• 제목/요약/키워드: negative emotion

검색결과 821건 처리시간 0.025초

재가노인의 약물오용행위 예측모형 (A Prediction Model of Drug Misuse Behaviors in Community-Dwelling Older Adults)

  • 홍세화;유광수
    • 대한간호학회지
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    • 제46권5호
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    • pp.630-641
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    • 2016
  • Purpose: This study was designed to construct a model which explains drug misuse behaviors in community-dwelling older adults. Methods: The design of this research is a cross-sectional study using structure equation modeling. The hypothetical model consisted of two types of variables: the exogenous variables of health status, cognitive ability, and negative emotion, and the endogenous variables of number of drugs, and drug misuse behaviors. The data collection was conducted from September 2 to September 21, 2013 through self-report questionnaires. Participants were 320 community-dwelling adults over the age of 65 living in J city. Data were analyzed with SPSS 21.0 program and Amos 18.0 program. Results: The results of the model fitness analysis were satisfied. The predictor variables for the hypothetical model explained 62.3% of variance regarding drug misuse behaviors. Drug misuse behaviors were directly affected by health status, cognitive ability, negative emotion and number of drugs and indirectly affected by health status, and negative emotion through number of drugs. Conclusion: These findings indicate factors that should be used in developing effective nursing interventions for safe and proper drug use and the prevention of drug misuse behaviors in community-dwelling older adults.

Affective Computing in Education: Platform Analysis and Academic Emotion Classification

  • So, Hyo-Jeong;Lee, Ji-Hyang;Park, Hyun-Jin
    • International journal of advanced smart convergence
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    • 제8권2호
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    • pp.8-17
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    • 2019
  • The main purpose of this study isto explore the potential of affective computing (AC) platforms in education through two phases ofresearch: Phase I - platform analysis and Phase II - classification of academic emotions. In Phase I, the results indicate that the existing affective analysis platforms can be largely classified into four types according to the emotion detecting methods: (a) facial expression-based platforms, (b) biometric-based platforms, (c) text/verbal tone-based platforms, and (c) mixed methods platforms. In Phase II, we conducted an in-depth analysis of the emotional experience that a learner encounters in online video-based learning in order to establish the basis for a new classification system of online learner's emotions. Overall, positive emotions were shown more frequently and longer than negative emotions. We categorized positive emotions into three groups based on the facial expression data: (a) confidence; (b) excitement, enjoyment, and pleasure; and (c) aspiration, enthusiasm, and expectation. The same method was used to categorize negative emotions into four groups: (a) fear and anxiety, (b) embarrassment and shame, (c) frustration and alienation, and (d) boredom. Drawn from the results, we proposed a new classification scheme that can be used to measure and analyze how learners in online learning environments experience various positive and negative emotions with the indicators of facial expressions.

심박변화율(HRV)에 의한 시각감성의 구분에 대한 연구 (A Study for The Discrimination of Visual Emotions Using Heart Rate Variability)

  • 오상훈;황민철;임재중
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 추계학술대회논문집
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    • pp.473-476
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    • 1997
  • Human visual emotion were investigated by analyzing HRV from ECG signals, which were varied by the visual stimuli. In this paper, twelve university students experienced visual emotion by pictures from IAPS. ECG and subjective rating were obtained for human emotion evaluation. For determination of HRV, ECG was extracted into HF and LF via power spectrum analysis. The results showed that HRV is good for discrimination between positive and negative emotions.

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SNS에서의 모방소비가 부정적 감정과 구매단절 및 전환의도에 미치는 영향 (The effects of bandwagon consumption in SNS on negative emotion, purchase discontinuation, and switching intention)

  • 석효정;이은진
    • 복식문화연구
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    • 제28권3호
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    • pp.313-329
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    • 2020
  • Social Network Services (SNS) have become a vital means of shopping, significantly influencing consumers' purchases of fashion products. The aim of this study was to identify bandwagon consumption among fashion consumers and to analyze the effects of bandwagon consumption on negative emotions, purchase discontinuation, and switching intention. A survey questionnaire was developed, and data were obtained from 285 female consumers in Korea aged in their 20s and 30s who had experienced guilt, regret, or disappointment after purchasing fashion products using SNS during the previous six months. The survey results indicated four different types of band- wagon consumption: intentional, impulsive, unintentional, and planned. The presence of negative emotions such as guilt, disappointment, and regret were affected by different types of bandwagon consumption. Intentional bandwagon consumption only affected guilt, while unintentional bandwagon consumption affected both guilt and disappointment. Impulsive bandwagon consumption affected guilt and regret; however, planned bandwagon consumption only affected regret. Furthermore, negative emotions affected purchase discontinuation and switching intention. Planned bandwagon con- sumption had an effect on both purchase discontinuation and switching intention, while both impulsive and unintentional bandwagon consumption influenced switching intention only. Intentional bandwagon consumption had no effect on either purchase discontinuation or switching intention. The results of this study indicate that SNS consumers' bandwagon consumption causes different negative emotions, purchase discontinuation, and switching intention.

소비자의 긍정적 감정과 부정적 감정에서 먹방이 대리만족과 욕구에 미치는 영향 (The Effect of Mukbang under Consumers' Positive and Negative Emotions on Their Vicarious Satisfaction and Desire to Eat)

  • 김현필;황금주
    • Journal of Information Technology Applications and Management
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    • 제29권1호
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    • pp.71-82
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    • 2022
  • Mukbang, which has established itself as a popular content, is now enjoying a sensational popularity not only in Korea but also around the world. This study investigated the effects of mukbang on consumers' vicarious satisfaction and desire increase in different emotional aspects. In addition, we analyzed how the positive and negative emotions of consumers affect the vicarious satisfaction and desire increase of mukbang. According to this purpose, 120 participants in their 20s and 30s who had experienced watching mukbang were encouraged to watch mukbang videos after inducing positive, negative, and neutral emotions, and the effects of vicarious satisfaction and increased desire depending on emotions were examined. As a result of the experiment, it was confirmed that vicarious satisfaction through mukbang was high in positive emotional states, and desire through mukbang was high in negative emotional states. This study has a theoretical contribution that empirically investigates the different effects of mukbang according to positive and negative emotions, and is expected to help derive marketing measures using consumer emotional states that have not been received enough attention in using mukbang as a marketing tool.

인터넷 점포의 의류상품환경에 대한 인식이 쇼핑감정과 점포태도에 미치는 영향 (Effect of Apparel Merchandise on Experienced Emotion for Apparel Shopping and Attitude toward the Internet Store)

  • 홍희숙;이수경
    • 한국의류학회지
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    • 제29권3_4호
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    • pp.478-490
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    • 2005
  • The purpose of this study identifies effect of apparel merchandise characteristics on experienced emotion for apparel shopping and effect of consumer's emotion on attitude toward the internet shop. The data were collected from a sample of 271 internet shopper of university students(male: 82, femaie: 189). They visited the on-line shop for apparel shopping and after searching a casual clothing which they wanted to buy, requested to answer the questionnaire. The covariance structural model and research hypothesis analyzed by using AMOS 4.0 program. The results are as follows: First, the structural model is accepted($X^2$=128.30/d.f.=119/p=0.26, GFI=0.95 ; AGFI=0.93; RMR:0.05: NFI=0.94; PNFI=0.73). Second, apparel merchandise characteristics(price, information, assortment) of the internet shop lead a consumer's positive emotions for apparel shopping. Limited assortment variety of product induce negative emotions. Third, positive and negative emotions that consumer experienced for apparel shopping influence attitude toward the internet shop.

패션컬렉션에 나타난 Head Image 연구 (A Study Regarding Head Image′s Through Fashion Collection)

  • 김애경;이경희
    • 한국의류학회지
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    • 제27권8호
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    • pp.904-912
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    • 2003
  • This study for‘Head Image’, which is affected by individual Image, is via fashion collection to analyze formative feature, fashion emotion and meaning structure of emotion and to inquire into correlation. I will offer fundamental data, which is can use Image making from the state of thing. First, to make charm and personal image, if we consider Head image well, it will very effective by the reason that personality and charm operate as important factors in fashion sensibility of Head Image. Second, we can know Head Image has more strong influence the part of emotion than fashion sensibility by showing that the sense of emotion is higher than this point of view of fashion sensibility in Head Image. Third, As a result of the correlation of fashion sensibility and emotion in Head Image, personal Head Image is effective to attract public gaze by causing negative emotion, and attractive Head Image is effective to give pleasant feeling by causing positive emotion. Forth, Avant-garde, Punk, Kitsch Image were estimated as the most personal things and Romantic, Ethnic Image were estimated as the most attractive things of the type of Head Image. Natural Image was estimated as the most feminine thing, and Elegant Image was estimated as the most mature thing. Fifth, when we look into the different appraisals between experts and amateurs about fashion sensibility and emotion of Head Image, a selection of experts are used to peculiar and strong Head Image, so amateurs respond it more sensitively and highly evaluate.

초등학생의 과학 학습 정서 분석 (Analysis of Science Academic Emotion of Elementary Students)

  • 김동현;김효남
    • 한국과학교육학회지
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    • 제33권2호
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    • pp.444-465
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    • 2013
  • 본 연구의 목적은 초등학생의 과학 학습 상황에서의 정서를 분석하여 실제 과학 수업 상황에서 다룰 수 있는 정의적 수준의 향상을 위한 구체적인 시사점을 도출하는 것이다. 이를 위하여 문헌을 통해 추출한 14개 정서들에 대해 초등학교 6학년 642명에게 설문을 실시했고 각 정서의 핵심 유발 상황 및 강도와 빈도를 분석하였다. 연구를 통하여 우리나라 초등학생들의 14개 정서에 대한 정서 유발 핵심 상황이 각 정서별로 다양하게 나타났다는 것을 알 수 있었다. 긍정 정서와 부정 정서로 나누어 살펴보면 긍정 정서는 대체로 실험의 상황에서 나타났으며 부정 정서는 평가, 자신, 타인, 교수학습 방법 등 보다 다양한 상황에서 나타남을 알 수 있었다. 따라서 각 정서 유발 상황을 분석 및 조절하고 정서의 변화를 목적으로 한 수업 전략을 구성할 수 있을 것이다. 우리나라 초등학생들의 14개 정서에 대한 강도와 빈도 분석에서 긍정 정서의 강도와 빈도가 부정 정서보다 높게 나타났다. 부정 정서 중에서 강도와 빈도가 높게 나타난 지루함, 귀찮음, 답답함과 같은 부정 정서에 대해서는 정서 유발 상황을 분석 및 조절하거나 긍정 정서 유발을 통해 이러한 부정정서를 줄일 수 있을 것이다. 본 연구는 과학 학습 상황에서의 정서를 살펴봄으로써 정의적 수준 향상을 위한 실질적인 시사점을 확인했다는데 의의가 있다고 할 수 있다.

실시간 주관적 감성 변화와 GSR 반응과의 상관 관계 (A Study on Correlation between On-Line Subjective Evaluation and GSR)

  • 정순철;민병찬
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2003년도 춘계학술대회 논문집
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    • pp.120-122
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    • 2003
  • In this study, an experiment was conducted in order to investigate the feasibility and effectiveness of and on-line subjective assessment (OLSA) system. The present study compared Galvanic Skin Response (GSR) with the OLSA by presenting 28 subjects in their 20s with pictures arousing either positive or negative sensibility. According to the correlation coefficients, changes in subjective sensibility caused by the positive visual stimulus were related more closely to GSR, from the positive visual stimulus, and changes in subjective sensibility caused by the negative visual stimulus were related more closely to GSR from the negative visual stimulus. In conclusion, the most remarkable characteristic of the present system is that it not only assesses the average sensibility when stimuli are presented, but also shows the changing strength of sensibility over time.

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