Browse > Article
http://dx.doi.org/10.7583/JKGS.2015.15.1.185

Analysis of Ontological Representation of AOS Game Character - focused on -  

Han, Hye-Won (Division of Digital Media in Ewha Womans University)
Koo, Hye-In (Division of Digital Media in Ewha Womans University)
Abstract
The purpose of this study is to analyze representation of characters of AOS online-game in order to find out the meanings of ontological game characters. This study selects characters of on-line game to analyze representations of game characters by Pierre L$\acute{e}$vy's ontological theory. The characters which represented in on-line games reproduced by costume play in off-line world reflect human desire and construct human existence. Online game character is an existing substance, which could expand human experiences by crossing virtual game world and reality in digital era.
Keywords
AOS on-line game; game character; costume play; League of Legends; game philosophy;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Pierre Levy, "Reality in the Digital Age", trans by Jae-Yeon Jeon, Kungree, p20, 2002.
2 Hye-Won Han, "Digital Game Storytelling", Sallimbooks, p68, 2005.
3 Jung-A Huh, "Body, Unstopable Attraction of Imagination", Book21, p103, 2011.
4 Jae-Seo Jeong, Soo-yong Jeon, Ki-Jeong Song, "Myrhical Imagination and Culture", Ewha Womans University Press, p167, 2008.
5 Jung-A Huh, "Body, Unstopable Attraction of Imagination", Book21, p210, 2011.
6 Institute of Body Culture Study, "Grotesque body", Kubook, p70, 2010.
7 Kwang-Je Cho, "Principles and Development on Philosophy of Bodies", A philosophy and reality, p316, 2003.
8 Pierre Levy, "Reality in the Digital Age", trans by Jae-Yeon Jeon, Kungree, pp22-33, 2002.
9 Jung-Hyun Kim, "Nietzsches Philosophie of Bodies", Literature and a reality, p184, 1988.
10 Hyun-Soon Cho, "Signifying Material, So a Important Body", Contemporary Criticism, Vol. 22, No. 0, pp393-394, 2003.
11 Pierre Levy, "Reality in the Digital Age", trans by Jae-Yeon Jeon, Kungree, pp21-22, 2002.
12 Pierre Levy, "Reality in the Digital Age",trans by Jae-Yeon Jeon, Kungree,pp194-199, 2002.
13 Walter Benjamin, "Little History of Photography", trans by Sung-man Choi, Gil, pp46-50, 2007.
14 Makoto Miyashita, "Character Business Shirarezaru Senryaku", trans by Taek-Sang Jeong, Nexusbook, p115, 2002.
15 Michelle Nephew, "Playing with Identity: Unconscious Desire and Role-Playing Games", Gaming as Culture, McFarland & Co., p122, 2006.
16 Hye-Won Han, "Digital Game Storytelling", Sallimbooks, p63, 2005.
17 Ferrari Simon, "From Generative to Conventional Play: MOBA and League of Legends", DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, Vol.7, No.0, pp1-17, 2013.
18 Azuma Hiroki, "Animalizing Postmordernism", trans by Eun-Mi Lee, Munhakdongne, p18, 2007.
19 Rune Klevjer, "Enter the Avater: The Phenomenology of Prosthetic", The Philosophy of Computer Games, Springer, pp17-38, 2012.
20 Olav Asheim, "Reality, Pretense, and the Ludic Parenthesis", The Philosophy of Computer Games, Springer, pp233-258, 2012.
21 Kyoung-Nam Kim, Myoun-Jae Lee, "Analysis on Characteristics of Representation of Surrealism on Fantasy Online Game's Character", Journal of Korea Game Society, Vol. 5, No. 4, pp3-12, 2005.
22 Chul-Gyun Lyou, Bo-Ra An, "A Study on the Irony of MMORPG Character", Journal of Korea Game Society, Vol. 9, No. 6, pp57-68, 2009.
23 Kyung-Hee Noh, Tae-Il Lee, Sung-Hyun Cho, "A Formal Study on Game Character Preference through Game User Classification", Journal of Korea Game Society, Vol. 7, No. 4, pp23-31, 2007.
24 Hung-Kyu Kim, Jong-Yoon Lee, "A Q Study for Multiple Identity Accomplished by Avata in Virtual Space", Journal of Human Subjectivity, Vol. 0, No. 7, pp27-51, 2002.
25 Sung-Hee Park, "From Deviance To Normality : Avatars as Agent of Self in Cyberspace", Korean Journal of Journalism & Communication Studies, Vol. 48, No. 5, pp375-405, 2004.
26 Hyun-Jin Cho, Woo-Hyun Cho, "Chracteristics of Cosplay Costume", Journal of the Korea Fashion & Costume Design Association, Vol. 8, No. 2, pp109-123, 2006.
27 James Newman, "Video Game", trans by Keun-Seo Park et al, Communicationbooks, p200, 2008.