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Scaffolding and Practical Application on Narrative Therapy (이야기치료에서 비계설정과 실제적 적용)

  • Kim, Young-Hwan
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.229-242
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    • 2021
  • The purpose of this study is an empirical case study that focuses on bring about changes in clients through narrative therapy using scaffolding. Through this, the purpose was to find the preferred values and hopes of the future among the stories that the client's has lived in. As the research method, we proceed through unstructured interview and loose structures in qualitative research. On this premise, the counselor did not diagnose or explain the 'decentralized but influential' attitudes and problem. And there was no order in the conversation, and I didn't decide in advance how to react to it before the client made any expressions. This study has the following significance on a practical and academic level: First of all, counseling through scaffolding further enrich the curiosity, temperament, and wishes of the client. Second, the scaffolding provides a concrete picture of the relationship between a counselor and a client in narrative therapy. Third, the scaffolding made in therapeutic dialogue presents a 'learning tasks'. Fourth, counseling through scaffolding has an active meaning that it can develop the higher mental function of clients in charge. Finally, we presented an application of narrative therapy in Vygotsky's theory through analysis of empirical cases. Based on this information, this study did not simply intend to position the client as a research object in narrative therapy. It is meaningful that they have identified the factors necessary to become the subject of narrative therapy and the role of the counselor in the process. In addition, this study has implications in that it contributed to the expansion and substantialization of the research scope of narrative therapy in that it utilized the concept of scaffolding, which has not received much attention in the domestic research.

KOMPSAT Image Processing and Application (다목적실용위성 영상처리 및 활용)

  • Lee, Kwang-Jae;Kim, Ye-Seul;Chae, Sung-Ho;Oh, Kwan-Young;Lee, Sun-Gu
    • Korean Journal of Remote Sensing
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    • v.38 no.6_4
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    • pp.1871-1877
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    • 2022
  • In the past, satellite development required enormous budget and time, so only some developed countries possessed satellites. However, with the recent emergence of low-budget satellites such as micro-satellites, many countries around the world are participating in satellite development. Low-orbit and geostationary-orbit satellites are used in various fields such as environment and weather monitoring, precise change detection, and disasters. Recently, it has been actively used for monitoring through deep learning-based object-of-interest detection. Until now, Korea has developed satellites for national demand according to the space development plan, and the satellite image obtained through this is used for various purpose in the public and private sectors. Interest in satellite image is continuously increasing in Korea, and various contests are being held to discover ideas for satellite image application and promote technology development. In this special issue, we would like to introduce the topics that participated in the recently held 2022 Satellite Information Application Contest and research on the processing and utilization of KOMPSAT image data.

Filtering-Based Method and Hardware Architecture for Drivable Area Detection in Road Environment Including Vegetation (초목을 포함한 도로 환경에서 주행 가능 영역 검출을 위한 필터링 기반 방법 및 하드웨어 구조)

  • Kim, Younghyeon;Ha, Jiseok;Choi, Cheol-Ho;Moon, Byungin
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.1
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    • pp.51-58
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    • 2022
  • Drivable area detection, one of the main functions of advanced driver assistance systems, means detecting an area where a vehicle can safely drive. The drivable area detection is closely related to the safety of the driver and it requires high accuracy with real-time operation. To satisfy these conditions, V-disparity-based method is widely used to detect a drivable area by calculating the road disparity value in each row of an image. However, the V-disparity-based method can falsely detect a non-road area as a road when the disparity value is not accurate or the disparity value of the object is equal to the disparity value of the road. In a road environment including vegetation, such as a highway and a country road, the vegetation area may be falsely detected as the drivable area because the disparity characteristics of the vegetation are similar to those of the road. Therefore, this paper proposes a drivable area detection method and hardware architecture with a high accuracy in road environments including vegetation areas by reducing the number of false detections caused by V-disparity characteristic. When 289 images provided by KITTI road dataset are used to evaluate the road detection performance of the proposed method, it shows an accuracy of 90.12% and a recall of 97.96%. In addition, when the proposed hardware architecture is implemented on the FPGA platform, it uses 8925 slice registers and 7066 slice LUTs.

A study on coding mathematics curriculum and teaching methods that converges school mathematics and school informatics (수학교과와 정보교과를 융합하는 코딩수학 교육과정 및 교육방법 연구)

  • Kang, Ha Ram;Lim, Chae Lyeong;Cho, Han Hyuk
    • The Mathematical Education
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    • v.60 no.4
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    • pp.467-491
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    • 2021
  • This study is a study on the coding mathematics curriculum that converges elementary and middle school mathematics and information subjects and a minimum coding game-based education method for this. For the past 3 years, the coding mathematics curriculum and educational methods to effectively operate the curriculum were studied by applying them to 6th graders of elementary school and 1st graders of middle school. As a result of the first year of research, the coding mathematics curriculum was modified to a coding environment including the mathematical concept of a three-dimensional coordinate space, and the three-dimensional object was improved to be output as a real 3D print. As a result of the 2nd year study, it was improved so that even low-level students can build buildings by introducing different level commands for each component of the building so that self-directed learning is possible. As a result of the 3rd year study, a teaching-learning strategy based on a minimal coding game was designed to induce an increase in the level of computational thinking, and evaluation and feedback for diagnosing computational thinking were developed. Educational methods to promote self-directed learning and computing thinking ability, and researched coding mathematics curriculum are meaningful for the research and practice of the convergence education of school mathematics and informatics.

A Study on Chinese Character Expressions of Dynamic Poster Design Based on Kinetic Typography Principle - Focused on '24 Solar Terms' Theme Poster - (키네틱 타이포그래피 원리에 기반을 둔 다이나믹 포스터 디자인의 한자 표현방식에 관한 연구 - '24절기' 테마 포스터를 중심으로 -)

  • Chu, Ziyi;Park, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.195-212
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    • 2022
  • Based on the kinetic typography principle and the structure features of Chinese characters, this study took the Chinese'24 solar terms' theme dynamic poster as the research object, explored the visual expression of dynamic Chinese characters, and tried to summarize the visual expression law of Chinese characters in dynamic poster design. It can be found that, there could be 6 different types of Chinese character expressions in the 24 solar terms poster design. Among them, 'Drawing' design method has the meaning of text structure and form expression, and 'Assembling' design method has the meaning of text stroke and texture association, also, 'Forming' design method bring its meaning through stroke deformation, 'Transforming' design method conveys the content through text disintegration, 'Replacing' design method mainly bring the meaning through simulation, while 'Rotation' design method always express through visual three-dimensional and space. Finally, the findings could not only provide analytical logic and methods for the expression of Chinese characters in dynamic poster design, but also fill the lack of formative research on dynamic Chinese characters, which hopefully provide basic information for the research related to dynamic Chinese character structure, as well as the dynamic poster designers.

On the "Virtual and Real" and Blankness in Chinese Landscape Painting

  • Dongqi, Liu
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.174-183
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    • 2022
  • The abstract should summarize the contents of the paper and written below the author information. Use the word "Abstract" as the title, in 12-point Times New Roman, boldface type, italicized, centered relative to the column, initially capitalized, fixed-spacing at 13 pt., 12 pt. spacing before the text and 6 pt. after. The abstract content is to be in 11-point, italicized, single spaced type. Leave one blank line after the abstract, and then begin the keywords. All manuscripts must be in English. When it comes to the issue of "virtual and real" in traditional Chinese painting, the first impression is to describe the problems of painting strokes and ink, layout of pictures, etc., but it runs through the initial conception of the work, creation in the middle and aesthetic appreciation of the work. It exists in the whole process of artistic creation and appreciation. In essence, it is a problem of aesthetic thinking and philosophical thinking. Because the traditional Chinese painting theory is influenced by Taoism, when the concept of "virtual and real" is implemented in the specific picture of Chinese painting, it is contained in the specific shape of "physics", that is, the painting theory research of "blank space" in the picture. Based on the traditional Taoist philosophy of China, this paper takes the "virtual and real" view in Lao Zhuang's thought as the research object, deeply analyzes and compares its relationship with the "virtual and real" in Chinese landscape painting, and finds out their artistic spirit, essential characteristics and how to present them. This paper mainly discusses the internal relationship between Taoist philosophy and "virtual and real" in Chinese landscape painting from the following aspects. The introduction expounds the origin, purpose, significance, innovation and research methods of the topic. This paper analyzes the philosophical thoughts about landscape in the philosophical thoughts represented by Lao Tzu and Zhuangzi. The development of Chinese traditional aesthetics theory is closely related to Taoist philosophy, which has laid the foundation and pointed out the direction for the development of Chinese painting theory since ancient times. It also discusses the influence of the Taoist philosophy of "the combination of the virtual and real" on the emergence and development of the artistic conception of landscape painting. Firstly, through the analysis of the artistic conception of landscape painting and its constituent factors, it is pointed out that the artistic conception is affected by the personality and the painting artistic conception. Secondly, through the Taoist thought of "the combination of the virtual and real" in landscape painting, so as to reflect that it is the source of the artistic conception of Chinese landscape painting. It is the unique spiritual concept of "Yin and Yang" and "virtual and real" that creates the unique "blank space" aesthetic realm of Chinese painting in the composition of the picture. Finally, it focuses on the "nothingness" in Taoist philosophy and the "blank space" in Chinese landscape painting. The connotation of the "blank space" in Chinese painting exceeds its own expressive significance, which makes the picture form the aesthetic principle of emotional blending, virtual and real combination and dynamic and static integration. Through the "blank space", it deepens the artistic characteristics of the picture and sublimates the expression of "form" in Chinese painting.

The Visual Aesthetics of Drone Shot and Hand-held Shot based on the Representation of Place and Space : focusing on World Travel' Peninsula de Yucatán' Episode (장소와 공간의 재현적 관점에서 본 드론 쇼트와 핸드헬드 쇼트의 영상 미학 : <세계테마기행> '유카탄 반도'편을 중심으로)

  • Ryu, Jae-Hyung
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.251-265
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    • 2020
  • The Drone shot is moving images captured by a remotely controlled unmanned aerial vehicle, takes usually bird's eye view. The hand-held shot is moving images recorded by literal handheld shooting which is specialized to on-the-spot filming. It takes a walker's viewpoint through vivid realism of its self-reflexive camera movements. The purpose of this study is to analyze comparatively aesthetic functions of the drone shot and the hand-held shot. For this, the study understood Certeau's concepts of 'place' and 'space,' chose World Travel 'Peninsula de Yucatan' episode as a research object, and analytically applied two concepts to the scenes clearly presenting two shots' aesthetic characteristics. As a result, the drone shot took the authoritative viewpoint providing the general information and atmosphere as it overlooked the city with silent movements removing the self-reflexivity. This aesthetic function was reinforced the narration and subtitles mediating prior-knowledge about proper rules and orders of the place. The drone shot tended to project the location as a place. Conversely, the hand-held shot practically experienced the space with free walking which is free from rules and orders inherent in the city. The aesthetics of hand-held images represented the tactic resisting against the strategy of a subject of will and power in that the hand-held shot practiced anthropological walking by means of noticing everyday lives of the small town and countryside than main tourist attraction. In opposition to the drone shot, the hand-held shot tended to reflect the location as a space.

Upward, Downward Stair Detection Method by using Obliq ue Distance (사거리를 이용한 상향, 하향 계단 검출 방법)

  • Gu, Bongen;Lee, Haeun;Kwon, Hyeokmin;Yoo, Jihyeon;Lee, Daho;Kim, Taehoon
    • Journal of Platform Technology
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    • v.10 no.2
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    • pp.10-19
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    • 2022
  • Moving assistant devices for people who are difficult to move are becoming electric-powered and automated. These moving assistant devices are not suitable for moving stairs at which the height between floor surfaces is different because these devices are designed and manufactured for flatland moving. An electric-powered and automated moving assistant device should change direction or stop when it approaches stairs in a movement direction. If the user or automatic control system does not change direction or stop in time, a moving assistant device can roll over or collide with stairs. In this paper, we propose a stairs detection method by using oblique distance measured by one sensor tilted to flatland. The method proposed in this paper can detect upward or downward stairs by using a difference between a predicted and measured oblique distance in considering a tilted angle of a sensor for measuring an oblique distance and installation height of the sensor on a moving object. Before the device enters a stairs region, if our proposed method provides information about detected stairs to a device's controller, the controller can do adequate action to avoid the accident.

An Analysis of 3D Mesh Accuracy and Completeness of Combination of Drone and Smartphone Images for Building 3D Modeling (건물3D모델링을 위한 드론과 스마트폰영상 조합의 3D메쉬 정확도 및 완성도 분석)

  • Han, Seung-Hee;Yoo, Sang-Hyeon
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.1
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    • pp.69-80
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    • 2022
  • Drone photogrammetry generally acquires images vertically or obliquely from above, so when photographing for the purpose of three-dimensional modeling, image matching for the ground of a building and spatial accuracy of point cloud data are poor, resulting in poor 3D mesh completeness. Therefore, to overcome this, this study analyzed the spatial accuracy of each drone image by acquiring smartphone images from the ground, and evaluated the accuracy improvement and completeness of 3D mesh when the smartphone image is not combined with the drone image. As a result of the study, the horizontal (x,y) accuracy of drone photogrammetry was about 1/200,000, similar to that of traditional photogrammetry. In addition, it was analyzed that the accuracy according to the photographing method was more affected by the photographing angle of the object than the increase in the number of photos. In the case of the smartphone image combination, the accuracy was not significantly affected, but the completeness of the 3D mesh was able to obtain a 3D mesh of about LoD3 that satisfies the digital twin city standard. Therefore, it is judged that it can be sufficiently used to build a 3D model for digital twin city by combining drone images and smartphones or DSLR images taken on the ground.

An Improved Skyline Query Scheme for Recommending Real-Time User Preference Data Based on Big Data Preprocessing (빅데이터 전처리 기반의 실시간 사용자 선호 데이터 추천을 위한 개선된 스카이라인 질의 기법)

  • Kim, JiHyun;Kim, Jongwan
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.5
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    • pp.189-196
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    • 2022
  • Skyline query is a scheme for exploring objects that are suitable for user preferences based on multiple attributes of objects. Existing skyline queries return search results as batch processing, but the need for real-time search results has increased with the advent of interactive apps or mobile environments. Online algorithm for Skyline improves the return speed of objects to explore preferred objects in real time. However, the object navigation process requires unnecessary navigation time due to repeated comparative operations. This paper proposes a Pre-processing Online Algorithm for Skyline Query (POA) to eliminate unnecessary search time in Online Algorithm exploration techniques and provide the results of skyline queries in real time. Proposed techniques use the concept of range-limiting to existing Online Algorithm to perform pretreatment and then eliminate repetitive rediscovering regions first. POAs showed improvement in standard distributions, bias distributions, positive correlations, and negative correlations of discrete data sets compared to Online Algorithm. The POAs used in this paper improve navigation performance by minimizing comparison targets for Online Algorithm, which will be a new criterion for rapid service to users in the face of increasing use of mobile devices.