• Title/Summary/Keyword: open standard

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A Study on Open API Security Protocol based on Multi-Channel (다중 채널 기반 오픈 API 보안 프로토콜에 관한 연구)

  • Kim, Sang-Geun
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.40-46
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    • 2020
  • Safe security technology is required for the startup ecosystem according to the construction and service of a joint open platform in the financial sector. Financial industry standard open API recommends that payment-related fintech companies develop/apply additional security technologies to protect core API authentication keys in the mutual authentication process. This study proposes an enhanced API security protocol using multiple channels. It was designed in consideration of the compatibility of heterogeneous platforms by further analyzing the problems and weaknesses of existing open API related research. I applied the method of concealment to remove the additional security channels into a single channel of the existing security protocols. As a result of the performance analysis, the two-way safety of the communication session of the multi-channel and the security of the man-in-the-middle attack of the enhanced authentication key were confirmed, and the computational performance of the delay time (less than 1 second) in the multi-session was confirmed.

A Service of Korean Medical Standard Terminology and Directions for Future Development (한의학 표준용어집 서비스와 향후 발전 방향)

  • Seo, Jinsoon;Kim, Sang-Kyun;Kim, Anna;Jang, Hyunchul
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.571-581
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    • 2015
  • In the field of Korean medicine (KM), KM terms has been mixed used for a long period. After the Society of KM had systematically organized the KM terms used in our country, the book for the Korean medical standard terminologies was published. In this study, we developed an online service based on the book. The online service provides various useful functions for searching the terms and their commentary and collecting users' opinions. Users can also compare the standard terms with their semantic search results and naver's knowledge search results within our system. By analyzing logs of our system, we suggested several directions for future development, including the improvement of search functions, advertisements, and the provision of open APIs. In the future, our online service might provide the important information on clinics, academic researches, and international standards.

Antenna Gain Measurement in Time Domain (시간 영역에서 안테나 이득 측정 연구)

  • Park, Jungkuy;Kim, Woo-Nyun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.11
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    • pp.1217-1227
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    • 2012
  • There are several antenna calibration methods, so-called 3-Antenna Method, Standard Site Method, and Standard Antenna Method which measure the antenna gains or antenna factors. These methods yield the free space or quasi free space antenna gains in only the frequency domain. In this paper, an antenna calibration method using the time domain in the open area test site is discussed. The reflected waves due to the ground are traced in the time domain. After they are removed by the time gating function of network analyzer, the free space transmission coefficient $S_{21}$ is extracted. Such a way is applied to the broad band horn antenna ranging 1 GHz to 18 GHz, and the free space gains are obtained by Friis transmission equation. The method is checked by Standard Site Method in open area test site. The results show comparatively good agreement except for 18 GHz.

Comparative Analysis of TTAK.KO-06.0288-Part3 and Development of an Open-source Communication Library for Greenhouse Control System

  • Kim, Joon Yong;Kim, Sangcheol;Lee, Jaesu
    • Journal of Biosystems Engineering
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    • v.43 no.1
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    • pp.72-80
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    • 2018
  • Purpose: A modern greenhouse consists of various Information and Communications Technology (ICT) components e.g., sensor nodes, actuator nodes, gateways, controllers, and operating softwarethat communicate with each other. The interoperability between these components is an essential characteristic for any greenhouse control system. A greenhouse control system could not work unless the components communicate via common interfaces. The TTAK.KO-06.0288 is an interface standard consisting of four parts. Notably, TTAK.KO-06.0288-Part3, which describes the interface between a greenhouse operating system (GOS) and a greenhouse control gateway (GCG), is the core standard of TTAK.KO-06.0288. The objectives of this study were to analyze the TTAK.KO-06.0288-Part3 standard, to suggest alternative solutions for identified issues, and to develop a library as a proof of the alternative solutions. Methods: The "data field" was analyzed using a comparative analysis method, since it is a data transmission unit of TTAK.KO-06.0288-Part3. It was compared with other parts of TTAK.KO-06.0288 in terms of definition, format, size, and possible values. Although TTAK.KO-06.0288-Part1 and TTAK.KO-06.0288-Part2 do not use a "data field," they have a similar data structure. That structure was compared with the "data field" of TTAK.KO-06.0288-Part3. Results: Twenty-one issues were identified across four categories: inter-standard issues, intra-standard issues, operational issues, and misprint issues. Since some of the issues can raise interoperability problems, 16 alternative solutions were suggested. In order to prove the alternative solutions, an open-source communication library called libtp3 was developed. The library passed 14 unit tests and was adapted to two research. Conclusions: Although TTAK.KO-06.0288-Part3 is an interface standard for communication between a GOS and a GCG, it might not communicate between different implementations because of the identified issues in the standard. These issues could be solved by the alternative solutions, which could be used to revise TTAK.KO-06.0288. In addition, a relevant organization should develop a program for compatibility testing and should pursue test products for smart greenhouses.

Improvement of the fast Kalman algorithm's numerical stability

  • Joo, S.S.;Chung, C.S.;Yang, H.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10a
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    • pp.827-831
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    • 1987
  • The analysis of a certian example and simulations given in the previous sections show that the modified FKA is more stable than the standard FKA without loss of the performance of it. The general analysis of modified FKA's numerical stability is the open problem with more simulations in order to prove the stability of it.

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Trends of communication network technologies for factory automation (공장 자동화용 네트워크의 기술 동향)

  • Choi, Yobb
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.376-381
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    • 1987
  • There are many kinds of intelligent devices on the factory floor nowadays. Standardized communication methods became a necessity for efficient flow of production information among various systems. MAP (Manufacturing Automation Protocol) based on ISO (International Standard Organization) OSI (Open Systems Interconnection) is gaining acceptance of major industries worldwide.

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A Parallel Implementation of JPEG2000 4K Ultra High Definition Image using OpenCL (OpenCL을 이용한 JPEG2000 4K 초고화질 영상처리의 병렬고속화 구현)

  • Park, Daeseung;Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.10 no.1
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    • pp.1-5
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    • 2015
  • With the help of fast growing multimedia technology and high preference for users of large screens, the newest video coding standard, HEVC (High Efficiency Video Coding) high-quality video compression), has been introduced. Therefore, the high definition image services which are four times more clear than conventional HD video, are getting popular. JPEG 2000 also has stated to support 4K and 8K UHD. As a result, it requires fast processing technology to read and write UHD images. This paper introduces a study on fast parallel processing technology for UHD images. For this purpose, first, JPEG 2000 is reviewed and a GPU based parallel implementation is proposed for a preprocessing of color conversion stage. The parallelled algorithm is implemented with OpenCL (Open Computing Language). The simulation results show that the proposed method shows 5 times performance improvements on processing speed for 4K UHD over the method using threads.

The Extension and Validation of OpenFOAM Algorithm for Rotor Inflow Analysis using Actuator Disk Model (Actuator Disk 모델 기반의 로터 유입류 해석을 위한 OpenFOAM 알고리즘 확장)

  • Kim, Tae-Woo;Oh, Se-Jong;Yee, Kwan-Jung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.12
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    • pp.1087-1096
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    • 2011
  • The purpose of current study is to develop and verify the newly developed solver for analyzing rotor flow using the open-source code. The algorithm of standard solver, OpenFOAM, is improved to analyze the rotor inflow with and without fuselage. For the calculation of the rotor thrust, the virtual blade method based on the blade element method is employed. The inflow velocities on the rotor disk used to specify the effective angle of attack, have been included in the solver. The results of the current rotor inflow analysis are verified by comparing with other experimental and numerical results. It was confirmed that the modified solver provides satisfactory results for rotor-fuselage interaction problem.

Implementing a set of Direct3D Functions on OpenGL (OpenGL을 이용한 Direct3D 기능의 구현)

  • Do, Joo-Young;Baek, Nak-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.19-27
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    • 2011
  • In this paper, we present an emulation library for the essential features and their API function calls provided by Direct3D, the most actively used API for computer game-related application programs on the MS-Windows-based desktop's, with OpenGL library in the Linux environment. In typical Linux-based systems, only the X window system and OpenGL graphics library are available. There are lots of needs for this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these systems. Through carefully selecting the essential API functions from the DirectX version 9.0, we obtained the prototype implementation of that emulation library, to finally get the final full-scale DirectX implementation. Our implementation currently covers 3D coordinate transformations, light and material processing, texture mapping, simple animation features and more. We showed its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character animation on our implementation.