• 제목/요약/키워드: multimedia industry

검색결과 511건 처리시간 0.02초

Digital Watermarking for Copyright Protection of 3-D CAD Design Drawing Based on Vector Data Using Digital Watermarking

  • Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Seung-Seob;Jeong, Tai-Il
    • 한국멀티미디어학회논문지
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    • 제9권12호
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    • pp.1596-1606
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    • 2006
  • There has been more increased the development of 3D technique since many 3D contents of 3D graphic model, 3D mobile/computer game, and 3D CAD have been serviced in Web or industry fields. Therefore, the watermarking system is more required to protect the copyright for 3D contents. Currently there has been researched about the watermarking for 3D graphic model of mesh or NURBS. However, watermarking technique based on CAD design drawing leaves something to be desired yet. This paper proposed the watermarking technique for 3D CAD design drawing using Line and Arc components. After drawing out Line and Arc components from designed drawing, we embed the watermark into both the length of Line component and the radius of Arc component. Experimental results verified that the proposed algorithm satisfies the transparency about watermarked drawing and also has the robustness against several attacks by using public CAD tool.

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A Web-Based Domain Ontology Construction Modelling and Application in the Wetland Domain

  • Xing, Jun;Han, Min
    • 한국멀티미디어학회논문지
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    • 제10권6호
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    • pp.754-759
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    • 2007
  • Methodology of ontology building based on Web resources will not only reduce significantly the ontology construction period, but also enhance the quality of the ontology. Remarkable progress has been achieved in this regard, but they encounter similar difficulties, such as the Web data extraction and knowledge acquisition. This paper researches on the characteristics of ontology construction data, including dynamics, largeness, variation and openness and other features, and the fundamental issue of ontology construction - formalized representation method. Then, the key technologies used in and the difficulties with ontology construction are summarized. A software Model-OntoMaker (Ontology Maker) is designed. The model is innovative in two regards: (1) the improvement of generality: the meta learning machine will dynamically pick appropriate ontology learning methodologies for data of different domains, thus optimizing the results; (2) the merged processing of (semi-) structural and non-structural data. In addition, as known to all wetland researchers, information sharing is vital to wetland exploitation and protection, while wetland ontology construction is the basic task for information sharing. OntoMaker constructs the wetland ontologies, and the model in this work can also be referred to other environmental domains.

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미디어 스트림 전송을 위한 적응형 멀티미디어 동기화 기법에 관한 연구 ((A Study on an Adaptive Multimedia Synchronization Scheme for Media Stream Transmission))

  • 지정규
    • 한국컴퓨터산업학회논문지
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    • 제3권9호
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    • pp.1251-1260
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    • 2002
  • 실시간 응용 프로그램은 미디어 데이터간에 만족되어야 할 동기화 제약조건을 가지고 있다. 클라이언트의 버퍼를 버퍼레벨기법의 가상버퍼와 네트워크 상태를 포함한 피드백기법을 제안한다. 가변적 전송 지연 시간을 흡수하면서 피드백 제어에 의한 동기화를 수행한다. 버퍼의 수위가 정상레벨을 유지하는가에 대한 문제는 재생률과 QoS 서비스에 중요한 영향을 주게 된다. 본 논문에서는 이러한 문제를 해결하기 위해서 필터링함수, 제어함수, 네트워크 평가 함수 등을 적용하여 멀티미디어 서버에서 전송 시작시점을 결정하고 미디어의 재생 시 끊어짐이 없는 유연한 재생을 처리하게 된다. 주 미디어인 오디오 프레임이 상위임계레벨에 버퍼의 수위가 존재 할 경우는 점차적으로 재생시간을 줄이고, 오디오 프레임이 하위임계레벨에 버퍼의 수위가 있을 경우는 점차적으로 재생시간을 늘리는 시스템을 제안한다.

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Measurement uncertainty evaluation in FaroArm-machine using the bootstrap method

  • Horinov, Sherzod;Shaymardanov, Khurshid;Tadjiyev, Zafar
    • Journal of Multimedia Information System
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    • 제2권3호
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    • pp.255-262
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    • 2015
  • The modern manufacturing systems and technologies produce products that are more accurate day by day. This can be reached mainly by improvement the manufacturing process with at the same time restricting more and more the quality specifications and reducing the uncertainty in part. The main objective an industry becomes to lower the part's variability, since the less variability - the better is product. One of the part of this task is measuring the object's uncertainty. The main purpose of this study is to understand the application of bootstrap method for uncertainty evaluation. Bootstrap method is a collection of sample re-use techniques designed to estimate standard errors and confidence intervals. In the case study a surface of an automobile engine block - (Top view side) is measured by Coordinate Measuring Machine (CMM) and analyzed for uncertainty using Geometric Least Squares in complex with bootstrap method. The designed experiment is composed by three similar measurements (the same features in unique reference system), but with different points (5, 10, 20) concentration at each level. Then each cloud of points was independently analyzed by means of non-linear Least Squares, after estimated results have been reported. A MatLAB software tool used to generate new samples using bootstrap function. The results of the designed experiment are summarized and show that the bootstrap method provides the possibility to evaluate the uncertainty without repeating the Coordinate Measuring Machine (CMM) measurements many times, i.e. potentially can reduce the measuring time.

R기반 데이터 분석 프레임워크를 이용한 코팅제 배합 분석 기술 (An Analysis Techniques for Coatings Mixing using the R Data Analysis Framework)

  • 노성여;김민정;김영진
    • 한국멀티미디어학회논문지
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    • 제18권6호
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    • pp.734-741
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    • 2015
  • Coating is a type of paint. It protects a product forming a film layer on the product and assigns various properties to the product. Coating is one of the fields which is being studied actively in the polymer industry. Importance of coating in various industries is more increased. However, mixing process has been performing in dependence on operator's experience. In this paper, we found the relationship between each data from coating formulation process. We propose a framework to analyze the coating formulation process as well. It can improve the coating formulation process. In particular, the suggested framework may reduce degradation and loss costs due to absence of standard data which is accurate formulation criteria. Also it suggests responses to errors which can be occurred in the future through the analysis of the error data generated in mixing step.

Understanding of the Sung-Rye-Moon Roof Structure and implementation of the traditional Bracket-set Design Modules for BIM tools

  • Park, Soo-Hoon;Ahn, Eun-Young
    • 한국멀티미디어학회논문지
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    • 제14권12호
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    • pp.1613-1620
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    • 2011
  • Roof structure of the traditional buildings in the Northeast Asia region including Korea contains the most complicated and crucial components of the building and therefore the issues such as cost down, productivity and the attempt to combine the traditional building methodology with contemporary building technology turn out to be vital to the survival of the old yet disconnected traditional building industry. One of the distinctive modern building technologies is handling life-cycle building information by constructing virtual buildings using BIM, building information modeling tools. In this paper we follow a procedure to implement some of the design modules to be applied in BIM tools which are platforms for constructing virtual building models. We focus on Gong-po components namely the bracket-sets which are the essential part that connects the middle parts to the top parts (the roof structure) which are considered to be the most elaborate parts of the traditional buildings. The target building to work with in this paper is the Sung-Rye-Moon which has special cultural and social meanings nowadays and we tested our understanding and the design modules such as the bracket-sets by constructing a virtual building model of Sung-Rye-Moon.

키워드의 유사도와 가중치를 적용한 연관 문서 추천 방법 (Method of Related Document Recommendation with Similarity and Weight of Keyword)

  • 임명진;김재현;신주현
    • 한국멀티미디어학회논문지
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    • 제22권11호
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    • pp.1313-1323
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    • 2019
  • With the development of the Internet and the increase of smart phones, various services considering user convenience are increasing, so that users can check news in real time anytime and anywhere. However, online news is categorized by media and category, and it provides only a few related search terms, making it difficult to find related news related to keywords. In order to solve this problem, we propose a method to recommend related documents more accurately by applying Doc2Vec similarity to the specific keywords of news articles and weighting the title and contents of news articles. We collect news articles from Naver politics category by web crawling in Java environment, preprocess them, extract topics using LDA modeling, and find similarities using Doc2Vec. To supplement Doc2Vec, we apply TF-IDF to obtain TC(Title Contents) weights for the title and contents of news articles. Then we combine Doc2Vec similarity and TC weight to generate TC weight-similarity and evaluate the similarity between words using PMI technique to confirm the keyword association.

질감 특징과 CAMShift 알고리즘을 이용한 무대 피사체 위치 추적 기법 설계 및 구현 (Design and Implementation of a Stage Object Location Tracking Method using Texture Feature and CAMShift Algorithm)

  • 신정아;김도희;홍석근;조대수
    • 한국멀티미디어학회논문지
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    • 제21권8호
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    • pp.876-887
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    • 2018
  • In this paper, we propose an robust CAMShift method to track stage objects with a camera. In order to solve the problem of tracking object misdetection in existing CAMShift technique, MBR region is detected to separate the background and the subject, and the subject size of the region of interest is calculated to solve the problem of erroneously detecting a large region having a similar color distribution ratio. Also, by applying the color corelogram and MB-LBP to the part that can not be solved by the color ratio and the size limitation, accurate texture tracking is enabled by reflecting the texture characteristics. Experimental results show that the proposed method has good tracking performance for objects that do not deviate from the size of the subject set in the area of interest and accurately extracts the texture characteristics of different subjects with similar color distribution ratios.

휴대용 임베디드 기기를 활용한 멀티미디어 교육용 시스템의 설계 및 구현 (Development of Multimedia Educational System Using the Portable Embedded Machine)

  • 오세종;이상범;김태귀;박성진
    • 한국산학기술학회논문지
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    • 제7권4호
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    • pp.608-615
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    • 2006
  • 임베디드 시스템은 유비쿼터스 컴퓨팅 환경의 핵심 요소 중의 하나로서 다양한 활용 분야를 가지고 있다. 본 논문에서는 휴대형 임베디드 기기 및 임베디드 기기상에서 활용이 가능한 아동 교육용 컨텐츠를 개발함으로서 임베디드 시스템이 산업 분야뿐만 아니라 교육 분야에도 활용될 수 있는 가능성을 제시하였다. 개발한 시스템은 휴대형 게임기의 형태로 개발하여 언제 어디서나 용이하게 사용할 수 있고, 호스트 시스템 또는 인터넷과의 접속을 통하여 새로운 컨텐츠의 다운로드가 가능하다. 컨텐츠는 게임 및 멀티미디어의 형태를 취하여 아동의 흥미를 유발하도록 하였다.

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Agriculture Big Data Analysis System Based on Korean Market Information

  • Chuluunsaikhan, Tserenpurev;Song, Jin-Hyun;Yoo, Kwan-Hee;Rah, Hyung-Chul;Nasridinov, Aziz
    • Journal of Multimedia Information System
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    • 제6권4호
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    • pp.217-224
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    • 2019
  • As the world's population grows, how to maintain the food supply is becoming a bigger problem. Now and in the future, big data will play a major role in decision making in the agriculture industry. The challenge is how to obtain valuable information to help us make future decisions. Big data helps us to see history clearer, to obtain hidden values, and make the right decisions for the government and farmers. To contribute to solving this challenge, we developed the Agriculture Big Data Analysis System. The system consists of agricultural big data collection, big data analysis, and big data visualization. First, we collected structured data like price, climate, yield, etc., and unstructured data, such as news, blogs, TV programs, etc. Using the data that we collected, we implement prediction algorithms like ARIMA, Decision Tree, LDA, and LSTM to show the results in data visualizations.