• 제목/요약/키워드: multiple interactive

검색결과 267건 처리시간 0.03초

Modulation Recognition of MIMO Systems Based on Dimensional Interactive Lightweight Network

  • Aer, Sileng;Zhang, Xiaolin;Wang, Zhenduo;Wang, Kailin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권10호
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    • pp.3458-3478
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    • 2022
  • Automatic modulation recognition is the core algorithm in the field of modulation classification in communication systems. Our investigations show that deep learning (DL) based modulation recognition techniques have achieved effective progress for multiple-input multiple-output (MIMO) systems. However, network complexity is always an additional burden for high-accuracy classifications, which makes it impractical. Therefore, in this paper, we propose a low-complexity dimensional interactive lightweight network (DilNet) for MIMO systems. Specifically, the signals received by different antennas are cooperatively input into the network, and the network calculation amount is reduced through the depth-wise separable convolution. A two-dimensional interactive attention (TDIA) module is designed to extract interactive information of different dimensions, and improve the effectiveness of the cooperation features. In addition, the TDIA module ensures low complexity through compressing the convolution dimension, and the computational burden after inserting TDIA is also acceptable. Finally, the network is trained with a penalized statistical entropy loss function. Simulation results show that compared to existing modulation recognition methods, the proposed DilNet dramatically reduces the model complexity. The dimensional interactive lightweight network trained by penalized statistical entropy also performs better for recognition accuracy in MIMO systems.

상호작용식 다목적 선형계획과정에서의 수렴 통제 방법 (A convergence Control Method in the Interactive Multiple Objective Linear Programming(MOLP) Procedure)

  • Park, Young Woong
    • 산업경영시스템학회지
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    • 제20권43호
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    • pp.299-319
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    • 1997
  • Since a convergence strategy in interactive procedure is the origin of a lot of the restrictions and inconvenience of many methods, a new flexible convergence strategy is necessary for developing that is applicable for interactive MOLP as well as interactive multiple objective integer programming(MOIP). A method for computing the volume of the interval defined subsets of weighting vector space is developed using Sobol's LP$_{i}$, Generator. Since the interactive procedure requires a number of iterations, with a fixed number of solutions presented per iteration, a convergence strategy is needed to control the rate at which the interactive procedure converges to a final solution. Thus, in this paper, a new convergency strategy is developed.

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다중반응최적화를 위한 상호교호적 접근법 (An Interactive Approach to Multiple Response Optimization)

  • 이평수;박경삼
    • 한국경영과학회지
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    • 제40권3호
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    • pp.49-61
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    • 2015
  • We study the problem of multiple response optimization (MRO) and focus on the selection of input levels which will produce desirable output quality. We propose an interactive multiple objective optimization approach to the input design. The earlier interactive methods utilized for MRO communicate with the decision maker only using the response variable values, in order to improve the current response values, thereby resulting in the corresponding design solution automatically. In their interaction steps of preference articulation, no account is taken of any active changes in design variable values. On the contrary, our approach permits the decision maker to change the design variable values in its interaction stage, which makes possible the consideration of the preference or economics of the design variable side. Using some typical value functions, we also demonstrate that our method converges reasonably well to the known optimal solutions.

An interactive face search procedure for multiple objective linear programming

  • Lee, Dong-Yeup
    • 경영과학
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    • 제10권2호
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    • pp.11-26
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    • 1993
  • This paper presents a new interactive procedure for multiple objective linear programming problem (MOLP). In practical multiple objective linear programming applications, there is usually no need for the decision maker to consider solutions which are not efficient. Therefore, the interactive procedure presented here searches only among efficient solutions and terminates with a solution that is guaranteed to be efficient. It also can converge to nonextreme efficient final solutions rather than being restricted to only extreme efficient points of the feasible set. The procedure does not require sophisticated judgements or inputs from the decision maker. One of the most attractive features of the procedure however, is that the method allows the DM to examine the efficient faces it finds. As iteration goes, the DM can explore a wide variety of efficient faces rather than efficient faces confined to only certain subregion of the feasible set of problem MOLP since the efficient faces that the procedure finds need not be adjacent. This helps the DM explore the nature of the efficient set of problem MOLP and also helps the DM have confidence with a final solution. For these reasons, I feel that the procedure offer significant promise in solving multiple objective linear programs rapidly and in a satisfying manner to the DM.

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복합상호작용 시각화기법을 통한 정보 표출 (Multiple Interactive Visualization Techniques for Information)

  • 강상구;남두희
    • 한국ITS학회 논문지
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    • 제11권5호
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    • pp.56-61
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    • 2012
  • 교통정보를 운영자와 사용자에게 제공할 때 시각화 방법이 사용된다. 데이터 및 정보시각화 기법을 적용하기 위한 기초연구와 상호작용 시각화 기법을 적용한 교통정보 서비스의 디자인 기법을 연구하였다. 먼저 데이터 시각화, 정보 시각화에 대해 기존 연구 사례를 정리하고, 상호작용 시각화 기법의 정의와 현재 제공되고 있는 교통정보 서비스를 분석하였다. 상호작용 시각화 기법의 종류는 다양하지만 이번 연구에서는 상호작용 시각화 기법 중 선택, 질의, 연결, 필터링, 재정리에 대해서 각각이 교통정보를 제공하는 서비스에서 활용할 수 있는 방안과, 복합적 사용 방안에 대해서 연구하였다. 이러한 상호작용 시각화 기법은 정보와 사용자간의 상호작용을 제공함으로써, 사용자는 일방적으로 제공되는 정보를 보는 것이 아닌 능동적으로 정보 획득이 가능해진다. 교통정보의 경우 사용자가 정보를 효율적으로 이해하고, 이를 의사결정에 반영하는 과정이 빠르게 이루어지는 것이 중요하기 때문에, 상호작용 시각화 기법을 교통정보 제공 서비스에 적용함으로써 사용자의 편의성을 증대시킬 수 있을 것으로 판단된다. 이번 연구를 통해서 다양한 상호작용 시각화 기법이 교통정보 제공 서비스에 적용 될 수 있는 기초연구가 될 수 있기를 기대한다.

MPEG-A Interactive Music Application Format 표준화 현황 및 기술 분석 (Overview of MPEG-A Interactive Music Application Format)

  • 장인선;서정일;강경옥
    • 한국음향학회지
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    • 제28권8호
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    • pp.706-713
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    • 2009
  • 기존의 수동적인 음악 서비스에서 벗어나 사용자가 음악 콘텐츠 제작에 직접 참여하고자 하는 욕구가 증가함에 따라 객체기반 오디오 서비스를 위한 기술로써 멀티 오디오 트랙과 관련 부가 정보들을 포맷화 하기 위한 객체기반 오디오 파일 포맷기술이 표준화 되고 있다. 본 논문에서는 MPEG에서 표준화 중인 객체기반 오디오 응용파일 포맷인 MPEG-A Interactive Music Application Format (IM AF)의 표준화 진행 현황을 소개하고 그 기술을 분석한다.

An Interactive Interface for Rapid Motion Modification of an Articulated Object Model with Multiple Joints and Its Application to Kendo Coaching

  • Naoya, Yokoyama;Ishimatzu, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.46.2-46
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    • 2001
  • A method of interactive human interface for motion modification of an articulated object model like a human body, a multiple joints robot, etc. has been developed, and implemented to a human body motion model. In the case of computer software models, the initial data setting for overall motion is rather easy. However, modifying or correcting the initially set motion is rather difficult for keeping consistency. In this research, the requirements shown below have mainly been set as the specifications ...

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An interactive multicriteria simulation optimization method

  • Shin, Wan-Seon;Boyle, Carolyn-R.
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1992년도 춘계공동학술대회 발표논문 및 초록집; 울산대학교, 울산; 01월 02일 May 1992
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    • pp.117-126
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    • 1992
  • This study proposes a new interactive multicriteria method for determining the best levels of the decision variables needed to optimize a stochastic computer simulation with multiple response variables. The method, called the Pairwise Comparison Stochastic Cutting Plane (PCSCP) method, combines good features from interactive multiple objective mathematical programming methods and response surface methodology. The major characteristics of the PCSCP algorithm are: (1) it interacts progressively with the decision maker (DM) to obtain his preferences, (2) it uses good experimental design to adequately explore the decision space while reducing the burden on the DM, and (3) it uses the preference information provided by the DM and the sampling error in the responses to reduce the decision space. This paper presents the basic concepts of the PCSCP method along with its performance for solving randomly selected test problems.

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An Interactive Methodology for the Web-based GDSS

  • Kim, Jae-Kyeong;Cho, Yoon-Ho
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2000년도 추계정기학술대회:지능형기술과 CRM
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    • pp.375-383
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    • 2000
  • This research suggests an interactive methodology fur multiple objective linear programming problems to help the group select a compromising solution in the World Wide Web environment. Our methodology lessens the burden of group decision makers, which is one of necessary conditions of the web environment. Only the partial weak order of variables and objectives from the group decision makers are enough for searching the best compromising solution. For such a purpose, we expand the Dror and Gass algorithm to the group decision context. And we suggest the system architecture of a web-based GDSS fur the implementation of our methodology.

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