• Title/Summary/Keyword: novelty space

Search Result 30, Processing Time 0.022 seconds

Exploring the Perception of Elementary and Secondary Pre-service Teachers about 'Novelty Space' in Learning in Geological Field Trip (야외지질학습에서 '생소한 경험 공간(Novelty Space)'에 대한 초등 예비교사와 중등 지구과학 예비교사들의 인식 탐색)

  • Choi, Yoon-Sung
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.15 no.1
    • /
    • pp.27-46
    • /
    • 2022
  • The purpose of this study was to examine the perceptions of novelty space among pre-service elementary and secondary earth science teachers. We conducted a survey to explore the perceptions of 38 pre-service elementary school teachers at the National University of Education and 31 pre-service secondary earth science teachers at the Department of Earth Science Education at B University. Semi-structured interviews were conducted with 12 participants, including three pre-service elementary teachers and nine pre-service secondary science teachers. In addition to the elements of novelty space, prior knowledge (cognition), prior outdoor learning experience (psychology), familiarity (geography) with outdoor field learning, and social and technical elements were added. When classified based on elementary and secondary levels, there were statistically significant differences in cognitive, psychological, geographic, and social areas for the elements of novelty space. Statistical differences indicated that the experience or capital related to outdoor learning may have resulted from more pre-service secondary earth science teachers than pre-service elementary teachers. In additional interviews, both elementary and secondary pre-service teachers reported that competencies in the technical domain would be emphasized in the future owing to the necessity and the technical development of virtual-reality-based outdoor field learning programs. This study emphasizes the academic significance of novelty space that should be considered to conduct geological field learning for elementary and secondary earth science pre-service teachers while considering the current post-pandemic educational context.

Exploring Learning Effects of Elementary Students in a Geological Field Trip Activity concerning 'Minerals and Rocks' - Focus on Novelty Space - ('광물과 암석' 관련 야외지질학습에서 초등학생들의 학습 효과에 대한 탐색 - 생소한 경험 공간을 중심으로 -)

  • Choi, Yoon-Sung;Kim, Jong-Uk
    • Journal of the Korean earth science society
    • /
    • v.43 no.3
    • /
    • pp.430-445
    • /
    • 2022
  • The purpose of this study was to explore the learning effects in elementary school students who participated in a geological field trip conducted under the theme 'minerals and rocks', focusing on novelty space. A total of 10 sixth-grade students participated in this program held at a public elementary school in Seoul as part of after-school club activities. Students observed mineral and rock samples in a classroom and outdoor learning environment. The authors collected activity papers (texts, drawing), researchers' participation notes, video and audio recordings containing the study participants' activities, and post-interview data To analyze the learning effects in the cognitive domain of students, the observation analysis framework for rock classification of Remmen and Frøyland (2020) and the rock description analysis framework of Oh (2020) were used. Additionally, to explore the learning effects of psychological and geographic areas, students' drawings, texts, discourses, and interview data were inductively analyzed. The results showed that the students demonstrated 'everyday' and 'transitional' observations in the classroom learning environment, while in the outdoor learning environment (school playground, community-based activities), they demonstrated 'transitional' and 'scientific' observations. Moreover, as the scientific observation stage progressed, more types of descriptive words for rocks were used. In terms of psychological and geographic aspects, students showed their selection of places to explore familiar outdoor learning environments, positive perceptions of outdoor learning, and aesthetic appreciation. Finally, this study not only discussed novelty space as a tool for analyzing students' learning effects but also suggested the need for an academic approach considering new learning environments, such as learning through virtual field trips.

A Study on the Characteristics of Architectural Buildings for Car Advertisements based on Three Elements for the Advertising Communication (광고 커뮤니케이션 3요소를 통해 나타나는 자동차 광고 속 건축물 특성에 관한 연구)

  • Sung, Lee-Yong;Kim, Dongsik
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.1
    • /
    • pp.14-22
    • /
    • 2014
  • The purpose of this study is to provide the connectivity between the preference of architectural buildings and automobile companies as the most widely used background images for automobile advertisements. Based on the familiarity of the brand, the complexity of the message, and the novelty of the advertisement, this research is discovered with preferred images of automobile companies as well as the connectivity by analyzing architectural buildings emerging with various background images of automobile advertisements. After analyzing all three elements for the advertising communication, the conclusions through case investigations of nine automobile companies are the below. Firstly, the familiarity of the brand from nine automobile companies was high ranked satisfaction scores after questionnaire surveys. Secondly, all the aspects for the space, formative, material, height, and utilization related to the complexity of the message are not only matched the preferred images which automobile companies persue but the same preferred design elements after reviewing the most preferred and next most preferred images from the companies. Lastly, the methods for emphasizing the automobile itself which is related to the novelty of the advertisement simplify background images along with preferred artificial structures.

A Study of Design For Reviving Space through Realizing Place Property (장소성 구현을 통한 공간 재생 디자인 연구)

  • Kim, Hyung Nyun
    • Journal of the Korea Furniture Society
    • /
    • v.26 no.4
    • /
    • pp.398-408
    • /
    • 2015
  • Though the physical environment of life through technological evolution has rapidly improved, the quality of life due to a variety of undesirable environmental issues has been seriously damaging. This study has tried to suggest the positive & sustainable direction of space design which can contribute to improving the quality of human lives by reviving 'place property' which a site itself has, trying to analyze the recycling space which the sustainability has been applied to in a true sense. For this cause, we've tried to draw four 'methods of realizing place property' such as meeting a site, understanding a site, finding the identity of a site, and adding novelty to a site through advanced research. I've tried to suggest the design direction for reviving space which can relieve the artificial aspect of design with pursuing the co-existence with nature on the foundation of realizing 'place property' through case analysis selected on the basis of this, and can express the 'sustainability' through environment-friendly space structures & high efficiency of its function.

Damped Oscillation of Space Charge Field in a $BaTiO_3$ Photorefractive Crystal ($BaTiO_3$ 광굴절 결정에서 공간 전하장의 감쇄 진동)

  • 이상조;성기영;김기현;곽종훈
    • Proceedings of the Optical Society of Korea Conference
    • /
    • 2001.02a
    • /
    • pp.208-209
    • /
    • 2001
  • 광굴절 결정은 실시간 홀로그램 기록 소자, 영상 증폭, 광교환, novelty filter등의 다양한 광정보 처리 영역에서 사용되어진다 광굴절 결정이 가지고 있는 여러 물리적인 현상들은 이미 잘 설명되어져 있지만, 아직까지 이해되지 않은 현상들도 적지 않다. 이동격자(grating translation technique) 방법을 사용한 광굴절 결정의 이광파 혼합실험에서 발견되는 공간 전하장의 감쇄 진동도 그 중의 하나이다. (중략)

  • PDF

DESIGN OF A MODERN COMPUTER BRAND AS THE MAIN COMMUNICATION FACTOR IN THE WORLD CULTURAL SPACE

  • Zaitseva, Veronika;Bratus, Ivan;Sverdlyk, Zoriana;Gunka, Anna;Liezhniev, Olexandr
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.9
    • /
    • pp.292-296
    • /
    • 2021
  • The purpose of this article is to explore the modern branding - its nature, history, originality, spirit and value to consumers. In particular, graphic design of the brand is an important component in terms of the modern European culture. The scientific novelty of the work implies the study of the contemporary design, which widely embraces the sphere of cultural and social life and can contribute to the development of progressive phenomena in society, as the design can literally be defined as a rethinking, a search for new meanings. The design itself is a versatile means of communication at the level of feelings and meanings. One of its main goals is the harmonization, and even formation of perception of the world, creation of new images or rethinking the essence of ordinary things. Hence, the research in the field of the design development is topical in the worldwide cultural space..

Effects of environmental enrichment on behaviour, physiology and performance of pigs - A review

  • Mkwanazi, Mbusiseni Vusumuzi;Ncobela, Cypril Ndumiso;Kanengoni, Arnold Tapera;Chimonyo, Michael
    • Asian-Australasian Journal of Animal Sciences
    • /
    • v.32 no.1
    • /
    • pp.1-13
    • /
    • 2019
  • This paper aims to critically analyse and synthesise existing knowledge concerning the use of environmental enrichment and its effect on behavior, physiology and performance of pigs housed in intensive production systems. The objective is also to provide clarity as to what constitutes successful enrichment and recommend when and how enrichment should be used. Environmental enrichment is usually understood as an attempt to improve animal welfare and to a lesser extent, performance. Common enrichment objects used are straw bedding, suspended ropes and wood shavings, toys, rubber tubings, colored plastic keys, table tennis balls, chains and strings. These substrates need to be chewable, deformable, destructible and ingestible. For enrichment to be successful four goals are essential. Firstly, enrichment should increase the number and range of normal behaviors; secondly, it should prevent the phenomenon of anomalous behaviors or reduce their frequency; thirdly, it should increase positive use of the environment such as space and fourthly it should increase the ability of the animals to deal with behavioral and physiological challenges. The performance, behavior and physiology of pigs in enriched environments is similar or in some cases slightly better when compared with barren environments. In studies where there was no improvement, it should be borne in mind that enriching the environment may not always be practical and yield positive results due to factors such as type of enrichment substrates, duration of provision and type of enrichment used. The review also identifies possible areas that still need further research, especially in understanding the role of enrichment, novelty, breed differences and other enrichment alternatives.

Humanitarian Documentary: A Comparison Study between VR and Non-VR Productions

  • Nunes, Thatiany Andrade;Lee, Hyunseok
    • Journal of Multimedia Information System
    • /
    • v.6 no.4
    • /
    • pp.309-316
    • /
    • 2019
  • Virtual Reality is broadly recognized as an "empathy machine". This reputation is due to the feeling of 'presence' that it provides to users, which is the sensation of being bodily present in a space, even when that space is virtual. The possibility of complete immersion attracts many creators looking to induce empathy and awareness about the most diverse subjects. One of the first types of VR non-fiction productions to be released was in the morally sensitive humanitarian documentary genre. This research aims to explore how VR productions differ from non-VR productions with a focus on humanitarian communication. Rather than targeting mechanical aspects of VR technology, this article compares the visual and narrative storytelling characteristics in VR and non-VR media. First, humanitarian communication and its nuances are explained. Then, 360° video filming characteristics are analyzed, followed by a comparison table contrasting VR and non-VR non-fiction. After evaluating VR non-fiction empirical studies, a discussion is initiated over the betterment of VR non-fiction storytelling in a way that could help it generate more empathy, since many productions seem to purely rely on the technology as a production novelty, and end up lacking emotional depth and audience engagement through story.

A Study on the characteristics of architecture of GUNTER BEHNISCH's works (귄터 베니쉬의 건축공간 특성에 관한 연구)

  • 이호중
    • Korean Institute of Interior Design Journal
    • /
    • no.25
    • /
    • pp.3-10
    • /
    • 2000
  • In a word, Behnischs architecture can be said to be the architecture of humanism based on an interpretation of the human being. The architecture of Behnisch in which it is not space but people that becomes the subject in architecture is newness or novelty, which is proceeding to position itself as one architectural style representing the times. He refrain from the environment that is defensive and oppressive, and destructive and disruptive in composing his architecture and instead is directed towards the continuos, creative and open environment. With such an architectural language, he is pursuing a minimum of the best rather than quantity based on trust and respecting for man and nature as his unchanged theme. That is, he is seeking for the purpose of architecture that does not disregard individuality such as consumers wants and needs. As can be seen from it, his architectural work has aroused freshness and stimulus to the architectural environment that can not be boring, allowed us to look back on the architectural world and triggered our interest. His architecture has the human energy that moves us.

  • PDF