• Title/Summary/Keyword: network interaction

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A Study on Automatic Berthing Control of Ship Using Adaptive Neural Network Controller

  • Nguyen Phung-Hung;Jung Yun-Chul
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2006.06b
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    • pp.67-74
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    • 2006
  • In this paper, an adaptive neural network controller and its application to automatic berthing control of ship is presented. The neural network controller is trained online using adaptive interaction technique without any teaching data and off-line training phase. Firstly, the neural networks used to control rudder and propeller during automatic berthing process are presented. Finally, computer simulations of automatic ship berthing are carried out to verify the proposed controller with and without the influence of wind disturbance and measurement noise.

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Honeypots Tools Study and Analysis

  • Al-Jameel, Sultan;Alanazi, Adwan Alownie
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.162-173
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    • 2021
  • The Honeypot is the mechanism that is made to learn more about the attackers like knowing about the method and pattern of attack and is also used to obtain very useful info about all intrusive activities. Honeypots usually categorized according to the interaction's level as (high, medium, low) interaction. The main purpose which is used as honey production and honey research. This paper includes a detailed study of two honeypot tools. The different honey pot findings are put in in this paper to illustrate how honey is working in a real environment and even how it reacts when undesirable interest obtain in this network, and these tools are used to improve the concept of security, protection and confidentiality within or outside the organization to avoid attacks, vulnerabilities and breaches.

Prediction of Protein Function using Pattern Mining in Protein-Protein Interaction Network (단백질 상호작용 네트워크에서의 단백질 기능예측을 위한 패턴 마이닝)

  • Kim, Taewook;Li, Meijing;Li, Peipei;Ryu, Keun Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1115-1118
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    • 2011
  • 단백질 사이의 상호작용 네트워크(PPI network: Protein-Protein Interaction network)를 이용하여 단백질 기능을 예측 하는 것은 단백질 기능 예측 기법들 중에서 중요한 작용을 한다. 하지만 PPI를 이용한 단백질 기능 예측은 기능의 복잡도와 다양성으로 인해 제한적인 결과를 나타내 왔다. 따라서 본 논문에서는 기존의 연구들 보다 높은 정확도로 단백질 기능을 예측하기 위해 기능 예측을 하려는 단백질과 상호작용 하는 단백질들에 그래프 마이닝 기법을 적용하여 빈발 2-노드 상호작용 패턴을 찾고, 그 패턴을 이용하여 단백질 기능을 예측하는 접근법을 제안하였다. 실험데이터로 DIP(Database of Interacting Proteins)에서 제공하는 단백질 상호작용 데이터를 사용하였으며, 다른 기존의 단백질 기능 예측 기법들보다 높은 정확도를 보여주었다.

Implementation of Social Network Application for Civil Service based on Android (안드로이드 기반의 민원 서비스를 위한 소셜 네트워크 애플리케이션의 구현)

  • Park, Hung-Bog;Seo, Jung-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.11
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    • pp.1323-1330
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    • 2014
  • As for civil service support, the interaction between citizens as well as the government and citizens has an important value, and the participation between citizens be very important. The interaction between these citizens can lead to spreading the use of the app by getting them to share their status information with an specified number of people in the public service such as a social network service. Mobile-based social network service has various built-in sensors to increase the interaction between the government and citizens and post the status information of users on SNS. In this regard, this paper proposed a social network application for civil services based on the Android by using location-based context information. Experimental results showed that since the application proposed in this paper can be applied to low-performance system and exhibits high performance, it can allow users located at a short distance to detect new information and share contents by adding the content to SNS which is the closest to the location of users.

An Analysis for Success Factors of Social Network Game Towards Farmville Game (소셜네트워크게임의 성공요소분석 : 팜빌 게임을 중심으로)

  • Kim, Jong-Chan;Song, Seung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2586-2592
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    • 2010
  • Currently social network games with an emphasis on the relationship between the friends, especially women users and the elderly users of over forties, have contributed to the expansion of game market attracting large audiences. Though recent interest in social network games and the explosive propagation of social network game into game industry, scholarly research for social network game is insufficient. The objective of the study is to explore the success factors for successful social network games through the depth interview with game experts. We suggest the guidelines for development of social network game. Commercial success of social network games and the number of users with the best game, farmville, were investigated for understanding key success factors in social network game field. As a result, social interaction, simple interface, asynchronous method, instrumental rationality factors have been identified. This result of the study will expect the guideline in order to develop a successful social network games.

A Structured Method of User Data for User Interface Design in Home Network (홈 네트워크에서 UI 디자인을 위한 사용자 데이터 구조화에 관한 연구)

  • Jung, Ji-Hong;Kim, R.Young-Chul;Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.61-66
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    • 2007
  • The networked home is connected to the external world using a high speed network. The devices inside the house are connected using a wired and wireless network. Acquiring the user data is an essential step for designing the user interface in user centered design. In networked home, the numbers of use cases are exponentially increased because connected use cases are considered. Because the user data for networked home are too complicated, they are acquired and analyzed by a structured methodology. We surveyed 40 people to acquire the context data home and analyzed by 5W1H (Who, Where, What, When, Why, How). We established a framework for the user data using tasks, user, time, space, objects and environment. The data for home context was structured by our framework. This framework makes simple the home context and is helpful for user interface design in home network.

A Study on Data Remote Control of DNC Network (DNC Network을 통한 Data Remote Control에 관한 연구)

  • 박영식;김기혁;오창주
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.395-400
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    • 1999
  • At present, some evolutional system has been used to promote the efficiency of the DNC(Direct Numerical Control) Controller. However, these are many inconvenience to this operator because it lacks harmony in interaction between the computer and the NC(Numerical Control). Also, there are some controversial poults when data error occurs at the Data Input/output. According1y, this thesis explores a new Data Remote Control System. In this study, the NC Controller of the DNC network has to Bet full data by removing data error in this system. In this system, the main merits are easy manufacturing and the convenience of Data Input/output. That is, remote control of the NC machine tool is possible without mutual interaction between the computer and itself.

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Re-examining Network Market Strategies from the Perspective of the Local Network: Market Competition between Incompatible Technologies

  • Choi, Han-Nool;Lee, Byung-Tae
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.189-206
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    • 2005
  • Much of work on network externality assumed network effects are dependent on the network size. Therefore, very little consideration is given to the view that marginal benefits from joining the network may not increase with the network size if consumer benefits come from the direct interaction with neighbors, namely local network. In this study, we used the agent-based simulation method to reexamine the effectiveness of the traditional network market strategy under the presence of the local network where two incompatible technologies compete. We found that the strategy of growing an initial customer base is not effective under the presence of the local network. Our study also showed that targeting customers based on their technology Preference is not as effective as targeting customers within the same local network. As a result, the focus of a network market strategy should be directed to taking advantage of the customer network.

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Identification of novel potential drugs and miRNAs biomarkers in lung cancer based on gene co-expression network analysis

  • Sara Hajipour;Sayed Mostafa Hosseini;Shiva Irani;Mahmood Tavallaie
    • Genomics & Informatics
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    • v.21 no.3
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    • pp.38.1-38.8
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    • 2023
  • Non-small cell lung cancer (NSCLC) is an important cause of cancer-associated deaths worldwide. Therefore, the exact molecular mechanisms of NSCLC are unidentified. The present investigation aims to identify the miRNAs with predictive value in NSCLC. The two datasets were downloaded from the Gene Expression Omnibus (GEO) database. Differentially expressed miRNAs (DEmiRNA) and mRNAs (DEmRNA) were selected from the normalized data. Next, miRNA-mRNA interactions were determined. Then, co-expression network analysis was completed using the WGCNA package in R software. The co-expression network between DEmiRNAs and DEmRNAs was calculated to prioritize the miRNAs. Next, the enrichment analysis was performed for DEmiRNA and DEmRNA. Finally, the drug-gene interaction network was constructed by importing the gene list to dgidb database. A total of 3,033 differentially expressed genes and 58 DEmiRNA were recognized from two datasets. The co-expression network analysis was utilized to build a gene co- expression network. Next, four modules were selected based on the Zsummary score. In the next step, a bipartite miRNA-gene network was constructed and hub miRNAs (let-7a-2-3p, let-7d-5p, let-7b-5p, let-7a-5p, and let-7b-3p) were selected. Finally, a drug-gene network was constructed while SUNITINIB, MEDROXYPROGESTERONE ACETATE, DOFETILIDE, HALOPERIDOL, and CALCITRIOL drugs were recognized as a beneficial drug in NSCLC. The hub miRNAs and repurposed drugs may act a vital role in NSCLC progression and treatment, respectively; however, these results must validate in further clinical and experimental assessments.

Politics, Business and Technology: Social Network Analysis of Theater Environment (정치, 기업, 테크놀로지: 연극환경에 대한 소셜네트워크 분석)

  • Choi, Jiae;Kwon, Ohbyung
    • The Journal of the Korea Contents Association
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    • v.20 no.6
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    • pp.267-278
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    • 2020
  • Although the theater performance industry is a typical cultural content industry, the support at the national level has been poor and the theater workers tend to focus on individual efforts rather than active interaction with the theater environment. Therefore, there is a growing need for effective revitalization of the theater industry, which should be found in improving the quality of interaction between the theater and the theater environment. Therefore, the purpose of this study is to analyze the effects of theater actors (theaters, theater organizations) on the activation of plays by the interaction of politics, business, and technology, the main environment of the plays. For this, social network analysis was performed. As a result of the study, it was found that mediation centrality significantly influenced the visibility of theater actors. This means that the more the theater actors are at the center of information and resource flows to the elements of the theater environment, the more visibility becomes. This shows that the theater must actively acquire technology, create an avant-garde, and endeavor to expand its influence and outreach through active interaction with politics and corporations.