• Title/Summary/Keyword: multimedia industry

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Study of the Change of Business Competence as the Evolution of Digital Ecosystem (디지털생태계의 진화와 사업역량 변화에 관한 연구)

  • Lee, Kae Soo;Yoon, Heon-Deok
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1105-1117
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    • 2015
  • During the last decade, the business infrastructure has become digital with increased interconnections among products, processes, and services. Across many firms spanning different industries and sectors, digital technologies are fundanmentally transforming business stratiges, business processes, firm capabilities, productes and services, and key interfirm relationships in extended business networks. With the emergence of smartphones, the paradigm of the ICT industry is rapidly changing as the line between global and local markets are being blurred. In the changing global environment, although some game companies are accelerating the improvement of their global competitiveness and cases of successes of venture enterprises by developing biosimilar technology are being discovered, majority of ICT companies are focusing on limited marketing activities to get subcontracts or projects from large companies. Thus the aim of this study is to find out how digital ecosystems evolve and how business models and strategies have changed of individual companies according to the evolution of the digital ecosystems.

Design and Implementation of Relay File for Superdistribution of the Streaming Contents (스트리밍 콘텐츠의 초유통을 위한 중계파일 설계 및 구현)

  • Kim, Tae-Min;Yang, Young-Kyu
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.979-988
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    • 2009
  • Illegal reproductions and subsequent copyright infringement have curtailed development of digital content industry. Many DRM systems have been developed and utilized for this purpose. However, current DRM system allow only authorized user to access the contents, and as such, redistribution to other user without getting license again entails cumbersome process. Currently, super-distribution system which can be used for redistribution of downloaded contents in more streamlined fashion is being widely conducted. But for streaming type content, it is still very difficult to redistribute with super-distribution system because the client must directly connect to streaming server to access the content. Accordingly, a new DRM streaming service structure is required to allow streamed contents to be redistributed as easily as the downloaded contents. In this paper, we proposed the relay file structure that can connect the streaming server and the user for super-distribution of the streaming contents.

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A Study for CT Technology Valuation Methods (CT기술 가치평가에 관한 연구)

  • Ham, Hyung-Bum;Lee, Yang-Sun;Kim, Ki-Hoon;Jung, Woo-Chai
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1086-1094
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    • 2006
  • The CT is all relation knowledge and technology which are applied to make the culture contents. Recently demand regarding the CT is increasing rapidly with a great growth and high technology of culture contents industry. In this paper we suggest a CT technology valuation model for promoting R & D results and technical diffusion of the CT. Also, It is shown how to derive a value of the CT using simulation. For it, we study a classification and distinctive characteristics of the CT. And this paper reviews the methods of technology valuation that have been developed by valuation specialists.

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The Creational Patterns Application to the Game Design Using the DirectX (DirectX를 이용한 게임 설계에서의 생성 패턴 적용 기법)

  • Kim, Jong-Soo;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.536-543
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    • 2005
  • 3D online game, with its striking realistic value, is leading the entire Korean game market which has various game genres. Technology sharing is very hard within the Korean game industry. That is because 1)there are few professionals, 2)most of the companies are small-scaled, and 3)there are security reasons. Therefore, it should be significant if we have software design techniques which make it possible to reuse the existing code when developing a network game so that we could save a lot of efforts. In this paper, the author analyzes the demand through the case in the client's design of the network game based on DirectX and proposes the effective software design methods for reusable code based on the creative patterns application in the GoF in the class design.

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Design of UHF RFID Tag Considering Chip Characteristic (칩 특성을 고려한 UHF RFID 태그 설계)

  • Lee, Hong-Joo;Hwang, Gun-Yong;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.194-200
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    • 2011
  • Recently, RFID(Radio Frequency IDentification) market spread in industry region is entering a phase of stagnation due to cost issue. RFID tag inlay cost has become relatively more expensive due to the recent decrease in chip price. Therefore, a simple and rapid design technique for RFID tag has yet to be implemented to achieve low cost. This paper presents a design technique considering chip impedance for antenna design for improved accuracy and computation time. As a result, it is confirmed that analysis error for resonance ranges within 20MHz and readable range error falls within 1.5m.

The Empirical Study on Relationship Between Corporate Performance and Related Business Experience of Game Company's CEO : Moderating effect of Social Capital (게임기업 CEO의 관련사업경험이 경영성과에 미치는 영향에 관한 실증적 연구 -사회적 자본의 조절효과를 중심으로-)

  • Seo, Tae Geon;Yang, Dong Woo
    • Journal of Korea Multimedia Society
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    • v.18 no.11
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    • pp.1408-1418
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    • 2015
  • As the CEO`s of game companies should be ready for the rapid change of technical environment of game industry, highly skilled employees and the social capital become very important factors in doing game business. 2013 Korea Game White Paper shows that many game companies prefer employees with job experience. The social capital and network help game companies get industrial information easily. This study empirically examines the relationship among CEO`s related business experience, corporate performance and social capital based on 134 Korean game companies. CEO`s characteristics are measured by using demographic characteristics including age, amount of education, and prior job experience and psychological characteristics, but this study focuses on related business experience. The results of this study show some significant relationship between the related business experience of CEO and nonfinancial performance of the firm. Secondly, this study verifies the moderating effect of the social capital between the related business experience of CEO and non-financial performance of the firm. The results of the moderating effect of the social capital show that social capital increases the non-financial performance.

A Study on Natural Language Document and Query Processor for Information Retrieval in Digital Library (디지털 도서관 환경에서의 정보 검색을 위한 자연어 문서 및 질의 처리기에 관한 연구)

  • 윤성희
    • Journal of the Korea Computer Industry Society
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    • v.2 no.12
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    • pp.1601-1608
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    • 2001
  • Digital library is the most important database system that needs information retrieval engine for natural language documents and multimedia data. This paper describes the experimental results of information retrieval engine and browser based on natural language processing. It includes lexical analysis, syntax processing, stemming, and keyword indexing for the natural language text. With the experimental database ‘Earth and Space Science’ that has lots of images and titles and their descriptive text in natural language, text-based search engine was tested. Combined with content-based image search engine, it is expected to be a multimedia information retrieval system in digital library

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Implementation of IS-95C Multimedia Terminal using GPS (GPS 연동 IS-95C 멀티미디어 단말기 구현)

  • 하재승
    • Journal of the Korea Computer Industry Society
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    • v.2 no.8
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    • pp.1133-1138
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    • 2001
  • In this paper, we implemented that MMT(Multimedia Terminal) demonstrates spot news, weather forecast, sports news and cultural news employed CDMA mobile communication networks. The MMT displays mobile pictures/joint pictures/on screen ad and to make known Bus stop or Mobile stations. The MMT gives driver's and passenger's safety and valuable information for one's use GPS satellites. We verified to make real time mobile picture transfer use of CDMA2000 1×(IS-95C) network and development the scheduler control each module. This system tested on vehicle that train and bus. MMT was implemented high reliability and stability by the embedded system. The mobile terminal shows reliable data transfer rate about 74Kbps on IS-95C.

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Design of a Content-based Multimedia Information Retrieval System (내용 기반 멀티미디어 정보 검색 시스템의 설계)

  • 박민식;유기형
    • Journal of the Korea Computer Industry Society
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    • v.2 no.8
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    • pp.1117-1122
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    • 2001
  • Recently, issues on the internet searching of image information through various multimedia databases have drawn an tremendous attention and several researches on image information retrieval methods are on progress. By incorporating wavelet transform and correlation matrixes, we propose a novel and highly efficient feature vector extraction algorithm that has an capability of a robust similarity matching. The simulation results have yielded a faster and highly accurate candidate image retrieval performance in comparison to those of the conventional algorithms. Such an improved performance can be obtained because the used feature vectors were compressed to 256:1 while the correlation matrixes are incorporated to provide a fuel information for the better matching.

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Improvement of Dynamic Slot allocation algorithm for wireless ATM networks (무선 ATM 망에서 실시간 가변성 서비스를 위한 동적 슬롯 할당 알고리즘의 개선)

  • Hyun-joo Kim
    • Journal of the Korea Computer Industry Society
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    • v.2 no.2
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    • pp.165-180
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    • 2001
  • This study is on the design and performance evaluation of a multi medium access control(MAC) protocol for multimedia access in the wireless ATM network. In general, MAC protocols for multimedia data transmission are classified into the fixed slot allocation algorithm that allocates base-station slots equally over terminals, and the dynamic slot allocation algorithm that with flexible penetration. The conventional slot allocation algorithms assign slots based on the average bandwidths required for various services types. Although the algorithms have a wide bandwidth for real-time-variant services, the slots are being wasted due the service types. To improve the slot waste problem, this thesis proposes a method that minimizes the waste by assigning variable slots based on the most appropriate bandwidth after a base-station analyzes the service type requested from terminals.

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