• Title/Summary/Keyword: multimedia industry

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Data Mining for Scuticociliatosis Outbreak Patterns in Cultured Olive Flounder Paralichthys olivaceus in Jeju, Korea (데이터 마이닝을 이용한 제주 양식 넙치(Paralichthys olivaceus)의 스쿠티카증 발생 패턴 분석)

  • Kim, Hae-Ran;Jung, Sung-Ju;Kim, Sung-Hyun;Park, Jeong-Seon;Ceong, Hee-Taek;Han, Soon-Hee
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.53 no.5
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    • pp.740-751
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    • 2020
  • In the aquaculture industry, few studies are analyzing big data for intrinsic meaning. Fishcare Laboratory (www.fishcare.kr) diagnostic data from 2016-2018 was analyzed for scuticociliatosis (caused by Miamiensis avidus) outbreak patterns in cultured olive flounder Paralichthys olivaceus in Jeju, Korea. The scuticociliatosis monthly occurrence ratio is reported in the summary table after preparing and filtering the basic dataset model. Nonparametric test results suggest differences in the water temperature, body length, and weight between groups with and without scuticociliatosis. Data distribution visualization revealed that shorter body length and lighter weight increased the occurrence of scuticociliatosis. The association rule mining technique was applied to determine the primary clinical signs of mixed scuticociliatosis and bacterial infections. Venn diagrams were used to report clinical signs and suggest commonalities. These results may help diagnose and treat fish and provide a decision-making reference.

(An Efficient Transmission Rate Control Algorithm for MPEG VOD Service) (MPEG 동영상 서비스를 위한 효율적인 전송률 조절 알고리즘)

  • 이면재;곽준원;송하윤;박도순
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.1027-1038
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    • 2002
  • Multimedia data services have been widely developed with the recent progression of the Internet technology. Multimedia services, especially, must guarantee Quality of Service with restricted environment resources. The abrupt increase of transmission quanta, so called burst, and the number of client that access multimedia server, with limited network bandwidth will demage the quality of service and the utilization of network resource. Smoothing techniques can reduce the burst of a variable bit rate stream by transmitting data at a series of fixed rates. In this paper, we present a new smoothing algorithm using MPEG's characteristics in transmitting stored video data with VBR. The smoothing algorithm we present will be verified with assorted existing techniques in diverse environments.

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A Video Conference System using Multimedia Data and Screen Sharing Methods (멀티미디어 데이터 및 화면 공유 기법을 활용한 화상 회의 시스템)

  • Ko Kwang-San;Jang Jung-Soo;Jung Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1012-1018
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    • 2005
  • According as computer industry develops and the Internet is spread information interchange between remote users video conference system that can exchange multimedia data such as voice as well as simplicity text data or burn by real-time appeared and is used in various field. However, most systems developed present have controversial points of that need expensive multi-point connection equipment or network resource of High band width. Hereupon, in this paper, designed and embody video conference system that can be stable and supplies multimedia information and screen public ownership environment of high-quality as software using minimum network resource without using expensive connection equipment.

A study on multimedia devices control using smart phone (스마트폰을 이용한 멀티미디어 기기 조작에 관한 연구)

  • Nam, Soo-tai;Lee, Sang-won;Lee, Hyun-chang;Park, Seong-jin;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.132-135
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    • 2013
  • Today's modern society can be called the era of convergence. Mobile communication industry has become a rapid transformation to the era of mobile convergence. Smart phone users increasingly rapidly and the new role and value of smart phones is increasing in all walks of life, the impact of knowledge and information society, to accelerate the more recent case of Korea, determined to become more. The convergence of these, provided the creation of new value of the smart phone. It is intended to provide the ability to control television, set-top box, multimedia devices by using a smart phone.

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A Schedulability Algorithm of Multimedia Real-Time Task Set (멀티미디어 실시간 태스크 집합의 스케쥴가능성 알고리즘)

  • 송기현
    • Journal of the Korea Computer Industry Society
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    • v.2 no.7
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    • pp.923-932
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    • 2001
  • In this paper, An imprecise real-time task sets composed of multimedia datas are generated using several parameters and an algorithm which can analyse schedulability of generated imprecise real-time task sets before execution of this task sets is proposed. Also, The schedulability of task set depends on variation of parameter values which were used during the generation of the task set is studied. As a result of experiment, It isproved that the schedulability of task set is more and more weak as large as execution requirement time of mandatory subtasks and, as many as the number of tasks which can be scheduled at some instant. The schedulabilty analysis algorithm which is presented on this paper is expected to use effectively on QoS service of multimedia datas.

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Proposal of Muscular Strength Improvement Application Design for the Elderly : Focusing on the Case of S city (노인층의 근력향상 애플리케이션을 위한 디자인 제안 : S시 사례를 중심으로)

  • Cho, Yeong Ran;Choi, Min Joo;Paik, Jin Kyung
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.953-963
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    • 2022
  • We suggest the development of a mobile muscular savings account application as a more effective and consistent strategy to avoid sarcopenia, one of the elderly diseases, based on the researcher's experience conducting a handwritten 'muscle saving account' in the S city of the metropolitan area. The analysis of currently existent healthcare-related applications shows that muscle strength improvement and maintenance applications are needed to improve easy use and access without burden for elderly users because there are many functions, and it can be difficult for the elderly to use the application. A survey of participants who used handwritten 'muscle savings accounts' was conducted before the design development to measure user satisfaction. Based on this, the suggested application's design is similar to the handwritten type, functionalities are modified for easy usage by the elderly, and information is intuitively comprehended and presented properly using color contrast and Sans serif font. We plan to conduct a survey of the elderly who did not participate in the project as part of follow-up research, and afterward continue the research on the development of customized applications optimized for the prevention of sarcopenia in the elderly for muscle strength improvement and maintenance based on the results.

A Study on the Immersive Realities Between PC and VR Versions of <Resident Evil 4>

  • Mingke Lyu;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.340-345
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    • 2023
  • In recent years, the rapid development of VR technology has secured its significant position in the gaming industry. This paper selects the PC and VR versions of Resident Evil 4 as the research objects, aiming to compare the similarities and differences between these two platforms. Through this comparative study, it is evident that the PC version of the game offers most players an excellent gaming control experience through precise and flexible operations. On the other hand, the VR version not only achieves immersive gameplay through virtual reality technology but also delivers more impressive visual effects to players. However, in comparison to the traditional PC version, the VR version incurs higher development costs, necessitating the production team to invest more resources to optimize the gaming experience and strike a better balance between immersion and playability. In conclusion, this study provides a valuable reference for game developers, assisting them in meeting the diverse needs of player groups and enhancing game playability and user satisfaction.

A Nested Session Control for Fault-Recovery Agent on Industry Safety Environment (산업 안전 환경에서 결함 복구 에이전트를 위한 네스티드 세션 관리)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.14 no.1
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    • pp.74-79
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    • 2010
  • This paper explains the design and implementation of nested session management based the FRA(Fault Recovery Agent). FRA is a system that is suitable for recovering software error for multimedia remote control based on industry safety environment. In this paper, we discuss a method for increasing reliability through organization of nested session.

An Analysis of the 4G Mobile Communications Technology Development Strategy in Korea (4세대이동통신 기술개발전략 분석)

  • 노일수;엄기용;유영신;이병남
    • Proceedings of the Technology Innovation Conference
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    • 2002.06a
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    • pp.257-268
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    • 2002
  • Korean mobile communications industry has been a main locomotive of the drastic development of Korean IT industry and became one of core industries in national economy. To secure strong competitiveness of mobile communications industry, smooth cooperation should be reconsidered among government, universities, research institutions, and private companies. Future mobile communications technology will be evolved from IMT-2000 to system upgrade, 3.5G and 4G. And the goals of technology development are provision of mobile multimedia services based on better mobility and higher data speed rates. Therefore, Korea's technology development strategies of mobile communications should be focused on intensifying bondage of international cooperation, strengthening standardization activities, and enhancing core technology development capability to secure IPR.

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- Construction Method of a Cyber Tourism System using Geographic Information System - (GIS를 이용한 가상 관광시스템 구축방안)

  • 김용범;서장훈
    • Journal of the Korea Safety Management & Science
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    • v.5 no.2
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    • pp.187-197
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    • 2003
  • In 21st century, According to development of Information Technology, It is clear that the importance of tourism information is extended increasingly. For this reason, It should be needed to realize a general system which make it possible to enjoy cyber tourism based on knowledge information system to recover a local potential growth power, catch a jumping chance again, and hold a new competitive power. But to discuss a tourism information system, the matters of hard ware, software and information mediating system should be reviewed generally, this research is likely to provide a cyber tourism information system through internet as a way of cyber tours through multimedia technology and stereoscopic image technique using GIS (Geographic Information System) centering on the networking system of tourism information. Constructing $\ulcorner$cyber touristy city$\lrcorner$ on internet, foster a new industry, to go balanced with a present tourism industry and experience a virtual reality, various theme tours create high profit to shrunken tourism industry.