• Title/Summary/Keyword: multimedia content

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Protection of Multimedia Content under Mobile Environment (이동 환경에서의 멀티미디어 콘텐츠 보호)

  • Kim, Hang-Rae;Park, Young
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.124-127
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    • 2003
  • In this research, a watermarking scheme for multimedia content service under the mobile envrionment is proposed. The proposed watermarking scheme that adds robustness to the errors occured in the mobile envrionment existing the pathloss, fading, interference and noise was designed. In case of the multimedia content service under the mobile envrionment, Possible methods for important matters to be considered for the copyright protection, construction of the watermark and position of insertion and detection are also proposed. It is observed that a watermark is composed of information of the mobile user Insertion and detection of the watermark is implemented with CDMA technique in the frequency region.

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Residual DPCM in HEVC Transform Skip Mode for Screen Content Coding

  • Han, Chan-Hee;Lee, Si-Woong;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.5
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    • pp.323-326
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    • 2016
  • High Efficiency Video Coding (HEVC) adopts intra transform skip mode, in which a residual block is directly quantized in the pixel domain without transforming the block into the frequency domain. Intra transform skip mode provides a significant coding gain for screen content. However, when intra-prediction errors are not transformed, the errors are often correlated along the intra-prediction direction. This paper introduces a residual differential pulse code modulation (DPCM) method for the intra-predicted and transform-skipped blocks to remove redundancy. The proposed method performs pixel-by-pixel residual prediction along the intra-prediction direction to reduce the dynamic range of intra-prediction errors. Experimental results show that the transform skip mode's Bjøntegaard delta rate (BD-rate) is improved by 12.8% for vertically intra-predicted blocks. Overall, the proposed method shows an average 1.2% reduction in BD-rate, relative to HEVC, with negligible computational complexity.

Plan of Realization of Learner - Contents Interaction in Distance Education for Teacher's Multimedia Literacy (교사의 Multimedia Literacy를 위한 원격교육에서의 Learner - Contents Interaction 구현 방안)

  • Lee, Ji-Young;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.45-55
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    • 2004
  • 본 논문은 교사의 Multimedia Literacy 함양을 위한 원격교육 Contents를 제작함에 있어 효율적으로 활용할 수 있는 상호작용 구현 방안을 제시함을 목적으로 한다. 이에 앞서 본 논문에서는 웹 기반 원격교육 상호작용 유형과 그 구현 방안을 새롭게 정리해 보고, 효율적인 원격교육과 상호작용 구현을 위해 고려해야 할 사항에 대한 제안을 통해 논지에 접근하였다. 본 논문은 연구 범위를 교사의 멀티미디어 리터러시 함양을 위한 원격교육 Contents에서의 Learner - Contents Interaction으로 제한하였으며, Java Script, Hash, HTML의 Event, Action, Link, Navigation 등을 활용한 Courseware 개발에 주력하였다. 상호작용이 강화된 이 Courseware는 Open Contents System으로 구축되어 다양한 원격교육 Contents에 다각도로 활용 가능하다.

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A Digital Media Service System Supporting Multi-DRM in the Cloud (클라우드 환경에서 멀티 DRM을 지원하는 디지털 미디어 서비스 시스템)

  • Cho, Dueckyoun;Hwang, Seogchan;Jeong, Gunho;Lim, Hyeongmin
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.765-773
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    • 2016
  • As multimedia content technology developed, there are many cases that service contents are being provided in many different ways in the cloud-based media service system. A DRM is a technology that can enhance the copyright of the digital content by providing right information. It is available on a single platform and has a problem that the additional cost when the platform is changing. In this paper, we propose a media service system based on cloud computing. It can be used on multiple platforms at the same time by applying a number of DRM for digital contents, and allows use of a new authentication for another platform without any additional cost.

Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1090-1100
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    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

Comparative Analysis of AI Painting Using [Midjourney] and [Stable Diffusion] - A Case Study on Character Drawing -

  • Pingjian Jie;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.403-408
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    • 2023
  • The widespread discussion of AI-generated content, fueled by the emergence of consumer applications like ChatGPT and Midjourney, has attracted significant attention. Among various AI applications, AI painting has gained popularity due to its mature technology, user-friendly nature, and excellent output quality, resulting in a rapid growth in user numbers. Midjourney and Stable Diffusion are two of the most widely used AI painting tools by users. In this study, the author adopts a perspective that represents the general public and utilizes case studies and comparative analysis to summarize the distinctive features and differences between Midjourney and Stable Diffusion in the context of AI character illustration. The aim is to provide informative material forthose interested in AI painting and lay a solid foundation for further in-depth research on AI-generated content. The research findings indicate that both software can generate excellent character images but with distinct features.

Dynamic Resource Allocation and Scheduling for Cloud-Based Virtual Content Delivery Networks

  • Um, Tai-Won;Lee, Hyunwoo;Ryu, Won;Choi, Jun Kyun
    • ETRI Journal
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    • v.36 no.2
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    • pp.197-205
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    • 2014
  • This paper proposes a novel framework for virtual content delivery networks (CDNs) based on cloud computing. The proposed framework aims to provide multimedia content delivery services customized for content providers by sharing virtual machines (VMs) in the Infrastructure-as-a-Service cloud, while fulfilling the service level agreement. Furthermore, it supports elastic virtual CDN services, which enables the capabilities of VMs to be scaled to encompass the dynamically changing resource demand of the aggregated virtual CDN services. For this, we provide the system architecture and relevant operations for the virtual CDNs and evaluate the performance based on a simulation.

Design and Evaluation of a Hierarchical Hybrid Content Delivery Scheme using Bloom Filter in Vehicular Cloud Environments (차량 클라우드 환경에서 블룸 필터를 이용한 계층적 하이브리드 콘텐츠 전송 방법의 설계 및 평가)

  • Bae, Ihn-Han
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1597-1608
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    • 2016
  • Recently, a number of solutions were proposed to address the challenges and issues of vehicular networks. Vehicular Cloud Computing (VCC) is one of the solutions. The vehicular cloud computing is a new hybrid technology that has a remarkable impact on traffic management and road safety by instantly using vehicular resources. In this paper, we study an important vehicular cloud service, content-based delivery, that allows future vehicular cloud applications to store, share and search data totally within the cloud. We design a VCC-based system architecture for efficient sharing of vehicular contents, and propose a Hierarchical Hybrid Content Delivery scheme using Bloom Filter (H2CDBF) for efficient vehicular content delivery in Vehicular Ad-hoc Networks (VANETs). The performance of the proposed H2CDBF is evaluated through an analytical model, and is compared to the proactive content discovery scheme, Bloom-Filter Routing (BFR).

Evaluation of User Satisfaction for Bus Stop Kiosk DID (버스정류소 키오스크DID 사용자 만족도 조사 연구)

  • Lee, Seungmin;Hwang, Sungwon
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.429-436
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    • 2017
  • This study was attempted to improve the utilization of kiosk DID and to establish the production direction of the kiosk DID to be developed in the future, through analysis of kiosk DID user satisfaction at bus stop. This study showed that the satisfaction of the usability of the bus stop kiosk DID was high but in order to enhance the active use of kiosk DID and user satisfaction, unique and interesting content needs to be added and switched, not just simple information but content that users will immerse.

Agent-Based Intelligent Multimedia Broadcasting within MPEG-21 Multimedia Framework

  • Kim, Mun-Churl;Lim, Jeong-Yeon;Kang, Kyeong-Ok;Kim, Jin-Woong
    • ETRI Journal
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    • v.26 no.2
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    • pp.136-148
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    • 2004
  • It is expected that an intelligent broadcasting service (IBS) will be able to provide broadcast programs based on user preference and program-associated information (metadata) in order to assist users in easy navigation of the program content being broadcast. In this way, users will be able to access program content anytime, anywhere, and in the manner they wish. This type of IBS will be a basis for future broadcasting services such as customized broadcasting or personal casting. In this paper, we introduce an agent-based multimedia broadcasting framework using the Foundation for Intelligent Physical Agents (FIPA) and MPEG-7 technologies within MPEG-21. We use a FIPA implementation called FIPA open source as a platform for exchanging user preferences and program information as FIPA messages between a server and its clients. The user preference is modeled as the User Preference description scheme in MPEG-7 multimedia description schemes. We discuss a framework structure and implementation for the IBS.

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