• 제목/요약/키워드: need for interaction

검색결과 906건 처리시간 0.026초

안전한 웹서비스를 위한 멀티 에이전트 기반의 확장된 SAML 위임 모델 (An Extended SAML Delegation Model Based on Multi-Agent for Secure Web Services)

  • 김규일;원동호;김응모
    • 정보보호학회논문지
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    • 제18권4호
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    • pp.111-122
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    • 2008
  • 웹 서비스는 네트워크상에서 서로 다른 종류의 컴퓨터들 간에 상호운용을 지원하기 위한 시스템이고 서비스 지향적 분산 컴퓨팅 기술의 일종이다. 이러한 환경에서 보안은 가장 중요한 문제 중 하나이다. 공격자는 아무런 인증 없이 사용자의 비밀정보를 노출 시킬 수 있다. 또한 사용자들은 웹 서비스를 이용하기 위해 반드시 그들 대신 서비스를 처리할 에이전트에게 그들의 권한 모두를 혹은 그 중 일부분을 일시적으로 위임해야만 한다. 이것은 사용자의 비밀정보가 에이전트를 통해 외부에 노출되는 결과를 초래한다. 우리는 에이전트를 통한 비밀정보의 노출을 막고 서비스의 기밀성과 단언정보의 무결성을 제공하기 위해 XML 암호화와 XML 전자서명 방식을 이용한다. 그리고 XACML 기반의 웹 서비스 관리 서버를 통해 웹 서비스 제공자들과의 서비스정책의 상호운용을 수행한다. 우리는 역시 멀티 에이전트들 간의 위임을 통해 웹 서비스 제공자들에게 전달될 위임 단언을 정의하기 위해 SAML을 확장한다.

공공도서관의 온라인 독자상담 서비스에 관한 연구 (An Analysis of Online Readers' Advisory Services Offered by Public Libraries)

  • 이연옥
    • 한국도서관정보학회지
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    • 제54권2호
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    • pp.155-178
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    • 2023
  • 정보기술의 급속한 발전과 독서환경의 변화로 인해 공공도서관의 독자상담은 도전과 기회에 직면하고 있다. 이에 서비스의 도약을 위한 공공도서관의 대응이 필요하다는 문제의식을 바탕으로 본 연구에서는 국내 공공도서관이 제공하는 온라인 독자상담 서비스 현황을 분석하고 개선되어야 할 점에 대해 논의하였다. 이를 위해 서울특별시와 6개의 광역시(인천, 대전, 대구, 광주, 부산, 울산)의 50개 공공도서관을 대상으로 독서프로그램 및 신간 안내등의 공지, 독자 요구 파악 및 개별 이용자를 위한 안내, 사서가 개발 제공하는 콘텐츠, 독자가 참여하여 생성하는 콘텐츠, 외부 기관의 독서 정보 안내, 외부의 전문 서평 데이터베이스 및 온라인 웹사이트의 활용, SNS 서비스라는 7가지 항목에 기초하여 온라인 독자상담의 현황과 양상을 분석하였다. 이를 토대로 독자 만족도 향상을 위해 공공도서관의 온라인 독자상담 서비스가 개선되어야 할 점으로 개별 독자를 지원하는 사서의 도서 추천 서비스, 사서의 서평, 독자의 참여와 공유 및 상호작용 활동을 강화할 것을 제시하였다.

ACTIVITY-BASED STRATEGIC WORK PLANNING AND CREW MANAGEMENT IN CONSTRUCTION: UTILIZATION OF CREWS WITH MULTIPLE SKILL LEVELS

  • Sungjoo Hwang;Moonseo Park;Hyun-Soo Lee;SangHyun Lee;Hyunsoo Kim
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.359-366
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    • 2013
  • Although many research efforts have been conducted to address the effect of crew members' work skills (e.g., technical and planning skills) on work performance (e.g., work duration and quality) in construction projects, the relationship between skill and performance has generated a great deal of controversy in the field of management (Inkpen and Crossan 1995). This controversy can lead to under- or over-estimations of the overall project schedule, and can make it difficult for project managers to implement appropriate managerial policies for enhancing project performance. To address this issue, the following aspects need to be considered: (a) work performances are determined not only by individual-level work skill but also by the group-level work skill affected by work team members, each member's role, and any working behavior pattern; (b) work planning has significant effects on to what extent work skill enhances performance; and (c) different types of activities in construction require different types of work, skill, and team composition. This research, therefore, develops a system dynamics (SD) model to analyze the effects of both individual-and group-level (i.e., multi-level) skill on performances by utilizing the advantages of SD in capturing a feedback process and state changes, especially in human factors (e.g., attitude, ability, and behavior). The model incorporates: (a) a multi-level skill evolution and relevant behavior development mechanism within a work group; (b) the interaction among work planning, a crew's skill-learning, skill manifestation, and performances; and (c) the different work characteristics of each activity. This model can be utilized to implement appropriate work planning (e.g., work scope and work schedule) and crew management policies (e.g., work team composition and decision of each worker's role) with an awareness of crew's skill and work performance. Understanding the different characteristics of each activity can also support project managers in applying strategic work planning and crew management for a corresponding activity, which may enhance each activity's performance, as well as the overall project performance.

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노인장기요양 등급 및 급여 특성이 의료이용에 미치는 영향 (The Effect of Long-Term Care Ratings and Benefit Utilization Characteristics on Healthcare Use)

  • 손강주;오성진;윤종민
    • 보건행정학회지
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    • 제33권3호
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    • pp.295-310
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    • 2023
  • Background: The long-term care (LTC) group has higher rates of chronic disease and disability registration compared to the general older people population. There is a need to provide integrated medical services and care for LTC group. Consequently, this study aimed to identify medical usage patterns based on the ratings of LTC and the characteristics of benefits usage in the LTC group. Methods: This study employed the National Health Insurance Service Database to analyze the effects of demographic and LTC-related characteristics on medical usage from 2015 to 2019 using a repeated measures analysis. A longitudinal logit model was applied to binary data, while a linear mixed model was utilized for continuous data. Results: In the case of LTC ratings, a positive correlation was observed with overall medical usage. In terms of LTC benefit usage characteristics, a higher overall level of medical usage was found in the group using home care benefits. Detailed analysis by medical institution classification revealed a maintained correlation between care ratings and the volume of medical usage. However, medical usage by classification varied based on the characteristics of LTC benefit usage. Conclusion: This study identified a complex interaction between LTC characteristics and medical usage. Predicting the requisite medical services based on the LTC rating presented a challenge. Consequently, it becomes essential for the LTC group to continuously monitor medical and care needs, even after admission into the LTC system. To facilitate this, it is crucial to devise an LTC rating system that accurately reflects medical needs and to broaden the implementation of integrated medical-care policies.

A Study on Non-Contact Care Robot System through Deep Learning

  • Hyun-Sik Ham;Sae Jun Ko
    • 한국컴퓨터정보학회논문지
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    • 제28권12호
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    • pp.33-40
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    • 2023
  • 한국이 초고령사회로 진입하면서 노인 복지에 대한 필요성이 증가하고 있으나 현재 복지 인력 부족이 사회문제로 대두되고 있다. 이에 대한 해결책으로 노인의 사회적 고립감 완화와 위급 상황 시 비상 연락 등의 기능을 하는 노인 돌봄 로봇이 활발히 연구되고 있다. 하지만 이러한 기능들은 사용자의 접촉이 있어야만 작동하여 기존 노인 돌봄 로봇의 한계점으로 자리 잡고 있다. 본 논문에서는 기존의 문제를 해결하기 위해 상용화된 노인 돌봄 로봇과 카메라를 통해 직접적인 접촉 없이도 사용자와 상호작용할 수 있는 돌봄 로봇 시스템을 제안한다. 돌봄 로봇에 연결된 엣지 디바이스에 표정 인식 모델과 행동 인식 모델을 탑재하였고, 공공데이터를 통해 모델의 학습 및 성능검증을 진행했다. 실험 결과를 통해 표정 인식과 행동 인식의 성능이 각각 정확도 96.5%, 90.9%인 것을 확인할 수 있으며, 수행 시간의 경우에는 각각 50ms, 350ms인 것을 확인할 수 있다. 해당 결과는 제안한 시스템의 표정 및 행동 인식 정확도가 높고 추론 시간이 효율적임을 확인하며, 이는 비접촉 상황에서도 원활한 상호작용을 가능하게 한다.

금속 나노 파티클의 레이저 플라즈모닉 어닐링을 통한 메탈메쉬 전극 형성과 이를 활용한 유연 터치 센서 (Formation of Metal Mesh Electrodes via Laser Plasmonic Annealing of Metal Nanoparticles for Application in Flexible Touch Sensors)

  • 정성민;황윤식;우유미;조용준;김찬혁;안민기;서호석;양찬현;박귀일;박정환
    • 한국전기전자재료학회논문지
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    • 제37권2호
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    • pp.223-229
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    • 2024
  • Laser-induced plasmonic sintering of metal nanoparticles (NPs) holds significant promise as a technology for producing flexible conducting electrodes. This method offers immediate, straightforward, and scalable manufacturing approaches, eliminating the need for expensive facilities and intricate processes. Nevertheless, the metal NPs come at a high cost due to the intricate synthesis procedures required to ensure long-term reliability in terms of chemical stability and the prevention of NP aggregation. Herein, we induced the self-generation of metal nanoparticles from Ag organometallic ink, and fabricated highly conductive electrodes on flexible substrates through laser-assisted plasmonic annealing. To demonstrate the practicality of the fabricated flexible electrode, it was configured in a mesh pattern, realizing multi-touchable flexible touch screen panel.

본인 부담상한제와 민영 실손의료보험의 상호작용 (Interaction between Out-of-Pocket Maximum and Indemnity Health Insurance)

  • 남영희
    • 문화기술의 융합
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    • 제10권3호
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    • pp.667-673
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    • 2024
  • 본 연구는 건강보험의 본인부담상한제와 민영실손의료보험의 관계에서 야기되는 쟁점을 진단하고, 제도 개선을 위한 정책 과제를 제안하는 것을 목적으로 한다. 문헌연구를 통해 본인부담상한제 초과 환급금 미지급으로 인한 소비자 피해 실태와 건강보험 보장성 강화에 따른 실손보험의 역할 변화를 분석하였다. 연구 결과, 일방적 약관 해석과 불완전판매 관행이 소비자 권익을 침해하고 있으며, 실손보험의 보장 축소에도 불구하고 보험료 인하로 이어지지 않는 문제점이 확인되었다. 이에 상품 구조 합리화, 위험률 산출 투명화, 소비자 정보 제공 강화 등의 제도 개선과 함께, 건강보험과 민영보험의 합리적 역할분담을 위한 사회적 합의 도출이 시급함을 강조하였다. 본 연구는 의료보장체계의 발전적 재편을 위한 정책적 시사점을 제공한다는 점에서 의의가 있다.

무리행동과 지각된 유용성이 이러닝 컨텐츠 구매의도에 미치는 영향: 구매경험에 의한 비교분석 (The Effect of Herding Behavior and Perceived Usefulness on Intention to Purchase e-Learning Content: Comparison Analysis by Purchase Experience)

  • 유철우;김용진;문정훈;최영찬
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.105-130
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    • 2008
  • Consumers of e-learning market differ from those of other markets in that they are replaced in a specific time scale. For example, e-learning contents aimed at highschool senior students cannot be consumed by a specific consumer over the designated period of time. Hence e-learning service providers need to attract new groups of students every year. Due to lack of information on products designed for continuously emerging consumers, the consumers face difficulties in making rational decisions in a short time period. Increased uncertainty of product purchase leads customers to herding behaviors to obtain information of the product from others and imitate them. Taking into consideration of these features of e-learning market, this study will focus on the online herding behavior in purchasing e-learning contents. There is no definite concept for e-learning. However, it is being discussed in a wide range of perspectives from educational engineering to management to e-business etc. Based upon the existing studies, we identify two main view-points regarding e-learning. The first defines e-learning as a concept that includes existing terminologies, such as CBT (Computer Based Training), WBT (Web Based Training), and IBT (Internet Based Training). In this view, e-learning utilizes IT in order to support professors and a part of or entire education systems. In the second perspective, e-learning is defined as the usage of Internet technology to deliver diverse intelligence and achievement enhancing solutions. In other words, only the educations that are done through the Internet and network can be classified as e-learning. We take the second definition of e-learning for our working definition. The main goal of this study is to investigate what factors affect consumer intention to purchase e-learning contents and to identify the differential impact of the factors between consumers with purchase experience and those without the experience. To accomplish the goal of this study, it focuses on herding behavior and perceived usefulness as antecedents to behavioral intention. The proposed research model in the study extends the Technology Acceptance Model by adding herding behavior and usability to take into account the unique characteristics of e-learning content market and e-learning systems use, respectively. The current study also includes consumer experience with e-learning content purchase because the previous experience is believed to affect purchasing intention when consumers buy experience goods or services. Previous studies on e-learning did not consider the characteristics of e-learning contents market and the differential impact of consumer experience on the relationship between the antecedents and behavioral intention, which is the target of this study. This study employs a survey method to empirically test the proposed research model. A survey questionnaire was developed and distributed to 629 informants. 528 responses were collected, which consist of potential customer group (n = 133) and experienced customer group (n = 395). The data were analyzed using PLS method, a structural equation modeling method. Overall, both herding behavior and perceived usefulness influence consumer intention to purchase e-learning contents. In detail, in the case of potential customer group, herding behavior has stronger effect on purchase intention than does perceived usefulness. However, in the case of shopping-experienced customer group, perceived usefulness has stronger effect than does herding behavior. In sum, the results of the analysis show that with regard to purchasing experience, perceived usefulness and herding behavior had differential effects upon the purchase of e-learning contents. As a follow-up analysis, the interaction effects of the number of purchase transaction and herding behavior/perceived usefulness on purchase intention were investigated. The results show that there are no interaction effects. This study contributes to the literature in a couple of ways. From a theoretical perspective, this study examined and showed evidence that the characteristics of e-learning market such as continuous renewal of consumers and thus high uncertainty and individual experiences are important factors to be considered when the purchase intention of e-learning content is studied. This study can be used as a basis for future studies on e-learning success. From a practical perspective, this study provides several important implications on what types of marketing strategies e-learning companies need to build. The bottom lines of these strategies include target group attraction, word-of-mouth management, enhancement of web site usability quality, etc. The limitations of this study are also discussed for future studies.

가족의 커뮤니케이션과 勸力에 관한 기능적 이론의 접근 (A Study on the Family communication and Power in Functional View.)

  • 조은경
    • 가정과삶의질연구
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    • 제5권2호
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    • pp.127-144
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    • 1987
  • The purpose of this study is to explore the family communication and power. Communication is a symbolic, transactional process in functional view . To say tat communication is a process implies a continuous interaction of an indefinite large number of variables with a concomitant, continuous change in the values taken by these variables. Finally the process implies change. Family functions include the primary functions of cohesion and adaptability and supporting functions of family images, themes, boundaries, and biosocial issues, The primary functions reveal concepts integrated family interaction and supporting functions, along with those of cohesion and adaptability, give shape of family life. The message system is the major element of communication process and influences both the form and the content of thier relationship and create and share meanings. The family-of-origin issues influence all aspects of family communication and account for many of the communication patterns, rules and networks. Power does not belong to an individual. rather it is a property of a relationship between two or more persons, Power, a system property is the ability of an individual to change the behavior of other members in a social system. Power operate transactionally in a family and any power maneuvers within it have a system wide effect. In order to study power in families , it is necessary to examine 1) family power operations 2) development of family power and 3) the communication of power strutegies. The research presented indicated that a rigid power structure, characterized by dominance and little sharing, restricts family flexibility reduce cohesion, and adversely affects satisfaction in families. power constantly changes as a family grows and develops within its system. Although power changes may be more obvious in children as they mature and more from a independent stated to an independent one, each of the parents experience egual or greater. Communication and activities take place that either enhance positively or negatively the images, themes, and degree of unity of cohesion the family desires. Power operated within a dynamic, growing, changing, interdependent transactional family system. Power struggle may develop when as issue becomes important to one or more family member. When this happens, and the rational exploration of alternatives ceases, various one-up power maneuvers usally follows, This affect family intimacy. a vital element in meaningful relationships . To resolve differences and not become the victim of another's power , one need to engage in constructive conflict since the ability to clearly and comfortably repudiate another is part of the achievement of intimacy.

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실체적 인터페이스 디자인 시스템에 관한 연구 - 텐저블즈의 설계 및 프로토타입 구현을 중심으로 - (A Study on the Tangible Interface Design System -With Emphasis on the Prototyping & Design Methods of Tangibles -)

  • 최민영;임창영
    • 디자인학연구
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    • 제17권2호
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    • pp.5-14
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    • 2004
  • 기술의 발전과 HCI에 대한 연구 등으로 예전에는 생각할 수 없을 만큼 컴퓨터는 손쉽게 접근할 수 있게 되었고, 이러한 변화는 컴퓨팅을 우리가 살고 있는 실세계로 옮겨오게 되었으며, 실체적 인터페이스에 대한 관심이 높아지고 있다. 실체적 사용자 인터페이스(TUI)는 빛, 소리, 공기 및 물의 흐름과 같은 것을 미디어로 이용하여 인간 지각의 주변에 있는 물체를 사용자가 인지할 수 있게끔 한다. 실체적 사용자 인터페이스 시스템은 디지털 비트에 구현된 실체화된 물리적 물체이며, 이것은 물론 만져지는 인터페이스(Graspable UI)의 특징을 가지고 있다. 그리고 다양한 물리적 물체를 입력에 사용하고 있다. 그러나 여기서 실체적 인터페이스의 핵심을 이루는 텐저블즈는 단순한 입력 장치만이 아니라 시스템의 모델을 구체적으로 형상화하는 전체 시스템을 의미한다. 텐저블즈의 물리적형상은 단순히 손으로 잡기 위한 실체가 아니라 시스템의 개념적 모델을 형상화한 실체이다. 사용자는 시스템의 물리적 형태를 통하여 시스템을 이용하고 이를 통하여 입력을 위한 액션을 취한다. 이러한 사용자의 액션에 대한 반응에 대해 시스템은 리액션을 취하게 되는데 사용자는 디지털적인 반응(사운드, 그래픽 정보)뿐만 아니라 텐저블즈의 형태, 위치 등의 물리적 속성 역시 리액션(Reaction)으로 받아들이게 된다. 본 연구는 텐저블즈의 물리적 형상과 물리적 속성 등, 인터랙션 과정에 영향을 미치게 되는 요소와 사용자 반응과 시스템의 리액션에 대한 연구를 다루고 있다.

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