• Title/Summary/Keyword: optimal algorithm

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Improved Two Points Algorithm For D-optimal Design

  • Ahn, Yunkee;Lee, Man-Jong
    • Communications for Statistical Applications and Methods
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    • v.6 no.1
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    • pp.53-68
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    • 1999
  • To improve the slow convergence property of the steepest ascent type algorithm for continuous D-optimal design problems. we develop a new algorithm. We apply the nonlinear system of equations as the necessary condition of optimality and develop the two-point algorithm that solves the problem of clustering. Because of the nature of the steepest coordinate ascent algorithm avoiding the problem of clustering itself helps the improvement of convergence speed. The numerical examples show the performances of the new method is better than those of various steepest ascent algorithms.

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A Study on Fuzzy Time Series Prediction Method using the Genetic Algorithm (유전자 알고리즘을 이용한 퍼지 시계열예측 방법에 관한 연구)

  • Jee, Hyun-Min;Chang, Woo-Seok;Lee, Sung-Mok;Kang, Hwan-Il
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.622-624
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    • 2005
  • This paper proposes a time series prediction method for the nonllinear system using the fuzzy system and its genetic algorithm, At first, we obtain the optimal fuzzy membership function using the genetic algorithm. With the optimal fuzzy rules and its input differences, a better time prediction series system may be obtained. We obtain a good result for the time prediction of the electric load.

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Avoidance obstacles using A* algorithm in the Eyebot (A*를 이용한 장애물 회피)

  • 정현룡;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.468-471
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    • 2003
  • The A* algorithm is usually used in game programming, mainly because it is fast in finding a optimal path to goal. In this paper. This algorithm was utilized for path finding, HIMM(Histogramic In-Motion Mapping) method is used in map-building. Map is updated continuously with range data sampled by PSD sensors From the map, A* algorithm finds a optimal path and sends subsequently the most suitable point to the Eyebot. A* algorithm has been tested on the Eyebot in various unknown maps of unknown and proved to work well. It could escape the local minimum, also.

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Application of an Optimization Method to Groundwater Contamination Problems

  • Ko, Nak-Youl;Lee, Jin-Yong;Lee, Kang-Kun
    • Proceedings of the Korean Society of Soil and Groundwater Environment Conference
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    • 2002.09a
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    • pp.24-27
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    • 2002
  • The optimal designs of groundwater problems of contaminant containment and cleanup using linear programming and genetic algorithm are provided. In the containment problem, genetic algorithm shows the superior feature to linear programming. In cleanup problem, genetic algorithm makes reasonable optimal design. Un this study, it is demonstrated through numerical experiments that genetic algorithm can be applied to remedial designs of groundwater problems.

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Minimization of Hidden Area Using Genetic Algorithm in 3D Terrain Viewing

  • Won, Bo-Hwan;Koo, Ja-Young
    • Korean Journal of Remote Sensing
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    • v.18 no.5
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    • pp.291-297
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    • 2002
  • Optimal allocation of viewers on a terrain in such a wav that the hidden area would be minimized has many practical applications. However, it is impossible in practical sense to evaluate all the possible allocations. In this paper, we propose an optimal allocation of viewers based on genetic algorithm that enables probabilistic search of huge solution space. An experiment for one and three viewers was performed. The algorithm converges to good solutions. Especially, in one viewer case, the algorithm found the best solution.

Optimal Acoustic Search Path Planning Based on Genetic Algorithm in Discrete Path System (이산 경로 시스템에서 유전알고리듬을 이용한 최적음향탐색경로 전략)

  • CHO JUNG-HONG;KIM JUNG-HAE;KIM JEA-SOO;LIM JUN-SEOK;KIM SEONG-IL;KIM YOUNG-SUN
    • Journal of Ocean Engineering and Technology
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    • v.20 no.1 s.68
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    • pp.69-76
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    • 2006
  • The design of efficient search path to maximize the Cumulative Detection Probability(CDP) is mainly dependent on experience and intuition when searcher detect the target using SONAR in the ocean. Recently with the advance of modeling and simulation method, it has been possible to access the optimization problems more systematically. In this paper, a method for the optimal search path calculation is developed based on the combination of the genetic algorithm and the calculation algorithm for detection range. We consider the discrete system for search path, space, and time, and use the movement direction of the SONAR for the gene of the genetic algorithm. The developed algorithm, OASPP(Optimal Acoustic Search Path Planning), is shown to be effective, via a simulation, finding the optimal search path for the case when the intuitive solution exists. Also, OASPP is compared with other algorithms for the measure of efficiency to maximize CDP.

Optimal Current Detect MPPT Control of PV System for Robust with Environment Changing (환경변화에 강인한 태양광 발전의 최적전류 MPPT 제어)

  • Choi, Jung-Sik;Ko, Jae-Sub;Chung, Dong-Hwa
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.10
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    • pp.47-58
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    • 2011
  • This paper proposes the optimal current detect(OCD) maximum power point tracking(MPPT) control of photovoltaic(PV) system for robust with environment changing. The output characteristics of the solar cell is a nonlinear and affected by a temperature, the solar radiation and temperature. Conventional MPPT control methods are tracked the maximum power point by constant incremental value. So these methods are slow the response speed and generated the vibration in steady state and cannot track the MPP in environment condition changing. And power loss is generated because of the self-excitation vibration in MPP region. To solve this problem, this paper proposes the novel control algorithm. Proposed algorithm is detected the optimal current in two control region using the output power and current curve. Detected current is used the converter switching for tracking the MPP. Proposed algorithm is compared output power error to conventional algorithm with radiation and temperature changing. In addition, the validity of the algorithm is proved through the output error response characteristics.

Genetic Algorithm Using-Floating Point Representation for Steiner Tree (스타이너 트리를 구하기 위한 부동소수점 표현을 이용한 유전자 알고리즘)

  • 김채주;성길영;우종호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1089-1095
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    • 2004
  • The genetic algorithms have been used to take a near optimal solution because The generation of the optimal Steiner tree from a given network is NP-hard problem,. The chromosomes in genetic algorithm are represented with the floating point representation instead of the existing binary string for solving this problem. A spanning tree was obtained from a given network using Prim's algorithm. Then, the new Steiner point was computed using genetic algorithm with the chromosomes in the floating point representation, and it was added to the tree for approaching the result. After repeating these evolving steps, the near optimal Steiner tree was obtained. Using this method, the tree is quickly and exactly approached to the near optimal Steiner tree compared with the existing genetic algorithms using binary string.

Hybrid Optimization Techniques Using Genetec Algorithms for Auto-Tuning Fuzzy Logic Controllers (유전 알고리듬을 이용한 자동 동조 퍼지 제어기의 하이브리드 최적화 기법)

  • Ryoo, Dong-Wan;Lee, Young-Seog;Park, Youn-Ho;Seo, Bo-Hyeok
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.1
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    • pp.36-43
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    • 1999
  • This paper proposes a new hybrid genetic algorithm for auto-tuning fuzzy controllers improving the performance. In general, fuzzy controllers use pre-determined moderate membership functions, fuzzy rules, and scaling factors, by trial and error. The presented algorithm estimates automatically the optimal values of membership functions, fuzzy rules, and scaling factors for fuzzy controllers, using a hybrid genetic algorithm. The object of the proposed algorithm is to promote search efficiency by the hybrid optimization technique. The proposed hybrid genetic algorithm is based on both the standard genetic algorithm and a modified gradient method. If a maximum point is not be changed around an optimal value at the end of performance during given generation, the hybrid genetic algorithm searches for an optimal value using the the initial value which has maximum point by converting the genetic algorithms into the MGM(Modified Gradient Method) algorithms that reduced the number of variables. Using this algorithm is not only that the computing time is faster than genetic algorithm as reducing the number of variables, but also that can overcome the disadvantage of genetic algoritms. Simulation results verify the validity of the presented method.

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A Study on The Optimal Navigation Route Decision using $A^*$Algorithm (A* 알고리즘을 이용한 최적항로결정에 관한 연구)

  • 정정수;류길수
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.1
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    • pp.38-46
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    • 1999
  • One of the tasks of maritime navigation is to decide upon the optimal navigation route that minimizes a vessals travel time and fuel consumption. Recently. ECDIS(Electronic Chart Display Information System) is used to decide the optimal navigation route and have expert knowledge of maritime navigation. In this paper, the system use $A^*$algorithm for optimal navigation route on ECDIS. But some problems is discovered in this situation. it requires many memory device and searching time. So this paper has tried to develope a advanced algorithm system that decides the optimal navigation route.

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