs targeting marriage immigrant women may increase economic independence of these women. The NPT proved beneficial in conceptualizing the barriers and facilitators to implementing nutrition education. The successful implementation of nutrition intervention needs special support to overcome barriers to cognitive participation and collective action.

함수근사와 규칙추출을 위한 클러스터링을 이용한 강화학습 (Reinforcement Learning with Clustering for Function Approximation and Rule Extraction)

  • 이영아;홍석미;정태충
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제30권11호
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    • pp.1054-1061
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    • 2003
  • 강화학습의 대표적인 알고리즘인 Q-Learning은 상태공간의 모든 상태-행동 쌍(state-action pairs)의 평가값이 수렴할 때까지 반복해서 경험하여 최적의 전략(policy)을 얻는다. 상태공간을 구성하는 요소(feature)들이 많거나 요소의 데이타 형태가 연속형(continuous)인 경우, 상태공간은 지수적으로 증가하게 되어, 모든 상태들을 반복해서 경험해야 하고 모든 상태-행동 쌍의 Q값을 저장하는 것은 시간과 메모리에 있어서 어려운 문제이다. 본 논문에서는 온라인으로 학습을 진행하면서 비슷한 상황의 상태들을 클러스터링(clustering)하고 새로운 경험에 적응해서 클러스터(cluster)의 수정(update)을 반복하여, 분류된 최적의 전략(policy)을 얻는 새로운 함수근사(function approximation)방법인 Q-Map을 소개한다. 클러스터링으로 인해 정교한 제어가 필요한 상태(state)는 규칙(rule)으로 추출하여 보완하였다. 미로환경과 마운틴 카 문제를 제안한 Q-Map으로 실험한 결과 분류된 지식을 얻을 수 있었으며 가시화된(explicit) 지식의 형태인 규칙(rule)으로도 쉽게 변환할 수 있었다.

감정을 고려한 행동선택 모델 (The Model of Motion Selection Considered with Emotion)

  • 김병관;김성주;서재용;조현찬;전홍태
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅲ
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    • pp.1287-1290
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    • 2003
  • Generally, it is known that human beings have both emotion and rationality. Especially, emotion is so subjective that human beings might act in different way for the same environment according to their own emotion. Emotion also plays very important role in communication with someone else For an agent, even though it is designed to act delicately, when it is designed without internal emotion, it can not interact dynamically just like human beings. In this paper, we suggest an agent which action is effected by not only rationality but also emotion to make it interact with human beings dynamically. It is composed of supervised learning, SOM (Self-Organizing Map) and fuzzy decision.

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The Model with the Changing Internal Emotion

  • Ha, Sang-Hyoung;Kim, Seong-Hyun;Kim, Byeong-Kwoan;Kim, Seong-Joo;Jeon, Hong-Tae
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.276-279
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    • 2003
  • Generally, it is known that human beings have both emotion and rationality. Especially, emotion is so subjective that human beings might act in different way for the same environment according to their own emotion. Emotion also plays very important role in communication with someone else. For an agent, even though it is designed to act delicately, when it is designed without internal emotion, it can not interact dynamically just like human beings. In this paper, we suggest an agent which action is effected by not only rationality but also emotion to make it interact with human beings dynamically. It is composed of supervised learning, SOM (Self-Organizing Map) and fuzzy decision.

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코레오그라피에 의한 공간해석의 전개와 시도 (A study on Interpretations of Space through Choreography)

  • 김명주;홍수미;임채진
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 춘계학술발표대회 논문집
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    • pp.176-179
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    • 2004
  • Space is comprised by the movements of human beings, and draws a complex locus within it. That form seems to be complex of movement around in all directions of space axis, and be ever-changing process as time goes by. Although Human are able to move uninhibitedly, the movements are restricted to a narrow sphere during locomotion. However, the pattern of these movements delineates a certain frame within the space, and provides not only visual effects but also relevance tomovement itself. Also, critically dividing and organizing this sphere is what is realized into this tangible indoor space. This study recognized importance of human being as a core of making indoor space and brought out experimental approach on relationship human with space, and visually perceptual standpoint. And this presented the recent possibility of action and attitude though sight and walking by arranging space on the basis of modern artists' perception of human body.

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