• Title/Summary/Keyword: multimedia system

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A Study on the Pattern Recognition Using Support Vector Fuzzy Inference System (Support Vector Fuzzy Inference System을 이용한 Pattern Recognition 에 관한 연구)

  • 김용균;정은화
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.374-379
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    • 2003
  • 본 논문에서는 pattern recognition을 위하여 support vector fuzzy inference system을 제안하였다 Fuzzy inference system의 structure와 parameter를 identification 하기 위하여 Support vector machine을 이용하였으며 에러 최소화 기법으로는 gradient descent 방법을 사용하였다. 제안된 SVFIS 방법의 성능을 파악하고자 COIL 이미지를 이용한 3차원 물체 인식 실험을 수행하였다.

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A Multimedia Replicated Architecture for Transportation Safety Service (운송 안전 서비스를 위한 멀티미디어 복제 형 구조)

  • Ko, Eung-Nam
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.226-231
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    • 2014
  • Because of development of information communication and multimedia technology, the focus of M2M(Machine to Machine) intelligent network, multimedia collaboration environment, and transportation safety service is increased. This paper describes a multimedia replicated architecture based on Shepherd environment for transportation safety service. The relationship of information collection and utility is relationship of man to man, but is developed object to object by information communication and control system. This paper suggests a design of multimedia cyber collaboration environment based on M2M. This structure can make multimedia collaboration environment and fault tolerance, so on easily. Because M2M system does not affected to all system in spite of occurring to fault to a node or resource, it has a good condition for design of transportation safety service running on M2M.

A Design of Semantic Contents Search System for Multimedia Ontology (멀티미디어 온톨로지 기반의 의미론적 콘텐츠 검색 시스템 설계)

  • Hwang, Chi-Gon;Moon, Seok-Jae;Lee, Daesung;Yoon, Chang-Pyo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.245-248
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    • 2013
  • With the development of multimedia and network technology, the production of multimedia contents is rapidly increasing. Meanwhile, the technology to search and use the contents is still insufficient. There are standards for multimedia contents to address the problem, but they cannot fully support diverse multimedia data types or ensure their interoperability. In this paper, an ontology-based content search system is proposed to ensure the interoperability of multimedia contents. The ontology is configured by presenting the rules for it using the schema structure of the multimedia description scheme (MDS) of MPEG-7. Based on this ontology, the association of the multimedia data is expanded to design an access system that allows semantic search.

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An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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Distributed Multimedia Scheduling in the Cloud

  • Zheng, Mengting;Wang, Wei
    • Journal of Multimedia Information System
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    • v.2 no.1
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    • pp.143-152
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    • 2015
  • Multimedia services in the cloud have become a popular trend in the big data environment. However, how to efficiently schedule a large number of multimedia services in the cloud is still an open and challengeable problem. Current cloud-based scheduling algorithms exist the following problems: 1) the content of the multimedia is ignored, and 2) the cloud platform is a known parameter, which makes current solutions are difficult to utilize practically. To resolve the above issues completely, in this work, we propose a novel distributed multimedia scheduling to satisfy the objectives: 1) Develop a general cloud-based multimedia scheduling model which is able to apply to different multimedia applications and service platforms; 2) Design a distributed scheduling algorithm in which each user makes a decision based on its local information without knowing the others' information; 3) The computational complexity of the proposed scheduling algorithm is low and it is asymptotically optimal in any case. Numerous simulations have demonstrated that the proposed scheduling can work well in all the cloud service environments.

Context-aware Multimedia Framework based on Software Agent Platforms

  • Hendry;Seongjoon Pak;Yumi Sohn;Kim, Munchurl
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.253-255
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    • 2003
  • We address an integrated multimedia framework based on a software agent platform for context-aware multimedia computing. We adopt the FIPA (Foundation for Intelligent Physical Agents) platform which provides agent communications and management mechanisms. In order to express context information, we use MPEG-21 metadata for describing user characteristics and usage environment. We encapsulate such context information as a FIPA message to be delivered between agents. Based on context information, appropriate multimedia content delivery becomes possible. We present our system implementation with a use case scenario and show that our proposed framework is effective for context-aware multimedia computing so that personalization of multimedia consumption can be possible.

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Hierarchically Encoded Multimedia-data Management System for Over The Top Service (OTT 서비스를 위한 계층적 부호화 기반 멀티미디어 데이터 관리 시스템)

  • Lee, Taehoon;Jung, Kidong
    • Journal of KIISE
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    • v.42 no.6
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    • pp.723-733
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    • 2015
  • The OTT service that provides multimedia video has spread over the Internet for terminals with a variety of resolutions. The terminals are in communication via a networks such as 3G, LTE, VDSL, ADSL. The service of the network has been increased for a variety of terminals giving rise to the need for a new way of encoding multimedia is increasing. SVC is an encoding technique optimized for OTT services. We proposed an efficient multimedia management system for the SVC encoded multimedia data. The I/O trace was generated using a zipf distribution, and were comparatively evaluated for performance with the existing system.

Design and Implementation of the DRM Supporting Smart Multimedia Streaming in Ubi-Home (Ubi-Home에서의 지능적 멀티미디어 스트리밍을 지원하는 DRM 설계 및 구현)

  • Park Jong-Hyuk;Lee Sang-Jin;Hong In-Hwa;Ahn Tae-Won;Lee Deok-Gyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3C
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    • pp.293-301
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    • 2006
  • In this paper, we design and implement the UHSNS-DRM(Ubi-Home Smart Multimedia Streaming-Digital Right Management) in Ubi-Home. The proposed system support flexible distribution platform for digital content copyright protection and management in Ubi-Home. This system also can provide multimedia streaming service to authorized users who are using PC, STB, PDA, and Portable Device, etc. Furthermore, we adopt concept of domain authentication and it help to improve the efficiency of license management for all devices in Ubi-Home. We design user's location recognition algorithm in order to provide intelligent services. Of course, this algorithm is applied for the proposed system. Start after striking space key 2 times.

Research and Design of Smart Phone Sensor-based Context-aware System (스마트폰 센서 기반 상황인식 시스템 연구 및 설계)

  • Yoon, TaiHa;Yoon, Sungwook;Ko, Jooyoung;Kim, Hyenki
    • Journal of Korea Multimedia Society
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    • v.18 no.3
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    • pp.408-418
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    • 2015
  • This paper describes the design and implementation of situation recognition system with smart phone sensors, which recognizes the dangerous situation at anytime, anywhere through intuitive data analysis of the combination of the sensor. The implemented system consists of wearable heart rate sensor and acceleration sensor of smart phone instead of existing sensor that is attached to the body. It is also designed to get more effective results of recognition about the dangerous situation using merged displacement values of acceleration sensor and heart rate sensor which are measured in the process of recognizing dangerous situations. This research, in accordance with the wide penetration of smartphones, achieves the fast status determination through the combination of an acceleration sensor and a heart rate sensor applied to its own status perception algorithm for anyone who needs the stable perception of risk without the need for a separate provision of the sensor.

The Efficient Buffer Management for a Multimedia File System (멀티미디어 파일 시스템을 위한 효율적 버퍼 관리)

  • Hong, Chul-Eui
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.8
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    • pp.1743-1749
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    • 2011
  • The multimedia data for video-on-demand(VOD) service has large, continuous and real time characteristics. The frequent disk I/O operations takes much time and decrease the system performance in multimedia services. Therefore the efficient buffer management is needed in order to reduce the disk accesses to multimedia data. This paper addresses how to increase the buffer hit ratio and the number of users in a multimedia service like VOD by increasing the utility of buffer. This paper also simulated various resource management algorithms and strategies and evaluated, compared and analyzed their performances.