• Title/Summary/Keyword: multimedia service

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Resource Allocation Algorithm for Differentiated Multimedia Services using Game Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Sin, Gwang-Seop;Jeong, Jae-Yun;Seo, Deok-Yeong;Gang, Seok-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2008.10a
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    • pp.164-178
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    • 2008
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation algorithm in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, a utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

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Design and Implementation of SCPR for Multimedia Information Security (멀티미디어 정보 보안을 위한 SCPR의 설계 및 구현)

  • 홍종준;이재용
    • Convergence Security Journal
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    • v.2 no.2
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    • pp.1-8
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    • 2002
  • Real-Time Protocol (RTP) is used for multimedia information transmission and RTP payload must be encrypted for providing multimedia information security. Encryption/decryption delay is minimized, because there are constraints in transporting a multimedia data through the Internet. Therefore, encryption algorithm is changed with considering network traffic and load. Doting many users participate in the same multimedia service, an user who already left the service can receive and decrypt the RTP payload because of knowing the encryption key. In this paper, Security Control Protocol for RTP is designed and implemented for changing the encryption algorithm and the key.

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An Effective Solution for the Multimedia Telephony Services in Evolving Networks

  • Kim, Jong-Deug;Jeon, Taehyun
    • International journal of advanced smart convergence
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    • v.2 no.1
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    • pp.24-26
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    • 2013
  • In the process of a mobile network evolution to the All-IP, it is inevitable to experience a transient period embracing both circuit and packet based data traffics. At the stage of those hybrid networks, it is important to build them in an efficient manner in terms of resource utilization which is closely related to the overall system operation cost. Especially, the multimedia telephony is one of the essential services in the advanced packet based mobile networks. In this paper an effective method of system operation is proposed for building up the multimedia telephony service while the legacy network co-exists. The proposed solution is based on the careful investigation of the usage pattern of the multimedia services in the evolving networks. This method is also expected to be a useful guideline for the network resource planning.

Design and Implementation of SCPR for Multimedia Information Security (멀티미디어 정보 보안을 위한 SCPR의 설계 및 구현)

  • 홍종준;이재용
    • Convergence Security Journal
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    • v.2 no.1
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    • pp.49-57
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    • 2002
  • Real-Time Protocol (RTP) is used for multimedia information transmission and RTP payload must be encrypted for providing multimedia information security. Encryption/decryption delay is minimized, because there are constraints in transporting a multimedia data through the Internet. Therefore, encryption algorithm is changed with considering network traffic and load. During many users participate in the same multimedia service, an user who already left the service can receive and decrypt the RTP payload because of knowing the encryption key. In this paper, Security Control Protocol for RTP is designed and implemented for changing the encryption algorithm and the key.

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A Design and Implementation of Fault Tolerance Agent on Distributed Multimedia Environment (분산 멀티미디어 환경에서 결함 허용 에이전트의 설계 및 구현)

  • Go, Eung-Nam;Hwang, Dae-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2618-2629
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    • 1999
  • In this paper, we describe the design and implementation of the FDRA(Fault Detection Recovery based on Agent) running on distributed multimedia environment. DOORAE is a good example for distributed multimedia and multimedia distance education system among students and teachers during lecture. It has primitive service agents. Service functions are implemented with objected oriented concept. FDRA is a multi-agent system. It has been environment, intelligent agents interact with each other, either collaboratively or non-collaboratively, to achieve their goals. The main idea is to detect an error by using polling method. This system detects an error by polling periodically the process with relation to session. And, it is to classify the type of error s automatically by using learning rules. The merit of this system is to use the same method to recovery it as it creates a session. FDRA is a system that is able to detect an error, to classify an error type, and to recover automatically a software error based on distributed multimedia environment.

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A Mechanism to Provide Telepresence Service Information to Heterogeneous Services (이종 서비스에 텔레프레즌스 서비스 정보 제공 방법)

  • Lee, Yunjin;Kim, Younghan;Choi, Sunwan
    • Journal of KIISE
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    • v.42 no.1
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    • pp.122-129
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    • 2015
  • This paper proposes a method for providing the information about multimedia streams for telepresence services to heterogeneous services such as IMS (IP Multimedia Subsystem) and RTCWeb (Real-Time Communication in WEB-browsers). First of all, we design an interworking gateway for each service and suggest a procedure for providing the information about multimedia streams, which is defined by CLUE, a working group for standardization, to the heterogeneous services. We also apply the method of the actual CLUE information exchange and implement it in our experiment environment. Finally, we show that the proposed method can exchange more information than previous methods even though the media session re-establishment time is similar to legacy systems in terms of performance analysis. With the proposed method, the heterogeneous services can collect a variety of information about the telepresence service and use it according to user preference. In this way it provides rich multimedia streaming services for many areas.

Streaming Service Scheduling Scheme in Mobile Networks (모바일환경에서 실시간 데이타서비스를 위한 스케줄링 정책)

  • Min Seung-Hyun;Kim Myung-Jun;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.3 no.1
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    • pp.47-57
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    • 2002
  • Recently, wireless networks have been pursuing multimedia data service as voice, data, image, video and various form of data according to development of information communication technology. It guarantees cell delivery delay of real time data in efficient real time multimedia data transfer. Also, it minimizes cell loss rate of non-real time multimedia data. In the wireless ATM, there are based on Asynchronous Transfer Mode(ATM). It implies that there are various service with difficult transmission rates and qualities in the wireless communication network. As a result, it is important to find out the ways to guarantee the Quality of Service(QoS) for each kind of traffic in wireless network. In this thesis, we propose an improved TCRM scheduling algorithms for transmission real-time multimedia data service in wireless ATM Networks. We appear real time multimedia scheduling policy that apply each different method to uplink and downlik to wireless ATM network. It can guarantee QoS requirements for each real time data and non-real time data. It also deals the fairness problem for sharing the scarce wireless resources. We solve fault of TCRM as inefficient problem of non-real data by using arbitrary transmission speed and RB(Reservation Buffer) through VC(Virtual Control) and BS(Base Station).

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A Study on Next Generation IPTV Multimedia Service Management Architecture (차세대 IPTV 멀티미디어 서비스 관리 구조 연구)

  • Park, Byungjoo;Moon, Sungbong;Kim, Bongki
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.1-12
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    • 2008
  • The multimedia streaming service in NGN architecture is not only to deliver video streaming (VoD, Broadcasting TV, etc.) but also to provide new services and service bundles, such as Triple Play (IPTV + VoIP + Internet). Among these services, Internet Protocol Television (IPTV) is becoming a convergence of communication, content, computing, as well as an integration of broadcasting and telecommunication services. In this paper, we addresses enhanced IPTV management scheme aspect of E2E from Home Network to Head End Center over NGN to support efficient service management with a full quality of service (QoS) guarantee.

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Priority Service Algorithm of Packet Switch for Improvement in QoS

  • Jung, Hae-Young;Lee, Heung-Jae;Choe, Jin-Kyu;Lee, Kyou-Ho
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.181-187
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    • 2003
  • In high speed packet switching network, packet service by priority scheme prefer to QoS. Efficient packet service according to the priority scheme in high speed packet switch is a key point. Therefore development of priority service algorithm in the packet switch is very important. In this paper, we proposed W-iSLIP algorithm that service time take queue length into consideration and compared the proposed W-iSLIP algorithm to other previous proposed algorithm through simulation. Simulation results show 2.6% performance elevation in average delay, and 34.6% performance elevation in priority service.

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