• Title/Summary/Keyword: multiple platforms

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Status and Prospect of Unmanned, Global Ocean Observations Network (글로벌 무인해양관측 네트워크 현황과 전망)

  • Nam, Sunghyun;Kim, Yun-Bae;Park, Jong Jin;Chang, Kyung-Il
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.19 no.3
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    • pp.202-214
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    • 2014
  • We introduce status and prospect of increasingly utilizing, unmanned, global ocean observing systems, and the global network to integrate, coordinate, and manage the systems. Platforms of the ocean observing system are diversified in order to resolve/monitor the variability occurring at multiple scales in both three-dimensional space and time. Here purpose, development history, and current status of the systems in two kinds - mobile (surface drifter, subsurface float, underwater glider) and fixed platforms (surface and subsurface moorings, bottom mounts), are examined and the increased future uses to produce synergies are envisioned. Simultaneous use of various mobile and fixed platforms is suggested to more effectively design the observing system, with an example of the NSF-funded OOI (Ocean Observations Initiative) program. Efforts are suggested 1) to fill the data gap existing in the deep sea and the Southern Ocean, and toward 2) new global network for oceanic boundary currents, 3) new technologies for existing and new sensors including biogeochemical, acoustic, and optical sensors, 3) data standardization, and 4) sensor calibration and data quality control.

Brand Marketing through Transmedia Storytelling : Focusing on BTS's Branding Strategy (트랜스미디어 스토리텔링을 활용한 브랜드 마케팅 : 방탄소년단의 브랜딩 전략을 중심으로)

  • Lee, Min-Ha
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.351-361
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    • 2019
  • The objective of this article is to identify an alternative strategy for brand marketing through a case study of the Korean boy band BTS, which has recently seen a huge success in the global music scene. BTS has actively used transmedia storytelling as a tool to survive in the competitive music market. Transmedia storytelling refers to stories that are expanded across different media platforms, engaging audiences to explore from one medium to another to undergo multiple experiences. It gives audiences various ways of enjoying cultural content and participating in cultural content production through numerous media outlets. BTS has established and spread its fictional universe through albums, music videos, short films and webtoons, and has launched diverse projects where fans actively share, create, and play with their content. By inviting fans to actively participate in and interact with the BTS universe spreading through multiple media platforms, BTS can keep its fans engaged and energized. These activities have generated an emotional bond between BTS and their fans, which further leads to a worldwide fandom, based not on a producer-customer relationship but on mutual trust. The BTS case demonstrates the potential of transmedia storytelling as a useful benchmark to provide a positive brand experience for customers, which eventually enhances brand attachment and brand loyalty.

Modeling of Virtual Switch in Cloud System (클라우드 시스템의 가상 스위치 모델링)

  • Ro, Cheul-Woo
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.479-485
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    • 2013
  • Virtualization is a promising approach to consolidating multiple online services onto a smaller number of computing resources. A virtualized server environment allows computing resources to be shared among multiple performance isolated platforms called virtual machines. Through server virtualization software, applications servers are encapsulated into VMs, and deployed with APIs on top generalized pools of CPU and memory resources. Networking and security have been moved to a software abstraction layer that transformed computing, network virtualization. And it paves the way for enterprise to rapidly deploy networking and security for any application by creating the virtual network. Stochastic reward net (SRN) is an extension of stochastic Petri nets which provides compact modeling facilities for system analysis. In this paper, we develop SRN model of network virtualization based on virtual switch. Measures of interest such as switching delay and throughput are considered. These measures are expressed in terms of the expected values of reward rate functions for SRNs. Numerical results are obtained according to the virtual switch capacity and number of active VMs.

On the Study of System Reliability Analysis of Tension Leg Platforms (TLP 해양구조물의 시스템 신뢰성 해석에 관한 연구)

  • Joo-Sung,Lee
    • Bulletin of the Society of Naval Architects of Korea
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    • v.27 no.2
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    • pp.55-62
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    • 1990
  • In this paper, another method for system reliability analysis, called the extended incremental load method, is introduced. The method is an extension of the conventional incremental load method and has been developed aiming at evaluating the probability of system failure(or system reliability) of continuous structures such as floating offshore structures under the multiple loading condition, more realistically considering the post-ultimate behaviour of failed components and directly using the strength formulae of principle components in a structure with employing the modified safety margin equation proposed herein in the system analysis. The method has been applied to the Hutton TLP operated in the Hutton field in the North Sea and a certain variant of the design using the TLP Rule Case Committee type improved strength models. System failure probability and corresponding system reliability indices are derived for a more economical and efficient design. The redundancy characteristics are also addressed. The TLP forms are shown to possess high reserve strength and system safety.

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Video Highlight Prediction Using GAN and Multiple Time-Interval Information of Audio and Image (오디오와 이미지의 다중 시구간 정보와 GAN을 이용한 영상의 하이라이트 예측 알고리즘)

  • Lee, Hansol;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.143-150
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    • 2020
  • Huge amounts of contents are being uploaded every day on various streaming platforms. Among those videos, game and sports videos account for a great portion. The broadcasting companies sometimes create and provide highlight videos. However, these tasks are time-consuming and costly. In this paper, we propose models that automatically predict highlights in games and sports matches. While most previous approaches use visual information exclusively, our models use both audio and visual information, and present a way to understand short term and long term flows of videos. We also describe models that combine GAN to find better highlight features. The proposed models are evaluated on e-sports and baseball videos.

Service Rendering Study for Adaptive Service of 3D Graphics Contents in Middleware (3D 그래픽 콘텐츠의 적응적 서비스를 위한 미들웨어에서의 서비스 렌더링 연구)

  • Kim, Hak-Ran;Park, Hwa-Jin;Yoon, Yong-Ik
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.279-286
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    • 2007
  • The need of contents adaptation in ubiquitous environments is growing to support multiple target platforms for 3D graphics contents. Since 3D graphics deal with a large data set md a high performance, a service adaptation for context changing is required to manipulate graphics contents with a more complicated method in multiple devices such as desktops, laptops, PDAs, mobile phones, etc. In this paper, we suggest a new notion of service adaptation middleware based on service rendering algorithm, which provides a flexible and customized service for user-centric 3D graphics contents. The service adaptation middleware consists of Service Adaptation(SA) for analyzing environments and Service Rendering(SR) for reconfiguring customized services by processing customized data. These adaptation services are able to intelligently and dynamically support the same computer graphics contents with good quality, when user environments are changed.

APPLICATION OF MERGED MICROWAVE GEOPHYSICAL OCEAN PRODUCTS TO CLIMATE RESEARCH AND NEAR-REAL-TIME ANALYSIS

  • Wentz, Frank J.;Kim, Seung-Bum;Smith, Deborah K.;Gentemann, Chelle
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.150-152
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    • 2006
  • The DISCOVER Project (${\underline{D}}istributed$ ${\underline{I}}nformation$ ${\underline{S}}ervices$ for ${\underline{C}}limate$ and ${\underline{O}}cean$ products and ${\underline{V}}isualizations$ for ${\underline{E}}arth$ ${\underline{R}}esearch$) is a NASA funded Earth Science REASoN project that strives to provide highly accurate, carefully calibrated, long-term climate data records and near-real-time ocean products suitable for the most demanding Earth research applications via easy-to-use display and data access tools. A key element of DISCOVER is the merging of data from the multiple sensors on multiple platforms into geophysical data sets consistent in both time and space. The project is a follow-on to the SSM/I Pathfinder and Passive Microwave ESIP projects which pioneered the simultaneous retrieval of sea surface temperature, surface wind speed, columnar water vapor, cloud liquid water content, and rain rate from SSM/I and TMI observations. The ocean products available through DISCOVER are derived from multi-sensor observations combined into daily products and a consistent multi-decadal climate time series. The DISCOVER team has a strong track record in identifying and removing unexpected sources of systematic error in radiometric measurements, including misspecification of SSM/I pointing geometry, the slightly emissive TMI antenna, and problems with the hot calibration source on AMSR-E. This in-depth experience with inter-calibration is absolutely essential for achieving our objective of merging multi-sensor observations into consistent data sets. Extreme care in satellite inter-calibration and commonality of geophysical algorithms is applied to all sensors. This presentation will introduce the DISCOVER products currently available from the web site, http://www.discover-earth.org and provide examples of the scientific application of both the diurnally corrected optimally interpolated global sea surface temperature product and the 4x-daily global microwave water vapor product.

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Effect of Combining Multiple CNV Defining Algorithms on the Reliability of CNV Calls from SNP Genotyping Data

  • Kim, Soon-Young;Kim, Ji-Hong;Chung, Yeun-Jun
    • Genomics & Informatics
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    • v.10 no.3
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    • pp.194-199
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    • 2012
  • In addition to single-nucleotide polymorphisms (SNP), copy number variation (CNV) is a major component of human genetic diversity. Among many whole-genome analysis platforms, SNP arrays have been commonly used for genomewide CNV discovery. Recently, a number of CNV defining algorithms from SNP genotyping data have been developed; however, due to the fundamental limitation of SNP genotyping data for the measurement of signal intensity, there are still concerns regarding the possibility of false discovery or low sensitivity for detecting CNVs. In this study, we aimed to verify the effect of combining multiple CNV calling algorithms and set up the most reliable pipeline for CNV calling with Affymetrix Genomewide SNP 5.0 data. For this purpose, we selected the 3 most commonly used algorithms for CNV segmentation from SNP genotyping data, PennCNV, QuantiSNP; and BirdSuite. After defining the CNV loci using the 3 different algorithms, we assessed how many of them overlapped with each other, and we also validated the CNVs by genomic quantitative PCR. Through this analysis, we proposed that for reliable CNV-based genomewide association study using SNP array data, CNV calls must be performed with at least 3 different algorithms and that the CNVs consistently called from more than 2 algorithms must be used for association analysis, because they are more reliable than the CNVs called from a single algorithm. Our result will be helpful to set up the CNV analysis protocols for Affymetrix Genomewide SNP 5.0 genotyping data.

Analysis of Common Data Link Technology Trends for the Next Generation Korean Common Data Link Development (차세대 한국형 공용데이터링크 개발을 위한 국·내외 공용데이터링크 기술 동향 분석)

  • Kang, Wipil;Song, Juhyung;Lee, Kyunghoon;Lee, Dae-Hong;Jung, Sung-Jin;Choi, Hyung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.3
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    • pp.209-222
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    • 2014
  • NCW is a new operational concept for modern warfare to improve the ability to conduct combat by connecting command and control system via network. To realize NCW integrating information sharing system between multiple platforms, CDL is considered as a key component for high-speed transmission of ISR data. Accordingly, further studies to enhance the performance of CDL are being performed around the world, and our government has also developed self-reliant CDL, MPI-CDL. However, the maximum data rate and networking performance of current CDL still fall short of the objective to enable multiple systems to share the large ISR data. Therefore, in this paper, we analyze the development flow and international technical trends of CDL, and present an approach for enhancing data rate and networking capacity of the next generation CDL.

Performance Comparison of Implementation Technologies for Image Quality Enhancement Operations on Android Platforms (Android 플랫폼에서 구현 기술에 따른 화질 개선 연산 성능 비교)

  • Lee, Ju-Ho;Lee, Goo-Yeon;Jeong, Choong-Kyo
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.7-14
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    • 2013
  • As mobiles devices with high-spec camera built in are used widely, the visual quality enhancement of the high-resolution images turns out to be one of the key capabilities of the mobile devices. Due to the limited computational resources of the mobile devices and the size of the high-resolution images, we should choose an image processing algorithm not too complex and use an efficient implementation technology. One of the simple and widely used image quality enhancement algorithms is contrast stretching. Java libraries running on a virtual machine, JNI (Java Native Interface) based native C/C++, and NEONTM SIMD (Single Instruction Multiple Data) are common implementation technologies in the case of Android smartphones. Using these three implementation technologies, we have implemented two image contrast stretching algorithms - linear and equalized, and compared the computation times. The native C/C++ and the NEONTM SIMD outperformed the native C/C++ implementation by 56-78 and 50-76 time faster respectively.