• 제목/요약/키워드: multiple interactive

검색결과 269건 처리시간 0.025초

연관규칙을 이용한 근골격계 질환 예방 - 다변량 로지스틱 회귀분석의 결과를 기반으로 - (Preventing the Musculoskeletal Disorders using Association Rule - Based on Result of Multiple Logistic Regression -)

  • 박승헌;이석환
    • 대한안전경영과학회지
    • /
    • 제9권4호
    • /
    • pp.29-38
    • /
    • 2007
  • We adapted association rules of data mining in order to investigate the relation among the factors of musculoskeletal disorders and proposed the method of preventing the musculoskeletal disorders associated with multiple logistic regression in previous study. This multiple logistic regression was difficult to establish the method of preventing musculoskeletal disorders in case factors can't be managed by worker himself, i.e., age, gender, marital status. In order to solve this problem, we devised association rules of factors of musculoskeletal disorders and proposed the interactive method of preventing the musculoskeletal disorders, by applying association rules with the result of multiple logistic regression in previous study. The result of correlation analysis showed that prevention method of one part also prevents musculoskeletal disorders of other parts of body.

축류압축기의 공력설계를 위한 대화형 계산격자점 생성 프로그램 개발 (Interactive System of Computational Grid Generation for Aerodynamic Design of Axial Flow Compressors)

  • 정희택
    • 한국유체기계학회 논문집
    • /
    • 제1권1호
    • /
    • pp.7-16
    • /
    • 1998
  • An interactive mode of grid generation system has been developed for a Navier-Stokes design procedure of axial flow compressors. The present grid generator adopts the multiblock H-grid structure, which simplifies the creation of computational grids about complex turbomachinery geometries and facilitate the manipulation of multiple grid blocks for multirow flow fields. The numerical algorithm adopts the combination of the algebraic and elliptic method to create the internal grids efficiently and quickly. The system consists of four separated modules, which are linked together with a common graphical user interface. The system input is made of the results of the preliminary design. The final grids generated from each module of the system are used as the preprocessor for the performance prediction of the two-or three-dimensional flow simulation inside the blade passage. Application to the blade design of the LP compressor was demonstrated to be very reliable and practical in support of design activities. This customized system are coupled strongly with the design procedure of the turbomachinery cascades using the Navier-Stokes technique.

  • PDF

NON-INTERACTIVE IDENTITY-BASED DNF SIGNATURE SCHEME AND ITS EXTENSIONS

  • Lee, Kwang-Su;Hwang, Jung-Yeon;Lee, Dong-Hoon
    • 대한수학회보
    • /
    • 제46권4호
    • /
    • pp.743-769
    • /
    • 2009
  • An ID-based DNF signature scheme is an ID-based signature scheme with an access structure which is expressed as a disjunctive normal form (DNF) with literals of signer identities. ID-based DNF signature schemes are useful to achieve not only signer-privacy but also a multi-user access control. In this paper, we formally define a notion of a (non-interactive) ID-based DNF signature and propose the first noninteractive ID-based DNF signature schemes that are secure under the computational Diffie-Hellman and subgroup decision assumptions. Our first scheme uses random oracles, and our second one is designed without random oracles. To construct the second one, we use a novel technique that converts a non-interactive witness indistinguishable proof system of encryption of one bit into a corresponding proof system of encryption of a bit-string. This technique may be of independent interest. The second scheme straightforwardly yields the first ID-based ring signature that achieves anonymity against full key exposure without random oracles. We finally present two extensions of the proposed ID-based DNF signature schemes to support multiple KGCs and different messages.

비상호적 비디오/오디오 분배를 위한 분산형 멀티캐스트 라우팅 알고리즘 (Distributed Multicast Routing Algorithm for Non-Interactive Video/Audio Distribution)

  • 이융;이영석;최양희
    • 한국정보과학회논문지:정보통신
    • /
    • 제28권4호
    • /
    • pp.508-516
    • /
    • 2001
  • 본 논문에서는 VOD(Video On Demand)나 실시간 방송 데이타 전송과 같은 비상호적 멀티미디어 응용을 위한 멀티캐스트 라우팅 알고리즘을 제안한다. 비상호적 멀티미디어 응용에서는 송신자가 다수로 존재할 수 있다. 송신자가 다수로 존재할 때 적용할 수 있는 멀티캐스트 라우팅 알고리즘을 설계하고 기존의 단 하나의 송신자가 존재할 때와 비교하여 지연 시간 및 비용 측면에서 현저한 성능향상을 가져올 수 있음을 실험적으로 증명한다. 제안된 알고리즘의 성능 검증을 위해 광역 ATM(Asynchronous Transfer Mode)네트워크를 모델링하고 모의 실험을 수행하였다. 모의 실험 결과 다양한 네트워크 환경하에서 다수의 송신자 존재시 하나의 송신자만 존재할 때와 비교하여 현저한 성능향상을 보였다.

  • PDF

EBITA 프레임워크를 활용한 분산 테이블탑 시스템용 게임 개발에 관한 연구 (A Study on the Development of an Distributed Tabletop System Game Using EBITA Framework)

  • 김민영;조용주
    • 한국게임학회 논문지
    • /
    • 제9권3호
    • /
    • pp.129-138
    • /
    • 2009
  • 본 연구에서는 고해상도 지원을 목적으로 네트워크로 연결된 다중 디스플레이와 컴퓨터를 활용해서 마스터/슬레이브 구조로 구성된 테이블탑 시스템을 구축하였다. 이 분산 테이블탑 시스템은 소프트웨어의 수정 없이 슬레이브 컴퓨터와 모니터를 추가하여 쉽게 확장할 수 있도록 개발되었다. 그리고 이런 확장형 시스템에서 동작하는 인터랙티브 게임의 개발을 쉽게 할 수 있도록 EBITA(Environment for Building Interactive Table Applications) 프레임워크를 개발하였다. EBITA는 적외선 카메라 트랙킹 시스템을 활용하는 탠저블 인터페이스 모듈과 분산 시스템에서의 그래픽 프로그램의 개발을 용이하게 해주는 기능들로 구성되어 있다. 본 논문에서는 카메라 기반 탠저블 인터페이스와 EBITA 프레임워크에 대해서 설명한다. 그리고 EBITA를 활용해서 개발한 게임을 소개한다.

  • PDF

Fuzzy Group Decision Making for Multiple Decision Maker-Multiple Objective Programming Problems

  • Yano, Hitoshi
    • 한국지능시스템학회:학술대회논문집
    • /
    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
    • /
    • pp.380-383
    • /
    • 2003
  • In this paper, we propose a fuzzy group decision making method for multiple decision maker-multiple objective programming problems to obtain the agreeable solution. In the proposed method, considering the vague nature of human subjective judgement it is assumed that each of multiple decision makers has a fuzzy goal for each of his/her own objective functions. After eliciting the membership functions from the decision makers for their fuzzy goals, total M-Pareto optimal solution concept is defined in membership spaces in order to deal with multiple decision maker-multiple objective programming problems. For generating a candidate of the agreeable solution which is total M-Pareto optimal, the extended weighted minimax problem is formulated and solved for some weighting vector which is specified by the decision makers in their subjective manner, Given the total M-Pareto optimal solution, each of the derision makers must either be satisfied with the current values of the membership functions, or update his/her weighting vector, However, in general, it seems to be very difficult to find the agreeable solution with which all of the decision makers are satisfied perfectly because of the conflicts between their membership functions. In the proposed method, each of the decision makers is requested to estimate the degree of satisfaction for the candidate of the agreeable solution. Using the estimated values or satisfaction of each of the decision makers, the core concept is desnfied, which is a set of undominated candidates. The interactive algorithm is developed to obtain the agreeable solution which satisfies core conditions.

  • PDF

호텔 종사원의 조직몰입과 서비스품질의 관계 및 성의 조절효과 (The relationship between organizational commitment and service quality, and the moderating effect of gender in hotel)

  • 안관영
    • 대한안전경영과학회:학술대회논문집
    • /
    • 대한안전경영과학회 2006년도 춘계공동학술대회
    • /
    • pp.147-156
    • /
    • 2006
  • Since IMF system was introduced once, downsizing has been usual phenomenon in business sphere. Downsizing influences the unemployed, and also the survivors such as in job stress, communication bias, lower organizational commitment and so on. This paper reviewed the relationship between organizational commitment and service quality, and the moderating effect of sex in hotel. Based on the responses from 494 hotel employees, the results of multiple regressional analysis showed that affective OC and normative OC have affirmative effects on service quality. The results of moderating analysis showed that continuance OC has an affirmative interactive-effect on responsiveness, assurance, and empathy with gender, and affective OC an negative interactive-effect on assurance.

  • PDF

고압 분무 연소장에서 연료 분무의 자발화 및 연소 과정 해석 (Numerical Modeling for Auto-ignition and Combustion Process of Fuel Sprays in High-Pressure Environment)

  • 유용욱;강성모;김용모
    • 한국분무공학회지
    • /
    • 제5권4호
    • /
    • pp.66-71
    • /
    • 2000
  • The present study is mainly motivated to investigate the vaporization, auto-ignition and combustion processes in the high-pressure engine conditions. The high-pressure vaporization model is developed to realistically simulate the spray dynamics and vaporization characteristics in high-pressure and high-temperature environment. The interaction between chemistry and turbulence is treated by employing the Representative Interactive Flamelet (RIF) Model. The detailed chemistry of 114 elementary steps and 44 chemical species is adopted for the n-heptane/air reaction. In order to account for the spatial inhomogeneity of the scalar dissipation rate, the multiple RIFs are introduced. Numerical results indicate that the RIF approach together with the high-pressure vaporization model successfully predicts the ignition delay time and location as well as the essential features of a spray ignition and combustion processes.

  • PDF

상호작용 조명 시스템을 위한 실시간 인체 움직임 및 객체 추적 (Real-time Human Behavior and Object Tracking for Interactive lighting System)

  • 박왕배;서융호;정다운;두경수;최종수
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2008년도 하계종합학술대회
    • /
    • pp.937-938
    • /
    • 2008
  • Spotlight system has been made use of art works on stage such as musical and performance etc. Currently, spotlight is controlled manually through the planned path in advance. Therefore, automatic control system is necessary for manipulating spotlight on stage. In this paper, we propose the system that detects to track the multiple objects and classifies those objects, also selects an object of those ones. The proposed method can be applied to the interactive stage spotlighting system(ISSS).

  • PDF

Relighting 3D Scenes with a Continuously Moving Camera

  • Kim, Soon-Hyun;Kyung, Min-Ho;Lee, Joo-Haeng
    • ETRI Journal
    • /
    • 제31권4호
    • /
    • pp.429-437
    • /
    • 2009
  • This paper proposes a novel technique for 3D scene relighting with interactive viewpoint changes. The proposed technique is based on a deep framebuffer framework for fast relighting computation which adopts image-based techniques to provide arbitrary view-changing. In the preprocessing stage, the shading parameters required for the surface shaders, such as surface color, normal, depth, ambient/diffuse/specular coefficients, and roughness, are cached into multiple deep framebuffers generated by several caching cameras which are created in an automatic manner. When the user designs the lighting setup, the relighting renderer builds a map to connect a screen pixel for the current rendering camera to the corresponding deep framebuffer pixel and then computes illumination at each pixel with the cache values taken from the deep framebuffers. All the relighting computations except the deep framebuffer pre-computation are carried out at interactive rates by the GPU.