• Title/Summary/Keyword: multimedia platform

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Efficient Data Structures and Algorithms for Terrain Data Visualization (지형 렌더링을 위한 효율적인 자료 구조와 알고리즘)

  • Jung, Moon-Ju;Han, Jung-Hyun
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.581-588
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    • 2002
  • In implementing interactive multimedia systems, real-time visualization plays an important role. This paper presents efficient data structures and algorithms for real-time terrain navigation. Terrain data set is usually too huge to display as is. Therefore LOD (levels of detail) methods and view frustum culling are essential tools. This paper describes in detail compact hierarchical data structures, fast view frustum culling, and efficient LOD construction/rendering algorithms. Unlike previous works, we use a precise screen-space error metric for vertex removal and a strict error threshold allowing sub-pixel -sized errors only. Nevertheless, we can achieve 22 fps on average in a PC platform. The methods presented in this paper also satisfy almost all of the requirements for interactive real-time terrain Visualization.

A Multi-Bible Application on an Android Platform Using a Word Tokenization and Recognition Algorithm (단어 구분 및 인식 알고리즘을 이용한 안드로이드 플랫폼 기반의 멀티 성경 애플리케이션)

  • Kang, Sung-Mo;Kang, Myeong-Su;Kim, Jong-Myon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.4
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    • pp.215-221
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    • 2011
  • Mobile phones, which were used for simply calling and sending text messages, have recently moved to application-oriented digital devices such as smart phones and tablet phones. The rapid increase of smart and tablet phones which can offer advanced ability and run a variety of applications based on Java requires various digital multimedia content activities. These days, there are more than 2.2 billions of Christians around the world. Among them, more than 300 millions of people live in Asian, and all of them have and read the bible. If there is an application for the bible which translates from English to their own languages, it could be very helpful. With this reason, this paper proposes a multi-bible application that supports various languages. To do this, we implemented an algorithm that recognize sentences in the bible as word by word. The algorithm is essentially composed of the following three functions: tokenizing sentences in the bible into word by word (word tokenization), recognizing words by using touch event (word recognition), and translating the selected words to the desired language. Consequently, the proposed multi-bible application supports language translation efficiently by touching words of sentences in the bible.

Design of a MEMS sensor array for dam subsidence monitoring based on dual-sensor cooperative measurements

  • Tao, Tao;Yang, Jianfeng;Wei, Wei;Wozniak, Marcin;Scherer, Rafal;Damasevicius, Robertas
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.10
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    • pp.3554-3570
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    • 2021
  • With the rapid development of the Chinese water project, the safety monitoring of dams is urgently needed. Many drawbacks exist in dams, such as high monitoring costs, a limited equipment service life, long-term monitoring difficulties. MEMS sensors have the advantages of low cost, high precision, easy installation, and simplicity, so they have broad application prospects in engineering measurements. This paper designs intelligent monitoring based on the collaborative measurement of dual MEMS sensors. The system first determines the endpoint coordinates of the sensor array by the coordinate transformation relationship in the monitoring system and then obtains the dam settlement according to the endpoint coordinates. Next, this paper proposes a dual-MEMS sensor collaborative measurement algorithm that builds a mathematical model of the dual-sensor measurement. The monitoring system realizes mutual compensation between sensor measurement data by calculating the motion constraint matrix between the two sensors. Compared with the single-sensor measurement, the dual-sensor measurement algorithm is more accurate and can improve the reliability of long-term monitoring data. Finally, the experimental results show that the dam subsidence monitoring system proposed in this paper fully meets the engineering monitoring accuracy needs, and the dual-sensor collaborative measurement system is more stable than the single-sensor monitoring system.

Polynomial-time Greedy Algorithm for Anti-Air Missiles Assignment Problem (지대공 미사일 배정 문제의 다항시간 탐욕 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.185-191
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    • 2019
  • During the modern battlefields of multi-batches flight formation attack situation, it is an essential task for a commander to make a proper fire distribution of air defense missile launch platforms for threat targets with effectively and quickly. Pan et al. try to solve this problem using genetic algorithm, but they are fails. This paper gets the initial feasible solution using high threat target first destroying strategy only use 75% available fire of each missile launch platform. Then, the assigned missile is moving to another target in the case of decreasing total threat. As a result of experiment, while the proposed algorithm is polynomial-time complexity greedy algorithm but this can be improve the solution than genetic algorithm.

Chatbot UX in a Mobile Environment (모바일 환경에서의 챗봇 UX)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.517-522
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    • 2019
  • In many businesses, chatbots enhance the user experience by providing the most immediate and direct feedback to user questions. The area of use of chatbots is growing. In this study, the three types of chatbot definition, command method, function, and platform are classified according to their distinct factors. In the process, the functional delimiter element is necessary for the Chatbot UX, which is a key technical element of the functional part of pattern recognition, natural language processing, semantic web, text mining, and context-aware computing. However, the limitations at this stage were also known. Based on this, we analyzed the chatbot's UX elements for Facebook, Skype, Telegram, and Google Assistant for a better user experience. Basic UI elements such as cards, quick response, command, and application of persistent menus are needed as user experience elements.

Study of Application of Block Chain for Vehicle-To-Grid System (Vehicle-To-Grid 시스템에서 블록체인 활용에 관한 연구)

  • Lee, Sunguk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.759-764
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    • 2021
  • Because sensitive and private information should be exchanged between electric vehicles and a V2G service provider, reliable communication channel is essential to operate Vehicle-to-Grid (V2G) system which considers battery of electric vehicles as a factor of smart grid. The block chain is a platform for cryptocurrency transaction and fully distributed database system running by only equivalent node in the network without help of any central management or 3rd party. In this paper, the structure and operation method of the blockchain are investigated, and the application of the blockchain for the V2G system was also explained and analyzed.

A Method for Reliable Transmission of Real-Time Multimedia Data over 802.11 WLANs using Broadcast Packets (802.11 WLAN 방송 패킷을 이용한 신뢰성 있는 실시간 멀티미디어 데이터 전송 방법)

  • Kim, Se-Mi;Kim, Dong-Hyun;Kim, Jong-Deok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.681-684
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    • 2011
  • 최근 IEEE 802.11 WLAN(Wireless Local Area Network)에서 실시간 멀티미디어 서비스가 증가하고 있다. WLAN 의 패킷 전송방식은 Unicast 또는 Broadcast 방식이 있다. Unicast 방식은 재전송을 포함하여 유실율이 적으나 사용자가 증가할수록 AP 에서 필요한 무선 자원의 크기가 증가한다. 무선 자원의 크기가 증가하면 AP 부하가 증가하여 서비스 수용에 한계가 있다. Broadcast 방식은 사용자 수에 상관 없이 무선 자원의 크기가 일정하나, 패킷 유실율이 높다. 본 논문에서는 이러한 문제점을 해결하기 위해 Broadcast 와 FEC(Forward Error Correction) Erasure Code 기반 기술을 적용하는 것을 제안한다. 방송 패킷을 이용 AP 의 부하를 줄이고, Reed Solomon Erasure Code 를 적용하여 패킷 유실 복구율을 높인다. 이러한 방법을 통하여 다수의 사용자에게 안정적인 실시간 멀티미디어 방송 서비스를 제공 할 수 있다. 제안한 방법을 검증하기 위해 Android Platform 에서 FEC 적용 유무에 따른 수신율을 측정하였다. 그 결과 유실율 30%미만인 Broadcast 환경에서 96.4% 이상의 수신율을 보였다.

Social Distance of Affective Advice: The Role of Construal Level in Acceptance of Rational and Emotional Advice

  • Li, Lu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.4
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    • pp.395-402
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    • 2017
  • Social network service provides an excellent platform for people seeking for advices. This research analyzed the effect of rational and emotional response and social distance on people's acceptance for advices online by the construal level theory. An experiment was completed to test the relationship between advisers and questioners and verify the content of online feedback would influence people's acceptance for advices on social network site. The online response included emotional advice and rational advice. Social distance between advisers and questioners was divided to close social distance condition and distant social distance condition. The study showed: (1) comparing with emotional advice, rational advice had a higher persuasive effect in both close and distant social distance conditions; (2) the impact of feedback from people with close social distance was stronger than the impact of the advices from people with distant social distance; (3) there existed an interaction effect between social distance and affective advice. The results revealed that the adviser's affective expression and relationship with the questioner would interactively impact the online persuasive effect.

A Study of a User's Continuous Usage Behavior in a Mobile Data Service Platform: The Roles of Perceived Fee and Perceived Anxiety (모바일 데이터 서비스 플랫폼에서 지속사용 행동에 관한 연구: 재무적 비용과 정신적 비용의 역할 관점에서)

  • Kim, Byoung-Soo;Lee, Jong-Won;Kang, Young-Sik
    • Information Systems Review
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    • v.12 no.1
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    • pp.209-227
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    • 2010
  • One type of innovative multimedia platform environments is mobile data services (MDS), exemplified by Nate, Show, and OZ. In the context of MDS, enhancing user's continuance intention is a significant challenge to the continuing growth and long-term viability of MDS. Because the cost of using MDS is borne mainly by users, they are likely to evaluate it based on perceptions of what is received and what is given. This study identifies perceived usefulness and perceived enjoyment as the 'get'components, and perceived fee and perceived anxiety as the 'give' components. To understand the role of get and give components in the MDS post-adoption environment, this study incorporates these components into expectation confirmation model. We collected data from 204 users who had direct experiences with MDS within recent 3 months. The data was analyzed by employing PLS (partial least squares). Theoretical and practical implications of our findings are discussed.

Multi-Threaded Parallel H.264/AVC Decoder for Multi-Core Systems (멀티코어 시스템을 위한 멀티스레드 H.264/AVC 병렬 디코더)

  • Kim, Won-Jin;Cho, Keol;Chung, Ki-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.11
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    • pp.43-53
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    • 2010
  • Wide deployment of high resolution video services leads to active studies on high speed video processing. Especially, prevalent employment of multi-core systems accelerates researches on high resolution video processing based on parallelization of multimedia software. In this paper, we propose a novel parallel H.264/AVC decoding scheme on a multi-core platform. Parallel H.264/AVC decoding is challenging not only because parallelization may incur significant synchronization overhead but also because software may have complicated dependencies. To overcome such issues, we propose a novel approach called Multi-Threaded Parallelization(MTP). In MTP, to reduce synchronization overhead, a separate thread is allocated to each stage in the pipeline. In addition, an efficient memory reuse technique is used to reduce the memory requirement. To verify the effectiveness of the proposed approach, we parallelized FFmpeg H.264/AVC decoder with the proposed technique using OpenMP, and carried out experiments on an Intel Quad-Core platform. The proposed design performs better than FFmpeg H.264/AVC decoder before the parallelization by 53%. We also reduced the amount of memory usage by 65% and 81% for a high-definition(HD) and a full high-definition(FHD) video, respectively compared with that of popular existing method called 2Dwave.