• Title/Summary/Keyword: new entry

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A Study of Incremental and Multiple Entry Support Parser for Multi View Editing Environment (다중 뷰 편집환경을 위한 점진적 다중진입 지원 파서에 대한 연구)

  • Yeom, Saehun;Bang, Hyeja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.3
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    • pp.21-28
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    • 2018
  • As computer performance and needs of user convenience increase, computer user interface are also changing. This changes had great effects on software development environment. In past, text editors like vi or emacs on UNIX OS were the main development environment. These editors are very strong to edit source code, but difficult and not intuitive compared to GUI(Graphical User Interface) based environment and were used by only some experts. Moreover, the trends of software development environment was changed from command line to GUI environment and GUI Editor provides usability and efficiency. As a result, the usage of text based editor had decreased. However, because GUI based editor use a lot of computer resources, computer performance and efficiency are decreasing. The more contents are, the more time to verify and display the contents it takes. In this paper, we provide a new parser that provide multi view editing, incremental parsing and multiple entry of abstract syntax tree.

The Future of Planetary Entry Technology

  • Park, Chul
    • International Journal of Aeronautical and Space Sciences
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    • v.12 no.3
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    • pp.211-224
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    • 2011
  • This is a written version of an hour-long lecture delivered by the author on June 30, 2011, as Plasmadynamics and Lasers Award Lecture at the AIAA 2011 summer conference in Honolulu, Hawaii. The author proposes that two areas of planetary entry physics be pursued in the future: outer planet aero-capturing and study of aerodynamics of meteoroid entries, both for the purpose of advancing the understanding of the possible extraterrestrial seeding of building blocks of life. For outer planet aero-capturing, the author proposes to develop new shock tube facilities that will produce up to 30 km/s of shock speed without causing photo-ionization of the driven gas by the radiation from the hot driver gas. Regarding meteors, the author proposes to carry out laboratory testing of the Tunguska event and of the seeding of amino acid molecules using a ballistic range which shoots a snowball laden with amino acid molecules toward a water surface.

Catching-up to the Market Leader: Role of Entry Time-lag, Alliance, and Capability in the Catch-up Success (기술 사업화에 있어 후발자의 시장 추격 전략: 진입시간차, 기업의 역량 및 제휴 관점에서)

  • Kim, Hye-Jun;Chang, Sung-Yong;Song, Jae-Yong
    • Journal of Technology Innovation
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    • v.20 no.1
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    • pp.141-167
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    • 2012
  • Along with technological innovation, successful market entry of a new product is important for sustainable innovation of a firm. In this paper, we examined factors that affect successful introduction of new branded drugs in pharmaceutical industry. Under competing theories of the first mover's advantage and the late mover's advantage, this research focuses on how latecomers can overcome the disadvantages of late entry and catch up to the market leader. First, late movers can absorb the knowledge leaked from pioneering product during the time lag between early entrants and late entrants. Therefore, the time lag provides late entrants an opportunity to catch-up to market leader by differentiating and improving the quality of new product. Second, superior marketing capability of late entrants can enhance the possibility of catching-up, by overcoming the consumer base of early entrants.

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An Appropriated Share between Revenue Expenditure and Capital Expenditure in Capital Stock Estimation for Infrastructure (SOC 자본스톡 추계에 있어서 수익적 지출과 자본적 지출의 적합 분배)

  • Cho, J.H.;Lee, S.J.;Oh, H.S.;Kwon, J.H.;Jung, N.Y.;Kim, M.S.
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.2
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    • pp.153-158
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    • 2018
  • At the Bank of Korea, capital stock statistics were created by the PIM (perpetual inventory method) with fixed capital formation data. Asset classifications also included 2 categories in residential buildings, 4 non-residential buildings, 14 constructions, 9 transportation equipment, 28 machinery, and 2 intangible fixed assets. It is the Korean government accounting system which is developed much with the field of the national accounts including the valuation, but until 2008 it was consistent with single-entry bookkeeping. Many countries, including Korea, were single-entry bookkeeping, not double-entry bookkeeping which can be aggregated by government accounting standard account. There was no distinction in journaling between revenue and capital expenditure when it was consistent with single-entry bookkeeping. For example, we would like to appropriately divide the past budget accounts and the settlement accounts data that have been spent on dredging into capital expenditure and revenue expenditure. It, then, tries to add the capital expenditure calculated to FCF (fixed capital formation), because revenue expenditure is cost for maintenance etc. This could be a new direction, especially, in the estimation of capital stock by the perpetual inventory method for infrastructure (SOC, social overhead capital). It should also be noted that there are differences not only between capital and income expenditure but also by other factors. How long will this difference be covered by the difference between the 'new series' and 'old series' methodologies? In addition, there is no large difference between two series by the major asset classification level. If this is treated as a round-off error, this is a problem.

A Study on Effectiveness of Entry/Exit Flare at Roundabout (진입 및 진출차로 퍼짐에 따른 회전교차로 효과 분석)

  • Kim, Tae-Yeong;Kim, Gyeong-Hwan;Park, Byeong-Ho
    • Journal of Korean Society of Transportation
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    • v.28 no.6
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    • pp.25-32
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    • 2010
  • This study deals with the roundabout by flare of entry and exit. The goal is to analyze the relative effectiveness of roundabout by flare of entry and exit. In pursuing the above, this study gives the particular attentions to comparing the performances using VISSIM software. The main results analyzed are as follows. First, the single and double roundabouts are analyzed to have LOS F in the case of total entering vehicles of 2,400pcph and 4,400pcph Second, the roundabouts by entry flare analyzed to have LOS F in the case of total entering vehicles of 2,800~3,200pcph and the roundabouts by entry and exit flare analyzed to have LOS F in the case of total entering vehicles of 3,200~3,600pcph. Finally, result of comparative analysis of roundabout and roundabout by flare of entry and exit, capacity of roundabout by flare of entry and exit are located between 1-lane roundabout and 2-lane roundabout. therefore it analyzed that roundabout by flare of entry and exit can be added to new type roundabout.

One-key Keyboard: A Very Small QWERTY Keyboard Supporting Text Entry for Wearable Computing (원키 키보드: 웨어러블 컴퓨팅 환경에서 문자입력을 지원하는 초소형 QWERTY 키보드)

  • Lee, Woo-Hun;Sohn, Min-Jung
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.21-28
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    • 2006
  • Most of the commercialized wearable text input devices are wrist-worn keyboards that have adopted the minimization method of reducing keys. Generally, a drastic key reduction in order to achieve sufficient wearability increases KSPC(Keystrokes per Character), decreases text entry performance, and requires additional effort to learn a new typing method. We are faced with wearability-usability tradeoff problems in designing a good wearable keyboard. To address this problem, we introduced a new keyboard minimization method of reducing key pitch. From a series of empirical studies, we found the potential of a new method which has a keyboard with a 7mm key pitch, good wearability and social acceptance in terms of physical form factors, and allows users to type 15.0WPM in 3 session trials. However, participants point out that a lack of passive haptic feedback in keying action and visual feedback on users' input deteriorate the text entry performance. We have developed the One-key Keyboard that addresses this problem. The traditional desktop keyboard has one key per character, but the One-key Keyboard has only one key ($70mm{\times}35mm$) on which a 10*5 QWERTY key array is printed. The One-key Keyboard detects the position of the fingertip at the time of the keying event and figures out the character entered. We conducted a text entry performance test comprised of 5 sessions. The participants typed 18.9WPM with a 6.7% error rate over all sessions and achieved up to 24.5WPM. From the experiment's results, the One-key Keyboard was evaluated as a potential text input device for wearable computing, balancing wearability, social acceptance, input speed, and learnability.

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Socialization and Teen Magazines: What are the Messages?

  • Kim, K.P. Johnson;Mun, Jung-Mee;Ju, Hae-Won;Kang, Ju-Young M.;Kim, Hye-Young;Wu, Juanjuan
    • International Journal of Costume and Fashion
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    • v.11 no.2
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    • pp.1-12
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    • 2011
  • As fashion magazines are important socialization influences, our purpose was to examine the content of articles in two teen magazines: one with a long publication history (Seventeen) and one relatively new market entry (Teen Vogue). We addressed the following questions: (1) What are the patterns of content of the feature articles? (2) How frequently is this content related to appearance management or fashion consumption? and (3) What, if any, differences exist in contents between the traditional teen magazine and the new market entry? A content analysis of 1,191 articles published during 2008 and 2009 revealed the largest percentage of content in both magazines was fashion. Other than the topic of fashion, Seventeen concentrated on teen life issues whereas Teen Vogue focused on celebrities. Understanding these are fashion publications, we suggest there are opportunities for both magazines to allocate further attention to other issues in the lives of teens in addition to beauty and consumption.

A Two Stage Game Model for Learning-by-Doing and Spillover (지식의 학습효과와 파급효과에 따른 선.후발기업의 생산전략 분석)

  • 김도환
    • Journal of the Korean Operations Research and Management Science Society
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    • v.26 no.1
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    • pp.61-69
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    • 2001
  • This paper presents a two stage game model which examines the effect of learning-by-doing and spillover. Increases in the firm’s cumulative experience lower its unit cost in future period. However, the firm’s rival also enjoys the experience via spillover. Unlike previous theoretical research model, a cost asymmetric market entry game model is developed between the incumbent firm and new entrant. Mathematical results show that the incumbent firm exploits the learning curve to gain future cost advantage, and that the diffusion of learning to the new entrant induces the incumbent firm to choose decreasing output strategically. As a main result, we show that the relative magnitude between the learning and spillover rate determines the market share ratio of competing firms.

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Multi-node Frequency Synchronization Method for Distributed Networks (분산 네트워크를 위한 다수 노드 주파수 동기화 방식)

  • Kim, Jung-Hyun;Kim, Ji-Hyung;Lim, Kwang-Jae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.3C
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    • pp.251-258
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    • 2012
  • In this paper, we propose a novel method of multi-node frequency synchronization for distributed networks. The proposed method synchronizes carrier frequencies of all nodes in the network and this enables new entry node to synchronize immediately. Moreover, when several groups exist in the network, inter-group synchronization method is proposed. The proposed distributed frequency synchronization method is expected to be very useful for the military operation scenario that new node entry is in a state of flux and group merging and splitting frequently happen.

The Measurement of Skilled Typist's Typing Position for Developments of New Text Entry Input Device (새로운 문자입력장치 개발을 위한 숙련타이피스트의 타이핑 위치 측정)

  • 김진영;이호길;황성호;최혁렬
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.125-130
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    • 2001
  • Skilled typists can type characters or words without looking at keyboard, relying on the finger's relative position. If the relative positions of the fingers can be identified, a virtual keyboard may be accomplished by applying the concept of "DataGlove" or "FingerRing". The virtual keyboard may be efficient as a new mobile input device supporting QWERTY keyboard layout. For the purpose of investigating skilled typing pattern, in this paper the touch-positions of the fingers are measured with a touchscreen while five skilled typists type a long sentence. From these measurements it can be observed that the groups of touch-positions are classified into alphabet characters. Though there are some overlapped groups we can find constant distances capable of being discriminated among the groups from investigation of the change of touch-position for touch-time. Based on the analysis, the prediction algorithm of the constant distance is proposed and evaluated, which is useful for realization of a portable virtual keyboard.le virtual keyboard.

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