• Title/Summary/Keyword: object-based approach

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Optimization of injection molding process for car fender in consideration of energy efficiency and product quality

  • Park, Hong Seok;Nguyen, Trung Thanh
    • Journal of Computational Design and Engineering
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    • v.1 no.4
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    • pp.256-265
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    • 2014
  • Energy efficiency is an essential consideration in sustainable manufacturing. This study presents the car fender-based injection molding process optimization that aims to resolve the trade-off between energy consumption and product quality at the same time in which process parameters are optimized variables. The process is specially optimized by applying response surface methodology and using non-dominated sorting genetic algorithm II (NSGA II) in order to resolve multi-object optimization problems. To reduce computational cost and time in the problem-solving procedure, the combination of CAE-integration tools is employed. Based on the Pareto diagram, an appropriate solution is derived out to obtain optimal parameters. The optimization results show that the proposed approach can help effectively engineers in identifying optimal process parameters and achieving competitive advantages of energy consumption and product quality. In addition, the engineering analysis that can be employed to conduct holistic optimization of the injection molding process in order to increase energy efficiency and product quality was also mentioned in this paper.

A Study on the Value Change of Digital Image According to Digital Technology

  • Choi, Won-Ho;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.595-601
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    • 2010
  • The strategy through visual sense is one of the ways that subject builds the outside world and communicates. The visual sense seems higher level of dependence than the other senses and contributes to intercommunication. For this reason, the desire of image dates back to primitive art and visual image(visual media and visual culture) has dialectically developed in the history of mankind. Visual subject, based on perspective of Renaissance, was moved from God to human beings. Andre Bazin's 'la genese automatique' through technical art has epochally changed the paradigm of visual art and visual culture. From primitive art to photo and film, the image, based on visual sense, has reflected human wish, appealed visual desire and led to evolution of image. In the late 20 century, without dialectical evolution of technology and culture, rapidly progressive digital image has changed social and cultural implication over rational strategy of production and distribution and it strengthened authority of image through visual approach of endless desire. The goal of this study is to analyze the value change of digital image developing a new Renaissance through production, reading, communication, and implication of evolution due to digitalized image, which has evolved as object and tool of desire.

A Parallel-Architecture Processor Design for the Fast Multiplication of Homogeneous Transformation Matrices (Homogeneous Transformation Matrix의 곱셈을 위한 병렬구조 프로세서의 설계)

  • Kwon Do-All;Chung Tae-Sang
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.12
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    • pp.723-731
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    • 2005
  • The $4{\times}4$ homogeneous transformation matrix is a compact representation of orientation and position of an object in robotics and computer graphics. A coordinate transformation is accomplished through the successive multiplications of homogeneous matrices, each of which represents the orientation and position of each corresponding link. Thus, for real time control applications in robotics or animation in computer graphics, the fast multiplication of homogeneous matrices is quite demanding. In this paper, a parallel-architecture vector processor is designed for this purpose. The processor has several key features. For the accuracy of computation for real application, the operands of the processors are floating point numbers based on the IEEE Standard 754. For the parallelism and reduction of hardware redundancy, the processor takes column vectors of homogeneous matrices as multiplication unit. To further improve the throughput, the processor structure and its control is based on a pipe-lined structure. Since the designed processor can be used as a special purpose coprocessor in robotics and computer graphics, additionally to special matrix/matrix or matrix/vector multiplication, several other useful instructions for various transformation algorithms are included for wide application of the new design. The suggested instruction set will serve as standard in future processor design for Robotics and Computer Graphics. The design is verified using FPGA implementation. Also a comparative performance improvement of the proposed design is studied compared to a uni-processor approach for possibilities of its real time application.

Extending the EDOC-BP Profile for Component-based Business Process Modeling (컴포넌트 기반 비즈니스 프로세스 모델링을 위한 EDOC-BP 프로파일의 확장)

  • Kim Tae Yeong;Kim Gwang Su;Kim Cheol Han
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.792-799
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    • 2003
  • As eTransformation and collaborative eCommerce have been on the rise, business processes between business partners are increasingly recognized as important assets that need to be integrated. These trends imply more complex and dynamic business processes should be considered in order to integrate related business organizations and business units. Moreover, these business processes are widely distributed across stakeholders. Therefore, there is a need for business process modeling that is usable, flexible and capable of integrating systems consistently across businesses and technology barriers. In this paper, a business process modeling methodology is introduced, which is based on top­do\W and model-driven approach utilizing OMG's MDA(Model-Driven Architecture) and UML profile for EDOC(Enterprise Distributed Object Computing). This provides the ability to model business process at all levels simultaneously, to combine business process models retaining their meaning, to use business process design patterns constraining the behavior of sub-processes, and to derive specific codes from a stable model as the underlying infrastructure shifts over time. In addition, we suggest some modifications of the meta-model for EDOC-Business Process Profile by adding new features in order to model business processes rigidly. This paper illustrates some examples of business process modeling and compares them with UML diagrams and IDEF models. The proposed methodology is implemented to develop a business process modeling tool.

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Connection of PDM System and Web-Based CAE Supporting System for Small and Medium Enterprises (중소기업을 위한 제품정보관리 시스템과 웹기반 CAE 지원 시스템의 연동)

  • Bang, Je-Sung;Lee, Jai-Kyung;Han, Seung-Ho;Park, Seong-Whan;Lee, Tae-Hee
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.6
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    • pp.459-468
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    • 2008
  • A web-based Computer-Aided Engineering (CAE) supporting system is connected with a Product Data Management (PDM) system for Small and Medium Enterprises (SMEs) suffering from the lack of building hardware, software and related experts. An analysis of current business models and worksite requirements provides an improved process model and data to be shared between the PDM system and the CAE supporting system. Since all engineering tasks such as geometric modeling, mesh generation, static stress and modal analysis, and fatigue durability analysis are automated in the CAE supporting system, the user in charge of the CAE have only to configure the concerned values of design variables and result data through the web page. The existing Change Management module of the PDM system is modified for seamless data exchange, i.e. sending the Engineering Change Order (ECO) data to the CAE supporting system and receiving the CAE result data bark. The hi-directional data transfers between the PDM system and the CAE supporting system is made possible by adaptors bused on the Simple Object Access Protocol (SOAP). The current approach will be very helpful for SMEs that only have the PDM system and have no adequate infrastructure for CAE.

A Systematic Review Exploring the Current State of Fashion Criticism -A Focus on the Fashion Designer Exhibition Reviews of Fashion Theory-

  • Choi, Kyung-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.2
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    • pp.273-294
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    • 2020
  • Considering the complex relationship between fashion curating and the critical approach of fashion exhibition reviews, this study explores the current state of fashion criticism in museology, focusing on fashion designer exhibition reviews of Fashion Theory. The author selected eighteen exhibition reviews of individual fashion designers' works from 1997 on to the current 2020 issues of Fashion Theory, which provides an interdisciplinary forum to analyze fashion as a cultural construction. The author performed a systematic review that qualitatively summarizes and/or synthesizes the findings of the studies on the topic with the process of a systematic review, such as key question formulation, analytic framework building, evidence mapping, critical appraisal, and evidence synthesis. The results of this study are as follows. First, the exhibition reviews included almost all stages of the inclusive fashion criticism model, based on an artifact study. Second, they reflected various critical discourses that offered current interpretations of historical and contemporary fashion. Third, they showed that fashion criticism in the museum context is the result of an interdisciplinary collaboration of various fashion agents. Finally, they offered a bridge for crossing the boundaries of various scholarly fields, as they combine multidisciplinary scholarship with object-based methods.

An Adaptive Virtual Machine Location Selection Mechanism in Distributed Cloud

  • Liu, Shukun;Jia, Weijia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4776-4798
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    • 2015
  • The location selection of virtual machines in distributed cloud is difficult because of the physical resource distribution, allocation of multi-dimensional resources, and resource unit cost. In this study, we propose a multi-object virtual machine location selection algorithm (MOVMLSA) based on group information, doubly linked list structure and genetic algorithm. On the basis of the collaboration of multi-dimensional resources, a fitness function is designed using fuzzy logic control parameters, which can be used to optimize search space solutions. In the location selection process, an orderly information code based on group and resource information can be generated by adopting the memory mechanism of biological immune systems. This approach, along with the dominant elite strategy, enables the updating of the population. The tournament selection method is used to optimize the operator mechanisms of the single-point crossover and X-point mutation during the population selection. Such a method can be used to obtain an optimal solution for the rapid location selection of virtual machines. Experimental results show that the proposed algorithm is effective in reducing the number of used physical machines and in improving the resource utilization of physical machines. The algorithm improves the utilization degree of multi-dimensional resource synergy and reduces the comprehensive unit cost of resources.

A Connection Entropy-based Multi-Rate Routing Protocol for Mobile Ad Hoc Networks

  • Hieu, Cao Trong;Hong, Choong-Seon
    • Journal of Computing Science and Engineering
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    • v.4 no.3
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    • pp.225-239
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    • 2010
  • This paper introduces a new approach to modeling relative distance among nodes under a variety of communication rates, due to node's mobility in Mobile Ad-hoc Networks (MANETs). When mobile nodes move to another location, the relative distance of communicating nodes will directly affect the data rate of transmission. The larger the distance between two communicating nodes is, the lower the rate that they can use for transferring data will be. The connection certainty of a link also changes because a node may move closer to or farther away out of the communication range of other nodes. Therefore, the stability of a route is related to connection entropy. Taking into account these issues, this paper proposes a new routing metric for MANETs. The new metric considers both link weight and route stability based on connection entropy. The problem of determining the best route is subsequently formulated as the minimization of an object function formed as a linear combination of the link weight and the connection uncertainty of that link. The simulation results show that the proposed routing metric improves end-to-end throughput and reduces the percentage of link breakages and route reparations.

Surf points based Moving Target Detection and Long-term Tracking in Aerial Videos

  • Zhu, Juan-juan;Sun, Wei;Guo, Bao-long;Li, Cheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.11
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    • pp.5624-5638
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    • 2016
  • A novel method based on Surf points is proposed to detect and lock-track single ground target in aerial videos. Videos captured by moving cameras contain complex motions, which bring difficulty in moving object detection. Our approach contains three parts: moving target template detection, search area estimation and target tracking. Global motion estimation and compensation are first made by grids-sampling Surf points selecting and matching. And then, the single ground target is detected by joint spatial-temporal information processing. The temporal process is made by calculating difference between compensated reference and current image and the spatial process is implementing morphological operations and adaptive binarization. The second part improves KALMAN filter with surf points scale information to predict target position and search area adaptively. Lastly, the local Surf points of target template are matched in this search region to realize target tracking. The long-term tracking is updated following target scaling, occlusion and large deformation. Experimental results show that the algorithm can correctly detect small moving target in dynamic scenes with complex motions. It is robust to vehicle dithering and target scale changing, rotation, especially partial occlusion or temporal complete occlusion. Comparing with traditional algorithms, our method enables real time operation, processing $520{\times}390$ frames at around 15fps.

Fast GPU Computation of the Mass Properties of a General Shape and its Application to Buoyancy Simulation

  • Kim, Jin-Wook;Kim, Soo-Jae;Ko, Hee-Dong;Terzopoulos, Demetri
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.326-333
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    • 2007
  • To simulate solid dynamics,a we must com-pute the mass, the center of mass, and the products of inertia about the axes of the body of interest. These mass property computations must be continuously re-peated for certain simulations with rigid bodies or as the shape of the body changes. We introduce a GPU-friendly algorithm to approximate the mass properties for an arbitrarily shaped body. Our algorithm converts the necessary volume integrals into surface integrals on a projected plane. It then maps the plane into a frame-buffer in order to perform the surface integrals rapidly on the GPU. To deal with non-convex shapes, we use a depth-peeling algorithm. Our approach is image-based; hence, it is not restricted by the mathematical or geometric representation of the body, which means that it can efficiently compute the mass properties of any object that can be rendered on the graphics hardware. We compare the speed and accuracy of our algorithm with an analytic algorithm, and demonstrate it in a hydrostatic buoyancy simulation for real-time applications, such as interactive games.

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