• 제목/요약/키워드: multiple classes

검색결과 450건 처리시간 0.03초

Joint latent class analysis for longitudinal data: an application on adolescent emotional well-being

  • Kim, Eun Ah;Chung, Hwan;Jeon, Saebom
    • Communications for Statistical Applications and Methods
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    • 제27권2호
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    • pp.241-254
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    • 2020
  • This study proposes generalized models of joint latent class analysis (JLCA) for longitudinal data in two approaches, a JLCA with latent profile (JLCPA) and a JLCA with latent transition (JLTA). Our models reflect cross-sectional as well as longitudinal dependence among multiple latent classes and track multiple class-sequences over time. For the identifiability and meaningful inference, EM algorithm produces maximum-likelihood estimates under local independence assumptions. As an empirical analysis, we apply our models to track the joint patterns of adolescent depression and anxiety among US adolescents and show that both JLCPA and JLTA identify three adolescent emotional well-being subgroups. In addition, JLCPA classifies two representative profiles for these emotional well-being subgroups across time, and these profiles have different tendencies according to the parent-adolescent-relationship subgroups.

Multiple Properties-Based Moving Object Detection Algorithm

  • Zhou, Changjian;Xing, Jinge;Liu, Haibo
    • Journal of Information Processing Systems
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    • 제17권1호
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    • pp.124-135
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    • 2021
  • Object detection is a fundamental yet challenging task in computer vision that plays an important role in object recognition, tracking, scene analysis and understanding. This paper aims to propose a multiproperty fusion algorithm for moving object detection. First, we build a scale-invariant feature transform (SIFT) vector field and analyze vectors in the SIFT vector field to divide vectors in the SIFT vector field into different classes. Second, the distance of each class is calculated by dispersion analysis. Next, the target and contour can be extracted, and then we segment the different images, reversal process and carry on morphological processing, the moving objects can be detected. The experimental results have good stability, accuracy and efficiency.

레이블 매핑을 이용한 다중 이미지 분류 (Multiple image classification using label mapping)

  • 전승제;이동준;이동휘
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.367-369
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    • 2022
  • 본 논문에서는 훈련된 모델이 분류에 실패한 이미지들에 대한 정확한 결과를 확인하기 위해 다중 클래스의 이미지 분류를 구현하면서 각각의 클래스에 맞게 레이블 매핑을 하여 예측 결과를 확인했다. Kaggle의 Intel Image Classification 데이터셋을 사용하여 CNN 모델을 구축하고 훈련을 진행하였으며, 테스트 데이터셋의 이미지들을 레이블 매핑을 통해 다중 클래스의 이미지들이 매핑된 레이블 값과 모델이 분류한 값을 비교하였다.

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평행사변형 분류 알고리즘의 성능에 대한 연구 (A Study on the Performance of Parallelepiped Classification Algorithm)

  • 용환기
    • 한국지리정보학회지
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    • 제4권4호
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    • pp.1-7
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    • 2001
  • 위성영상은 GIS 정보획득을 위한 가장 중요한 초기자료로서, 이로부터 주제도와 같은 유용한 정보를 추출하기 위해서는 위성영상 즉 다중스펙트럼 영상을 목적에 적합하게 분류하는 처리과정이 필요하다. 위성영상의 분류기법은 크게 감독기법과 무감독기법으로 나뉘는데, 본 논문에서는 감독분류기법 중의 하나인 평행사변형 알고리즘에서 군집의 초기값 설정이 알고리즘의 성능에 미치는 영향을 분석한다. 본 연구에서는 우선 직렬컴퓨터에서 평행사변형 알고리즘의 성능과 초기값 변화와의 관계를 살펴보고, 이를 확장하여 MIMD 병렬구조 컴퓨터 모델을 사용한 경우에 초기값의 변화가 평행사변형 알고리즘의 성능에 미치는 영향을 분석한다. 평행사변형 알고리즘의 성능은 초기값의 설정에 따라 직렬구조의 컴퓨터를 사용하는 경우에는 최고 2.4배, 그리고 MIMD 병렬구조 모델을 사용한 경우에는 최고 2.5배의 성능 향상을 보였다. 전산모의실험을 통해 위성영상의 감독분류기법에서 초기값이 평행사변형 분류알고리즘의 성능에 상당한 영향을 미치며, 직렬컴퓨터와 MIMD 병렬컴퓨터에서 초기값의 적절한 설정을 통해 분류기법의 성능이 향상됨을 확인하였다.

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IMT-2000에서 다양한 서비스를 제공하기 위한 채널 액세스 방식 연구 (A Study on the Access Control Mechanism for Supporting Multiple Classes of Service in the IMT-2000)

  • 이광제;정진욱;규희삼;원영진
    • 대한전자공학회논문지TE
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    • 제37권1호
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    • pp.42-49
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    • 2000
  • 멀티미디어 특성을 갖는 IMT-2000(International Mobile Telecommunication-2000) 환경하에서 한정된 무선 자원을 가지고 다양한 형태의 서비스를 요구 품질 수준으로 처리하기 위해서는 무선 자원의 효율적 관리가 필수적 요소이다. 무선 자원의 효율적 이용 측면에서 가장 중요한 사항은 채널 액세스 기법과 할당된 채널의 액세스 제어 문제일 것이다. 어떤 채널 액세스 기법을 사용하느냐에 따라 시스템의 처리능력 (Capacity), 사용자 서비스 품질(Quality Of Service)등이 차별화 되기 때문에 이의 적절한 선택은 매우 중요한 문제로 대두되고 있다. 따라서, 본 논문에서는 사용자들의 요구 QOS 보장과 제한된 채널 사용의 극대화라는 두 가지 상반된 목표를 달성하기 위해 Multiservice 환경하의 채널 액세스 방법과 채널 할당 시 고려되어야 할 여러 가지 변수들을 체계적으로 살펴보고, 기존 제안된 방식들의 장단점 비교를 통해 기존의 방식들에 대한 개선안을 제시한다.

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Cross-Layer Architecture for QoS Provisioning in Wireless Multimedia Sensor Networks

  • Farooq, Muhammad Omer;St-Hilaire, Marc;Kunz, Thomas
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권1호
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    • pp.178-202
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    • 2012
  • In this paper, we first survey cross-layer architectures for Wireless Sensor Networks (WSNs) and Wireless Multimedia Sensor Networks (WMSNs). Afterwards, we propose a novel cross-layer architecture for QoS provisioning in clustered and multi-hop based WMSNs. The proposed architecture provides support for multiple network-based applications on a single sensor node. For supporting multiple applications on a single node, an area in memory is reserved where each application can store its network protocols settings. Furthermore, the proposed cross-layer architecture supports heterogeneous flows by classifying WMSN traffic into six traffic classes. The architecture incorporates a service differentiation module for QoS provisioning in WMSNs. The service differentiation module defines the forwarding behavior corresponding to each traffic class. The forwarding behavior is primarily determined by the priority of the traffic class, moreover the service differentiation module allocates bandwidth to each traffic class with goals to maximize network utilization and avoid starvation of low priority flows. The proposal incorporates the congestion detection and control algorithm. Upon detection of congestion, the congested node makes an estimate of the data rate that should be used by the node itself and its one-hop away upstream nodes. While estimating the data rate, the congested node considers the characteristics of different traffic classes along with their total bandwidth usage. The architecture uses a shared database to enable cross-layer interactions. Application's network protocol settings and the interaction with the shared database is done through a cross-layer optimization middleware.

의존성 주입을 활용한 서바이벌 게임 API 설계 및 구현 (Design and Implementation of the Survival Game API Using Dependency Injection)

  • 박인규;최규석
    • 한국인터넷방송통신학회논문지
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    • 제23권4호
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    • pp.183-188
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    • 2023
  • 게임 오브젝트의 상속 및 여러 가지의 컴포넌트를 이용하여 시스템 아키텍처의 시각화, 우수한 코드 재사용 및 빠른 프로토타이핑이 가능하다. 반면에 객체는 게임 오브젝트와 컴포넌트 간의 높은 대기 시간, 정적 형변환과 널 포인터등의 많은 참조에 의존하기 마련이다. 게임 제작시에 여러 클래스에 대한 객체의 의존도를 낮추고 코드의 재사용이 가능하도록 설계하는 것은 중요한 일이다. 따라서 의존성 주입(Dependency Injection)과 GoF(Gang of Four)가 제안한 디자인 패턴들을 적용하여 클래스의 모듈성을 더욱 높일 수 있도록 게임을 설계하였다. 이러한 의존성은 게임 오브젝트의 속성이고 주입은 초기화 패스에서만 발생하므로 게임 루프에서 성능 저하나 성능 페널티는 미세하다. 따라서 본 논문에서는 서바이벌 게임의 설계와 구현에 있어서 API(Application Programming Interface)를 효과적으로 재사용하는 효율적인 설계방법을 제안하였다.

SPIRAL ARM MORPHOLOGY OF NEARBY GALAXIES

  • Ann, Hong Bae;Lee, Hyun-Rok
    • 천문학회지
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    • 제46권3호
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    • pp.141-149
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    • 2013
  • We analyze the spiral structure of 1725 nearby spiral galaxies with redshift less than 0.02. We use the color images provided by the Sloan Digital Sky Survey. We determine the arm classes (grand design, multiple-arm, flocculent) and the broad Hubble types (early, intermediate, late) as well as the bar types (SA, SAB, SB) by visual inspection. We find that flocculent galaxies are mostly of late Hubble type while multiple-arm galaxies are likely to be of early Hubble type. The fractional distribution of grand design galaxies is nearly constant along the Hubble type. The dependence of arm class on bar type is not as strong as that of the Hubble type. However, there is about a three times larger fraction of grand design spirals in SB galaxies than in SA galaxies, with nearly constant fractions of multiple-arm galaxies. However, if we consider the Hubble type and bar type together, grand design spirals are more frequent in early types than in late types for SA and SAB galaxies, while they are almost constant along the Hubble type for SB galaxies. There are clear correlations between spiral structures and the local background density: strongly barred, early-type, grand design spirals favor high-density regions, while non-barred, late-type, flocculent galaxies are likely to be found in low-density regions.

원주의 등분할에 의한 전통구조물의 평면구성기법분석에 관한 연구 (An Analysis on Techniques of Moulding of Korean Traditional Structure and Architectures through Equal Subdividing Circumference Methods)

  • 이주원;정기호
    • 한국조경학회지
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    • 제28권3호
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    • pp.97-104
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    • 2000
  • Studies on the principle of traditional moulding techniques of architecture or structure are very important in the point of the work could accomplish succession to modern design. As an attempt of these work, this study tried to examine traditional moulding techniques applied in planes of ancient architecture and structure closely. The major findings of this study are summarized as follows; It was verified that planes of ancient Korean architectures and structures analyzed in this study was moulded by its multiple partitions with the six or eight partitions of circumference as the fundamental form. The well unearthed in kyong-bok palace recently was moulded by a concentric circle assumed form of 4 circle which was extended with equal interval and divided into multiple of 8 partition of circumference. Chon-duk-jung in chang-duk palace also was moulded by a concentric circle assumed form of 3 circle extended with equal interval, but circle were divide by 6 partitions. It was also found that 6$^{\circ}$§8 partitions of circumference(or its multiple partition) was applied to not only above structures but also the moulding planes of ancient architecture, and as a results, figures revealed in architectures analyzed is classified into three classes. And, this study analyzed arrangements of two temples. As a results, it is discovered that the Grid used in moulding planes of each building fixed the arrangement of buildings. Therefore, moulding by equal partition of circumference decided the form of each building and the relation of element at the same time.

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Virtual Reality Safety Training on Multiple Platforms

  • Bao, Quy Lan;Tran, Si Van-Tien;Nguyen, Truong Linh;Park, Chansik
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1187-1193
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    • 2022
  • A construction site is a highly complex and constantly changing environment, where hazardous areas are difficult to detect if workers lack sufficient knowledge and awareness. Thus, frequent worker safety training is required. Numerous studies on using virtual reality (VR) for safety training were published. While they demonstrate the potential for improving the skills necessary to avoid accidents in the construction industry, they remain difficult to apply at actual construction sites. VR requires specialized hardware and software, limiting workers' access and restricting workers' participation in training sessions. As a result, this paper proposes multiple platforms for immersive virtual reality safety training (VRMP) based on Industry Foundation Classes (IFC) and web technologies such as immersive web (WebXR). The VRMP is compatible with mobile and desktop devices currently by workers and demonstrates scenario models familiar to workers. Also, it reduces development time by utilizing Building Information Models (BIM). Additionally, The VRMP collects data from workers in a virtual environment to assess each worker's safety level, assisting workers in effectively and comfortably gaining a better understanding and raising their awareness. This paper develops a case study based on the VRPM in order to assess its effectiveness.

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