• Title/Summary/Keyword: object occlusion

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Research about the occlusion area detection though it is a stereo Image analysis (스테레오 영상 해석 과정의 가려진 영역 검출에 관한 연구)

  • Lee, Han-Ku;Woo, Dong-Min
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.144-146
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    • 2004
  • Stereo image analysis has been an important tool for reconstructing 3D terrain. By In its nature, occlusion is one of difficulties we cannot avoid in stereo matching. This paper presents a study on occlusion detection by employing LRC(Left-Right Check) and OCC(Occlusion Constraint). Experimental results show that these method can effectively detect occluded regions and those regions are usually occurred around object contours and scene discontinuity.

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A Study on the Efficient Occlusion Culling Using Z-Buffer and Simplified Model (Z-Buffer와 간략화된 모델을 이용한 효율적인 가려지는 물체 제거 기법(Occlusion Culling)에 관한 연구)

  • 정성준;이규열;최항순;성우제;조두연
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.2
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    • pp.65-74
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    • 2003
  • For virtual reality, virtual manufacturing system, or simulation based design, we need to visualize very large and complex 3D models which are comprising of very large number of polygons. To overcome the limited hardware performance and to attain smooth realtime visualization, there have been many researches about algorithms which reduce the number of polygons to be processed by graphics hardware. One of these algorithms, occlusion culling is a method of rejecting the objects which are not visible because they are occluded by other objects, and then passing only the visible objects to graphics hardware. Existing occlusion culling algorithms have some shortcomings such as the required long preprocessing time, the limitation of occluder shape, or the need for special hardware implementation. In this study, an efficient occlusion culling algorithm is proposed. The proposed algorithm reads and analyzes Z-buffer of graphics hardware using Microsoft DirectX, and then determines each object's visibility. This proposed algorithm can speed up visualization by reading Z-buffer using DirectX which can access hardware directly compared to OpenGL, by reading only the region to which each object is projected instead of reading the whole Z-Buffer, and the proposed algorithm can perform more exact visibility test by using simplified model instead of using bounding box. For evaluation, the proposed algorithm was applied to very large polygonal models. And smooth realtime visualization was attained.

An Anti-occlusion and Scale Adaptive Kernel Correlation Filter for Visual Object Tracking

  • Huang, Yingping;Ju, Chao;Hu, Xing;Ci, Wenyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.2094-2112
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    • 2019
  • Focusing on the issue that the conventional Kernel Correlation Filter (KCF) algorithm has poor performance in handling scale change and obscured objects, this paper proposes an anti-occlusion and scale adaptive tracking algorithm in the basis of KCF. The average Peak-to Correlation Energy and the peak value of correlation filtering response are used as the confidence indexes to determine whether the target is obscured. In the case of non-occlusion, we modify the searching scheme of the KCF. Instead of searching for a target with a fixed sample size, we search for the target area with multiple scales and then resize it into the sample size to compare with the learnt model. The scale factor with the maximum filter response is the best target scaling and is updated as the optimal scale for the following tracking. Once occlusion is detected, the model updating and scale updating are stopped. Experiments have been conducted on the OTB benchmark video sequences for compassion with other state-of-the-art tracking methods. The results demonstrate the proposed method can effectively improve the tracking success rate and the accuracy in the cases of scale change and occlusion, and meanwhile ensure a real-time performance.

Enhancing Occlusion Robustness for Vision-based Construction Worker Detection Using Data Augmentation

  • Kim, Yoojun;Kim, Hyunjun;Sim, Sunghan;Ham, Youngjib
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.904-911
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    • 2022
  • Occlusion is one of the most challenging problems for computer vision-based construction monitoring. Due to the intrinsic dynamics of construction scenes, vision-based technologies inevitably suffer from occlusions. Previous researchers have proposed the occlusion handling methods by leveraging the prior information from the sequential images. However, these methods cannot be employed for construction object detection in non-sequential images. As an alternative occlusion handling method, this study proposes a data augmentation-based framework that can enhance the detection performance under occlusions. The proposed approach is specially designed for rebar occlusions, the distinctive type of occlusions frequently happen during construction worker detection. In the proposed method, the artificial rebars are synthetically generated to emulate possible rebar occlusions in construction sites. In this regard, the proposed method enables the model to train a variety of occluded images, thereby improving the detection performance without requiring sequential information. The effectiveness of the proposed method is validated by showing that the proposed method outperforms the baseline model without augmentation. The outcomes demonstrate the great potential of the data augmentation techniques for occlusion handling that can be readily applied to typical object detectors without changing their model architecture.

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Combining an Edge-Based Method and a Direct Method for Robust 3D Object Tracking

  • Lomaliza, Jean-Pierre;Park, Hanhoon
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.167-177
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    • 2021
  • In the field of augmented reality, edge-based methods have been popularly used in tracking textureless 3D objects. However, edge-based methods are inherently vulnerable to cluttered backgrounds. Another way to track textureless or poorly-textured 3D objects is to directly align image intensity of 3D object between consecutive frames. Although the direct methods enable more reliable and stable tracking compared to using local features such as edges, they are more sensitive to occlusion and less accurate than the edge-based methods. Therefore, we propose a method that combines an edge-based method and a direct method to leverage the advantages from each approach. Experimental results show that the proposed method is much robust to both fast camera (or object) movements and occlusion while still working in real time at a frame rate of 18 Hz. The tracking success rate and tracking accuracy were improved by up to 84% and 1.4 pixels, respectively, compared to using the edge-based method or the direct method solely.

Occlusion Processing in Simulation using Improved Object Contour Extraction Algorithm by Neighboring edge Search and MER (이웃 에지 탐색에 의한 개선된 객체 윤곽선 추출 알고리즘과 MER을 이용한 모의훈련에서의 폐색처리)

  • Cha, Jeong-Hee;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.206-211
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    • 2008
  • Trainee can enhance his perception of and interaction with the real world by displayed virtual objects in simulation using image processing technology. Therefore, it is essential for realistic simulation to determine the occlusion areas of the virtual object produces after registering real image and virtual object exactly. In this paper, we proposed the new method to solve occlusions which happens during virtual target moves according to the simulated route on real image using improved object contour extraction by neighboring edge search and picking algorithm. After we acquire the detailed contour of complex objects by proposed contour extraction algorithm, we extract the three dimensional information of the position happening occlusion by using MER for performance improvement. In the experiment, we compared proposed method with existed method and preyed the effectiveness in the environment which a partial occlusions happens.

Development of a Robot arm capable of recognizing 3-D object using stereo vision

  • Kim, Sungjin;Park, Seungjun;Park, Hongphyo;Sangchul Won
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.128.6-128
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    • 2001
  • In this paper, we present a methodology of sensing and control for a robot system designed to be capable of grasping an object and moving it to target point Stereo vision system is employed to determine to depth map which represents the distance from the camera. In stereo vision system we have used a center-referenced projection to represent the discrete match space for stereo correspondence. This center-referenced disparity space contains new occlusion points in addition to the match points which we exploit to create a concise representation of correspondence an occlusion. And from the depth map we find the target object´s pose and position in 3-D space. To find the target object´s pose and position, we use the method of the model-based recognition.

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Comparison of Two Methods for Stationary Incident Detection Based on Background Image

  • Ghimire, Deepak;Lee, Joonwhoan
    • Smart Media Journal
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    • v.1 no.3
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    • pp.48-55
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    • 2012
  • In general, background subtraction based methods are used to detect the moving objects in visual tracking applications. In this paper we employed background subtraction based scheme to detect the temporarily stationary objects. We proposed two schemes for stationary object detection and we compare those in terms of detection performance and computational complexity. In the first approach we used single background and in the second approach we used dual backgrounds, generated with different learning rates, in order to detect temporarily stopped object. Finally, we used normalized cross correlation (NCC) based image comparison to monitor and track the detected stationary object in a video scene. The proposed method is robust with partial occlusion, short time fully occlusion and illumination changes, as well as it can operate in real time.

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Computational Integral Imaging Reconstruction of a Partially Occluded Three-Dimensional Object Using an Image Inpainting Technique

  • Lee, Byung-Gook;Ko, Bumseok;Lee, Sukho;Shin, Donghak
    • Journal of the Optical Society of Korea
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    • v.19 no.3
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    • pp.248-254
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    • 2015
  • In this paper we propose an improved version of the computational integral imaging reconstruction (CIIR) for visualizing a partially occluded object by utilizing an image inpainting technique. In the proposed method the elemental images for a partially occluded three-dimensional (3D) object are recorded through the integral imaging pickup process. Next, the depth of occlusion within the elemental images is estimated using two different CIIR methods, and the weight mask pattern for occlusion is generated. After that, we apply our image inpainting technique to the recorded elemental images to fill in the occluding area with reliable data, using information from neighboring pixels. Finally, the inpainted elemental images for the occluded region are reconstructed using the CIIR process. To verify the validity of the proposed system, we carry out preliminary experiments in which faces are the objects. The experimental results reveal that the proposed system can dramatically improve the quality of a reconstructed CIIR image.

Robust Detection Technique for Abandoned Objects to Overcome Visual Occlusion (시각적 가려짐을 극복하는 강인한 유기물 탐지 기법)

  • Kim, Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.23-29
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    • 2010
  • Nowadays it is required to design intelligent visual surveillance systems which automatically detect abandoned objects in public places to strengthen the social safety. Already recognized abandoned objects can be occluded partially or fully by surrounding people in public places after the first recognition. To improve an essential recognition performance index PAT, the system should overcome the occlusion problems. In this research, a design scheme is newly proposed to construct the robust detection system which is comprised of multiple stages considering the occlusion problem. To show the feasibilities of the proposed system, the evaluation was tried for the prepared image streams including 6 various situations and the experimental results show 96% and 75% in PAT performance for intrusion and abandoning events, respectively. Finally in spite of full occlusions by multiple persons, the proposed system shows the capability to continuously recognize the abandoned object after complex occlusions disappear.