• Title/Summary/Keyword: organizations and industry

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An Analysis of the Practical Mathematics Curriculum and Textbooks (실용수학 교육과정 및 교과서 분석)

  • Kim, Eun Young;Noh, Jihwa
    • East Asian mathematical journal
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    • v.38 no.2
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    • pp.241-256
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    • 2022
  • Practical Mathematics is one of the career elective subjects in the 2015 revised mathematics curriculum for high school. This study examined how well the practical mathematics textbooks reflect the recommendations and visions suggested by related professions and organizations with respect to career preparation, especially for students enrolling in engineering industry-focused specialized high schools. Also, this study looked more closely into the contents of practical mathematics in terms of the consistency among different textbooks and the advancement from middle school contents in similar domains.

전자산업의 체화기술군 분석에 관한 연구

  • 김일용;임채윤
    • Proceedings of the Technology Innovation Conference
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    • 1996.12a
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    • pp.118-138
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    • 1996
  • This paper identifies a set of appropriate imbedded technology in the Korean electronic industry, and explores a relationship between competitiveness of imbedded technology and technological competitiveness. The results of statistical analyses, based on a survey of manufacturing organizations, show that competitiveness of imbedded technology has a high correlation with technological competitiveness. Especially, the imbedded technology related to management practices is more important to technological competitiveness than other imbedded technology. it is also observed using multiplicate analysis that cross-functional interface and R&D commitment have a strong influence on the competitiveness of imbedded technology.

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Developing a Customized Education System in University : Application of Modular Design Concept (대학의 맞춤 교육 지원시스템 설계에 대한 연구 : 모듈러설계 개념의 적용)

  • Cho, Sung-Eui
    • Journal of Information Technology Services
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    • v.8 no.3
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    • pp.35-49
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    • 2009
  • This study presents a new design method of courses and programs for interdisciplinary or customized education in university organizations. The concept of modular design in manufacturing industry is employed for the development of new courses and programs design in university education. Diverse customization methods in service processes or service delivery channels in education are excluded in this study to focus on the research purposes. The results of this study can contribute to the development of a new education system for customized or interdisciplinary education in universities.

Tailoring Psychosocial Risk Assessment in the Oil and Gas Industry by Exploring Specific and Common Psychosocial Risks

  • Bergh, Linn Iren Vestly;Leka, Stavroula;Zwetsloot, Gerard I.J.M.
    • Safety and Health at Work
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    • v.9 no.1
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    • pp.63-70
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    • 2018
  • Background: Psychosocial risk management [Psychosocial Risk Management Approach (PRIMA)] has, through the years, been applied in several organizations in various industries and countries globally. PRIMA principles have also been translated into international frameworks, such as PRIMA-EF (European framework) and the World Health Organization Healthy Workplace Framework. Over the past 10 years, an oil and gas company has put efforts into adopting and implementing international frameworks and standards for psychosocial risk management. More specifically, the company uses a PRIMA. Methods: This study explores available quantitative and qualitative risk data collected through the PRIMA method over the past 8 years in order to explore specific and common psychosocial risks in the petroleum industry. Results: The analyses showed a significant correlation between job resources and symptoms of work-related stress, there was a significant correlation between job demands and symptoms of work-related stress, and there were differences in psychosocial risk factors and symptoms of work-related stress onshore and offshore. The study also offers recommendations on how the results can further be utilized in building a robust system for managing psychosocial risks in the industry. Conclusion: The results from the analyses have provided meaningful and important information about the company-specific psychosocial risk factors and their impact on health and well-being.

The Globalization Strategy and Performance of an Italian Franchise Optics Corporation: A Study of Luxottica

  • Na, Hwa-Sook;Lee, Sang-Youn;Kam, Woo-Kyoon
    • Journal of Distribution Science
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    • v.13 no.5
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    • pp.33-44
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    • 2015
  • Purpose - This study examined the Italian eyeglass industry and the status of the franchise market. Luxottica's global growth strategy was analyzed to provide insight into the strategy and development of the Italian eyeglass industry and its franchise business. Research design, data, methodology - Luxottica's annual report, public media material, and website were examined, in addition to data from professional institutions. For the domestic eyeglass industry and franchise business, data from professional organizations, franchise information disclosure documents of the Fair Trading Commission, media materials, and related papers were investigated. Results - The success factor turned out to be securing a global wholesaler with retailers in overseas markets. This successful strategy was based on the strong entrepreneurial spirit of the founder, innovative craftsmanship, and an excellent corporate culture including corporate social responsibility (CSR). Conclusions - Considering the current environment, for Luxottica to be a leading global company, it had to review and adopt a successful vertical integration strategy, from R&D to distribution, M&A of overseas wholesalers and retailers, creative design and technical development, and sustainable cultural development

A Study on the Production Plan for Reducing Cybersickness in Virtual Reality Game (가상현실 게임의 사이버 멀미 감소를 위한 연출 방안에 관한 연구)

  • Jung, Seah;Kim, Hongyoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.113-123
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    • 2017
  • Virtual reality technology is recognized as a next-generation technology and can create realistic environments like the real world and reproduce sensory experiences. And it is a cutting-edge technology that allows humans to experience the same real-world experience in a virtual world by computing the five senses with computers. Also Virtual reality is a technology that has the advantage of experiencing reality in cyberspace and is applied to content such as movies and games. However, many users who use virtual reality can feel cybersickness. And it especially in virtual reality games. This is an important issue for the virtual reality game industry to be resolved. Main symptoms of cyberscickness include dizziness, headache, and vomiting. Existing motion sickness and symptoms are similar, but the cause of cybersickness is different from traditional sickness. Therefore, this study uses virtual reality games and data from various organizations to determine the causes of cybersickness. Also, it intends to contribute to the development of the virtual reality game industry by presenting methods to supplement these problems.

Design Development of Computer Desk with Design Support Program based upon Academic-Industrial colleboration -with application of Universal Design Concept- (산학디자인 지원프로그램을 통한 컴퓨터데스크 개발연구 -유니버설 디자인 개념 적용을 통하여-)

  • 김국선
    • Journal of the Korea Furniture Society
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    • v.14 no.2
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    • pp.41-51
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    • 2003
  • With rapidly changing modem information technology, the structure of our lifestyle has underwent much changes in our society. One of these changes is an immense distribution of computer desks, which became necessities of life in various organizations, companies and public offices as well as at home. Therefore, many companies are faced with the necessity of bringing about a new product with esthetic needs and new functions and come to have opportunities to make profits from top-quality products based on competitive design development. The academic design support program in collaboration with industry can provide design-related industry with a design assistance for a new product development, in addition, it can give to the professional faculty of the college the chances to contribute to advancement of design industry of the nation. To accomplish the need and purpose of this research, the design development of unified computer desks was carried out with the introduction of life-long Universal design concept named ‘Design For All.’ The theoretical background of this study researched all the literature on the terms definition of a computer desk, the concept and definition of Universal design and design support program in collaboration with industry and performed data analyses for a product development through an analysis of domestic products and a benchmarking of foreign products. On the basis of these theoretical background and analysis results, this research brought out a new product through designing processes and the information of this production could be utilized via the feedback of a new product. That is, this research was done for a practical use.

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A Study on the Quality Culture Level Survey and Improvement Plan for the Defense Industry Companies (군수업체의 품질문화 수준조사 및 향상방안)

  • Kim, Younghyun;Byun, Jai-Hyun
    • Journal of Korean Society for Quality Management
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    • v.47 no.2
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    • pp.217-236
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    • 2019
  • Purpose: This article aims 1) to identify key elements for building quality culture, 2) to design and analyze survey data from defense industry companies, and 3) to suggest directions for enhancing quality culture levels. Methods: Key elements and items for a quality culture are derived by investigating related references and using affinity diagram. Questionnaire items to investigate the quality culture level of the organizations are prepared and the survey data on the level of quality culture of military defense companies are analyzed. Results: 1) Descriptive statistical analyses are presented to compare the levels of the six key elements. 2) In each element items with low scores are identified, which should be improved. 3) Among six key elements, 'support 'element shows lowest level. 4) The quality culture level of the small-sized companies are relatively low. Conclusion: 1) To improve the quality culture level of the defense industry companies, it is necessary to provide quality education, to enhance recognition and rewards, and to invest resources for employees' self-development. 2) Small-sized companies can easily be adapted to quality-oriented cultural change if the CEO leadership focuses on quality culture.

A Study on the Development Policy of S/W Industry in Busan Metropolitan (부산지역 소프트웨어 산업의 발전방안)

  • 정충식
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.4
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    • pp.604-611
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    • 2003
  • Currently, Busan Metropolitan City is under the economic depression. To solve these problems, this study attempts to provide strategies for building local IT policies, especially for vitalizing software industry. Firstly, it analyzes the trends and basic status on the Busan software industry. Secondly, case studies by S/W policy initiators are conducted, and followed by empirical studies including in-depth interviews from government officials, researchers, and businessmen in Busan metropolitan city. Finally, it provides policy alternatives and strategies for building the local S/W development policies including the role and necessity of S/W industry in vitalizing the local economy, improving financial capacity of local governments, reorganizing of relationship among different levels of governments, and the possibility of integration of policy instruments and organizations.

Research on Employment in Korean Designer Fashion Industry (국내 디자이너 패션산업의 고용 특성 연구)

  • Jung, Jaewoo
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.282-288
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    • 2016
  • This project aims to provide information on organizations and characteristics of Korean designer fashion industry in order to improve employment environment in fashion designer brands. This study utilizes the questionnaires and interviews with designers or human resources managers in Korean designer brands for forms, size and way of employment. The result shows that firstly, the size of employment in fashion designer brands is almost operated by small-scale human resources. Secondly, It is researched that they recruit less than 10 temporary employees per a brand on average as a problem. Thirdly, there are differences in business according to forms of employment. As researched, permanent employees usually conduct in design, products plan and production management, but, temporary employees conduct as a business assistant and salespeople. Fourthly, it is revealed that average salaries for permanents in fashion designer brands are between 1,510,000 and 2,000,000 won as the most people said. Moreover, the average salaries for temporaries are similar with permanents' as between 1,170,000 and 1,500,000 won. In fifth, in terms of the ways for recruitment, the proportion of job seekers who find a job by nonscheduled admission and special employment is larger than other ways. Finally, as a result of a research on an employment contract, employees have written the employment contract with the brands.