• Title/Summary/Keyword: object based structure

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Development of a Cartesian-based Code for Effective Simulation of Flow Around a Marine Structure - Integration of AMR, VOF, IBM, VIV, LES (효율적인 해양구조물 유동 해석을 위한 직교좌표계 기반의 코드 개발 - AMR, VOF, IBM, VIV, LES의 통합)

  • Lee, Kyongjun;Yang, Kyung-Soo
    • Journal of the Society of Naval Architects of Korea
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    • v.51 no.5
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    • pp.409-418
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    • 2014
  • Simulation of flow past a complex marine structure requires a fine resolution in the vicinity of the structure, whereas a coarse resolution is enough far away from it. Therefore, a lot of grid cells may be wasted, when a simple Cartesian grid system is used for an Immersed Boundary Method (IBM). To alleviate this problems while maintaining the Cartesian frame work, we adopted an Adaptive Mesh Refinement (AMR) scheme where the grid system dynamically and locally refines as needed. In this study, We implemented a moving IBM and an AMR technique in our basic 3D incompressible Navier-Stokes solver. A Volume Of Fluid (VOF) method was used to effectively treat the free surface, and a recently developed Lagrangian Dynamic Subgrid-scale Model (LDSM) was incorporated in the code for accurate turbulence modeling. To capture vortex induced vibration accurately, the equation for the structure movement and the governing equations for fluid flow were solved at the same time implicitly. Also, We have developed an interface by using AutoLISP, which can properly distribute marker particles for IBM, compute the geometrical information of the object, and transfer it to the solver for the main simulation. To verify our numerical methodology, our results were compared with other authors' numerical and experimental results for the benchmark problems, revealing excellent agreement. Using the verified code, we investigated the following cases. (1) simulating flow around a floating sphere. (2) simulating flow past a marine structure.

Object Classification Method Using Dynamic Random Forests and Genetic Optimization

  • Kim, Jae Hyup;Kim, Hun Ki;Jang, Kyung Hyun;Lee, Jong Min;Moon, Young Shik
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.5
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    • pp.79-89
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    • 2016
  • In this paper, we proposed the object classification method using genetic and dynamic random forest consisting of optimal combination of unit tree. The random forest can ensure good generalization performance in combination of large amount of trees by assigning the randomization to the training samples and feature selection, etc. allocated to the decision tree as an ensemble classification model which combines with the unit decision tree based on the bagging. However, the random forest is composed of unit trees randomly, so it can show the excellent classification performance only when the sufficient amounts of trees are combined. There is no quantitative measurement method for the number of trees, and there is no choice but to repeat random tree structure continuously. The proposed algorithm is composed of random forest with a combination of optimal tree while maintaining the generalization performance of random forest. To achieve this, the problem of improving the classification performance was assigned to the optimization problem which found the optimal tree combination. For this end, the genetic algorithm methodology was applied. As a result of experiment, we had found out that the proposed algorithm could improve about 3~5% of classification performance in specific cases like common database and self infrared database compare with the existing random forest. In addition, we had shown that the optimal tree combination was decided at 55~60% level from the maximum trees.

The Objectivity and Subversive Appropriation of the Designs by Kuma Kengo (쿠마 켄고 디자인의 객체성과 전복적 전유)

  • Park, Young-Tae
    • Korean Institute of Interior Design Journal
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    • v.24 no.1
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    • pp.12-22
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    • 2015
  • When it comes to the architecture design, Kuma Kengo rejects a strong and violent subject-centered position and advocates the design that is object-oriented. As can be seen in 'gentle architecture', 'three lows principle', 'natural architecture', and 'connecting architecture', he clearly expresses the objective nature of architecture design in those terms. In this respect, the purpose of this study is to make a close inquiry into the meaning, effect and characteristics of objectivity. In particular, we try to identify the contents of 'impure architecture', which has a clear ambivalence to be an instrumental expression strongly settled in the objectivity, in an aesthetic standpoint. To do that, we systemized the concept of mimesis and the theory of subversive appropriation by Walter Benjamin and Theodor Adorno in to a frame of interpretation. By systemizing translation, subversion, verbalization and the dialectic structure of the aesthetics of negation, we interpreted the features of his works as an objective work and 'impure architecture'. His objectivity leads the situation by subversively appropriating the inherent elements of architectural conditions based on a dialectic solution in which inquiries on logical and scientific materials have played a critical role. Above all, through all these processes, he tried to suggest a language as a new technique for materials and structures. Ultimately, we could find out that this object oriented design sublates a subject oriented way that is monolithic and repetitive regardless of objects. Rather, it is a way that is effective in creating a new way of design by making a different approach to a new object rather unfamiliarly, yet deeply.

Implementation of Query Processor for Efficient Vehicle Monitoring and Control in e-Logistics (e-로지스틱스에서 효율적인 차량관제를 위한 질의 처리기 구현)

  • Kim, Dong-Ho;Kim, Jin-Suk;Ryu, Keun-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.3
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    • pp.35-47
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    • 2004
  • Telematics and LBS is one of rapidly emerged technology domains. In order to efficiently construct them, moving object technology which manages huge volume of real-time location data is required. Especially, the query which obtains special sorts of information closely related to the detailed applications is required in order to effectively retrieve and analyze the location data for moving object in logistics domain. It has also complex query structure comparing to the conventional database query. The approach using the standard database query language, like SQL, can be considered as an effective alternative choice. In this paper, we not only propose a new query language, entitled as MOQL based on SQL, for the query processing of the vehicle monitoring and control in e-Logistics but also design and implement the query processor.

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Dynamic Electrical Impedance Tomography with Internal Electrodes (내부 전극을 이용한 동적 전기 임피던스 단층촬영법)

  • Kang, Suk-In;Kim, Kyung-Youn
    • Journal of IKEEE
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    • v.5 no.2 s.9
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    • pp.153-163
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    • 2001
  • Electrical impedance tomography(EIT) is a relatively new imaging modality in which the internal impedivity distribution is reconstructed based on the known sets of injected currents and measured voltages on the surface of the object. We describe a dynamic EIT imaging technique for the case where the resistivity distribution inside the object changes rapidly within the time taken to acquire a full set of independent measurement data. In doing so, the inverse problem is treated as the state estimation problem and the unknown state (resistivity) is estimated with the aid of extended Kalman filter in a minimum mean square error sense. In particular, additional electrodes are attached to the known internal structure of the object to enhance the reconstruction performance and modified Tikhonov regularization technique is employed to mitigate the ill-posedness of the inverse problem. Computer simulations are provided to illustrate the reconstruction performance of the proposed algorithm.

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Object-Oriented based Refactoring Process (객체지향 기반의 Refactoring 프로세스)

  • Lee, Jong-Ho;Park, Jin-Ho;Rhew, Sung-Yul
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.299-308
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    • 2001
  • The company invests its time and money for temporary maintenance to satisfy the fast change of the computer use environment and the user's demands. Therefore, various problems occur including low performance because of duplication of codes and unstable structures from the restructuring and redevelopment. Furthermore, if a developer, who did not participate in initial process of development, wrote additional program codes to upgrade or restructure, it would cause many problems such as lack or lose of development documentation, understanding of documentation and reuse of existing program language. This study, Object-oriented Refactoring Process, suggests that the developers can reuse object unit to overcome the limit of the reusing code. In addition, this paper shows case study to verify our process by adjusting the project called "D2D", which is a case tool for developing windows system from Company D. Our works get positive results such as improvement of system pelfonnance, decreased cost of development and maintenance and optimizing structure and class.

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Design and Implementation of Human and Object Classification System Using FMCW Radar Sensor (FMCW 레이다 센서 기반 사람과 사물 분류 시스템 설계 및 구현)

  • Sim, Yunsung;Song, Seungjun;Jang, Seonyoung;Jung, Yunho
    • Journal of IKEEE
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    • v.26 no.3
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    • pp.364-372
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    • 2022
  • This paper proposes the design and implementation results for human and object classification systems utilizing frequency modulated continuous wave (FMCW) radar sensor. Such a system requires the process of radar sensor signal processing for multi-target detection and the process of deep learning for the classification of human and object. Since deep learning requires such a great amount of computation and data processing, the lightweight process is utmost essential. Therefore, binary neural network (BNN) structure was adopted, operating convolution neural network (CNN) computation in a binary condition. In addition, for the real-time operation, a hardware accelerator was implemented and verified via FPGA platform. Based on performance evaluation and verified results, it is confirmed that the accuracy for multi-target classification of 90.5%, reduced memory usage by 96.87% compared to CNN and the run time of 5ms are achieved.

Characteristics of organic design in Alexander McQueen's collections (알렉산더 맥퀸 컬렉션에 나타난 유기적 디자인 특성)

  • Kim, Dana;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.30 no.2
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    • pp.262-280
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    • 2022
  • The purpose of this study is to analyze the organic forms, expressions, and characteristics of Alexander McQueen's fashion design and to present various materials for understanding and utilizing this organic design style. The criteria for organic design expressions and characteristics were classified through a literature review, and the organic design characteristics of Alexander McQueen's fashion were then analyzed. The results are as follows: First, the morphological characteristics of nature's forms are used as objects in Alexander McQueen's fashions to represent organic characteristics. Second, abstraction through the application of organic forms means creating an abstract representation of the object being represented. Abstracting organic forms occurs by partially modifying the structural features of the human body to show characteristics or by visualizing these characteristics within the surface of the natural object. Third, continuity through the expression of the formation process of organisms is characteristic of the expression of the gradual growth of organisms; this reinterpretation is based on the concept that the internal elements of natural objects affect their external forms. Fourth, the structure of using natural materials, as well as regional and cultural characteristics, is shown in the designs through use of the physical characteristics of expressions and materials that use natural elements. Fifth, symbolism through subjective thinking implies that the element of nature that an object expresses is the element that appears in nature; this includes created organisms along with environmental factors. These characteristics are best demonstrated in fashion designs that express themselves through creativity.

Research on the Expression Features of Naked-eye 3D Effect of LED Screen Based on Optical Illusion Art

  • Fu, Linwei;Zhou, Jiani;Tae Soo, Yun
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.126-139
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    • 2023
  • At present, naked-eye 3D appears more and more commonly on the facades of urban buildings. It brings an incredible visual experience to the audience by simulating the natural 3D 3D space effect. At the same time, it also creates enormous commercial value for city publicity and commercial advertisements. There is much research on naked-eye 3D visual effects, but for right-angle LED screens. Right-angle LED screen's brand-new expression method that has only become popular in recent years, how to convey a realistic naked-eye 3D effect through two LED screens combined at right angles has become a problem worth exploring. To explore the whole design ideas and production process of the naked-eye 3D impact of the right-angle LED screen, this paper is a preliminary study aimed at understanding the performance principle and expression features. Before the case analysis, first, understand the standard virtual 3D space construction techniques. Combining it with the optical illusion phenomenon, according to the expression principle of the naked-eye 3D effect of the right-angle LED screen, it can be summarized into seven expressions: Shadow, Color contrast, Background structure line, Magnify object, Object out of bounds, Object floating, Fusion of picture and background. By analyzing the optical illusion phenomenon used in the case, we summarized the main performance characteristics of the naked eye 3D effect. The emergence of right-angle LED screens breaks the limitation of a single plane of optical illusion art, perfectly combines building facades with naked-eye 3D visual effects, and provides designers with a brand-new creative platform. Understanding its production principles and main expressive features can help designers enter this innovative platform better.

A Study of Application Development Method for Improving Productivity on Cloud Native Environment (Cloud Native환경에서의 생산성 향상을 위한 어플리케이션 개발 방법 연구)

  • Kim, Jung-Bo;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.328-342
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    • 2020
  • As the cloud-based ICT(Information & Communication Technology) infrastructure matures, the existing monolithic software development method is evolving into a micro-service structure based on cloud native computing. To develop and operate the services efficiently under the cloud native environment, DevOps-based application development plans through MSA(Micro Service Architecture) design based are essential. A cloud native environment is an approach to developing and running applications that take advantage of cloud computing models such as automation of source distribution, container-based virtualization, application scalability, resource efficiency, and flexible maintenance through object independence. To implement this approach, the utilization of key elements such as DevOps, continuous delivery, micro service, and containers is essential, but there are not enough previous studies on case analyses or application methods of these key elements. Therefore, in this paper, we analyze the cases of application development in cloud native environment and propose the optimized application development process and development method through small and medium-sized SI projects.