• Title/Summary/Keyword: off-line programming

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The Development of Grinding Robot System Using NC data and Off-line Programming (수치제어 데이터와 오프라인 프로그램을 이용한 연마 로봇 시스템 개발)

  • Oh, Young-Sup;Ryuh, Beom-Sahng
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.3 s.96
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    • pp.9-17
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    • 1999
  • This paper presents a method of grinding and polishing automation of precision die after CNC machining. The method employs a robot system equipped with a pneumatic spindle and a special abrasive film pad. The robot program is automatically generated off-line program form a PC and downloaded to robot controller. Position and orientation data for the program is supplied form cutter contact (CC) data of NC machining process. This eliminates separate robot teaching process. This paper aims at practical automation of die finishing process which is very time consuming and suffering from shortage of workpeople. Time loss due to changeover from one product to another is eliminated by PC off-line programming exploiting appropriate NC machining data. Dextrous 6-axis robot with rigid wrist and simple tooling enables the process applicable to larger, rather complex 3 dimensional free surfaces.

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Development of a Robot Off-Line Programming System with Collision Detection

  • Lee, Sang-Cheol;Lee, Kwae-Hi
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.113.2-113
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    • 2001
  • In this paper, we present a robot off-Line programming system with collision detection. The collision detection is a very important factor of robot oft-line programming system for collision avoidance, path planning, and so on. The System developed in this paper, basically using an algorithm for the minimum distance calculation between general polyhedra. The proposed system shows an exact and interactive result in static and dynamic environments.

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Development of a Simulator for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측 시뮬레이터 개발)

  • 서운학
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.65-70
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    • 1998
  • In this paper, we developed a Windows 95 version off-line programming system which can simulate a track vehicle model in 30 graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc were utilized for 3D Graphics.

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Development of a Dynamic Simulator for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 시뮬레이터 개발)

  • 조길수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.137-141
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    • 1999
  • In this paper, we developed a Windows 95 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of a Simulator and Dynamic Modeling for Moving Capability estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김종수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.194-198
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98' graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Development of a Simulator and Dynamic Modeling for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김종수;한성현;김용태;이경식
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.305-305
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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An Accurate and Efficient Method of the Spray Paint Simulation for Robot OLP (로봇 Off-Line Programming을 위한 페인트 스프레이 시뮬레이션 방법론 개발)

  • Lee, Seung-Chan;Song, In-Ho;Borm, Jin-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.4
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    • pp.296-304
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    • 2008
  • Recently, various attempts are being done to apply off-line programming system to field of paint robot. But most commercial simulation softwares have problems that are slow simulation speed and not support various painting paramenters on simulation. This paper proposes enhanced paint simulation method for off-line programming system. For these, this method used the mathematical model of flux field from a previous research. The flux field has the flux distribution function, which reflects on the feature of paint spray. A previous research derived this flux distribution function for an integral function and calculated paint thickness function for an integral function. But if flux distribution function is defined as an integral function, it is inadequate to use for real-time simulation because a number of calculation is needed for estimation of paint thickness distribution. Therefore, we defined the flux distribution function by numerical method for reducing a mount of calculation for estimation of paint thickness. We derived the equation of paint thickness function analytically for reducing a mount of calculation from the paint distribution function defined by numerical method. In order to prove proposed paint simulation method this paper compares the simulated and measured thickness. From this comparison this paper show that paint thickness distribution is predicted precisely by proposed spray paint simulation process.

SCARA robot calibration on off-line programming (오프라인 프로그래밍에서 스카라 로봇의 보정)

  • Jung, Sung-Woo;Son, Kwon;Lee, Min-Chul;Choi, Jae-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1832-1835
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    • 1997
  • Off-line programming systems are widely spread in assembly lines of minute electronic products to huge offshore structures. Any OLP system has to be calibrated before the on-line robot tasks are performed because there are inherent differences between the CAD model on OLP and the real robot workspace. This paper uses simple geometric expressions to propose a calibration method applicable to an OLP for SCARA robots. A positioning task on the two-dimensional horizontal surface was used in the error analysis of a SCARA robot and the anaysis shows that the inaccuracy results from the two error sources non-zero offset angles of two rotational joints at the zero return and differences in link lengths. Pen marks on a sheet of plotting paper are used to determine the accurate data on the joint centers and link dimensions. The calculated offset angles and link lengths are fed back to the OLP for the calibration of the CAD model of the robot and task environments.

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