• 제목/요약/키워드: multiple interactive

검색결과 267건 처리시간 0.031초

호텔 종사원의 조직몰입과 서비스품질의 관계 및 성의 조절효과 (The relationship between organizational commitment and service quality, and the moderating effect of gender in hotel)

  • 안관영
    • 대한안전경영과학회지
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    • 제8권2호
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    • pp.129-138
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    • 2006
  • Since IMF system was introduced once, downsizing has been usual phenomenon in business sphere. Downsizing influences the unemployed, and also the survivors such as in job stress, communication bias, lower organizational commitment and so on. This paper reviewed the relationship between organizational commitment and service quality, and the moderating effect of sex in hotel. Based on the responses from 494 hotel employees, the results of multiple regressional analysis showed that affective OC and normative OC have affirmative effects on service quality. The results of moderating analysis showed that continuance OC has an affirmative interactive-effect on responsiveness, assurance, and empathy with gender, and affective OC an negative interactive-effect on assurance.

Interactive Human Intention Reading by Learning Hierarchical Behavior Knowledge Networks for Human-Robot Interaction

  • Han, Ji-Hyeong;Choi, Seung-Hwan;Kim, Jong-Hwan
    • ETRI Journal
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    • 제38권6호
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    • pp.1229-1239
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    • 2016
  • For efficient interaction between humans and robots, robots should be able to understand the meaning and intention of human behaviors as well as recognize them. This paper proposes an interactive human intention reading method in which a robot develops its own knowledge about the human intention for an object. A robot needs to understand different human behavior structures for different objects. To this end, this paper proposes a hierarchical behavior knowledge network that consists of behavior nodes and directional edges between them. In addition, a human intention reading algorithm that incorporates reinforcement learning is proposed to interactively learn the hierarchical behavior knowledge networks based on context information and human feedback through human behaviors. The effectiveness of the proposed method is demonstrated through play-based experiments between a human and a virtual teddy bear robot with two virtual objects. Experiments with multiple participants are also conducted.

민코프스키 덧셈 연산에 근거한 기하 도형의 모핑 제어 방법 (Interactive Control of Geometric Shape Morphing based on Minkowski Sum)

  • Lee, J.-H.;Lee, J. Y.;Kim, H.;Kim, H. S.
    • 한국CDE학회논문집
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    • 제7권4호
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    • pp.269-279
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    • 2002
  • Geometric shape morphing is an interesting geometric operation that interpolates two geometric shapes to generate in-betweens. It is well known that Minkowski operations can be used to test and build collision-free motion paths and to modify shapes in digital image processing. In this paper, we present a new geometric modeling technique to control the morphing on geometric shapes based on Minkowski sum. The basic idea develops from the linear interpolation on two geometric shapes where the traditional algebraic sum is replaced by Minkowski sum. We extend this scheme into a Bezier-like control structure with multiple control shapes, which enables the interactive control over the intermediate shapes during the morphing sequence as in the traditional CAGD curve/surface editing. Moreover, we apply the theory of blossoming to our control structure, whereby our control structure becomes even more flexible and general. In this paper, we present mathematical models of control structure, their properties, and computational issues with examples.

다관절 로봇의 계층적 제어를 위한 HQP의 연산 비용 감소 방법 (Computational Cost Reduction Method for HQP-based Hierarchical Controller for Articulated Robot)

  • 박민규;김동환;오용환;이이수
    • 로봇학회논문지
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    • 제17권1호
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    • pp.16-24
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    • 2022
  • This paper presents a method that can reduce the computational cost of the hierarchical quadratic programming (HQP)-based robot controller. Hierarchical controllers can effectively manage articulated robots with many degrees of freedom (DoFs) to perform multiple tasks. The HQP-based controller is one of the generic hierarchical controllers that can provide a control solution guaranteeing strict task priority while handling numerous equality and inequality constraints. However, according to a large amount of computation, it can be a burden to use it for real-time control. Therefore, for practical use of the HQP, we propose a method to reduce the computational cost by decreasing the size of the decision variable. The computation time and control performance of the proposed method are evaluated by real robot experiments with a 15 DoFs dual-arm manipulator.

Impact of Correlation on Superposition Coding in NOMA for Interactive Mobile Users in 5G System: Achievable Sum Rate Perspective

  • Chung, Kyuhyuk
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.39-45
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    • 2020
  • The fifth generation (5G) mobile communication has been more commercialized worldwide. One of the promising 5G technologies is non-orthogonal multiple access (NOMA). We present the achievable sum rate of non-orthogonal multiple access (NOMA) with correlated superposition coding (SC). Then this paper investigates the impacts of correlation on the achievable sum rate of correlated SC NOMA. It is shown that the achievable sum rate of correlated SC NOMA is greater than that of standard independent SC NOMA, for the most of the values of the power allocation factor over the meaningful range of the user fairness. In result, correlated SC could be a promising scheme for NOMA.

Production and Inventory Management Using Multiple Objective Decision Making

  • Chung, Tae-Young;Kim, Soung-Hie
    • 한국국방경영분석학회지
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    • 제17권1호
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    • pp.84-104
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    • 1991
  • Up to the present, the evaluation measures in the production and inventory management have been studied under the pre-condition that the costs for major factors(e.g,. cost of carrying inventory, cost of demand shortage) are given easily, although in practice, it is difficult. The case in which multiple participants have a different viewpoints in production and inventory management has not been studied, in spite of its frequent occurrence. This study suggests a production and inventory model with multiple objectives corresponding to major factors and the related interactive algorithm based on the preference structures of participants. The problem can be solved through a weighting vector generated by an interaction with participants. The concept of equity is also used in order to guarantee the reasonable distribution of group utility in determining the individual relative weights of participants. This study includes the reality of the model and the decision process in the production and inventory management.

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Flow Characteristics Study around Two Vertical Cylinders

  • SHIN YOUNG S.;JO CHUL-HEE;KIM IN-HO
    • 한국해양공학회지
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    • 제19권1호
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    • pp.8-13
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    • 2005
  • In a multiple array of vertical cylinders, flaw patterns are very complex and very interactive between cylinders. The patterns are turbulent and non-linear depending on various factors. The gap and flow incoming velocity of upstream can affect on the downstream cylinder. In this study, the flaw characteristics around two vertical cylinders are investigated numerically and experimentally. As the gap between cylinders is changed at fixed coming velocity, the pressure distributions around cylinders are observed and compared by experimental and numerical approaches. The F.D.M and multi-block method are applied in the study. The pressures at 12 points around the cylinder are measured in the experiment. The results can be applied in the understanding and design of multiple pile array structures.

인터랙티브 타일드 디스플레이 응용프로그램 개발을 위한 프레임워크 (A Framework for Constructing Interactive Tiled Display Applications)

  • 조용주;김석환
    • 한국정보통신학회논문지
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    • 제13권1호
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    • pp.37-44
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    • 2009
  • 본 논문에서는 인터랙티브 디지털 정보 디스플레이용 응용프로그램 개발을 도와주도록 설계된 iTDF(Interactive Tiled Display Framework)라는 타일드 디스플레이 프레임워크에 대해서 설명한다. 이 프레임워크는 고해상도 타일드 디스플레이 환경에서 여러 개의 3차원 인터랙티브 그래픽 콘텐츠를 동시에 실행시키고 사용자와의 인터랙션이 가능하도록 해준다. 이를 위해, iTDF에서는 네트워크로 묶인 여러 대의 컴퓨터를 활용해서 다수의 인터랙티브 그래픽 프로그램들을 실행시킬 수 있도록 하고, 윈도우의 위치나 크기 조정, 컴퓨터 간의 렌더링 동기화, 분산 공유 메모리, 통합 입력 인터 페이스 등을 분산 시스템에서 지원한다. 본 논문은 먼저 iTDF의 요구사항에 대해서 분석하고, 그 내용을 지원할 수 있는 프레임워크의 설계와 구현에 대해서 설명한다. 그리고 기존의 데스크탑용 응용프로그램들을 iTDF를 활용해서 다시 개발하며, 유용성과 사용성에 대해 고찰한다.

Partly Random Multiple Weighting Matrices Selection for Orthogonal Random Beamforming

  • Tan, Li;Li, Zhongcai;Xu, Chao;Wang, Desheng
    • Journal of Communications and Networks
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    • 제18권6호
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    • pp.892-901
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    • 2016
  • In the multi-user multiple-input multiple-output (MIMO) system, orthogonal random beamforming (ORBF) scheme is proposed to serve multiple users simultaneously in order to achieve the multi-user diversity gain. The opportunistic space-division multiple access system (OSDMA-S) scheme performs multiple weighting matrices during the training phase and chooses the best weighting matrix to be used to broadcast data during the transmitting phase. The OSDMA-S scheme works better than the original ORBF by decreasing the inter-user interference during the transmitting phase. To save more time in the training phase, a partly random multiple weighting matrices selection scheme is proposed in this paper. In our proposed scheme, the Base Station does not need to use several unitary matrices to broadcast pilot symbol. Actually, only one broadcasting operation is needed. Each subscriber generates several virtual equivalent channels with a set of pre-saved unitary matrices and the channel status information gained from the broadcasting operation. The signal-to-interference and noise ratio (SINR) of each beam in each virtual equivalent channel is calculated and fed back to the base station for the weighting matrix selection and multi-user scheduling. According to the theoretical analysis, the proposed scheme relatively expands the transmitting phase and reduces the interactive complexity between the Base Station and subscribers. The asymptotic analysis and the simulation results show that the proposed scheme improves the throughput performance of the multi-user MIMO system.

서비스품질과 고객만족의 관계 및 성별 조절효과에 관한 연구 (The relationship between service quality and customer satisfaction, and moderating effect of gender)

  • 안관영
    • 대한안전경영과학회지
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    • 제9권3호
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    • pp.127-133
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    • 2007
  • This paper reviewed the relationship between service quality and customer satisfaction, and the moderating effect of gender. Based on the responses from 807 customers who encountered employees in telecommunication industry, the results of multiple regressional analysis showed that all service quality factors have positive relationships with customer satisfaction. The results of moderating analysis showed that empathy and tangibility have positive interactive-effects on customer satisfaction with gender. With increasing of empathy and tangibility, female customers have been more satisfied than male customers.