• Title/Summary/Keyword: multimedia tools

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Education Effect of a Web-based Virtual Laboratory for Digital Logic Circuits (웹기반 디지털 논리회로 가상실험실의 교육효과)

  • Lee, Sun-heum;Choi, Kwan-Sun;Kim, Dong-Sik;Kim, Wonkyum
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.23-32
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    • 2008
  • In this paper, we have investigated the education effect of a web-based virtual laboratory for digital logic circuits which consists of multimedia contents about the usages of equipments for logic circuit experiments and the experimental logic circuits. In case of the engineering experiment of the lower grades in universities, preunderstanding about the usages of experimental equipments and the experimental circuits is necessary for the learners to conduct the experiments well. But it is impossible for the learners to have access to the real experimental equipments earlier due to the lack of equipments and the difficulty in management of the equipments. We have implemented the digital logic circuit virtual laboratory which provides the same experimental environment as a real experimental lab, and the learner can conduct the same experiments as the real ones before the real laboratory class. The learners using the laboratory have reduced the experiment completion time by the average of about 8.2% during a term, compared with the learners not using the lab.

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Design of Web-Based Digital Contents for Cyber University (Cyber 대학을 위한 Web 기반 컨텐츠 설계)

  • Cho Sae-Hong;Park Hwa-Jin
    • Journal of Digital Contents Society
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    • v.2 no.2
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    • pp.191-197
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    • 2001
  • The cyber university, which authoring systems for digital contents using multimedia technologies ate used for its courses, is highlighted to be a promising alternative for the current off-line education system. As the demand for the authoring system is constantly increasing, many systems, which emphasize the developers' convenience only, are currently used. Since the generated digital contents using these systems are failed to draw the learners' active interaction with contents, the new authoring system is expected to be existed. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools based on the storyboard. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and the effective evaluation system to the users.

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Development of an E-book Design Model for Reinforcing Interaction among Learners (학습자간 상호작용을 강화한 전자책 설계 모형 개발)

  • Kim, Hoon-Yeung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.15-26
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    • 2005
  • Recently, interests on e-book (electronic-book) have been increasing since e-book can provide many benefits than traditional books can do. Especially, e-book can be attractive for elementary school students due to its interaction provided by various multimedia tools. However, despite the fact that the numbers of elementary school students using e-book have been increasing, researches on e-book have not made a significant progress. Also since most researches on e-book have been concentrating on fairy tale books without considering interaction, the true virtue of e-book has not been maximized. Taking this into account, this study is intended to suggest an e-book design model for elementary school students with interaction among learners reinforced. In this study, first, existing e-book design models are analyzed in terms of interaction. Based on this analysis, an e-book design model is designed and developed. The proposed model can help learners interact within their learning levels, support with many functions such as interchangeable help function, various search instruments, previews, messenger functions, and provide a book-like environment where learners themselves can take initiative in learning.

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The Effects of Programming Education with KODU on Problem-Solving Abilities in an Elementary School (초등학교에서 코두를 활용한 프로그래밍 교육이 문제해결력에 미치는 영향)

  • Hong, Taekyung;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.1-10
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    • 2015
  • This study investigates the effectiveness of computer programming with KODU on problem-solving abilities of elementary school students. Diverse tools were developed for novice programmers to become more easy and comfort in learning a computer programming. Among them, KODU has focused on facilitating the programming of various multimedia applications to create games, animations and music videos etc. It is expected that KODU will help elementary school students to improve their problem-solving abilities through creating their own games, animation, and music etc. In this paper, we developed the educational program using KODU for teaching the elementary school students. The developed programming course was offered at the 5th grade students of a elementary school in Seoul and a total of 27 elementary school students were participated in our programming courses. Most of the students stated that the course was interesting, and their problem-solving ablilities were improved after the course from March 2014 through May 2014.

Analysis on the Risk-Based Screening Levels Determined by Various Risk Assessment Tools (III): Proposed Methodology for Lead Risk Assessment in Korea (다양한 위해성평가 방법에 따라 도출한 토양오염 판정기준의 차이에 관한 연구(III): 우리나라 납 오염 위해성평가 방법 제안)

  • Jung, Jae-Woong;Nam, Kyoungphile
    • Journal of Soil and Groundwater Environment
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    • v.20 no.6
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    • pp.1-7
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    • 2015
  • The most critical health effect of lead exposure is the neurodevelopmental effect to children caused by the increased blood lead level. Therefore, the endpoint of the risk assessment for lead-contaminated sites should be set at the blood lead level of children. In foreign countries, the risk assessment for lead-contaminated sites is conducted by estimating the increased blood lead level of children via oral intake and/or inhalation (United States Environmental Protection Agency, USEPA), or by comparing the estimated oral dose to the threshold oral dose of lead, which is derived from the permissible blood lead level of children (Dutch National Institute for Public Health and the Environment, RIVM). For the risk assessment, USEPA employs Integrated-Exposure-Uptake-Biokinetic (IEUBK) Model to check whether the estimated portion of children whose blood lead level exceeds 10 µg/dL, threshold blood lead level determined by USEPA, is higher than 5%, while Dutch RIVM compares the estimated oral dose of lead to the threshold oral dose (2.8 µg/kg-day), which is derived from the permissible blood lead level of children. In Korea, like The Netherlands, risk assessment for lead-contaminated sites is conducted by comparing the estimated oral dose to the threshold oral dose; however, because the threshold oral dose listed in Korean risk assessment guidance is an unidentified value, it is recommended to revise the existing threshold oral dose described in Korean risk assessment guidance. And, if significant lead exposure via inhalation is suspected, it is useful to employ IEUBK Model to derive the risk posed via multimedia exposure (i.e., both oral ingestion and inhalation).

A Study of Natural Language Plagiarism Detection

  • Ahn, Byung-Ryul;Kim, Heon;Kim, Moon-Hyun
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.325-329
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    • 2005
  • Vast amount of information is generated and shared in this active digital As the digital informatization is vividly going on now, most of documents are in digitalized forms, and this kind of information is on the increase. It is no exaggeration to say that this kind of newly created information and knowledge would affect the competitiveness and the future of our nation. In addition to that, a lot of investment is being made in information and knowledge based industries at national level and in reality, a lot of efforts are intensively made for research and development of human resources. It becomes easier in digital era to create and share the information as there are various tools that have been developed to create documents along with the internet, and as a result, the share of dual information is increasing day in and day out. At present, a lot of information that is provided online is actually being plagiarized or illegally copied. Specifically, it is very tricky to identify some plagiarism from tremendous amount of information because the original sentences can be simply restructured or replaced with similar words, which would make them look different from original sentences. This means that managing and protecting the knowledge start to be regarded as important, though it is important to create the knowledge through the investment and efforts. This dissertation tries to suggest new method and theory that would be instrumental in effectively detecting any infringement on and plagiarism of intellectual property of others. DICOM(Dynamic Incremental Comparison Method), a method which was developed by this research to detect plagiarism of document, focuses on realizing a system that can detect plagiarized documents and parts efficiently, accurately and immediately by creating positive and various detectors.

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Efficient Residual Upsampling Scheme for H.264/AVC SVC (H.264/AVC SVC를 위한 효율적인 잔여신호 업 샘플링 기법)

  • Goh, Gyeong-Eun;Kang, Jin-Mi;Kim, Sung-Min;Chung, Ki-Dong
    • Journal of KIISE:Information Networking
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    • v.35 no.6
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    • pp.549-556
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    • 2008
  • To achieve flexible visual content adaption for multimedia communications, the ISO/IEC MPEG & ITU-T VCEG form the JVT to develop SVC amendment for the H.264/AVC standard. JVT uses inter-layer prediction as well as inter prediction and intra prediction that are provided in H.264/AVC to remove the redundancy among layers. The main goal consists of designing inter-layer prediction tools that enable the usage of as much as possible base layer information to improve the rate-distortion efficiency of the enhancement layer. But inter layer prediction causes the computational complexity to be increased. In this paper, we proposed an efficient residual prediction. In order to reduce the computational complexity while maintaining the high coding efficiency. The proposed residual prediction uses modified interpolation that is defined in H.264/AVC SVC.

A Comparative Study on Local Internet WWW Electronic Newspaper (국내 인터넷 WWW 전자신문 비교 분석)

  • 한상길
    • Journal of the Korean Society for information Management
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    • v.13 no.2
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    • pp.73-96
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    • 1996
  • Since 1995 local newspapers competitively commenced the service of multimedia electronic newspaper on Internet WWW due to the technical development in data processing and the widely used Internet. It includes image, phonetics and moving pictures as well as texts. The Internet service of newspaper articles are not only the information source which enables the users utilize the various information easily and rapidly but also to be an important reference service tools in the library. Howeverjn many cases. the current local electronic newspaper service aims at the service itself. Therefore, the information does not contain plenty of information. In some cases, information searching system focused on the users are not established yet. In this research, structuring process and characteristics of the Internet WWW electronic newspaper and the current service status and contents of the local newspaper have been reviewed. Construction of menu, information searching system and reference mannual for users of 6 local newspapers have been analyzed to secure efficient service for users.

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Component integration Test Modeling with UML (UML 기반 콤포넌트 통합 테스팅)

  • Yun, Hoe-Jin;Seo, Ju-Yeong;Choe, Jeong-Eun;Choe, Byeong-Ju
    • Journal of KIISE:Software and Applications
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    • v.26 no.9
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    • pp.1105-1113
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    • 1999
  • 객체 지향 소프트웨어의 확장과 더불어 소프트웨어의 재사용성의 중요도가 부각되면서 소프트웨어를 콤포넌트 단위로 구현하는 추세이다. 따라서 콤포넌트 기반의 소프트웨어 개발에서의 통합 테스트가 중요한 이슈로 떠오르고 있다. 그러나 콤포넌트들의 통합 테스트에 대한 연구는 미흡한 상태이다. 본 논문에서는 UML을 기반으로 체계적인 통합 테스트 모형을 제안하고. 나아가 본 논문에서는 "멀티미디어 정보처리 시스템"의 사례를 본 논문의 콤포넌트 통합 테스트 모형에 적용한 결과를 분석하여 기술한다. 콤포넌트 통합 테스트 모형은 UML(Unified Modeling Language)의 순서도(sequence diagram)와 협력도(collaboration diagram)를 이용하여 전체 시스템에서 UML의 사건흐름을 구성하는 콤포넌트들 사이의 인터페이스 영역에 존재하는 오류들을 추출한다. 그리고 UML을 기반으로 통합 테스트를 수행함으로써, 테스트 준비 작업을 줄이고, 기존의 UML 지원 도구들과 연계하여 테스트 자동화 도구의 구현을 앞당길 수 있다. 또한 시스템의 순차적 흐름 뿐 아니라, 동시에 수행되는 흐름에 대한 정보까지 모두 수용하여 테스트함으로써, 콤포넌트 기반의 분산 환경의 특성에 적합하다. Abstract As the object-oriented approach to software development becomes more mature, software development from pre-existing, independently developed components becomes an important aim of software engineering. Therefore, integration testing becomes an important aspect of component-based software development. However, there has been little work done in the area of the component-based integration testing. In this paper, we propose the "component integration test model" which is based on UML. Furthermore, we describe a case study on "Multimedia Information Processing System" conducted to analyse the result from which our model is applied. Our model extracts the faults, which exist in interfaces of components, using sequence diagram and collaboration diagram of UML(Unified Modeling Language). As our model is based on UML, the preparation effort for testing is reduced and its test-tools can be implemented more easily through linking existing UML tool. And our model accepts the information of concurrent flow represented by collaboration diagram as well as sequential flow, so it is more suitable to component-based distributed environment.based distributed environment.

A Learning Content System which is Objectified with the Reusable Unit of Pedagogical Designs for Distributed Environments (분산환경을 위한 교수법적 설계의 재사용 단위를 객체화한 강의 컨텐츠 시스템)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.559-570
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    • 2003
  • In this paper, we investigate a problem with Web-based learing contents and introduce the solving method of the problem. To be more accurate, existing Web-based learning contents were one fixd and uniformed courseware file with a large size and HTML format. Also, They were written files with authoring tools of which depended upon providing a multimedia vender. These learning contents were difficult to reuse among cyber education systems and change the applicable contents to the learner for learning experiences in time. So in this paper, we produced reusable and interopreable learning contents among instruction designers and education systems. They were deconstructed into smaller chunks and added to its properties. For the purpose of this producing method, we used the pedagogical designs for units of reuse. These are just turorial link-more and tell-more and was implemented with CBD method. As a result, The problem of existing Web-based learning contents system was resolved and then the power of understanding about objectified learning content was increased for the learner and instruction designers.