• Title/Summary/Keyword: multiprocessor scheduler

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Two-Level Multi-Scan Scheduler Using Resource Partition Strategy by Loose Processor-Affinity

  • Sohn, Jong-Moon;Kim, Gil-Yong
    • Journal of Electrical Engineering and information Science
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    • v.2 no.3
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    • pp.105-112
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    • 1997
  • The performance of a shared memory multiprocessor system is very sensitive to process scheduling. w can enhance the performance of a whole system as well as of an individual process by taking the multiprocessor characteristics into account in the design of the process scheduler. In this paper, we proposed a general purpose scheduler for a shared memory multiprocessor, called the Two-Level Multi-Scan (TLMS) process scheduler, that considers the processor affinity loosely and decreases the interference among multiple processors greatly. The TLMS scheduler is composed of a local scheduler at each processor and a semi-global scheduler that balances the load among processors. In particular, the semi-global scheduler tries to minimize priority inversion, which is an important factor of the system performance. The TLMS scheduler also tries to reduce the number of resources to be shared and improves the processor utilization. to meet these requirements, th semi-global scheduler interacts with the operation of the local scheduler when a need arises, thus the name is loose processor-affinity. We also show that the proposed scheduling technique can be extended for other types of resources making it a general purpose resource management queue.

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Implementation of Recursive DSP Algorithms Based on an Optimal Multiprocessor Scheduler (최적 멀티프로세서 스케줄러를 이용한 재귀 DSP 알고리듬의 구현)

  • Kim Hyeong-Kyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.2
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    • pp.228-234
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    • 2006
  • This paper describes a systematic process which can generate a complete circuit specification efficiently for a given recursive DSP algorithm based on an optimal multiprocessor scheduler. The process is composed of two states: scheduling and circuit synthesis. The scheduling part accepts a fully specified flow graph(FSFG) as an input, and generates an optimal synchronous multiprocessor schedule. Then the circuit synthesis part translates the modified schedule into a complete circuit diagram including a control specification. The circuit diagram can be applied to a silicon compiler for VLSI layout generation. This paper illustrates the whole process with an example of a second order Gray-Market lattice filter.

Implementation of Wave Digital Filters Based on Multiprocessor Architecture (멀티프로세서 구조를 이용한 Wave Digital Filter의 구현)

  • Kim, Hyeong-Kyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.12
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    • pp.2303-2307
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    • 2006
  • The round off noise properties of wave digital filters have known and desirable properties in respect to their realization with short coefficient wordlengths. This paper presents the optimal implementation of wave digital filters by employing multiprocessor archtectures in the sense of input sampling rate, the number of processors, and input-output delay. The implementation will be specified by complete circuit diagrams including control signals, and can be applied to an existing silicon complier for VLSI layout generation.

The Real-Time Scheduling Mechanism Based on Central Scheduler in Multiprocessor System (다중처리기 시스템에서 중앙 스케쥴러를 기반으로 한 실시간 스케쥴링 기법)

  • 이경복;윤인숙;이재완
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.113-115
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    • 1998
  • 다중프로세서 환경에서 타스크들을 할당해주는 중앙 프로세서를 두고 Laxity를 기반으로 긴급타스크를 선택하여 스케쥴링을 수행한다. 중앙프로세서는 프로세서들의 슬랙시간과 각 프로세서의 Local큐에 대기하고 있는 비주기적 타스크의 총 수행시간 등의 상태정보를 수집 분석하여, 타스크의 실행시간에 가장 적합한 프로세서를 선xor하여 할당한다. 또한 타스크 특성에 따라 주기적 타스크와 비주기적 타스크로 나누고 주지적 타스크는 마감시간을 지키는 범위 내에서 최대한 수행시간을 연기 시켰다. 시뮬레이션 결과 Overload(마감시간을 지키지 못하는 타스크)수의 감소와 빠른 응답시간을 제공함을 알 수 있었다.

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Development of high performance universal contrller based on multiprocessor (다중처리기를 갖는 고성능 범용제어기의 개발과 여유자유도 로봇 제어에의 응용)

  • Park, J.Y.;Chang, P.H.
    • Journal of the Korean Society for Precision Engineering
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    • v.10 no.4
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    • pp.227-235
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    • 1993
  • In this paper, the development of a high performance flexible controller is described. The hardware of the controller, based on VME-bus, consists of four M68020 single-board computers (32-bit) with M68881 numerical coprocessors, two M68040 single board donputers, I/O devices (such as A/D and D/A converters, paraller I/O, encoder counters), and bus-to-bus adaptor. This software, written in C and based on X-window environment with Unix operating system, includes : text editor, compiler, downloader, and plotter running in a host computer for developing control program ; device drivers, scheduler, and mathemetical routines for the real time control purpose ; message passing, file server, source level debugger virtural terminal, etc. The hardware and software are structured so that the controller might have both flexibility and extensibility. In papallel to the controller, a three degrees of freedom kinematically redundant robot has been developed at the same time. The development of the same time. The development of the robot was undertaken in order to provide, on the one hand, a computationally intensive plant to which to apply the controller, and on the other hand a research tool in the field of kinematically redundant manipulator, which is, as such, an important area. By using the controller, dynamic control of the redundant manipulator was successfully experimented, showing the effectiveness and flexibility of the controller.

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A Novel Cooperative Warp and Thread Block Scheduling Technique for Improving the GPGPU Resource Utilization (GPGPU 자원 활용 개선을 위한 블록 지연시간 기반 워프 스케줄링 기법)

  • Thuan, Do Cong;Choi, Yong;Kim, Jong Myon;Kim, Cheol Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.5
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    • pp.219-230
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    • 2017
  • General-Purpose Graphics Processing Units (GPGPUs) build massively parallel architecture and apply multithreading technology to explore parallelism. By using programming models like CUDA, and OpenCL, GPGPUs are becoming the best in exploiting plentiful thread-level parallelism caused by parallel applications. Unfortunately, modern GPGPU cannot efficiently utilize its available hardware resources for numerous general-purpose applications. One of the primary reasons is the inefficiency of existing warp/thread block schedulers in hiding long latency instructions, resulting in lost opportunity to improve the performance. This paper studies the effects of hardware thread scheduling policy on GPGPU performance. We propose a novel warp scheduling policy that can alleviate the drawbacks of the traditional round-robin policy. The proposed warp scheduler first classifies the warps of a thread block into two groups, warps with long latency and warps with short latency and then schedules the warps with long latency before the warps with short latency. Furthermore, to support the proposed warp scheduler, we also propose a supplemental technique that can dynamically reduce the number of streaming multiprocessors to which will be assigned thread blocks when encountering a high contention degree at the memory and interconnection network. Based on our experiments on a 15-streaming multiprocessor GPGPU platform, the proposed warp scheduling policy provides an average IPC improvement of 7.5% over the baseline round-robin warp scheduling policy. This paper also shows that the GPGPU performance can be improved by approximately 8.9% on average when the two proposed techniques are combined.