• Title/Summary/Keyword: multiple interactive

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Development of a Interactive Stereoscopic Image Display System using Invisible Interaction Surface Generation (비가시성 인터랙션 표면 생성을 통한 인터랙티브 입체영상 시연 시스템 개발)

  • Lee, Dong-Hoon;Yang, Hwang-Kyu
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.371-379
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    • 2011
  • In this paper, we propose a development methodology of interactive stereoscopic image display system. In our case, we consider a multiple touch recognition technique as the interaction method. That's because we want to guarantee multiple user access and interaction to the content without any restriction. In this case, however, some restrictions are occurred on account of the distance between display and participants. For this reason, this paper propose an invisible interaction surfaces which are generated in the air. This surface is utilized as interaction medium instead of the display wall. We also present an effective way to generate and edit interactive stereoscopic images based on Game Engine.

Interactive Multiview Contents Authoring System based on MPEG-4 (MPEG-4 기반 대화형 복수시점 영상콘텐츠 저작 시스템)

  • Lee, In-Jae;Ki, Myung-Seok;Kim, Wook-Joong;Kim, Kyu-Heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.209-212
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    • 2005
  • This paper introduces interactive multi-view contents authoring system based on MPEG-4. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, it has been considered that MPEG-4 is the most suitable for interactive broadcasting content production. This feature is suitable for creation of the content which provides multiple views of object or scene in interactive manner. In this paper, we categorize the multi-view visual content into two types: panoramic multi-view content and object multi-view content. And design and implementation of the authoring system for interactive multi-view contents is presented. We believe that the proposed method can be effectively used for further deployment of MPEG-4 content to various interactive applications.

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AN IMPLEMENTATION OF WEIGHTED L$_{\infty}$ - METRIC PROGRAM TO MULTIPLE OBJECTIVE PROGRAMMING

  • Lee, Jae-Hak
    • The Pure and Applied Mathematics
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    • v.3 no.1
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    • pp.73-81
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    • 1996
  • Multiple objective programming has been a popular research area since 1970. The pervasiveness of multiple objective in decision problems have led to explosive growth during the 1980's. Several approaches (interactive methods, feasible direction methods, criterion weight space methods, Lagrange multiplies methods, etc) have been developed for solving decision problems having multiple objectives. However there are still many mathematically challengings including multiple objective integer, nonlinear optimization problems which require further mathematically oriented research. (omitted)

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Multiobjective Optimization of Three-Stage Spur Gear Reduction Units Using Interactive Physical Programming

  • Huang Hong Zhong;Tian Zhi Gang;Zuo Ming J.
    • Journal of Mechanical Science and Technology
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    • v.19 no.5
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    • pp.1080-1086
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    • 2005
  • The preliminary design optimization of multi-stage spur gear reduction units has been a subject of considerable interest, since many high-performance power transmission applications (e.g., automotive and aerospace) require high-performance gear reduction units. There are multiple objectives in the optimal design of multi-stage spur gear reduction unit, such as minimizing the volume and maximizing the surface fatigue life. It is reasonable to formulate the design of spur gear reduction unit as a multi-objective optimization problem, and find an appropriate approach to solve it. In this paper an interactive physical programming approach is developed to place physical programming into an interactive framework in a natural way. Class functions, which are used to represent the designer's preferences on design objectives, are fixed during the interactive physical programming procedure. After a Pareto solution is generated, a preference offset is added into the class function of each objective based on whether the designer would like to improve this objective or sacrifice the objective so as to improve other objectives. The preference offsets are adjusted during the interactive physical programming procedure, and an optimal solution that satisfies the designer's preferences is supposed to be obtained by the end of the procedure. An optimization problem of three-stage spur gear reduction unit is given to illustrate the effectiveness of the proposed approach.

Ammunition Allocation Model using an Interactive Multi-objective Optimization(MOO) Method (상호작용 다목적 최적화 방법론을 이용한 전시 탄약 할당 모형)

  • Jeong, Min-Seop;Park, Myeong-Seop
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.11a
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    • pp.513-524
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    • 2006
  • The ammunition allocation problem is a Multi-objective optimization(MOO) problem, maximizing fill-rate of multiple user troops and minimizing transportation time. Recent studies attempted to solve this problem by the prior preference articulation approach such as goal programming. They require that all the preference information of decision makers(DM) should be extracted prior to solving the problem. However, the prior preference information is difficult to implement properly in a rapidly changing state of war. Moreover they have some limitations such as heavy cognitive effort required to DM. This paper proposes a new ammunition allocation model based on more reasonable assumptions and uses an interactive MOO method to the ammunition allocation problem to overcome the limitations mentioned above. In particular, this article uses the GDF procedure, one of the well-known interactive optimization methods in the MOO liter-ature, in solving the ammunition allocation problem.

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Research on Multiple Participatory Video System using Mira (미라(Mira)를 활용한 다중 참여형 영상시스템 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.531-539
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    • 2014
  • Recent studies of multiple participatory interactive media designs hows that the key element to this area is the participation of the audience. Due to this matter, this paper discusses the categories of the phase and looks into the characteristics of participatory matters to clarify the distinction. The categories that has been mentioned in this paper are multiple participatory types and active participatory types. Based on this matter, research practicing the Mira has been conducted in two separate groups - video and sound, and suggests the solution to the problems that has occurred during the process of implementing the final video system called 'The 360 Project'. The fact that the paper suggests a small range of participatory categories and hasn't come up with a certain analysis to the final outcome appears as a limit. The inadequacy will be supplemented throughout the following paper, hoping there will be improved versions of multiple participatory researches.

An interactive multiple model method to identify the in-vessel phenomenon of a nuclear plant during a severe accident from the outer wall temperature of the reactor vessel

  • Khambampati, Anil Kumar;Kim, Kyung Youn;Hur, Seop;Kim, Sung Joong;Kim, Jung Taek
    • Nuclear Engineering and Technology
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    • v.53 no.2
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    • pp.532-548
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    • 2021
  • Nuclear power plants contain several monitoring systems that can identify the in-vessel phenomena of a severe accident (SA). Though a lot of analysis and research is carried out on SA, right from the development of the nuclear industry, not all the possible circumstances are taken into consideration. Therefore, to improve the efficacy of the safety of nuclear power plants, additional analytical studies are needed that can directly monitor severe accident phenomena. This paper presents an interacting multiple model (IMM) based fault detection and diagnosis (FDD) approach for the identification of in-vessel phenomena to provide the accident propagation information using reactor vessel (RV) out-wall temperature distribution during severe accidents in a nuclear power plant. The estimation of wall temperature is treated as a state estimation problem where the time-varying wall temperature is estimated using IMM employing three multiple models for temperature evolution. From the estimated RV out-wall temperature and rate of temperature, the in-vessel phenomena are identified such as core meltdown, corium relocation, reactor vessel damage, reflooding, etc. We tested the proposed method with five different types of SA scenarios and the results show that the proposed method has estimated the outer wall temperature with good accuracy.

Interactive System using Multiple Signal Processing (다중신호처리를 이용한 인터렉티브 시스템)

  • Kim, Sung-Ill;Yang, Hyo-Sik;Shin, Wee-Jae;Park, Nam-Chun;Oh, Se-Jin
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.282-285
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    • 2005
  • This paper discusses the interactive system for smart home environments. In order to realize this, the main emphasis of the paper lies on the description of the multiple signal processing on the basis of the technologies such as fingerprint recognition, video signal processing, speech recognition and synthesis. For essential modules of the interactive system, we adopted the motion detector based on the changes of brightness in pixels as well as the fingerprint identification for adapting home environments to the inhabitants. In addition, the real-time speech recognizer based on the HM-Net(Hidden Markov Network) and the speech synthesis were incorporated into the overall system for interaction between user and system. In experimental evaluation, the results showed that the proposed system was easy to use because the system was able to give special services for specific users in smart home environments, even though the performance of the speech recognizer was not better than the simulation results owing to the noisy environments.

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GDSS for the Mobile Internet

  • Cho, Yoon-Ho;Choi, Sang-Hyun;Kim, Jae-Kyeong
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.05a
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    • pp.283-291
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    • 2005
  • The development of mobile applications is fast in recent years. However, nearly all applications are for messaging, financial, locating services based on simple interactions with mobile users because of the limited screen size, narrow network bandwidth, and low computing power. Processing an algorithm for supporting a group decision process on mobile devices becomes impossible. In this paper, we introduce the mobile-oriented simple interactive procedure for support a group decision making process. The interactive procedure is developed for multiple objective linear programming problems to help the group select a compromising solution in the mobile Internet environment. Our procedure lessens the burden of group decision makers, which is one of necessary conditions of the mobile environment. Only the partial weak order preferences of variables and objectives from group decision makers are enough for searching the best compromising solution. The methodology is designed to avoid any assumption about the shape or existence of the decision makers's utility function. For the purpose of the experimental study of the procedure, we developed a group decision support system in the mobile Internet environment, MOBIGSS and applied to an allocation problem of investor assets.

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