• 제목/요약/키워드: online community factor

검색결과 101건 처리시간 0.024초

패션 브랜드 온라인 커뮤니티 특성이 고등학생의 커뮤니티 몰입에 미치는 영향 (The Impact of the Attributes of Fashion Brand Online Communities on High School Students' Commitment to the Community)

  • 임성준;황춘섭
    • 대한가정학회지
    • /
    • 제45권10호
    • /
    • pp.21-31
    • /
    • 2007
  • The purpose of this study was to clarify the factors that characterize the fashion brand online communities that have a high participation rate among high school students, and to determine the impact of those factors on the high school students' commitment to the community, especially in relation to their demographics. The study was implemented through a descriptive survey method using an online questionnaire. The sample consisted of 301 members of online fashion brand communities operated on the Daum portal site. The data were analyzed by frequency, factor analysis, and regression analysis. The results are as follows: (1) Factor analysis revealed that the characteristics of a fashion brand online community are associated with three factors ; compensation/interest, interactivity, and information. (2) Regression analysis showed that the more compensation/interest, opportunity for interaction, and information the community provides, the more likely high school student members are to show a higher level of commitment to the community. (3) There was no difference in the effect of community attribute factors on the high school student members' commitment to the community according to gender. The group of students majoring in human and liberal education was the most influenced by the attributes of fashion brand online communities. The interactivity factor had a greater impact on the group of students majoring in art and physical education than on the other groups. The greater the use of the Internet, the greater the impact of community attributes on commitment. (4) In the process of developing an online community, marketers should fully consider the fact that information factors have the biggest impact on high school students' commitment to the community. Therefore, greater effort should be made to differentiate between community attributes based on high school students' majors and their amount of Internet use in order to motivate commitment to the community and brand loyalty as well.

온라인 육아 커뮤니티 특성요인이 커뮤니티 충성도와 유아복 구매의도에 미치는 영향 (Characteristics of Online Child-Rearing Community and Their Effects on Community Loyalty and Purchase Intention of Baby Wear)

  • 황지현;황춘섭
    • 한국의류학회지
    • /
    • 제34권7호
    • /
    • pp.1138-1148
    • /
    • 2010
  • This study examines the characteristics of the online child-rearing community launched by the voluntary motivations of consumers, and the effects of those characteristics on community loyalty and the intentions to buy baby wear via community sites. The study was implemented by a descriptive survey method using an online questionnaire. The sample consisted of 212 members of online child-rearing communities. The data were analyzed by frequency, factor analysis, and regression analysis. Results are as follows. 1) It was found that there were four major factors of online child-rearing community characteristics, such as attachment/pleasure, practical/economy, interaction, and information. 2) All four factors had significant effects on community loyalty. 3) The factor attachment/pleasure had no significant effects on intentions to buy baby wear, but practical/economy, interaction and information had effects upon those intentions. 4) Loyalty to the online child-rearing community had significant effects on the intentions of community members to buy baby wear via the community site. In addition, online child-rearing community members are interested in information regarding baby wear as well as its purchase; this is why baby wear makers should perform cost efficient consumer group segmentation in a timely manner. In addition, it will be effective for their marketing activities to target such consumer groups as segmented.

싸이월드의 사례 분석을 이용한 온라인 게임의 커뮤니티 구성 요소에 대한 연구 (A Study on Composition Factor of Online Game Community using Case Analysis of Cyworld)

  • 이면재;김경남
    • 한국게임학회 논문지
    • /
    • 제4권1호
    • /
    • pp.3-13
    • /
    • 2004
  • 정보 기술과 인터넷의 발달은 물리적인 공간이나 시간에 구애받지 않는 온라인 커뮤니티의 등장을 가능하게 하였다. 이러한 온라인 커뮤니티는 개인 및 기업의 의사 결정에 중요한 수단이 되고 있고 목적에 따라 여러 유형으로 나누어진다. 이 유형 중 온라인 게임커뮤니티는 온라인 게임 내에서 제공되는 커뮤니티와 해당 온라인 게임 관련 커뮤니티로 나누어 질 수 있다. 온라인 게임 관련 커뮤니티는 게시판과 이메일을 이용하여 게임 진행, 게임 관련 자료 등의 다양한 정보를 교환하며, 온라인 게임 내에서 제공되는 커뮤니티는 팀 구성, 아이템 거 래, 채팅등의 형태로 구성되고 있다. 이러한 온라인 게임 커뮤니티의 중요성은 날로 부각되고 있으나 온라인 게임 관련 커뮤니티와 게임 내에서 제공되는 커뮤니티는 그 중요성에 비해 차별화되어 있지 않다. 따라서 본 논문에서는 신세대의 취향에 적합하고 한국적인 커뮤니티로 차별화된 커뮤니티를 구축한 싸이월드의 사례를 분석하고 이를 온라인 게임에 적용하는 방안을 연구하였다. 본 논문은 온라인 게임 관련 커뮤니티와 온라인 게임 내에서 차별화된 커뮤니티 요소를 구축하고자하는 업체에게 도움을 줄 수 있다.

  • PDF

온라인 패션 커뮤니티 행동 유형에 따른 시장 세분화 (Market Segmentation Based on Online Fashion Communities' Behavioral Types)

  • 안정희;이수진
    • 복식
    • /
    • 제65권7호
    • /
    • pp.101-117
    • /
    • 2015
  • Along with the development of overall internet service, online fashion communities appeared and have started to thrive. The growth of mobile service has led to an even bigger expansion of these communities, and will wield a strong influence for the foreseeable future. The purpose of our study is to investigate the relationship between the behavior of these fashion communities and personality characteristics of the community features. For our data analysis, our study used 302 men and women, aged from their 20's and their 40's. The study results are as follows: First, some features, such as interaction, entertainment, promotion, information, and system technique, were drawn as the factors of the online fashion communities. Second, we could divide the community behavioral types into three different groups: buyer, maven, and onlooker groups. Third, all three groups showed different community characteristics. The primary concern for the buyer group was promotion while the mavens and the on-lookers were most interested in information. Fourth, they also showed different demographic characteristics in terms of gender, age, duration of membership, on-line time per visit and number of visits per week. These results show that a new strategy is necessary for online fashion communities to differentiate themselves and their marketing to consumers and their community behavioral types.

심리적 유인과 사이트 품질, 공동체의식이 온라인게임에 미치는 영향 (The Effect of Psychological Temptation, Site Quality and Sense of Community upon Online Game)

  • 이상철;김남희;문재영;서영호
    • Asia pacific journal of information systems
    • /
    • 제13권4호
    • /
    • pp.207-227
    • /
    • 2003
  • The purpose of this research is to identify if psychological temptation, site quality and sense of community influence user's flow and addiction and to identify causalities among flow, addiction, customer satisfaction and customer loyalty in online industry. Many previous researches in the area of online games have been carried out about addiction by psychologist and about the development of related technologies by scientists. There are only a few studies about the customer satisfaction from the online business perspective. However, this research is different from the previous ones in the sense that both flow and addiction are considered in the study of the relationship between customer satisfaction/loyalty and flow/addiction in the area of online industry. The empirical results of high-order factor analysis indicate that six independent variables such as design, information, feedback, impulsiveness and motivation have converge three second-order variables such psychological temptation, site quality and sense of community. Consequently, site quality and sense of community have impacts on the flow, while on the other hand, psychological temptation has impacts on the addiction. Conclusively, customer satisfaction and loyalty are positively related not with the addiction but with the flow. Besides, customer loyalty is significantly influenced by the flow and the customer satisfaction. This indicates that companies in the online game industry have to develop a strategy for the flow which is more socially and ethically allowable than the addiction.

온라인 커뮤니티 특성이 커뮤니티 신뢰 및 정보수용 행동에 미치는 영향 - 20~30대 미혼 여성의 온라인 웨딩 커뮤니티를 중심으로 - (Impact of Online Communities' Characteristic on Community Trust and Information Acceptance - Focus on Online Wedding Communities for Unmarried Females in their 20s and 30s -)

  • 이은진;추호정;이미아
    • 한국의류산업학회지
    • /
    • 제16권2호
    • /
    • pp.208-217
    • /
    • 2014
  • This study focuses on analyzing a subset of consumer activities (especially social medium) in their wedding preparation. The focus of this study is on wedding online communities and understanding the impact of communities on selective behavior for information-acceptance. Data was compiled based on female consumers in their 20s and 30s who actively participate in online community forums. It included female consumers preparing for their weddings and individuals interested in weddings. A total of 211 questionnaires were collected from January $10^{th}$ to $23^{rd}$ in 2012. The online communities were identified from Naver, Yahoo, and online search portals; subsequently, they were rank-sorted based on number of members, visitors, and forum posts. We identified four different characteristic based on the findings from the analysis of on-line wedding communities. The characteristic of these communities were divided into sharing experience, functionality of the webpage, informativeness, and interactivity; consequently, use of these online communities is based on trust and significant personal relationships between the members online. Out of the four different community characteristics, sharing experience was found to have a greater impact for the selective behavior of wedding dresses and information- acceptance than the functionality of the webpage, interactivity, and informativeness. We conclude that trust in information provided by members with marriage process experience is the foremost important factor in the behavior of individual consumers wit iexplore.exe -extoff hout marriage process experience. Therefore, the impact of these online communities catering to would-be brides is based on the trust of posters and how well it is articulated.

한국 기업의 일본 인터넷 시장 진출 전략: 멀티그룹 구조분석(MSEM)을 이용한 한국과 일본의 온라인 게임 충성도 비교를 중심으로 (Strategy of Market Penetration in Japanese Internet Market: Comparing Online Game Loyalty between Korea and Japan with MSEM)

  • 김남희;이상철;서영호
    • 품질경영학회지
    • /
    • 제31권1호
    • /
    • pp.21-41
    • /
    • 2003
  • The purpose of this research is to identify if psychological temptation, site quality and sense of community influence user's flow and addiction and if causalities among flow, addiction, customer satisfaction and customer loyalty are different between Korean and Japanese online games. To perform our research, we use MCSF(Multi-group Confirmatory Factor Analysis) and MSEM(Multi-group Structural Equation Model). The empirical results of SEM(Structural Equation Model) including high-order factor analysis indicate that all of paths in our model are the same for both countries. Therefore, site quality and sense of community have impacts on the flow, while on the other hand, psychological temptation has impacts on the addiction. Customer satisfaction and loyalty are positively related not with the addiction but with the flow. In addition, customer loyalty is significantly influenced by the flow and the customer satisfaction. In Conclusion, the empirical results of MSEM(Multi-group Structural Equation Model) indicate sense of community to flow, flow to loyalty and customer satisfaction to loyalty are different between Korea and Japan. This indicates that companies to penetrate into Japa online game industry should have a concern with Japanese Social and Cultural features and to develop strategies which correspond with Japanese culture.

의류 브랜드 커뮤니티에 대한 마케팅 활동이 커뮤니티의 상호작용성 증대에 미치는 영향 (The Effect of Marketing Activities to Apparel Brand Online Community on Interaction of Apparel Brand Community)

  • 홍희숙;김기억
    • 한국의류산업학회지
    • /
    • 제8권3호
    • /
    • pp.286-294
    • /
    • 2006
  • The purpose of this study was to identify the effect of marketing activities to apparel brand community on interaction of the community. Subjects of 317 members for 9 selected apparel communities responded the questionnaire in the home-page or in the attached file. Data were analyzed by exploratory factor analysis, one-way ANOVA, scheffe-test. The results were as follows: Significant differences among three community groups classified based on the levels of interactions(interaction of company to members and interaction among members) were found in several types of marketing activities(award to activities, added services, conveyance of community's purpose and acceptance of negative responses) to apparel brand community. These types of marketing activities were operated in communities with high level interactions higher than in communities with low level interactions. Therefore, marketers need to operate these types of community marketing activities to increase interactions which can contribute members' satisfaction of interest, transaction and relationship needs through apparel brand online community.

온라인 커뮤니티에서의 지식공유행동의 동기요인에 관한 연구 (A Study on Motivation Factor of Knowledge Sharing Behavior in Online Community)

  • 김유경
    • 경영과정보연구
    • /
    • 제31권3호
    • /
    • pp.271-305
    • /
    • 2012
  • 최근 온라인 커뮤니티의 활성화로 인하여 그 영향력은 점차 커지고 있으며, 더 나아가 기업의 마케팅전략수립에도 많은 영향을 미치고 있다. 본 연구에서는 공통관심사를 중심으로 자발적으로 형성된 온라인 커뮤니티 회원들을 대상으로 그들이 왜 이러한 지식공유행동을 하게 되는지에 대한 동기요인을 밝히고자 한다. 구체적인 연구목적을 제시하면, 첫째, YF소나타와 Sony디카(디지털 카메라)사진 온라인 브랜드 커뮤니티 회원들을 중심으로 정성적 연구를 실시한다. 즉, 온라인 커뮤니티 회원들로 하여금 적극적으로 지식공유행동을 유발시키는 동기요인이 무엇인지를 규명하고자 한다. 둘째, 정성적 연구결과의 내용분석을 통해 설문항목을 개발한 후 이러한 항목들에 대한 신뢰성과 타당성을 검증하고자 한다. 그 결과, 기존연구에서는 제시되지 않았던 새로운 지식공유 동기요인이 밝혀졌으며, 본 연구를 통해 성취감과 보상, 신뢰 등의 동기요인을 제외한 과시욕구, 인지도, 지각된 혜택, 즐거움, 도전감, 소속감 등의 여섯 개 요인이 지식공유행동의 동기요인으로 새롭게 밝혀졌다. 이러한 연구를 통해 제시된 지식공유행동의 동기요인은 온라인 커뮤니티의 활성화에 더욱 긍정적인 영향을 미칠 것이며 더 나아가 향후에는 지식공유행동과 관련된 결과변수 들간의 관계를 살펴보는 것도 의미있는 연구가 될 것이다.

  • PDF

온라인 커뮤니티를 매개로한 공동체가 근린관계에 미치는 영향 - 목동 'The Sharp' 공동주택 중심으로 (The Effect of Internet Community on the Neighborhood Relationship - Case study of Mokdong 'The Sharp' apartment area)

  • 김성길
    • 한국산학기술학회논문지
    • /
    • 제17권2호
    • /
    • pp.21-26
    • /
    • 2016
  • 본 연구의 목적은 공동주택 단지 내 커뮤니케이션 수단으로 채팅, 게시판 카페 등과 같은 온라인 커뮤니티가 근린공동체관계에 미치는 영향을 분석하는데 있다. 근린관계의 다양한 요소를 도출하여 주민들의 근린관계 의식 및 공동체적 활동이 온라인 커뮤니티의 활성화와 관계되어 있는지를 관찰조사와 설문조사를 통하여 분석하였다. 온라인 커뮤니티 이용자와 비이용자의 근린관계특성을 비교분석하였고 근린 공통체관계에 미치는 요인들을 회귀분석을 통하여 살펴보았다. 분석결과를 통하여 온라인 커뮤니티를 이용하는 주민은 상대적으로 이웃과 자신의 감정이나 생각, 정보 등을 원활히 교류할 수 있어 주거단지 내 근린관계 수준을 높이는 것으로 해석되었다. 공동주택 내 단절되어 가는 이웃관계를 개선시키기 위해 공동주택 계획의 중요한 요소로서 온라인 커뮤니티가 다루어질 필요가 있다. 본 연구가 공동주택 내 범죄와 사고에 대한 예방과 해결을 위한 향후연구에 기초자료로서 기여할 것으로 기대된다.