• 제목/요약/키워드: online custom

검색결과 16건 처리시간 0.018초

온라인 맞춤 드레스셔츠 업체 현황조사 및 치수체계 분석 (Survey on the Brand of Online Custom Dress Shirts and Analysis of the Sizing System)

  • 안동주;이정임
    • 한국의류산업학회지
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    • 제20권5호
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    • pp.556-568
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    • 2018
  • In this study, we surveyed the current status and sizing system of the custom dress shirts sold through online shopping, compared with the sizing system of the ready-made dress shirts. We tried to collect the information needed to make the well fitted dress shirts for middle-aged men from this study. The 17 online custom dress shirt brands were selected and the sales type, sales price, design options and size options of each brand were analyzed. The sizing systems of online custom dress shirt brands were compared with the sizing system of the 10 ready made dress shirt brands. The result showed that online custom dress shirts brands offered a variety of design options and size options to meet the consumers' individuality, taste and demand for good fit. In the ready-made brands, all 10 brands were using the same size notation system. In the same size designation, the difference in product size among the ready-made brands showed a tendency to be smaller than the online custom brands. The online custom brands had the different size notation system among brands. The size notation, the number of size designation and the size interval were different for each brand. Also, in the online custom brands, the product size among brands differed from each other in the same size designation. Therefore, the standardized size information and sizing system for middle-aged men that could be used as criteria when making the product size and pattern design in online custom brands were needed.

중년 남성의 드레스셔츠 착용 실태와 맞음새 조사 - 키 집단에 따른 차이를 중심으로 - (Survey on the Wearing and Fit of Dress Shirts for Middle-Aged Men -Focused on Difference according to Stature Group-)

  • 안동주;이정임
    • 한국의류산업학회지
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    • 제20권6호
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    • pp.679-689
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    • 2018
  • The purpose of this study was to investigate the wearing & fit of ready-made and online custom dress shirts by surveying middle-aged men aged 40-54 years in order to collect information necessary for making good fit dress shirts. Also, we analyzed whether there were significant differences in the actual wearing of dress shirts according to the stature of middle-aged men. The stature was classified according to KS K 0050 as $R(157{\leq}x<170)$ and $T(170{\leq}x<182)$. The 23 questionnaire items were divided into three categories: 'General purchasing behavior and wearing', 'Fit satisfaction of ready-made dress shirts' and 'Wearing and fit satisfaction of online custom dress shirts'. Through the results of the study, we could understand the actual wearing condition of ready-made and online custom dress shirts. Also, differences in stature groups were found. The significant differences according to the stature groups were found in the interest in fashion, the purchase criteria, the limitation of the shirt size selection due to stature and body shape, shirt size satisfaction, repair experience, dissatisfaction with purchase and the experience of purchasing online custom dress shirts. Suggestions should be made to improve dissatisfaction with stature groups in the ready-made dress shirts. In addition, the study confirmed the consumer demand for the online custom dress shirts. In order to activate the online custom market, the online custom dress shirts company needs to reduce consumer dissatisfaction and improve size suitability.

Musical Identity Online: A "Netnographic" Perspective of Online Communities

  • Strubel, Jessica;Pookulangara, Sanjukta;Murray, Amber
    • International Journal of Costume and Fashion
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    • 제13권2호
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    • pp.15-29
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    • 2013
  • Today's technology enables consumers to trade millions of dollars, conduct online banking, access entertainment, and do countless other activities at the click of a button. Online social networks (OSN) have become a cultural phenomenon that allows for individualistic consumerism. Consumers are increasingly utilizing OSN to share ideas, build communities, and contact fellow consumers who are similar to themselves. The relevance of online communities to the music is immense especially because musicians are now using social media to build global audiences. Not only is information about music and performance disseminated online, but musical commodities are sold and traded online. Online music communities allow consumers to elect and create new identities online through the purchase of subcultural commodities. Given the growing economic importance of online music communities it is important to get a holistic view of subcultural communities online. This study utilized content analysis of online music community websites using the Netnography methodology as developed by Kozinet for data collection to analyze consumers' purchasing and consumption behavior of subcultural commodities online as related to the formation of subcultural identities. Findings showed that subcultural items are predominantly purchased online, especially digital music, and there is a need for more custom craft items. The authors presented a new conceptual taxonomy of online subcultural consumer classifications based on online behavior patterns.

국내외 커스텀 슈즈 디자인 현황 및 전망 (Forecasting and Analysis of Customized Shoes Design in Domestic and Overseas Brands)

  • 변희진;변현진
    • 한국콘텐츠학회논문지
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    • 제16권1호
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    • pp.382-390
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    • 2016
  • 이 논문에서는 커스텀 슈즈 브랜드 중 현재 국내외 인지도가 높은 주요 커스텀 슈즈 브랜드의 디자인 특성과 현황을 조사하였다. 이를 바탕으로 커스텀 슈즈 시장의 전망을 예측하여 소비자 라이프스타일과 니즈에 맞는 커스텀 슈즈 디자인 발전 방향, 전망과 수요를 제시하였다. 커스텀 슈즈의 디자인 유형을 크게 두 가지로 나누었다. 슈즈의 외관을 선택할 수 있는 '스타일 중심의 커스텀 슈즈'와 개인의 신체조건에 맞게 디자인 및 제작하는 '기능 중심의 커스텀 슈즈'로 분류하여 세부 유형별 브랜드와 현황을 연구 하였다. 스타일 중심의 커스텀 슈즈는 크게 세 가지다. 첫째, 정장화. 둘째, 스포츠 및 캐주얼 커스텀 슈즈. 마지막으로 비스포크 슈즈로 구분지어 볼 수 있다. 기능 중심의 커스텀 슈즈디자인이란 슈즈의 외관부위에 대한 맞춤보다는 인솔과 아웃솔 부분을 개인의 족형에 맞게 섬세하고 세부적으로 디자인하여 신발의 기능을 강화한 것을 말한다. 일반적으로 전문 스포츠 선수화에 활용되며, 또한 족부 장애우들의 신발에 이러한 기능성 제화기술을 접목한 정형 제화도 여기에 포함된다. 다양한 장소와 상황에 따라 본인의 취향과 개성을 표출 하는 소품 중 하나로 신발을 선택하는 소비자들이 늘어나고 있고, 발 건강에 대한 관심도 늘어나, 커스텀 슈즈 시장은 확대 발전 가능성이 높은 고부가가치 시장이라고 할 수 있다. 앞으로 3D 스캐너와 3D 프린터 발전으로 커스텀 슈즈가 며칠 만에 주문 생산 될 수 있는 시대가 도래할 것이라 예측한다. 세부 전문 인력이 더욱 필요할 것이며, 온라인 매장 한계를 극복할 슈즈피팅전문가 및 디자인 컨설턴트의 수요도 상승할 것이라 예측한다.

중국의 해외구매대행 현황과 문제점에 관한 연구 (A Study on the Status and Problem Concerning Overseas Shopping Service)

  • 오원석;이경화
    • 무역상무연구
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    • 제65권
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    • pp.141-160
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    • 2015
  • With the steady growth of our nation's economy, the purchase power of our domestic citizens has continuously enhanced. In recent years, online overseas shopping has rapidly warmed up, increasing number of Chinese people have started to purchase overseas products via internet. According to China's current legislation, the imported goods are divided into goods and items based on "profitability standard", and regulated by different rules of clearance supervision and import duties. Goods can't pass through custom and pay duties in the form of items, and the import duties burden of goods is generally much heavier than that of items. Goods of entrusted overseas shopping pass through custom and pay duties in the form of items, but goods of profitable purchasing are goods, not items. Therefore, the profitable-purchasing behavior is smuggling. Although goods of unprofitable purchasing are items, unprofitable-purchasing behavior may also constitute smuggling. The author concludes that causes of smuggling crime are: huge market demand for overseas goods, lack of customs supervision, law blank of petty foreign trade, and public's misconception of entrusted overseas purchasing are the major factors. The author proposes the corresponding preventive measures against the crime, such as to establish an one-stop service system in online Shopping Mall, to modify the Passengers' Baggage Declaration Form, to establish a relatively simplified clearance system of small cargo, to establish a relatively reasonable import duties of petty trade.

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온라인 후기를 통한 맞춤 웨딩한복의 디자인 고찰 2016년~2017년 (A study on custom Hanbok design through on-line review - From 2016 To 2017 -)

  • 류경옥
    • 한국의상디자인학회지
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    • 제20권3호
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    • pp.27-32
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    • 2018
  • Hanbok is a our own history and tradition and is an icon of Korean history and culture. Today, the costumes are moving around the world fashion trend due to the development of mass media and internet at the same time. This is an important clue to marketing activities and can be used for predictive analysis. Although Hanbok is changing little by little every year, research on the trend of Hanbok is rare. This study analyzed the results of searching for 'Hanbok' as a keyword in Portal Site Naver and posting a customized purchase of Hanbok for marriage between 2016 and 2017. The analysis was based on analyzing the photos uploaded, and analyzing purchase reason in the On-line review. Most buyer of Hanbok purchased for prepare marriage. The choice of a customized hanbok is mostly to search online or to use the fair. The most important factor in choosing a custom Hanbok that appeared in online reviews is color and then price. The color of the jacket is mostly light color and the off-white color is the most used and the long skirt such as the pink system, the chorale system and the red system, and it can be seen that the pink skirt is overwhelmingly large. In the design of Hanbok, The sleeves were straight and narrow, and the length was the chest line. The collar were enlarged and widened. 고름 used the sole color instead of the jacket and skirt color, and it was narrow not long. skirt's pleats was wide, and designed to overlap with double color of the fabric.

패션 커스터마이징 웹 GUI디자인연구 : 커스텀 니트웨어를 중심으로 (A Study on the GUI Design of Fashion Customizing Web : Centered on Custom Knitware)

  • 장희수;남원석
    • 한국콘텐츠학회논문지
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    • 제20권4호
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    • pp.124-137
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    • 2020
  • 최근 가치관에 따라 소비하는 능동적인 소비자가 증가함 따라 커스터마이징 제품의 니즈도 증가하고 있는데, 이중에서도 자신의 개성을 전면적으로 표현할 수 있는 패션분야의 커스터마이징 시장이 커지고 있다. 이에 따라 패션 커스터마이징 웹이 대중화 되고 있지만, 커스텀 자유도가 낮기 때문에 니트웨어를 접목하여 커스텀 자유도를 높이고자한다. 이를 위해 커스터마이징, 니트디자인, GUI에 대한 선행연구와 문헌 조사를 통해 이론적 고찰을 하였고, 이를 바탕으로 니트디자인 프로그램과 패션 커스터마이징 웹의 레이아웃, 아이콘과 메뉴, 컬러, 인터렉션을 중심으로 사례 분석을 했다. 니트디자인은 다른 패션디자인 과정보다 고려사항이 많아 그에 따른 UI가 많아지기 때문에 사용자가 쉽게 인식할 수 있는 시각적 요소를 사용해야한다. 따라서 선행조사를 바탕으로 커스텀 니트웨어 GUI디자인 가이드라인 초안을 도출하고, 초안을 기반으로 전문가를 대상으로 3차례의 델파이 조사를 실시하였다. 각 항목은 델파이 조사과정에서 수정, 삭제하여 커스텀 니트웨어 웹 GUI디자인 가이드라인을 제작했다. 본 연구 결과를 통해 커스텀 니트웨어 웹의 GUI디자인 시 니트 커스텀 기능의 직관적 이해와 적용이 필요함을 파악할 수 있었다. 본 연구를 통해 커스텀 니트웨어 웹사이트의 사용성 향상과 니팅머신을 활용한 니트 디자인 분야에 참고할 만한 자료로 기대된다.

휴리스틱 기법을 이용한 휠체어 사용자를 위한 온라인 남성정장 맞춤시스템 개발 (Development of an Online Men's Suits Customizing System using Heuristic Procedure for Wheelchair Users)

  • 정민석;양정은;유희천;박광애;이원섭
    • 한국의류산업학회지
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    • 제18권2호
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    • pp.225-234
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    • 2016
  • An online suit-customizing system for the special accessibility needs of wheelchair users should be developed because the demand for business suits by wheelchair users involved in economic activities has increased. This study develops a user interface an online customizing system for men's suits specialized for wheelchair users. This study used a five-step approach: (1) search for online men's suits customizing system in web porter sites, (2) select three sites based on three terms, (3) heuristic testing with five web specialists, (4) development of a system user interface based on suggestions for improvement from the heuristic test, (5) usability testing of the user interface prototype by 10 disabled men in wheelchairs. The interface of Company S had high ratings on interactivity, accessibility, informativeness, and consistency in the heuristic test results; subsequently, a user interface was developed based on suggestions for improvement from the heuristic test. This online user interface for customizing men's suits provides better usability to wheelchair users than existing online interfaces aimed at the non-disabled and disabled; consequently, this study contributes to the commercialization of an online customizing system for men's suits specializing in serving wheelchair users.

3차원 바디 스캐너를 활용한 가상착의에 관한 인식 조사 - 업체 실무자 및 소비자를 대상으로 - (A Study of Applications of 3D Body Scanning Technology - Focused on Apparel Industry -)

  • 백경자;이정란;김미성
    • 한국생활과학회지
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    • 제18권3호
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    • pp.719-727
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    • 2009
  • The ultimate success of commercial applications of body scan data in the apparel industry will be consumers' substantial applications such as automated custom fit, size prediction, virtual try-on, personal shopper services (Loker, S. et al., 2004). In this study, we surveyed fifty consumers and forty-seven apparel industry workers about their recognition and interest in 3D body scanning and virtual try-on. The results are as follows: 55% of the apparel industry workers has recognized 3D body scanning as a convenient technology, but do not know how to use it. To the questions regarding virtual try-on, 53% of the workers give positive answers. The consumers have a more positive view on virtual try-on than the workers do. The workers predict that the application of 3D body scan technology to the apparel industry could offer customers helpful information in their clothing selection by using virtual images of various size and style, and increase mass production of MTM(Made-To-Measure). The answers from the male consumers in their twenties indicate that virtual try-on is useful by 88% on offline shopping and by 100% on online shopping. 53% of the workers and 68% of the consumers gave answers that just by virtual try-on they could judge the quality of the apparel products and purchase them. Absolutely 3D virtual try-on is an effective tool for online shoppers. 85% of the workers anticipate applications of the 3D body scanning also in 'body measurement', 'custom pattern development' as well as 'virtual try-on' in the near future. With the positive reactions and the stimulating interests in virtual try-on, the conditions of contemporary world encourage more active researches and wide usages of the technology in apparel industry.

논타겟팅 AOS 온라인 게임 설계 및 구현 (Design and Implementation of the NonTargeting AOS Online Game)

  • 이형구;전익재
    • 한국게임학회 논문지
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    • 제14권5호
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    • pp.25-34
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    • 2014
  • 본 연구에서는 2014년 게임시장에서 최고의 점유율을 보이고 있는 AOS 장르 온라인 게임의 한계점과 이를 해결하는 개선된 설계 사항과 구현 내용을 소개한다. 제안된 게임은 기존 AOS 장르의 형식을 바탕으로, TPS 시점의 논타겟팅 형식을 추가로 접목시켜 액션성을 강조하였고 그래픽, 애니메이션, 이펙트, 사운드 등을 적절히 조화하여 게임성을 향상 시켰다. 게임 서버는 IOCP 모델의 멀티 스레드로 제작되어 많은 클라이언트들을 수용할 수 있도록 하였다. 이에 관한 클라이언트와 서버의 기술적 설계 내용을 서술한다.