• 제목/요약/키워드: ontological analysis

검색결과 58건 처리시간 0.03초

현대건축 현상의 존재론적 해석 - 20세기말 아방가르드를 중심으로 - (Ontological Analysis on the Phenomenon of Contemporary Architecture - Focused on the Avant-garde in the End of the 20th Century -)

  • 변계성
    • 건축역사연구
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    • 제14권2호
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    • pp.21-40
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    • 2005
  • The purpose of this study was to analyze the features of the avant-garde architecture in the end of the 20th Century based on the ontology as a metalanguage. In view of the results so for achieved, it is possible to say that the thought of becoming, topology, rhizome thought and the Deleuze's concepts of the fold and the event as ever-changing and evolving at any given time are found in the avant-garde architecture, and the introduction of ontological thought into architectural design encourage hopes for a more natural and existential quality in architecture. However, the avant-garde architecture in the end of the 20th century disclosed the limitation in the architectural expression of ontological thought due to the lack of fully understand on ontology. In conclusion, the ontological approach in architecture offers a new morphological methodology and a new way of programming considering the existential aspect of space through the bricoleur's means leaving the ontological meaning of architecture itself.

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온톨로지 기반의 연구자정보 검색 인터페이스 설계 (Designing Researcher Information Retrieval Interface based on Ontological Analysis)

  • 서은경;박미향
    • 정보관리학회지
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    • 제26권2호
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    • pp.173-194
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    • 2009
  • 최근 특정 도메인의 개념에 대한 정확한 정의, 계층적 관계나 추론규칙을 정형화된 어휘로 기술된 온톨로지 지식을 기반하는 시맨틱 탐색기법이 정보검색시스템에 응용됨에 따라 이용자는 보다 쉽게 지식기반을 항해할 수 있다. 본 연구의 목적은 의미적 애매성을 줄여주고, 의미적 관계성을 제시해 줌으로서 이용자가 보다 정확하고 쉽게 정보를 검색할 수 있게 해주는 온톨로지 기반의 정보검색 인터페이스를 개발하는 것이다. 이를 위해서 본 연구는 연구자정보 기술요소들의 클래스의 계층관계, 데이터의 계층관계 및 속성, 관계 연계성을 정의하였고 이를 기반으로 하여 구조화된 온톨로지를 기반으로 기술된 연구자정보를 검색할 수 있는 검색 인터페이스를 제안하였다. 이용자는 연구자들의 연구결과물, 개인적 데이터, 학력 또는 경력과 같은 개인정보를 검색할 수 있을 뿐만 아니라, 연구자의 사회적 연결 즉 같은 주제의 연구나 강의를 수행하는 연구자들 또는 같은 분야의 지적 커뮤니케이션에 속하는 연구자들을 브라우징 할 수 있다.

회화적 표상의 의미분석을 위한 두 가지 이론적 패러다임 : Wittgenstein의 그림이론과 Langer의 상징론을 중심으로 (Two Theoretical Paradigms for Semantic Analysis of the Pictorial Representation, Centered on Wittgenstein's Picture Theory and Langer's Symbol Theory)

  • 김복영
    • 조형예술학연구
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    • 제1권
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    • pp.11-62
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    • 1999
  • The paper aims to survey some features in the 20th century's semantic analyses of the pictorial representation as a paradigm concept. Here the most typical pattern of paradigms to approach it were thought that one is Referential Semantics which begins with Wittgenstein's Picture Theory, the other, Ontological Semantics concerned with .Langer's Symbol Theory. In the light of paradigm theory, some results acquired are as follows. First, the two paradigms are recognized as those of a mutually different philosophical background. So as far as the researcher is concerned, their arguments are contradictory each other. Second, it must be emphasized that each of them all have a possible aspect of necessary and sufficient requirements. to interpret and analyze the meaning of artistic representation. In result, the Referential and Ontological Semantics can work with a complementary partnership. In short, the referential meaning constructs a infrastructure of the picture, whereas the ontological meaning does it's infrastructure.

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경영정보학 연구의 인식론적 분석 (An Analysis of the Conceptual Underpinnings of IS Research: The Quest for A New Ontology)

  • 전성현
    • Asia pacific journal of information systems
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    • 제8권2호
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    • pp.133-159
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    • 1998
  • This essay traverses the ontological space of IS research and identifies various misconceptions, biases, and conceptual peculiarities that inhabit the research. Three aspects of the IS ontology are examined: the conceptualization of the IT construct, demarcation of phenomena for investigation, and conceptual binding of the IT construct to other constructs. Various ontological issues are discussed including the transparency of the IT construct, the objectification of IT, and the causal primacy assigned to IT. The ontological purviews are further explored and their inadequacies are traced in the structurational explication of IS phenomena. At the end, some epistemological implications of the IS ontology are discussed and a two-tier theory structure is proposed for IS research.

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Representing and constructing liquefaction cycle alternatives for FLNG FEED using system entity structure concepts

  • Ha, Sol;Lee, Kyu-Yeul
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제6권3호
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    • pp.598-625
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    • 2014
  • To support the procedure for determining an optimal liquefaction cycle for FLNG FEED, an ontological modeling method which can automatically generate various alternative liquefaction cycles were carried out in this paper. General rules in combining equipment are extracted from existing onshore liquefaction cycles like C3MR and DMR cycle. A generic relational model which represents whole relations of the plant elements has all these rules, and it is expressed by using the system entity structure (SES), an ontological framework that hierarchically represents the elements of a system and their relationships. By using a process called pruning which reduces the SES to a candidate, various alternative relational models of the liquefaction cycles can be automatically generated. These alternatives were provided by XML-based formats, and they can be used for choosing an optimal liquefaction cycle on the basis of the assessments such as process simulation and reliability analysis.

`Tectonic`과 Carlo Scarpa 건축(建築)에서의 디테일에 대한 존재론적(存在論的) 이해(理解)에 관한 연구(硏究) -Heidegger의 실존(實存) 현상학적(現象學的) 사유방식(思惟方式)을 중심(中心)으로- (A Study on the Ontological Apprehension of 'Tectonic' and Architectural Details in Carlo Scarpa's Architecture - focused on the way of thinking through Heidegger's existential phenomenology -)

  • 이상진;변태호
    • 건축역사연구
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    • 제11권1호
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    • pp.49-64
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    • 2002
  • The recently published papers and essays regarding 'tectonic' bring us to rumination of its importance on comprehending modern architectural process. Many architectural theorists may seem to seek the substance of architecture through the discussion of 'tectonic' for the purpose of overcoming the dilemma of representation which can be easily found in modern architectural forms. Their emphasizing on its double-faced aspect as the manner of representation, that is semantic and aesthetic, may imply the significance of philosophical approach especially to the recent architectural phenomena. From this point, it ought to be meaningful to manifest etymological connection between the terms with semantic analysis and interpret the substance and ontological meaning of 'tectonic' referring Martin Heidegger's existential philosophy. Besides the works of Carlo Scarpa, that are known as the art of making, are exampled to prove the way how the ontological meaning of practical act is exposed on an artwork. The idea of 'tectonic' connotes not only technological aspect as construction of form and space, but also ontological aspect as joint or detail, that is the result of logos. The 'tectonic' means etymologically 'joint' having double-meaning structure, technology and aesthetics. It means 'detail' as minimum units of architectural form and as sites where making relationship or connection takes place in the way of ontological apprehension. The 'detail' as the place of innovation and invention implies the culture of an area, and expresses craftsmanship, which modem architecture buries in oblivion. This study aims to deviate from the aesthetical commercialization in which the modern architecture tends to fall, and further, propose the possible way to succeed traditional locality in an epistemological point of view.

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AOS 게임 캐릭터의 존재론적 재현 양상 분석 - <리그 오브 레전드>를 중심으로 - (Analysis of Ontological Representation of AOS Game Character - focused on -)

  • 한혜원;구혜인
    • 한국게임학회 논문지
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    • 제15권1호
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    • pp.185-198
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    • 2015
  • 본 논문은 AOS 게임 캐릭터의 온라인-오프라인-온라인 순환을 통한 재현 양상을 분석하고, 이를 통해서 게임 캐릭터 특유의 존재론적 의미와 특성을 도출하는 것을 목적으로 한다. 이를 위해 대표적인 AOS 게임인 <리그 오브 레전드>에 등장하는 123종의 캐릭터를 연구 대상으로 선정했다. 이를 피에르 레비의 존재론을 적용하여 게임 캐릭터의 재현 현상을 분석했다. 그 결과, 플레이어는 온라인 게임 공간의 캐릭터와 오프라인 코스튬 플레이의 캐릭터를 상호 연계하면서, 제한적 육체를 지닌 인간의 욕망을 대리적으로 실현하며 새로운 경험을 창출하는 것으로 밝혀졌다. 이처럼 온라인 게임 캐릭터는 가상과 현실을 넘나들며 인간 경험을 확장하는 존재로, 디지털 시대 새로운 인간화 과정을 보여준다.

카를로 스카르파의 단편적 건축에 있어서 접합의 의미 (The Meaning of Joint in Carlo Scarpa's Fragmentary Architecture)

  • 이경진
    • 대한건축학회논문집:계획계
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    • 제35권8호
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    • pp.15-22
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    • 2019
  • According to Kenneth Frampton, the modern architecture starts to be recognized as the poetics of construction and lays a great weight in its value on the technology of making forms and the inherent meaning in the tectonics. The tectonic connotes not only the technological construction of the architecture but also ontological details as the joint of material and texture. The works of Carlo Scarpa are examples to prove the way how the ontological meanings are exposed in the tectonic form of architecture. The purpose of this study was to analyze the connections between Carlo Scarpa's architectural thoughts and visual logic(schemata) from the characteristic of details in his work during the 1950s to 1970s. Through the analysis, the Italian tradition in the architecture is reinterpreted through isolation and break of recollected montages. Carlo Scarpa makes spatial fragments and aspects of reinterpreting in surroundings and situation with the architectural place in Venezia. As a result, the unique details of his craftsmanship provide lessons on how to reinterpret the traditional architecture. In conclusion, Carlo Scarpa's architecture emphasizes the passage of its perceptive experience aspects as a dis-joint of tectonic forms. It may imply the significance of his philosophical approach, especially to the ontological architecture and tectonics.

초등 과학영재학생들의 '살아있는 것'에 대한 존재론적 이해 분석 (An Analysis of Science-gifted Elementary School Students' Ontological Understanding of 'Living Things')

  • 김동렬
    • 한국초등과학교육학회지:초등과학교육
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    • 제34권2호
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    • pp.164-182
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    • 2015
  • This study aims to analyze science-gifted elementary students' understanding of 'Living Things' with ontological domains. As research subjects, this study selected 80 science-gifted students who belonged to Education Institute for Science-gifted Elementary Students at University of Education, and this study came to the following conclusions. Firstly, the gifted students thought of animals as living things most, out of which humans accounted for the highest rate. They were also found to evaluate the importance of living things depending on benefits and harms to humans. Secondly, when judging 4 domains of living things, animals, plants, static inanimate objects and dynamic inanimate objects, the gifted students did not have difficulty judging animals, plants and static inanimate objects, but 4 of them judged the moon, a dynamic inanimate object, as a living thing. In the aspect of reaction time, they spent more time judging plants than animals. This study classified their standards of judgement on living things into ontological categories. As a result, it was found that 31 and 33 out of them had standards of judgement corresponding to the category of matter and the category of process respectively, and only 16 of them had standards of judgement corresponding to the category of mental states. Thirdly, how to make a waterwheel and images of euglena and paramecium were shown to 10 of the gifted students who suggested simple movements as characteristics of living things. As a result, 7 of them changed their standards of judgement from the category of matter to the category of process, while 3 of them changed from the category of matter to the category of mental states.

뉴미디어에 의한 공간디자인의 특성 연구 - 하이데거의 존재론적 관점을 중심으로 - (Study on the Characteristics of Spatial Design by Means of New Media - In View of Ontological Analysis of Heidegger -)

  • 이미경
    • 한국실내디자인학회논문집
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    • 제26권2호
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    • pp.13-21
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    • 2017
  • The revolution of new media has overthrown the existing social structure and brought about the changes in the concepts of the space and subject. These changes are identical to the existential issue of the space and subject and to fundamental issue of spatial design. This study will interpret the new media in view of ontology and analyze the characteristics by applying it to spatial design. In this study, the characteristics of new media of ontological viewpoint were divided into six categories containing the process space, the space of exterior meaning, the space of the affairs, interactive subject, playful subject and extension of sense, which were the basis for this analysis. The results showed that the expression characteristics of spatial concept of ontology and subject concepts revealed in the areas of architectural surface, the space of art and installation, and architectural design process.