• Title/Summary/Keyword: on-line community

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Effect of Online Community Activities on Social Capital (온라인 커뮤니티 활동이 사회적 자본에 미치는 영향)

  • Lee, Hwansoo;Lee, Nari
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.153-163
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    • 2014
  • This study examines how online community activity influences social capital and the moderating effect of personal characteristic between them. Hierarchical regression and two-way ANOVA analysis were conducted with 9,479 samples. The results show that online community activity positively associated with off-line social capital, and it is observed that the effect in older people is stronger than younger people. This study extends previous perspective on the online community activity toward social capital and empirically proves that the activity have also an impact on off-line social capital. The moderating effect of age implies that activation plans of community for older people are required in order to increase social capital.

Overview of Arabidopsis Resource Project in Japan

  • Kobayashi, Masatomo
    • Interdisciplinary Bio Central
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    • v.3 no.1
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    • pp.2.1-2.4
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    • 2011
  • Arabidopsis is well-known to the world's plant research community as a model plant. Many significant resources and innovative research tools, as well as large bodies of genomic information, have been created and shared by the research community, partly explaining why so many researchers use this small plant for their research. The genome sequence of Arabidopsis was fully characterized by the end of the $20^{th}$ century. Soon afterwards, the Arabidopsis research community began a 10-year international project on the functional genomics of the species. In 2001, at the beginning of the project, the RIKEN BioResource Center (BRC) started its Arabidopsis resource project. The following year, the National BioResource Project was launched, funded by the Japanese government, and the RIKEN BRC was chosen as a core facility for Arabidopsis resource. Seeds of RIKEN Arabidopsis transposon-tagged mutant lines, activation-tagged lines, full-length cDNA over-expresser lines, and natural accessions, as well as RIKEN Arabidopsis full-length cDNA clones and T87 cells, are preserved at RIKEN BRC and distributed around the world. The major resources provided to the research community have been full-length cDNA clones and insertion mutants that are suitable for use in reverse-genetics studies. This paper provides an overview of the Arabidopsis resources made available by RIKEN BRC and examples of research that has been done by users and developers of these resources.

A Interactive Virtual Reality for 3D Avatar Community Representation (3D 아바타 커뮤니티 표현을 위한 인터렉티브 가상현실)

  • Won, Yong-Tae;Lee, Malrey;Kwa, Hoon-Sung
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.99-104
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    • 2007
  • On-line avatar community service requires natural representation of communication, emotional expression, and popular dances and various kinds of services. The space should be dynamic, and the interaction between the motions of avatars and the space is required. The avatars with their national, interesting, and various motions should be implemented togetherwith interaction with virtual spaces, in order to have competition in developing 3D avatars. It is expected for 3D avatars to be broadly applied for 3D shopping malls for e-commerce, cyber model houses, 3 D simulations, and 3D virtual reality game. Therefore, for one line 3D avatar community services, we try to provide the scheme for making interactive virtual spaces, together with 3D avatar animations.

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Users' Behavior Study for the Community Design in Apartment Housing (공동주택단지 커뮤니티 디자인을 위한 거주자 행태연구)

  • 강혜경
    • Korean Journal of Human Ecology
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    • v.7 no.1
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    • pp.69-80
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    • 2004
  • The purpose of this study is to suggest methods for the community design through users' behavior study in apartment housing. This study was approached by using both theoretical investigation and empirical research. The theoretical investigation actualized the concept of community design in apartment housing through a literature survey. The empirical survey focused on seeking out a user-oriented design criteria based on the analysis of residents' usage behavior and mental map. The results of this study are as follow: First. regarding the analysis of the residents' attitude toward the share community space(SCS), it was found that the SCS made a sense as community facilities in apartment housing. Second, regarding the SCS through the metal map, it was shown that the sketch map analysis was a useful research method for the community design by actualizing the residents' behavior characteristics. Third. as to the results of analyzing the metal map, it was found that the considered characteristics in recognition of the SCS were related to the liking with the main paths, cross nodes of the moving line, the location of center. and the complexity. In conclusion, the SCS is the main of community design in apartment housing and the above characteristics in recognition are useful as the guidelines in the SCS planning.

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The Effect of Social Influence on Word of Mouth Activity - Focus on Moderating Role of Market Maven - (온라인 커뮤니티 내 사회적 영향이 구전활동에 미치는 영향 - 마켓메이븐의 조절효과를 중심으로 -)

  • Song, Yong-Tae
    • Journal of Digital Convergence
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    • v.6 no.4
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    • pp.91-104
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    • 2008
  • This study notes the growing importance of online community as a means of building customer relationships. The author aims to identify how to communicate in an online community on preannounced new products, and test social influence that influence word-of-mouth of consumers, and confirm moderate effect of market maven between social influence and word-of-mouth activity in on-line community. The main findings are that social influence such as internalization and conformity positively influence word-of-mouth communication on online community. And moderate effect of market maven confirm between social influence(internalization and confirmity) and word-of-mouth activity.

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A design and implementation of Java based network game environments design and implementation for Internet community (인터넷 커뮤니티를 위한 JAVA 기반의 네트워크 게임 환경 설계 및 구현)

  • Kim, Jong-Soo;Kim, Tea-Suk;Choe, Gil-Rim;Kim, Sam-Ryung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1071-1074
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    • 2003
  • Now internet is very popular. Many company services various contents in Web. One of the best way for internet community is network game service for internet member. There are some company to service high quality network game for gathering members. Those company make success for getting fee from their member. Global on-line game market is small but stability growing. Thus Microsoft invest on line game. On this paper, one of a java network turn game system called by "Hoola" is designed and implemented. This Application consist of Client/Server and Database module and multi-tier Architecture, because of easily translation to PDA or mobile phone.

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Selection of the Measurement Points for the Garment Pressure of the Brassier and the Waist-Nipper (브래지어와 허리거들에 있어서 의복압 측정부위 선정에 관한 연구)

  • Baek, Yoon-Jeong;Choi, Jeong-Wha;Lee, Kyung-Suk
    • The Korean Journal of Community Living Science
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    • v.18 no.3
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    • pp.445-453
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    • 2007
  • This study was to select the measurement points for the brassier and the waist-nipper. 15 subjects (ages 30-40) were chosen by % body fat to represent various physical types. Subjects put on each garment, brassier and a waist-nipper, in turns. Measurement points in the underwear were selected according to the parts of human body. The characteristics and surface area of each garment was considered carefully when the measurement points were selected. Selected measurement points on a brassier and a waist-nipper were chosen from the anterior midsagittal line, the side-seam line, and the posterior midsagittal line. Three points on the brassier and three points on the waist-nipper were selected as the measurement points. There was a highly significant correlation between % body fat and mean garment pressure. There were no significant relationships between thickness of subcutaneous fat and mean garment pressure by measured parts.

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Selection of the Measurement Points for Garment Pressure of the Girdle and the All-in-one (거들과 올인원의 의복압 측정부위 선정에 관한 연구)

  • Baek, Yoon-Jeong;Choi, Jeong-Wha
    • The Korean Journal of Community Living Science
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    • v.18 no.4
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    • pp.609-616
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    • 2007
  • This study was to select the measurement points of the girdle and the all-in-one. 15 subjects (age 30-40) were chosen by % body fat to represent various physical types. Subjects tried on each garment; a girdle and a all-in-one, in turns. Measurement points in the underwear were selected according to the parts of the human body. The characteristics and the surface area of the each garment were considered carefully when the measurement points were selected. Selected measurement points on the girdle and the all-in-one were chosen from the anterior midsagittal line, the side-seam line, and the posterior midsagittal line. Four points on the girdle and four points on the all-in-one were selected as the measurement points. There was highly significant correlation between % body fat and mean garment pressure. There was no significant relationship between thickness of subcutaneous fat and mean garment pressure by measured parts.

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Market Segmentation Based on Online Fashion Communities' Behavioral Types (온라인 패션 커뮤니티 행동 유형에 따른 시장 세분화)

  • An, Jung-Hee;Lee, Soo Jin
    • Journal of the Korean Society of Costume
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    • v.65 no.7
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    • pp.101-117
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    • 2015
  • Along with the development of overall internet service, online fashion communities appeared and have started to thrive. The growth of mobile service has led to an even bigger expansion of these communities, and will wield a strong influence for the foreseeable future. The purpose of our study is to investigate the relationship between the behavior of these fashion communities and personality characteristics of the community features. For our data analysis, our study used 302 men and women, aged from their 20's and their 40's. The study results are as follows: First, some features, such as interaction, entertainment, promotion, information, and system technique, were drawn as the factors of the online fashion communities. Second, we could divide the community behavioral types into three different groups: buyer, maven, and onlooker groups. Third, all three groups showed different community characteristics. The primary concern for the buyer group was promotion while the mavens and the on-lookers were most interested in information. Fourth, they also showed different demographic characteristics in terms of gender, age, duration of membership, on-line time per visit and number of visits per week. These results show that a new strategy is necessary for online fashion communities to differentiate themselves and their marketing to consumers and their community behavioral types.

Development and Perception of a Course on Lifestyle and Health Promotion by Utilizing Blended Learning for University Students (블랜디드 러닝을 활용한 대학생을 위한 생활습관과 건강증진 교양과목 개발과 학생의 인식)

  • Ryue, Sook-Hee;Yo, Ji-Soo;Oh, Jae-Ho;Kim, Hee-Sook
    • The Journal of Korean Society for School & Community Health Education
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    • v.12 no.3
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    • pp.17-28
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    • 2011
  • Backgroud & Objectives: The purpose of the study was to develop an innovative blended learning method on life style and health promotion and evaluate the educational effects for university students. Methods: The blended learning was developed to combine face-to-face lecture(off-line lecture) and on-line lecture that applied the subject of life style and health promotion. This course is a coordinated effort towards providing 5 topics of lifestyle such as smoking, alcohol, exercise, diet, and stress management. This has been verified by an expert in the field of nursing, education, e-learning technician and students. Participants were different part of university students (n=28) with major enrolled in a general culture course for 2 credits which composed of 8 sessions of each 2-hour in the first semester of 2010. The study was a one group posttest design. A self-report about health knowledge, attitude, and health behavior was organized by content analysis after the sessions. Results: Positive feedbacks from students were reflected in the outcome. Student regarded good lifestyle as being the most important. Student concerned those on-line lectures are not only available at most time and site, but also good for individualization, visual understanding and interest. Face-to-face lecture provided student a chance to integrate with knowledge and experience and had desire to improve good lifestyle and health promotion. Conclusions: The blended learning method on good lifestyle and health could make a best use of improvement for knowledge, attitude and behavior concerning. It is needed to identify the long term effects of a blended learning for further study.

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