• 제목/요약/키워드: new learning paradigm

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New Paradigm of Systems Thinking and Action in an Interior Design Education Field

  • Choi, Seung-Pok
    • International Journal of Contents
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    • 제7권1호
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    • pp.52-57
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    • 2011
  • The organizational theory and design in future encourages us to bring a fluid perspective to the problems and challenges face. Organizational structure, strategy, management style, teamwork, organizational change, and even products and services can be vitalized and re-formed through creative images that allow us to act in new ways. Leaders and educators sat all levels must gain comfort in dealing with the insights and implications of diverse perspectives. In a leadership paradigm in action, leaders and educators who have more flexibility and willingness to create a learning organization are successful in improving productivity and student empowerment. The key element to organizational structure and changes for interior design education becomes communications. Finally, we need to recognize that despite its roots in mechanistic thinking, organization is a creative process of imagination. We organize as we imagine, and it is always possible to imagine in new ways.

개방·공유·참여의 대학 교육환경 구축 사례 (A Framework for Open, Flexible and Distributed Learning Environment for Higher Education)

  • 강명희;유지원
    • 지식경영연구
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    • 제9권4호
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    • pp.17-33
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    • 2008
  • This study proposes University 2.0 as a model case of open, flexible, and distributed learning environment for higher education based on theoretical foundations and perspectives. As web 2.0 technologies emerge into the field of education, ways of generating and disseminating information and knowledge have been drastically changed. Professors are no longer the only source of knowledge. Students using internet often become prosumers of knowledge who search and access information through the web as well as publish their own knowledge using the web. A concept and framework of University 2.0 is introduced for implementing the new interactive learning paradigm with an open, flexible and distributed learning environment for higher education. University 2.0 incorporates online and offline learning environments with various educational media. Furthermore, it employs various learning strategies and integrates formal and informal learning through learning communities. Both instructors and students in University 2.0 environment are expected to be active knowledge generators as well as creative designers of their own learning and teaching.

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나이브 베이시안 학습에서 정보이론 기반의 속성값 가중치 계산방법 (An Information-theoretic Approach for Value-Based Weighting in Naive Bayesian Learning)

  • 이창환
    • 한국정보과학회논문지:데이타베이스
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    • 제37권6호
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    • pp.285-291
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    • 2010
  • 본 연구에서는 나이브 베이시안 학습의 환경에서 속성의 가중치를 계산하는 새로운 방식을 제안한다. 기존 방법들이 속성에 가중치를 부여하는 방식인데 반하여 본 연구에서는 한걸음 더 나아가 속성의 값에 가중치를 부여하는 새로운 방식을 연구하였다. 이러한 속성값의 가중치를 계산하기 위하여 Kullback-Leibler 함수를 이용하여 가중치를 계산하는 방식을 제안하였고 이러한 가중치들의 특성을 분석하였다. 제안된 알고리즘은 다수의 데이터를 이용하여 속성 가중치 방식과 비교하였고 대부분의 경우에 더 좋은 성능을 제공함을 알 수 있었다.

Effects of Smart Reading in the Elementary English Classroom

  • Jeong, Myeonggi;Jeon, Heecheol;Kim, Jeongryeol
    • International Journal of Contents
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    • 제10권2호
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    • pp.59-66
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    • 2014
  • The Purpose of this study is to examine the effects of the Smart reading program, Smartree, in an elementary English class. Recently in Korea, the use of smart technologies in education has become an issue with the introduction of a new educational platform and increased social interaction between teachers and students. The Smart learning paradigm is converging with technology and social learning. This study examines an English reading method using smart technology and how it affects the improvement of elementary students' reading ability, we also suggest effective reading methods related to Smart learning suitable for this new educational trend. The results showed that the use of a tablet PC based Smartree reading program had meaningful effects on both improvements of cognitive reading ability and changes in affective attitude.

디지털 학습콘텐츠 공간특성 분석과 디자인 방향 제시 (A Study on Characteristics of Digital Learning Contents Space and Suggestion on Design Directions)

  • 김미실;문정민
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.11-19
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    • 2010
  • Technological development of information and communication have brought sharp changes to every sector such as society, culture, economy and education because of knowledge and information-oriented society. The number of classes has decreased, and some schools are closed or incorporated due to decrease of the population. Such phenomenon has brought changes to learning using digital technology and space. A change called digital innovation is characterized by interactive communication centering on the internet network. Therefore, it is very important to predict educational environment to be changed according to digital environment and to note how real learning space is changed. The development of digital technology in society in general presents two concepts of digital and contents, digitalized information. Such technology is recognized as a new paradigm in education sector and a new space is created through participation of instructors and learners in learning space. This study analysed cases of learning space of elementary schools based on bibliographical examination and related bibliography including data from academic presentations and news release to present developed leaning space. To present healthy and creative learning environment which can lead knowledge and information-based society in the future, the preface described the background, purpose, methods and range of the study, and analysed transitional processes of society and culture, digital learning contents, and learning space in education of elementary schools. Finally the study identified trends and cases of research on learning space and suggested digital learning contents space.

퍼지 로직을 이용한 문화 패러다임 기반의 로봇 성격 개발 (Development of a Robot Personality based on Cultural Paradigm using Fuzzy Logic)

  • Qureshi, Favad Ahmed;Kim, Eun-Tai;Park, Mi-Gnon
    • 한국지능시스템학회:학술대회논문집
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    • 한국지능시스템학회 2008년도 춘계학술대회 학술발표회 논문집
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    • pp.385-391
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    • 2008
  • Robotics has emerged as an important field for the future. It is our vision that robots in future will be able to transcend these precincts and work side by side humans for the greater good of mankind. We developed a face robot for this purpose. However, Life like robots demands a certain level of intelligence. Some scientists have proposed an event based learning approach, in which the robot can be taken as a small child and through learning from surrounding entities develops its own personality. In fact some scientists have proposed an entire new personality of the robot itself in which robot can have its own internal states, intentions, beliefs, desires and feelings. Our approach should not only be to develop a robot personality model but also to understand human behavior and incorporate it into the robot model. Human's personality is very complex and rests on many factors like its physical surrounding, its social surrounding, and internal states and beliefs etc. This paper discusses the development of this platform to evaluate this and develop a standard by a society based approach including the cultural paradigm. For this purpose the fuzzy control theory is used. Since the fuzzy theory is very near human analytical thinking it provides a very good platform to develop such a model.

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A Study on Platform Development for Web 2.0-based e-Learning

  • Yang, Je-Min;Park, Jae-Chon
    • International Journal of Contents
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    • 제5권1호
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    • pp.1-8
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    • 2009
  • The new paradigm called the web 2.0 recently appeared in the web environment. We pay attention to the positive effects which may be brought about by application of the web 2.0 to e-learning; we think that it can improve problem solving skills of learners and reinforce their creativity. But until now, e-learning model, which understood the web 2.0 concept completely, has been never developed. In this context, we propose the web 2.0-based e-learning platform which induces all the courses for education such as the selection of topic, preparation of lecture schedule and contents, teaching and learning, to be decided by participants. We believe that this platform can replace or supplement the e-learning of web 1.0 age, and realize the positive effects.

뉴로-퍼지 모델을 이용한 원격로보트의 컴플라이언스 제어 (Compliance control of a telerobot system using a neuro-fuzzy model)

  • 차동혁;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국내학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.805-810
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    • 1993
  • In this paper, we propose a compliance control scheme using a neurofuzzzy compliance model(NFCM). as a new control paradigm for telerobot systems. A NFCM, used as a compliance controller, is composed of a fuzzy compliance model(FCM), a neural network and a low pass filter. The NFCM is trained through a reinforcement learning algorithm, and then, can generate suitable compliant motion for a given task. A series of simulations have been performed to show applicability of the proposed algorithm send it is found that the NFCM can implement suitable compliant motion for a given task through the learning procedure.

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모의실험을 통한 전문가 시스템 (A Simulation-Based Expert System Paradigm)

  • 김선욱
    • 대한산업공학회지
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    • 제18권2호
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    • pp.99-107
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    • 1992
  • Both simulation and expert systems are popular ways to solve complex and hard problems. However, the results of the simulation, which include a large amount of valuable information as a good knowledge source, are not used efficiently. Furthermore, the development of the expert systems can fail because there is no expert or an expert is not available. A new Simulation-Based Expert System(SIMBES) paradigm has been constructed to overcome these problems. It consists of simulator, feature extractor, machine learning system, performance evaluator and Knowledge-Based Expert System(KBES). A SIMBES was implemented for an existing schedule-based MRP system in Smalltalk/V to show how this paradigm works and experimented for a large number of jobs. The KBES and the existing system produced better schedules for 72 percent and 28 percent of the jobs, respectively.

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웹기반 이러닝 멀티에이전트 시스템 (An Intelligent Web based e-Learning Multi Agent System)

  • 조영임
    • 한국지능시스템학회논문지
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    • 제17권1호
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    • pp.39-45
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    • 2007
  • 이 논문에서는 멀티에이전트 기반 지능형 웹기반 이러닝 시스템을 구현하였다. 이 시스템 구현을 위해 사용자들의 취향검사를 수행하였고, 결과 사용자 그룹에 맞는 적절한 이러닝 커뮤니티를 형성하였다. 제안하는 시스템인 IMAS는 신경회로망에 의해 이러닝 커뮤니티를 학습하였고, 새로운 분산기반 멀티에이전트 프레임워크를 이용하여 에이전트를 생성한다.