• Title/Summary/Keyword: multimedia mobile

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Effects of Mobile Task Information Presentation using 3D Multimedia on Tooth Carving Knowledge, Performance and Class Satisfaction for Dentistry (3차원 멀티미디어를 활용한 모바일 과제정보 제시가 치아카빙에 관한 지식, 수행 및 수업만족도에 미치는 효과)

  • Park, Jong-Tae;Kim, Ji-Hyo
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.376-385
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    • 2018
  • The purpose of this study was to investigate the effect of mobile task information presentation using 3D multimedia on tooth carving knowledge, performance and class satisfaction for dentistry. To accomplish this purpose, we divided 66 dental students into the two groups: The experimental group was presented with mobile task information using 3D modeling. and the control group was presented task information using textbook. As a result for the study, First, Mobile task information presentation using 3D multimedia in class has significant effect on the tooth carving performance and class satisfaction. Second, tooth morphology knowledge in control group presenting task information using the text book showed relatively higher than in experimental group which presenting mobile task information using the 3D modeling. The conclusion of this study is that the class presenting mobile task information using 3D modeling can be enhances class satisfaction and, teaching and learning strategy to improve tooth carving performance.

Design and Implementation of a Mobile Runtime Library for Execution of Large-scale Application (대용량 소프트웨어 실행을 위한 모바일 런타임 라이브러리 설계 및 구현)

  • Lee, Ye-In;Lee, Jong-Woo
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.1-9
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    • 2010
  • Today's growth of the mobile communication infrastructure made mobile computing systems like cellular phones came next to or surpassed the desktop PCs in popularity due to their mobility. Although the performance of mobile devices is now being improved continuously, it is a current common sense that compute intensive large-scale applications can hardly run on any kind of mobile handset devices. To clear up this problem, we decided to exploit the mobile cluster computing system and surveyed the existing ones first. We found out, however, that most of them are not the actual implementations but a mobile cluster infrastructure proposal or idea suggestions for reliable mobile clustering. To make cell phones participated in cluster computing nodes, in this paper, we propose a redesigned JPVM cluster computing engine and a set of WIPI mobile runtime functions interfacing with it. And we also show the performance evaluation results of real parallel applications running on our Mobile-JPVM cluster computing systems. We find out by the performance evaluation that large-scale applications can sufficiently run on mobile devices such as cellular phones when using our mobile cluster computing engine.

Resource Integration Management for High Availability of Mobile Cloud Computing (모바일 클라우드 컴퓨팅의 고가용성을 위한 자원 통합 관리기법)

  • Han, Seok-Hyeon;Park, Boo-Kwang;Heo, Yoon-A;Kim, Hyun-Woo;Song, Eun-Ha;Yi, Gangman;Jeong, Young-Sik
    • Annual Conference of KIPS
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    • 2016.10a
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    • pp.149-150
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    • 2016
  • 모바일 컴퓨팅의 발전은 모바일 디바이스에게 클라우드 컴퓨팅 기술 도입을 가져왔다. 모바일 클라우드 컴퓨팅은 워크스테이션 및 클러스터로 구축된 클라우드 컴퓨팅과 다르게 모바일 디바이스만을 가지고 자원 서비스를 제공한다. 모바일 클라우드는 모바일 디바이스의 저조한 하드웨어 성능과 산발적인 네트워크 연결을 가진다. 모바일 클라우드의 인프라 구성을 위해서는 모바일 디바이스의 연결 및 자원 통합이 매우 중요시 된다. 본 논문에서는 모바일 클라우드 컴퓨팅의 인프라 구축을 위해 연결된 모바일 디바이스의 자원 통합 및 지속적인 자원 서비스 관리를 제공하는 M-RIM(Mobile device - Resource Integration Management)을 제안한다. M-RIM은 모바일 디바이스의 성능 정보 메타데이터 기반 분산 자원을 통합하고 사용자에게 자원 서비스를 제공한다.

Design and Implementation of Mobile Agent Model Supporting the Optimal Path Search through Traffic Sense (트래픽 감지를 통한 최적 경로 탐색 이동 에이전트 모델 설계 및 구현)

  • Kim Kwang-jong;Ko Hyun;Kim Youngja;Lee Yon-sik
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1421-1435
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    • 2004
  • When various work was given from user, the existing mobile agent model migrated from node to node and process the work at the point that much traffics according to passive routing schedule are happened, until it makes service the work result, time cost of round work process for the distributed nodes are increased. Therefore, the existing agent systems need migration method to solve the problems of agent size increment or a lack of interoperability among agent systems. To solve these problems in this thesis, we design and implement an CORBA-based Mobile Agent Model(CMAM) for the efficient work process into the distributed nodes, when the mobile agents are migrated among the nodes, using an optimal path search by sensing of network traffic.

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Fault Tree Analysis and Failure Mode Effects Analysis for Software Security Improvements in Mobile Banking Information Systems (모바일 뱅킹 정보시스템의 소프트웨어 보안성 개선을 위한 고장 트리 분석과 고장 유형 영향 분석)

  • Kim, So Young;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.18 no.11
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    • pp.1342-1350
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    • 2015
  • Due to rapid development of mobile device technologies, the mobile banking through Internet has become a major service of banking information systems as a security-critical information systems. Recently, lots of mobile banking information systems which handle personal and transaction information have been exposed to security threats in vulnerable security control and management processes, mainly software systems. Therefore, in this paper, we propose a process model for software security improvements in mobile banking information system by application of fault tree analysis(FTA) and failure modes and effects analysis(FMEA) on the most important activities such as 'user authentication' and 'access control' and 'virus detection and control' processes which security control and management of mobile banking information systems are very weak.

DMGL: An OpenGL ES Based Mobile 3D Rendering Libraries (DMGL: OpenGL ES 기반 모바일 3D 렌더링 라이브러리)

  • Hwang, Gyu-Hyun;Park, Sang-Hun
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1160-1168
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    • 2008
  • Recent technological innovations of mobile hardware which make it possible to implement real-time 3D rendering effects under mobile environment have provided a potential to develop realistic mobile application programs. This paper presents platform independent, OpenGL ES based, real-time mobile rendering libraries, called DMGL for supporting high quality 3D rendering on handhold devices. The libraries allows the programmers who develops mobile graphics softwares to generate varying advanced real-time 3D graphics effects without great effort. Moreover, GPGPU-based libraries give a set of functions to solve complex equations for simulating natural phenomena such as smoke and fire, and to render the results in real-time.

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Efficient Context-Aware Scheme for Sensor Network in Ubiquitous Devices

  • Shim, Jong-Ik;Sho, Su-Hwan
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1778-1786
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    • 2009
  • Many sensor network applications have been developed for smart home, disaster management, and a wide range of other applications. These applications, however, generally assume a fixed base station as well as fixed sensor nodes. Previous research on sensor networks mainly focused on efficient transmission of data from sensors to fixed sink nodes. Recently there has been active research on mobile sink nodes, sink mobility is one of the most comprehensive trends for information gathering in sensor networks, but the research of an environment where both fixed sink nodes and mobile sinks are present at the same time is rather scarce. This paper proposes a scheme for context-aware by ubiquitous devices with the sink functionality added through fixed sinks under a previously-built, cluster-based multi-hop sensor network environment. To this end, clustering of mobile devices were done based on the fixed sinks of a previously-built sensor network, and by using appropriate fixed sinks, context gathering was made possible. By mathematical comparison with TTDD routing protocol, which was proposed for mobile sinks, it was confirmed that performance increases by average 50% in energy with the number of mobile sinks, and with the number of movements by mobile devices.

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Evolution of a New Learning Ecology: From E to M-Learning

  • Atienza, Theresita V.
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1698-1703
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    • 2007
  • The paper focuses on a new 'learning ecology' that is evolving and the challenges that educators must confront. It looks at e-learning as not just another add-on, but a technology that is transforming our educational institutions. How teaching and learning is conceptualized and experienced to generate a determined community of inquiry that integrates social, cognitive, and teaching presence in a manner that will take full advantage of the distinctive assets of e-learning is discussed. Likewise, the possibility of mobile learning is put forward.

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A Heuristic Approach for Material Collection System by Multiple Mobile Robot Agents (휴리스틱 접근법에 의한 다수 이동 로봇 에이전트를 이용한 물질 수집 시스템)

  • Lee, Young-Dae;Kim, Sik
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.890-895
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    • 2001
  • In this paper, we address on the problem of automatic scheduling and motion generation of multiple mobile robots fur collecting material parts. We propose a model and so]union algorithm for the system. The formulated problem is divided into two kinds of problems; assignment problem and planning problem of robot motion. In this paper, several approaches to solution methods are presented and compared through computer simulation.

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