• Title/Summary/Keyword: non-representation

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Automatic Recognition of Pitch Accents Using Time-Delay Recurrent Neural Network (시간지연 회귀 신경회로망을 이용한 피치 악센트 인식)

  • Kim, Sung-Suk;Kim, Chul;Lee, Wan-Joo
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.4E
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    • pp.112-119
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    • 2004
  • This paper presents a method for the automatic recognition of pitch accents with no prior knowledge about the phonetic content of the signal (no knowledge of word or phoneme boundaries or of phoneme labels). The recognition algorithm used in this paper is a time-delay recurrent neural network (TDRNN). A TDRNN is a neural network classier with two different representations of dynamic context: delayed input nodes allow the representation of an explicit trajectory F0(t), while recurrent nodes provide long-term context information that can be used to normalize the input F0 trajectory. Performance of the TDRNN is compared to the performance of a MLP (multi-layer perceptron) and an HMM (Hidden Markov Model) on the same task. The TDRNN shows the correct recognition of $91.9{\%}\;of\;pitch\;events\;and\;91.0{\%}$ of pitch non-events, for an average accuracy of $91.5{\%}$ over both pitch events and non-events. The MLP with contextual input exhibits $85.8{\%},\;85.5{\%},\;and\;85.6{\%}$ recognition accuracy respectively, while the HMM shows the correct recognition of $36.8{\%}\;of\;pitch\;events\;and\;87.3{\%}$ of pitch non-events, for an average accuracy of $62.2{\%}$ over both pitch events and non-events. These results suggest that the TDRNN architecture is useful for the automatic recognition of pitch accents.

A Study on the Interpretation of Architectural Color of Digital Space (디지털 공간의 건축색채해석에 관한 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.19 no.4
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    • pp.39-47
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    • 2010
  • As various materials and new methods can be used due to developments in science and expansion of thinking, modern architectural color composes extensive possibilities exceeding its physical role of the past. In particular, rather than the initial external expression, the secondary connotative interpretation is more important in interpreting architectural color. This is because color interpretation changes the meaning of space based on light. Also, the development of digital technology has shifted the use of architectural color from passive realization to a more proactive concept and value. In other words, such shift leads to a new discussion on architectural color such as non-representation, invisibility, and non-physicality as the concept of fixed time, space and movement has been weakened. This paper begins by conceptualizing the digital space, a term widely used to interpret the architectural color of digital space. And it will be categorized as non-representational architectural color, invisible architectural color, and non-physical architectural color, by combining the characteristics of digital space with the modern architecture's color examples. Digital space overcoming the space time is differently interpreted from the past color expression. Modern architecture's color which substitutes the passive view with active body takes a role delivering various axes of discussions with synaesthesia.

Phase Representation with Linearity for CORDIC based Frequency Synchronization in OFDM Receivers (OFDM 수신기의 CORDIC 기반 주파수 동기를 위한 선형적인 위상 표현 방법)

  • Kim, See-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.3
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    • pp.81-86
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    • 2010
  • Since CORDIC (COordinate Rotation DIgital Computer) is able to carry out the phase operation, such as vector to phase conversion or rotation of vectors, with adders and shifters, it is well suited for the design of the frequency synchronization unit in OFDM receivers. It is not easy, however, to fully utilize the CORDIC in the OFDM demodulator because of the non-linear characteristics of the direction sequence (DS), which is the representation of the phase in CORDIC. In this paper a new representation method is proposed to linearize the direction sequence approximately. The maximum phase error of the linearized binary direction sequence (LBDS) is also discussed. For the purpose of designing the hardware, the architectures for the binary DS (BDS) to LBDS converter and the LBDS to BDS inverse converter are illustrated. Adopting LBDS, the overall frequency synchronization hardware for OFDM receivers can be implemented fully utilizing CORDIC and general arithmetic operators, such as adders and multipliers, for the phase estimation, loop filtering of the frequency offset, derotation for the frequency offset correction. An example of the design of 22 bit LBDS for the T-DMB demodulator is also presented.

The Formalization of a Temporal Object Oriented Model Based on an Attribute versioning (속성 버전화에 기반한 시간지원 객체지향 모델의 형식화)

  • 이홍로;김삼남;류근호
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.483-503
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    • 1997
  • One important question that arises when dealing with temporal databases in context of object-oriented systems is the method that associates time with attributes relationship semantics. Results of previous work about attribute versioning, particularity extending flat(First Normal Form: FNF) or nested(Non-First Normal Form: NFNF) relational models. are not applicable to temporal object-oriented databases. This is because object-oriented models provide more powerful constructs than traditional models for structuring complex objects. Therefore, this paper presents an formal approach for incorporating temporal extension to object-oriented databases. Our goal in this paper is to study temporal object-oriented database representation according to generalization, aggregation and association among objects. We define tile concepts of attribute versioning in temporal object-oriented model, and we concentrate on the representation of temporal relationship among objects. Another contribution of this paper is to specify time constraints on relationship semantics and analyze our model based on representation criteria. By means of formalizing tile temporal object oriented model, this paper can not only provide tile robust operating functions that design algebraic operators, but also entrance the reuse of modules.

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The development of RFID multi-codes converter based on ID profiles (ID 프로파일을 이용한 RFID 멀티 코드 변환기 연구)

  • Lee, Chang-Yeol;Mo, Hee-Sook
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.124-133
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    • 2009
  • There are many different ID representation forms depending on the media or applications. In case of RFID tag, ID representation form must be followed by the rule of ISO/IEC 15962. In this study, we developed the efficient ID conversion algorithm between ID representation form on RFID tag and Internet. The main idea is on the use of XML based ID profiles and three step logical IDs forms. The algorithm was tested by the typical three kinds of real IDs such as EPC, ISO/IEC 15459 KKR Code, and mCode which are the typical meta-IDs can be defined in ISO/IEC 18000-6C tag.

3D Avatar Gesture Representation for Collaborative Virtual Environment Design (CVE 디자인을 위한 3D 아바타의 동작 표현 연구)

  • Lee Kyung-Won;Jang Sun-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.122-132
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    • 2005
  • CVE(Collaborative Virtual Environment) is the virtually shared area where people cannot come together physically, but wish to discuss, collaborate on, or even dispute certain matters. In CVEs, in habitants are usually represented by humanoid embodiments, generally referred to as avatars. But most current graphical CVE systems fail to reflect the natural relationship between the avatar's gesture and the conversation that is taking place. More than 65% of the information exchanged during a person to person conversation is carried on the nonverbal band. Therefore, it is expected to be beneficial to provide such communication channels in CVEs in some way. To address this issue, this study proposes a scheme to represent avatar's gestures that can support the CVE users' communication. In the first level, this study classifies the non-verbal communication forms that can be applicable to avatar gesture design. In the second level, this study categorizes the body language according to the types of interaction with verbal language. And in the third level, this study examines gestures with relevant verbal expressions according to the body parts-from head to feet. One bodily gesture can be analyzed in the description of gesture representation, the meaning of gesture and the possible expressions, which can be used in gestural situation.

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Efficient State Space Generation for Guaranteeing a Natural-Looking Path for NPCs (NPC의 자연스러운 이동경로를 보장하는 효율적인 상태공간의 생성)

  • Yu, Kyeon-Ah
    • Journal of KIISE:Software and Applications
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    • v.34 no.4
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    • pp.368-376
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    • 2007
  • How to represent the search space is as important as which search algorithm to use for finding natural-looking paths for moving NPC (non-player character) in computer games. Recently, various state space representation methods which have been developed for computer games are being used while A* algorithm dominates as the preferred search algorithm. These representation methods show some drawbacks such as the size of state space is too large, there is no guarantee for optimality, the path found is not natural-looking, and the generation of nodes and links is not automatic by depending on a level designer. In this paper the requirements for natural-looking paths are introduced and to find paths satisfying these requirements, the use of the generalized visibility graphs which is the extended version of the visibility graph in Robotics is proposed.

A Study on the Characteristics of Mediation in Fashion Culture Contents Found in Transmedia - Focusing on Modern Fashion since the 20th Century - (트랜스미디어에 나타난 패션 문화 콘텐츠의 매개특성 연구 - 20세기 이후 현대 패션사를 중심으로 -)

  • Kim, Hyangja
    • Journal of the Korean Society of Costume
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    • v.67 no.4
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    • pp.131-152
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    • 2017
  • The purpose of this study is to analyze modern fashion culture in the 20th century through changes in transmedia in order to better understand characteristics of fashion contents. The study also strived to identify the characteristics of remediation in modern fashion and media by exploring the cultural code, and use it to establish an integrated view. The subjects and the method of the study are as follows. First, the study analyzed the development of transmedia and fashion culture since the 20th century. Second, it identified the transitional characteristics of transmedia. Third, the study analyzed the characteristics of remediation in modern fashion culture by using the characteristics of mediation, which appeared with the transitional characteristics of transmedia. The study results are as follows. First, the types of remediation are 'borrowing,' 'Representation,' 'Expansion,' 'Refashion,' and 'Absorb.' In old and new media, each type can be aesthetically experienced in 'transparency,' opaqueness,' 'Hypermediacy,' and 'Immediacy.' Second, fashion culture can undergo a transformation from its original form to a second and a third iteration, and this process allows for possibility of an expansion of multiple plots and well-rounded character settings. This opens up the possibility for fashion consumer participation, and signifies a transition into an environment where expansion of time and space is possible. The third finding is the non-mediation of fashion objects. The mediating relationship between clothes and media is directly connected to the development of new media. The immersion of new media by fashion consumers has the characteristics of 'transparency'/'Non-mediation,' and the reinterpretation and reproduction of original fashion styles have the characteristics of 'opaqueness'/'Hyper-mediation.' Fourth, fashion culture has data variability. Through 'Borrowing,' 'Representation,' 'Expansion,' 'Remodeling,' and 'Absorption,' the cultural hierarchy of reproduced fashion forms a multi-layered integrated network. Mediation code, which repurposes fashion culture contents, also creates new media fashion through transmedia.

Audio signal clustering and separation using a stacked autoencoder (복층 자기부호화기를 이용한 음향 신호 군집화 및 분리)

  • Jang, Gil-Jin
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.4
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    • pp.303-309
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    • 2016
  • This paper proposes a novel approach to the problem of audio signal clustering using a stacked autoencoder. The proposed stacked autoencoder learns an efficient representation for the input signal, enables clustering constituent signals with similar characteristics, and therefore the original sources can be separated based on the clustering results. STFT (Short-Time Fourier Transform) is performed to extract time-frequency spectrum, and rectangular windows at all the possible locations are used as input values to the autoencoder. The outputs at the middle, encoding layer, are used to cluster the rectangular windows and the original sources are separated by the Wiener filters derived from the clustering results. Source separation experiments were carried out in comparison to the conventional NMF (Non-negative Matrix Factorization), and the estimated sources by the proposed method well represent the characteristics of the orignal sources as shown in the time-frequency representation.

Finite element computational modeling of externally bonded CFRP composites flexural behavior in RC beams

  • Gamino, Andre Luis;Bittencourt, Tulio Nogueira;de Oliveira e Sousa, Jose Luiz Antunes
    • Computers and Concrete
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    • v.6 no.3
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    • pp.187-202
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    • 2009
  • This paper focuses on the flexural behavior of RC beams externally strengthened with Carbon Fiber Reinforced Polymers (CFRP) fabric. A non-linear finite element (FE) analysis strategy is proposed to support the beam flexural behavior experimental analysis. A development system (QUEBRA2D/FEMOOP programs) has been used to accomplish the numerical simulation. Appropriate constitutive models for concrete, rebars, CFRP and bond-slip interfaces have been implemented and adjusted to represent the composite system behavior. Interface and truss finite elements have been implemented (discrete and embedded approaches) for the numerical representation of rebars, interfaces and composites.