• Title/Summary/Keyword: network-centric

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Analysis of Common Data Link Technology Trends for the Next Generation Korean Common Data Link Development (차세대 한국형 공용데이터링크 개발을 위한 국·내외 공용데이터링크 기술 동향 분석)

  • Kang, Wipil;Song, Juhyung;Lee, Kyunghoon;Lee, Dae-Hong;Jung, Sung-Jin;Choi, Hyung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.3
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    • pp.209-222
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    • 2014
  • NCW is a new operational concept for modern warfare to improve the ability to conduct combat by connecting command and control system via network. To realize NCW integrating information sharing system between multiple platforms, CDL is considered as a key component for high-speed transmission of ISR data. Accordingly, further studies to enhance the performance of CDL are being performed around the world, and our government has also developed self-reliant CDL, MPI-CDL. However, the maximum data rate and networking performance of current CDL still fall short of the objective to enable multiple systems to share the large ISR data. Therefore, in this paper, we analyze the development flow and international technical trends of CDL, and present an approach for enhancing data rate and networking capacity of the next generation CDL.

A Comparison Study on Data Caching Policies of CCN (콘텐츠 중심 네트워킹의 데이터 캐시 정책 비교 연구)

  • Kim, Dae-Youb
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.327-334
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    • 2017
  • For enhancing network efficiency, various applications/services like CDN and P2P try to utilize content which have previously been cached somewhere. Content-centric networking (CCN) also utilizes data caching functionality. However, dislike CDN/P2P, CCN implements such a function on network nodes. Then, any intermediated nodes can directly respond to request messages for cached data. Hence, it is essential which content is cached as well as which nodes cache transmitted content. Basically, CCN propose for every nodes on the path from the content publisher of transmitted object to a requester to cache the object. However, such an approach is inefficient considering the utilization of cached objects as well as the storage overhead of each node. Hence, various caching mechanisms are proposed to enhance the storage efficiency of a node. In this paper, we analyze the performance of such mechanisms and compare the characteristics of such mechanisms. Also, we analyze content utilization patterns and apply such pattern to caching mechanisms to analyze the practicalism of the caching mechanisms.

Transmission Performance Analysis of VCCN with SUMO depending on Packet Size and Participating Number of Clients (SUMO를 이용한 VCCN에서 패킷의 크기와 참여한 클라이언트 수에 따른 전송 성능에 대한 연구)

  • Yeon, Seunguk;Chae, Ye-Eun;Kang, Seung-Seok
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.285-290
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    • 2018
  • Vehicular ad hoc network (VANET) is one of the future communication technologies in which it offers safe-driving information and Internet access for both drivers and passengers by communicating among cars on the road. In case of applying Content Centric Network (CCN) rather than TCP/IP over VANET, called VCCN, it can provide efficient multicast communication of shared information among participating cars as well as offer corresponding one-to-one communications. This paper introduces SUMO for simulating traffic flows, VANET for car-to-car ad hoc communications, and CCN for a future Internet architecture. In addition, it compares and analyses the transmission performance of moving cars over VCCN. According to the simulation results using SUMO and VCCN, the larger the packet size, the better the transmission performance. In addition, VCCN provides higher packet transmission rate than that of TCP/IP when the clients shares the same contents. Furthermore, the overall data reception rate exceeds the physical transmission channel rate.

A Development of the Operational Architecture of a Low Altitude Air Defense Automation System (저고도 방공자동화체계의 운용아키덱처 개발)

  • Son, Hyun-Sik;Kwon, Yong-Soo
    • Journal of the military operations research society of Korea
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    • v.34 no.1
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    • pp.31-45
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    • 2008
  • This paper describes a development of the operational architecture of a low altitude air defense automation system using a systems engineering approach. The future battlefield is changing to new system of systems that command and control by the network based BM/C4I. Also, it is composed of various sensors and shooters in an single theater. Future threats may be characterized as unmanned mewing bodies that the strategic effect is great such as UAVs, cruise missiles or tactical ballistic missiles. New threats such as low altitude stealth cruise missiles may also appear. The implementation of a low altitude air defense against these future threats is required to complex and integrated approach based on systems engineering. In this view, this work established an operational scenario and derived operational requirements by identifying mission and future operational environments. It is presented the operational architecture of the low altitude air defense automation system by using the CORE 5.0.

A Study on contemporary space in Ubiquitous society - Focusing on Interactive space - (유비쿼터스 사회에서 나타나는 현대 공간에 관한 연구 - 인터렉티브 공간을 중심으로 -)

  • Koh, Gwi-Han
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.50-57
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    • 2012
  • In Ubiquitous era. architecture is not the old building adapting ubiquitous technology. In order to take the role as new architectural paradigm in space, environment and technology, it has to develop technology continuously and experimental architecture at the same time. it must have co-evolution of architectural field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user-centric human-friendly. It will be the new paradigm of Ubiquitous digital space. Digital technology resulted in a change to a society as well as to the life of human and its way of thinking. Due to those changes, new terms or concepts come out and a new meaning is added to the conventional concepts. This aims to examine type of spatial contexts for interaction design experience. This study is performed through Literature research for theory by interactive space and case studies for construction elements to design. The range of case study is limited to interaction space in addition of interactive elements and user interface. And analysis conclusion is show the many type, First, Interactive space has special purpose for make a interaction by intelligent elements.(sensor, program, algorithm, New-technology) Second, Interactive space was cooperation with various professional for space purpose. Third. Interactive space is self-develop by algorithm, program, sensor network and that is harmonize with user. finally. Interaction space is show the temper elements about allness, metastatic, activeness, liquidity, relationship. That was written by ecological theory.

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The Push Framework for UMPC Tactical Data Link(TDL) Based on The Legacy Radio (레거시 라디오 기반의 UMPC 전술 데이터 링크 Push 프레임워크)

  • Sim, Dong-Sub;Shin, Ung-Hee;Kim, Ki-Hyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.3
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    • pp.397-404
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    • 2010
  • Recently, there is on-going research about tactical data link system based on the legacy radio. Tactical data link based on legacy radio is operated mostly in narrow bandwidth under 25khz. Communicating traffics in nodes participated at network need to be minimized for distributing tactical data in narrow bandwidth. In addition, the data distributing structure is necessary for distributing tactical informations such as a situation awareness and so on to war fighters. However, conventional server-client system wastes a lot of time to obtain information for war fighters as user uses pull system to gather necessary information by seeking it one by one. Especially, the fighter pilot is supposed to dedicate into a situation awareness and fight mission in every seconds but seeking information of a user terminal while aircraft maneuvering affects as obstacle to concentrate engaging hostiles. therefore, push technology, the tactical data distributing system, is necessary for war fighters to receive fixed tactical data automatically without putting attention to it. This paper propose the UMPC tactical data link push framework. the UMPC tactical data link is a tactical data link system based on the legacy radio. Proposed push framework is verified by composing experiment environment and testing.

Development of the Data Communication based Future Air Base Defence Operation Model (데이터통신 기반 차세대 기지방어작전 모델 개발)

  • Pyo, Sang-Ho;Kim, Ki-Hyung;Lee, Tae-Gong
    • Journal of Information Technology and Architecture
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    • v.11 no.2
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    • pp.157-173
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    • 2014
  • As Air Base Defence, Anti-Aircraft Defence and Nuclear-Biological-Chemical Protection model considered as ground operation models in Republic of Korea Air Force are designed as the voice-centered system between participant nodes, there is a problem communicating accurately. In recent years, the military is developing a command and control capability using data communication technology to solve the problem. Therefore, this paper proposes new model to maximize efficiency of performance improvement through the Data Communication-based Future Air Base Defence Model. We refer to a research paper that is related existing and developed new model. and then we really experimented under WiBro Network that is constructed to Air Base for maintenance control. Based on the analysis and the test result of new Air Base Defence Model, we have concluded that the performance improvement effect is reached.

A Study on the Support of Intermediate Node Mobility by Double Paths in CCN Real-Time Services (CCN 실시간 서비스 간 이중 경로에 의한 중간노드 이동성 지원에 관한 연구)

  • Keum, Suk-Ju;Kwon, Tae-Wook
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.825-834
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    • 2021
  • With the development of various devices and Internet platforms, production and demand for content are increasing rapidly. However, effective response to exponentially increasing data usage is difficult in current TCP/IP schemes. As a result, with the emergence of an alternative called CCN, data can be transmitted and received from the host-centered to the content-oriented, and large-capacity content can be handled with more mitigated network resources. In this paper, we will address intermediate node mobility, which is one of the areas studied in CCN. In CCN, real-time services are a very important factor for information providers as well as requestors. However, when a node departure situation occurs, packet transmission and transmission speed decreases. Therefore, to ensure these numbers, even if the intermediate node deviates using a dual path, it provides a complete QoS (Quality of Service) using an alternative path.

Artificial Intelligence based Threat Assessment Study of Uncertain Ground Targets (불확실 지상 표적의 인공지능 기반 위협도 평가 연구)

  • Jin, Seung-Hyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.6
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    • pp.305-313
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    • 2021
  • The upcoming warfare will be network-centric warfare with the acquiring and sharing of information on the battlefield through the connection of the entire weapon system. Therefore, the amount of information generated increases, but the technology of evaluating the information is insufficient. Threat assessment is a technology that supports a quick decision, but the information has many uncertainties and is difficult to apply to an advanced battlefield. This paper proposes a threat assessment based on artificial intelligence while removing the target uncertainty. The artificial intelligence system used was a fuzzy inference system and a multi-layer perceptron. The target was classified by inputting the unique characteristics of the target into the fuzzy inference system, and the classified target information was input into the multi-layer perceptron to calculate the appropriate threat value. The validity of the proposed technique was verified with the threat value calculated by inputting the uncertain target to the trained artificial neural network.

War-game Simulator Using Event based Web Services (이벤트 기반 웹서비스를 이용한 워게임 시뮬레이터 제작)

  • Lee, Jae-Min;Kim, Byoung-Chul;Kim, Tae-Sup;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.33-39
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    • 2010
  • As future warfare becomes network-centric, war-game simulators require high interoperability between networked forces and dynamic reconfiguration in accordance with war events. In this paper, we propose an event-driven methodology to develop dynamic war-game simulations. Federates are developed by event-driven web services. The event-driven web services consistently sense war events and response them only if they are interested. By the sense-and-response mechanism and asynchronous event processing, we are able to save simulation time. An Anti-Surface-Warfare simulator is constructed to demonstrate the methodology and suggests that event-driven web services are efficient to model and simulate warfare where numerous events are generated from hardware systems and people dispersed on the network.