• Title/Summary/Keyword: multimedia system

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Implementation of Memory Copy Reduction Scheme for Multimedia Service in Embedded Linux Kernel (내장형 리눅스 커널에서 멀티미디어 서비스를 위한 메모리 복사 감소 기법의 구현)

  • Kim, Jeong-Won
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1058-1065
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    • 2004
  • Embedded system is widely used in various applications from simple monitor to a set-top box with CPU, memory and hard disk drives. Specially, embedded OS is ported in moveable or small machinery since it ordinarily transmits multimedia data. In this paper, we propose Null copy scheme on the embedded linux system for multimedia service, which can reduce memory copy overhead from user address space to kernel one, and vice versa. Since embedded system for networked multimedia service has low level computing power as well as memory, the Null copy scheme can provide more improved QoS. Our image transmission experiment results on embedded linux target board(CPU utilization an Deadline miss rates) installed a web camera have shown that the proposed scheme can increase fast response and lower CPU overhead.

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Performance Analysis of Error Recovery System on Distributed Multimedia Environment (분산 멀티미디어 환경에서 실행되는 오류 복구 시스템의 성능 분석)

  • Ko Eung-Nam
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.85-88
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    • 2005
  • The requirement of distributed multimedia applications is the need for sophisticated QoS(quality of service) management. In terms of distributed multimedia systems, the most important catagories for quality of service are a timeless, volume, and reliability. In this paper, we discuss a method for increasing reliability through fault tolerance. We describe the desist and implementation of the ERA running on distributed multimedia environment ERA is a system is able to recover automatically a software error based on distributed multimedia. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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A Design and Implementation of Multimedia Contents Delivery System Using the ZigBee (ZigBee를 활용한 멀티미디어 Contents Delivery 시스템 설계 및 구현*)

  • Kim, Min-Sung;Chung, Yeong-Jee
    • Journal of Information Technology Services
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    • v.9 no.2
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    • pp.151-161
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    • 2010
  • Recently, as the era of ubiquitous has arrived, an infrastructure for the short-distance wireless communication has been extended socially, and thus a variety of services are being proposed. The Multimedia Contents Delivery System using the ZigBee, in particular, has an important stance in enlargement of a variety of services in the aspect of individual-oriented service support though Wireless Personal Area Network (WPAN). Nonetheless, the ZigBee, or the IEEE 802.15.4 Standard, has many restrictions on the Multimedia Contents Delivery System due to the low data transport rate. In order to improve the ZigBee which presents a limit on the transport rate at the IEEE 802.15.4 Standard, this thesis has designed the burst mode which is a method of transmitting a certain amount of data in block units at a high speed without any stoppage until the completion of the transmission. Also, to provide a Multimedia Contents Delivery Service with an application of the normal data transmission mode, it improved the transmission performance of the ZigBee. In addition, for the Multimedia Contents Delivery Service under the ubiquitous environment, it designed and implemented a broadcasting Multimedia Contents Delivery System based on the ZigBee to conduct a comparative analysis on the data transmission performance according to the transmission method.

A Design and Implementation of Object Recognition based Interactive Game Contents using Kinect Sensor and Unity 3D Engine (키넥트 센서와 유니티 3D 엔진기반의 객체 인식 기법을 적용한 체험형 게임 콘텐츠 설계 및 구현)

  • Jung, Se-hoon;Lee, Ju-hwan;Jo, Kyeong-Ho;Park, Jae-Seong;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1493-1503
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    • 2018
  • We propose an object recognition system and experiential game contents using Kinect to maximize object recognition rate by utilizing underwater robots. we implement an ice hockey game based on object-aware interactive contents to validate the excellence of the proposed system. The object recognition system, which is a preprocessor module, is composed based on Kinect and OpenCV. Network sockets are utilized for object recognition communications between C/S. The problem of existing research, degradation of object recognition at long distance, is solved by combining the system development method suggested in the study. As a result of the performance evaluation, the underwater robot object recognized all target objects (90.49%) with 80% of accuracy from a 2m distance, revealing 42.46% of F-Measure. From a 2.5m distance, it recognized 82.87% of the target objects with 60.5% of accuracy, showing 34.96% of F-Measure. Finally, it recognized 98.50% of target objects with 59.4% of accuracy from a 3m distance, showing 37.04% of F-measure.

Design and Implementation of Ontology-Based Context Reasoning System for Adaptive Multimedia Service Migration (적응형 멀티미디어 서비스 이동을 위한 온톨로지 기반의 상황 추론 시스템 설계 및 구현)

  • Kim Jae-Heon;Lee Suk-Ho;Lee Jung-Tae;Hwang Won-Joo
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.460-469
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    • 2006
  • Recently, a demand of adaptive multimedia service, which supports multimedia service migration according to user's location and characteristics of user device, is increased. In this paper, we propose a service migration system, which becomes aware of user device using intelligent agent. And we design and implement the ontology-based intelligent agent, which is aware of the context in its environment. Moreover, we implement a context reasoning system using location information.

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XMARS : XML-based Multimedia Annotation and Retrieval System (XMARS : XML 기반 멀티미디어 주석 및 검색 시스템)

  • Nam, Yun-Young;Hwang, Een-Jun
    • The KIPS Transactions:PartB
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    • v.9B no.5
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    • pp.541-548
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    • 2002
  • This paper proposes an XML based Multimedia Annotation and Retrieval System, which can represent and retrieve video data efficiently using XML. The system provides a graphical user interface for annotating, searching, and browsing multimedia data. It is Implemented based on the hierarchical metadata model to represent multimedia information. The metadata about video is organized based on multimedia description schema using XML Schema that basically conforms to the MPEG-7 standard. Also, for the effective indexing and retrieval of multimedia data, video segments are annotated and categorized using the closed caption.

Implementation of Automotive Multimedia Interface Supporting Multi-Channel Display in Multi-Screen Display (다채널 다중 화면 디스플레이를 지원하는 차량용 멀티미디어 인터페이스 구현)

  • Jeon, Young-Joon;Song, Bong-Gi;Kim, Jang-Ju;Park, Jang-Sik;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.199-206
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    • 2013
  • Recently, the diverse needs of the drivers for in-vehicle infotainment systems are increasing rapidly. As a result, the infotainment systems are equipped with more convenient and human-friendly high-tech features. In this paper, we designed and implemented in-vehicle multimedia infotainment system based on embedded system that was applied various multimedia to in-vehicles. The proposed system can support independent display on each screen for the multi-channel multimedia source based on one processor(1 CPU). Therefore, our system can be reduced costs compared to other systems. This system not only displays the video and audio data in storage devices but also displays CAM, T-DMB, and DVB-T multimedia contents which are supplied in real-time services. Also, our system could multi-screen displays multimedia data in smart phone using Wi-Fi. We expect that in-vehicle infotainment systems like AVN(Audio video navigation) and RSE(Rear Seat Entertainment) could be used in various applications and reduced costs.

A Multimedia Mail System using IMAP Protocol (IMAP 프로토콜을 이용한 멀티미디어 메일 시스템)

  • Lee, Bong-Hwan;Park, Mun-Ho;Lee, Ha-Uk;Ju, Gi-Ho;Lee, Chan-Do;Lee, Nam-Jun;Sim, Yeong-Jin
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1297-1307
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    • 1997
  • This paper presents a multimedia mail system which transmit and redeive multimedia mailing messges on Intemet.This mail system is an extension of the exsting e-mail system for multimedia uncluding,text,image,MPEG video,and binary data,The MIME(Multipurpose Intert Mail Extensions)format,which is an extension of REF-822 maill format,is used to reprssent multimedia,and SMTP(Simple Mail Transfer Protocol)is utilized as a mail transport prttocol.The IMAP(Intenet Mail Access Protcol)which privides more functions than the widely used POP(Post Office Protocol)is used as a mailbox retrival protocol.The mail client is complemented on a multimedia PC while the server is implemented on a UNIX system.In the mail system, a mail sending program allows a user to attach binary files such as Postscript files and MPEG compressed video,while a receiving program provides direct interface to application programs to play back received multimedia mail messages.

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Multimedia System for Streaming Time-Continuous Screen Images and Audio (시간 연속적인 스크린 이미지와 오디오의 스트리밍을 위한 멀티미디어 시스템)

  • Hwang, Ki-Tae
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.181-190
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    • 2002
  • This paper proposes a motion-video multimedia system needed for computer applications like remote lecturing, distance learning, product demonstrations, and so on. The applications need a multimedia system which can author and play a motion-Video that is composed with computer screen images and audio continuously varing as time flows, not with real motion videos. Since the computer screen images are not like the real world video images in several rejects, MPEG is not competent as a compression algorithm for computer screen images raring continuously In this paper a new compression algorithm has been proposed, and a multimedia system that authors and plays a motion-video file which contains computer screen images and audio has been implemented. Also this paper shows the result of performance evaluation of both the compression algorithm and the multimedia system implemented in the paper.

Design and Implementation of MMSQL Query processing system (MMSQL 질의처리 시스템의 설계 및 구현)

  • 이중화
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.658-661
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    • 2003
  • In multimedia database system, it is very important issue how to query multimedia data and present the result of query. Also, in order to reuse the query result in other applications, multimedia database system must be considered to provide the query result which is more generalized form. This paper includes the design and implementation of MMSQL query processor. MMSQL query processor provides the presentation of query result which is SMIL document. Therefore, MMSQL query result in this paper can be use to variant multimedia applications.

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