• 제목/요약/키워드: narrative ambiguity

검색결과 12건 처리시간 0.018초

Re-envisioning the Epic through the Second Person Voice in Theresa Hak Kyung Cha's Dictée

  • Shin, Nami
    • 미국학
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    • 제44권2호
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    • pp.193-210
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    • 2021
  • Theresa Hak Kyung Cha's Dictée proliferates with many pronouns. Whether the various subjects invoked in Dictée refer to a single common figure remains ambiguous. By paying close attention to the ambiguity of narrative voice, this essay examines how the creation of narrative ambiguity in Dictée is closely linked to the author's employment of the second person voice. This essay particularly attends to how Cha explores the narrative possibilities of the second person voice in the text's "Calliope/Epic Poetry" section in order to reflect upon experiences of exile and migration on a transnational scale. Through the intimacy and narrative ambiguity of the second person voice, Cha is able to create an epic on migration that is not only transnational in scope, but also invites the reader to engage with the self-alienating aspects of exilic and immigrant life in an unusually intimate yet powerful manner.

열린 내러티브 구조를 이용한 환경설계 방법 연구 - 용산 아리랑 문화공원을 설계사례로 - (A Study on Environmental Design Method based on Open Narrative Structure - A Case of Designing of Arirang Culture Park -)

  • 이상경;조경진
    • 한국조경학회지
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    • 제31권2호
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    • pp.12-27
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    • 2003
  • The purpose of this study is to look for an environmental design method based on open narrative structure, and to promote various experiences and interpretations of space through user's engagements. That is to say, the designer does not lead specific events through separate Boning but using the continuous open composition users are provided with margins for their imaginations. Spatial formulation through open narrative structure gives us various thoughts and it plays an important role in making a sequential space. Like an abstract painting, it is a complex story making or arranging a montage of images containing stories that elicit the reader's engagement through diverse interpretations. Like this, open composition exists in an ambiguous state and it is possible to interpret unfinished‘evolving work’within it. Utilizing open narrative structure, this study attempts to apply the idea of sequencing and open composition in the case of designing Arirang Culture Park. Open composition should induce various engagements by users and could be a medium which organically connects nature, culture and people. The spatial strategies of‘ambiguity’ and‘transparency’are like a bundle of complex and heterogeneous factors. Finally, the study focuses on the ‘integration’of the main ideas that compose multilayered space. ‘Voidness’and‘thickening’are also used for spatial strategies in open narrative structure. As alternative plans for undecided programs of the space, the voidness can be a strategic design program with flexibility about changes of futures. Also, thickening can be a strategic design program for functional reinforcement of the space, for the dramatic effects and for the generation of incidental events. Although both voidness and thickening seem paradoxical, we can see they are similar in the way that both focus on various spatial uses and by how they do not function as one-to-one correspondence, but as multiple correspondences. Therefore, open narrative structure is possible to apply in designing space and it can be an alternative design strategy for inducing multiple interpretations of space.

호손의 독자 조종: '머리말'을 중심으로 (Hawthorne's control of the reader represented in his prefaces)

  • 김지원
    • 영어어문교육
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    • 제16권4호
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    • pp.185-200
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    • 2010
  • Nathaniel Hawthorne seems to realize the reader's role in bringing his creation of fiction to completion. Almost all of Hawthorne's prefaces may be considered in terms of their contribution to the writer's narrative strategy. When he refers to the audience in the prefatory essay, "The Custom-House" and other prefaces to his major works as "the Reader," Hawthorne is establishing a mutual complicity that will continue throughout the following narratives. According to this rhetorical alliance, the writer's obligation is to get the story into the reader's imagination by any means possible, while the reader's share is to believe the story as much as possible while it is being told. The ultimate issue is thus not whether any event actually happened as Hawthorne reports it but whether readers are willing to grant the event credence while they are reading. Hawthorne's relationship with his audience is not congenial. In his prefaces, Hawthorne sometimes reveals a narrator who evades a fixed identity. The introduction of an unreliable narrator helps illuminate the unresolved, elusive ambiguity in Hawthorne's stories. Hawthorne seeks to make his narrative ambiguous frequently utilizing the very same indeterminacy so often cherished by poststructuralists. No critical term may be more firmly associated with the works of Hawthorne than ambiguity. Looking for new readers with more fresh eyes, Hawthorne's narratives always remain open to reinterpretation. After all, Hawthorne's prefaces (sometimes including unreliable narrators) help him become one of the most frustrating and fascinating novelists.

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필립 스탁의 호텔 프로젝트에서 나타나는 공간구성과 디자인 방법에 관한 연구 (A Study on the Spatial Configuration and Design Method Represented in the Hotel Project by Philippe Starck)

  • 박소라
    • 한국실내디자인학회논문집
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    • 제14권4호
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    • pp.27-34
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    • 2005
  • One of the most famous designers of our age, Philippe Starck designed eight hotels among fan Schrager's of which hotels are not so big but have huge popularity all around the world located in major cities such as New York, London, Miami, L.A., and San Francisco. These hotels have brought significant influence particularly to the aspects of their recent fashion and strategies in Boutique hotels. Therefore, this paper intends to examine the space composition and design methods by analyzing the eight hotel projects by him. The research started with reviewing his design background first and analyzed the characteristic of his designs of above hotels. The analysis results were arranged from the aspects of narrative spatial configuration and dramatic presentation. From the aspect of narrative spatial configuration, the hotels by Philippe Starck mainly consisted of 1) boundaries and gateways, 2) spaces of passage, 3) center spaces, and 4) the spaces surrounding the center spaces. For the latter's aspects, it was found that various design methods such as 1) objectification, 2) intended ambiguity, 3) depaysement 4) eclectic hybrid, 5) distortions of scale, and 6) sensuous clues were employed. A study on the hotels by tan Schrager, which owe their big success to the emotional design of Philippe Starck's, not only widens the understanding of his design world, but also serves to the appreciation of today's hotel marketing strategies and design.

미장아빔으로 배치된 영화 속 의상코드 분석 -Lucien Dällenbach의 이론과 영화 를 중심으로- (Costume Code Analysis Placed Mise-en-abyme in the Movie - Focused on the Lucien Dällenbach's theory and the film -)

  • 김향자
    • 복식
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    • 제67권1호
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    • pp.130-146
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    • 2017
  • This study focuses on the Mise-en-abyme theories of Lucien $D{\ddot{a}}llenbach$, and presents research methodology to analyze the modern cinema costume in a new view. Inherent aesthetic values of the costume code shown in the film are as follows. First, esthetics value shown is the analogic code through the maximization of factual realism by directing target. Mise-en-abyme placed in this film plays the role of costume codes, and highlights the subject by presenting specifically targeted realistic icons to maximize the realism of the movie. Second, Mise-en-abyme is deployed to the explicit text through costumes code is placed as Displaced code arrangements. In other words, each of the characters is a signifier. Symbolizing a historical era is the device that represents a self-reflective signifier. Third, paradoxically reflected by the overlapped expansion of virtual reality and the self-referential characteristics and are subject to reflect the thinking of the author. Costumes code placed in Mise-en-abyme is expressed in costumes positioned to maximize the realism in the film as described above, and implies narratives and self-reflective mediating tools that symbolism can be seen that the paradoxical metaphor for the reality and the future. In addition, through the metaphor of visual narrative is allegorical representation Mise-en-abyme with ambiguity, and it is a concrete text that can be realized in a variety of creative storytelling methods and image delivery methods of modern fashion. This study confirmed that this costumes to take the point of view of emotional $Mise-en-sc{\grave{e}}ne$ in the process of completing the film's themes and cinematic devices by identifying the roles and aesthetic value of code costumes as the core subjects that make up the narrative of the film.

한국 설화문에서의 화제표현의 연속성 (Topic Continuity in Korea Narrative)

  • 정희자
    • 인지과학
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    • 제2권2호
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    • pp.405-428
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    • 1990
  • 언어는 정보교환이라는 사회적 기능을 가지고 있다. 60년대 이래로 언어학자들의 관심이 언어의 정보전달 기능, 즉 어떠한 의미가 어떤 형식을 통하여 어떻게 전달되는가 하는, 의미, 형식, 기능의 관계에 점차 집중되게 되었다. 이러한 관계는 문장분석보다는 담화분석을 통하여 더욱 명백하게 파악된다. 본 연구는 한국 설화문에서 사용되는 화제표현의 방법과 표현된 화제의 연속성을 측정함으로 효율적인 정보교환의 방법을 살펴보았다. 분석된 문법구조들은 영대용, 인칭대명사, 지시대명사, 고유대명사, 지시사 뒤에 오는 명사, 소유격을 따르는 명사, 한정적 명사 그리고 비한정적 명사, 모두 8가지이다. 본 연구의 결과를 다음과 같이 요약할수 있다. 첫째, 한국 설화문에서 '인간임'(humanness)이 가장 강한 화제의 연속성을 나타낸다. 인간지시 논항들은 주로 행위자 또는 경엄자를 나타내기 때문에 절이난 담화의 화제역학을 한다. 둘째, 이들 문법구조들은 각기 다른 화제표현의 연속성 정도를 나타낸다. 연속성 정도가 높은 구조일수록 표현이 간단하며, 연속성의 정도가 낮을수록 표현이 복잡하다. 셋째, 화제표현의 연속성은 구조들의 통사적 특성 이외에 사회적문화적 요인들과 작가의 화용상의 목적 등에 좌우되기도 한다. 마지막으로, 실질적인 정보교환의 방법을 파악하기 위하여, 구어체와 문어체 담화문을 비교분석하여 화제표현의 효율적 방법을 고찰할 것을 제의한다.

A Case Study on College EFL Readers: Awareness, Experiences, and Processes

  • Chin, Cheongsook
    • 영어어문교육
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    • 제17권3호
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    • pp.1-25
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    • 2011
  • This research primarily aimed to investigate proficient and less proficient EFL readers' awareness and experiences about learning to read and reading in English. The secondary purpose was to explore the participants' reading strategies, and to discover how the genres of English texts influence their reading processing behaviors. The participants consisted of four college students in engineering aged 21-25 years. Three data sources were employed: questionnaires, interviews, and think-alouds. The findings revealed that: (1) the proficient EFL readers judged themselves to be good readers, while the less proficient EFL readers judged themselves to be fair readers; (2) unknown vocabulary was perceived to be the major impediment to reading comprehension; the think-aloud data, however, demonstrated that unknown vocabulary did not significantly interfere with their reading comprehension; (3) regardless of the genre of the text, the participants employed similar reading strategies; (4) the participants were more likely to tolerate ambiguity and predict the content when reading the narrative text than the expository text; (5) there was no set of strategies that distinguished proficient EFL readers from less proficient EFL readers; and (6) when identifying problems, the proficient EFL readers used fix-up strategies more effectively and were better able to provide satisfactory solutions than their counterparts. Pedagogical implications for EFL reading instruction are discussed.

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패션필름에 나타난 햅틱(Haptic)지각 -로라 막스(Laura Marks)의 이론을 바탕으로- (Haptic Perception in Fashion Film - Drawing on the theory of Laura Marks -)

  • 정수진;임은혁
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.379-389
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    • 2019
  • Fashion brands have traditionally conveyed emotions through brand image and images such as fashion photos; however, fashion films play an important role in conveying emotion to consumers due to changes that have resulted from the development of digital technology. This study investigates haptic perceptions in fashion films based on Laura Marks' theory. The study concurrently conducted literature and case studies. Haptic and is a condition of touching an object without actually touching it. Marks describes haptic theory as an embodied perception of physical effects that occur as images affect the body. Haptic perceptions that cause a sense of touching when looking at a fashion film can be understood as a formality embodied in the body of the object and spectator created by the object and spectator's clothing experience. Our bodies and apparel can be seen as being perceived and imprinted in our bodies by constantly experiencing and maintaining relationships in an inseparable relationship. Thus, when we look at fashion films, the haptic image invites feeling embodied in our body and provide a haptic perception. As a result, factors for the haptic perception in fashion film are ambiguity of images, fetish image, and non-narrative. Fashion companies are expected to make active use of haptic elements as an era of artificial intelligence arrives and the size of the e-commerce market grows.

TV 드라마 <미스티(Misty)>에 나타난 미스터리 구조의 중층성 : 지연 전략과 장르 혼성을 중심으로 (Complicative Mystery Structure Shown in the TV Drama Misty : Focusing on Delaying Strategy and Genre Hybrid)

  • 서은혜
    • 한국콘텐츠학회논문지
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    • 제21권4호
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    • pp.734-743
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    • 2021
  • 2018년 JTBC에서 방영된 드라마 <미스티>는 시청자들에게 살인 사건과 관련된 여러 허구적, 언어학적 단서를 제시하고 있다. 또 범인인 남성 인물의 대사와 행동을 이중적으로 해석할 수 있도록 하는 '애매함'을 적극적으로 활용하여 시청자들이 범인을 추론하는 과정을 효과적으로 지연시킨다. 이러한 지연의 기저에 놓인 것은 로맨스 서사과 미스터리 서사의 유기적인 인지적 결합이라는, 장르 혼성의 방법이다. 즉, <미스티>는 사랑에 헌신적인 남성 인물이라는 시청자의 로맨스 장르에 대한 기대지평을 전복하는 순간 범인에 대한 올바른 추론 과정이 시작된다는 점에서, 시청자들의 장르 인식을 교란시키면서 탄생되는 특수한 장르 혼성 사례로 평가할 수 있다. 이처럼 <미스티>에 나타난 미스터리 구조의 중층성은 TV 드라마에서 정통 추리 구조는 성공하기 어렵다는 통념을 벗어나는 지점에 위치하고 있다는 점, 그리고 보통 두 플롯의 물리적 인접성을 위주로 결합되는 기존 미스터리물의 장르 혼성 사례와 차별화된다는 것에서 그 의미를 찾을 수 있을 것이다.

픽처레스크 정원에 나타난 촉지적 지각 - 18세기 영국 픽처레스크 정원을 중심으로 - (Haptic Perception presented in Picturesque Gardens - With a Focus on Picturesque Garden in Eighteenth-Century England -)

  • 김진섭;김진선
    • 한국조경학회지
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    • 제44권2호
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    • pp.37-51
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    • 2016
  • 시각중심주의에 편향된 근대의 광학적 메커니즘은 시각의 다채로운 기능을 간과하고 추상적이며, 이성적인 눈으로 사물을 판단하고 공간을 조직함으로써 눈이 사물을 더듬는 기능에 대해서는 간과하였다. 최근에는 시각의 이분법적 지각체계를 넘어서 복합지각에 의해 다른 감각과의 소통을 통한 다양한 경험을 유도하고 있다. 촉지적 지각은 시각뿐만 아니라 다양한 감각과의 상호작용을 통해 주체로 하여금 신체를 동반한 체험을 유도하며, 물성이 가지고 있는 특질과 인간의 다양한 감각적 자극을 꾀하는 역동적인 시각이다. 본 논문은 주체의 능동적 체험을 유도하는 촉지적 지각의 이론적 배경을 고찰하여 촉지적 지각의 주요한 특징을 도출하고 촉지적 지각의 특징이 픽처레스크 정원에서 어떠한 방식으로 나타나는지를 살펴보고자 한다. 촉지적 지각의 주요한 특징을 고찰하기 위해 철학과 미학사에서 아돌프 힐데브란트의 시각론이 알로이스 리글과 빌헬름 보링거, 발터 벤야민, 모르스 메를로 퐁티, 질 들뢰즈에 의해 각각 어떻게 발전, 확장, 재해석되는지를 탐구한다. 이로서 촉지적 지각과 시각적 지각 방식의 주요차이점을 분석하고 촉지적 지각이 가지는 특성을 도출한다. 이후, 촉지적 지각의 특성이 픽처레스크 정원에 어떻게 나타나는지 고찰하기 위해 고전적 정원을 시각적 지각으로 픽처레스크 정원을 촉지적 지각으로 각각 설정하여 분석하고 앞서 도출된 촉지적 지각의 특성을 픽처레스크 정원에 투영하여 고찰한다. 본 연구를 통해 도출된 픽처레스크 정원에 나타난 촉지적 지각에 대한 연구결과는 다음과 같다. 시각적 지각과 대별되는 촉지적 지각의 주요차이점은 경계의 모호함과 애매함, 동적시점의 생성, 불확정적 동선에 의한 운동성 유발, 지각 불가능성에 의한 낯설음과 숭고미로 요약할 수 있다. 픽처레스크 정원에서 경계의 모호함과 애매함은 평면의 불규칙함과 비대칭 요소, 단일시점의 거부로 나타나며, 동적시점의 생성은 서사적 구조의 도입과 회화의 장면구성기법을 재현하면서 기존 정원에 없는 전경, 중경, 원경 요소를 만들면서 공간을 중첩시킴으로써 생성된다. 불확정적 동선에 의한 운동성 유발은 분기하는 동선에 의해 형성되며, 지각 불가능성에 의한 낯설음과 숭고미는 정원에서 다양한 요소의 활용과 '거칠음'과 '불규칙함', '폐허'의 도입으로 나타난다.