• Title/Summary/Keyword: multimedia computing

Search Result 663, Processing Time 0.019 seconds

Design of Secure Log System in Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 안전한 로그 시스템 설계)

  • Lee, Byung-Do;Shin, Sang Uk
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.2
    • /
    • pp.300-307
    • /
    • 2016
  • Cloud computing that provide a elastic computing service is more complex compared to the existing computing systems. Accordingly, it has become increasingly important to maintain the stability and reliability of the computing system. And troubleshooting and real-time monitoring to address these challenges must be performed essentially. For these goals, the handling of the log data is needed, but this task in cloud computing environment may be more difficult compared to the traditional logging system. In addition, there are another challenges in order to have the admissibility of the collected log data in court. In this paper, we design secure logging service that provides the management and reliability of log data in a cloud computing environment and then analyze the proposed system.

Web-Based KNHANES System in Cloud Computing

  • Park, Mi-Yeon;Park, Pil-Sook;Kim, Guk-Boh;Park, Jin-Yong;Jeong, Gu-Beom
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.3
    • /
    • pp.353-363
    • /
    • 2014
  • Cloud computing is an internet-based technology, providing services to the virtualized IT environment, and allowing users to add or remove resources of hardware or software at their discretion. Since Cloud computing can construct virtually integrated environments out of multiple local computing environments, various information services can be provided by it. In addition, state organizations also strive to build the cloud computing environments due to the benefits of reduced costs to introduce the system and of reduced time to build and provide the IT services. This study suggests a web-based cloud computing system for the computing environments, to be applied for the Korean National Health and Nutrition Examination Survey (KNHANES) by the Ministry of Health and Welfare, Republic of Korea.

Task Distribution Scheme based on Service Requirements Considering Opportunistic Fog Computing Nodes in Fog Computing Environments (포그 컴퓨팅 환경에서 기회적 포그 컴퓨팅 노드들을 고려한 서비스 요구사항 기반 테스크 분배 방법)

  • Kyung, Yeunwoong
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.1
    • /
    • pp.51-57
    • /
    • 2021
  • In this paper, we propose a task distribution scheme in fog computing environment considering opportunistic fog computing nodes. As latency is one of the important performance metric for IoT(Internet of Things) applications, there have been lots of researches on the fog computing system. However, since the load can be concentrated to the specific fog computing nodes due to the spatial and temporal IoT characteristics, the load distribution should be considered to prevent the performance degradation. Therefore, this paper proposes a task distribution scheme which considers the static as well as opportunistic fog computing nodes according to their mobility feature. Especially, based on the task requirements, the proposed scheme supports the delay sensitive task processing at the static fog node and delay in-sensitive tasks by means of the opportunistic fog nodes for the task distribution. Based on the performance evaluation, the proposed scheme shows low service response time compared to the conventional schemes.

Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.8
    • /
    • pp.1090-1100
    • /
    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

Web-based Controlled Delivery and Consumption of Multimedia in MPEG-21 Framework

  • Hendry Hendry;Cha Kyung-Ae;Park Keunsoo;Kim Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2004.11a
    • /
    • pp.43-46
    • /
    • 2004
  • MPEG-21 is an on-progress project of the Moving Picture Expert Group (MPEG) that has been started in many independent parts such as part for standardizing the declaration of a digital item (MPEG-21 Part 2: Digital Item Declaration), right expression language (MPEG-21 Part S: Rights Expression Language), way to process the digital item (MPEG-21 Part 10: Digital Item Processing), etc. All this part is intended to form a framework to enable transparent and augmented use of multimedia resources across a wide range of networks and devices (1). In this paper, we show our research initiative to develop a web-based application that utilized many parts of MPEG-21 technology. The implemented concept uses a digital item and license providers in the server side while the MPEG-21 Conformant application is implemented as a plug-in application that will be downloaded to the user terminal when user accesses the webpage for the frist time. The result of this research shows that with some combination of MPEG-21 parts, we can develop an authorized multimedia delivery and consumption application.

  • PDF

Scheduling Computational Loads in Single Level Tree Network

  • Cui, Run;Sundaram, Suresh;Kim, Hyoung-Joong
    • 한국정보통신설비학회:학술대회논문집
    • /
    • 2009.08a
    • /
    • pp.131-135
    • /
    • 2009
  • This paper is the introduction of our work on distributed load scheduling in single-level tree network. In this paper, we derive a new calculation model in single-level tree network and show a closed-form formulation of the time for computation system. There are so many examples of the application of this technology such as distributed database, biology computation on genus, grid computing, numerical computing, video and audio signal processing, etc.

  • PDF

Education Method for Programming through Physical Computing based on Analog Signaling of Arduino (아두이노 아날로그 신호 기반 피지컬 컴퓨팅을 통한 프로그래밍 교육 방법)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
    • /
    • v.22 no.12
    • /
    • pp.1481-1490
    • /
    • 2019
  • Arduino makes it easy to connect objects and computers. As a result, programming learning using physical computing has been proposed as an effective alternative to SW training for beginners. In this paper, we propose an Arduino-based physical computing education method that can be applied to basic programming subjects. To this end, we propose a basic programming training method based on Arduino analog signals. Currently, physical computing courses focus on digital control when connecting input sensors and output devices in Arduino. However, the contents of programming education using analog signals of Arduino boards are insufficient. In this paper, we proposed and tested the teaching method used for programming education using low-cost materials used for Arduino analog signal-based computing.

Affective Computing Among Individuals in Deep Learning

  • Kim, Seong-Kyu (Steve)
    • Journal of Multimedia Information System
    • /
    • v.7 no.2
    • /
    • pp.115-124
    • /
    • 2020
  • This paper is a study of deep learning among artificial intelligence technology which has been developing many technologies recently. Especially, I am talking about emotional computing that has been mentioned a lot recently during deep learning. Emotional computing, in other words, is a passive concept that is dominated by people who scientifically analyze human sensibilities and reflect them in product development or system design, and a more active concept that studies how devices and systems understand humans and communicate with people in different modes. This emotional signal extraction, sensitivity, and psychology recognition technology is defined as a technology to process, analyze, and recognize psycho-sensitivity based on micro-small, hyper-sensor technology, and sensitive signals and information that can be sensed by the active movement of the autonomic nervous system caused by human emotional changes in everyday life. Chapter 1 talks about overview and Chapter 2 shows related research. Chapter 3 shows the problems and models of real emotional computing and Chapter 4 shows this paper as a conclusion.

Realtime Monitoring and Visualization for PDP System (PDP 시스템의 실시간 모니터링 및 시각화)

  • 김수자;송은하;박복자;정영식
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.5
    • /
    • pp.755-765
    • /
    • 2004
  • Recently, the Internet-based distributed/parallel computing using many of idle hosts has been demonstrated its usefulness for processings of a large-scale task and involving several important issues. While executing a large-scale task, the realtime monitoring is required for adaptive strategy of the performance and state change of host. This paper provides the realtime monitoring and visualization on global computing infrastructure called PDP(Parallel Distributed Processing) which is a parallel computing framework implemented with Jana for parallel computing on the Internet.

  • PDF