• Title/Summary/Keyword: multimedia computing

Search Result 663, Processing Time 0.025 seconds

Context-aware Multimedia Framework based on Software Agent Platforms

  • Hendry;Seongjoon Pak;Yumi Sohn;Kim, Munchurl
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.10b
    • /
    • pp.253-255
    • /
    • 2003
  • We address an integrated multimedia framework based on a software agent platform for context-aware multimedia computing. We adopt the FIPA (Foundation for Intelligent Physical Agents) platform which provides agent communications and management mechanisms. In order to express context information, we use MPEG-21 metadata for describing user characteristics and usage environment. We encapsulate such context information as a FIPA message to be delivered between agents. Based on context information, appropriate multimedia content delivery becomes possible. We present our system implementation with a use case scenario and show that our proposed framework is effective for context-aware multimedia computing so that personalization of multimedia consumption can be possible.

  • PDF

MediaCloud: A New Paradigm of Multimedia Computing

  • Hui, Wen;Lin, Chuang;Yang, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.4
    • /
    • pp.1153-1170
    • /
    • 2012
  • Multimedia computing has attracted considerable attention with the rapid growth in the development and application of multimedia technology. Current studies have attempted to support the increasing resource consumption and computational overhead caused by multimedia computing. In this paper, we propose $MediaCloud$, a new multimedia computing paradigm that integrates the concept of cloud computing in handling multimedia applications and services effectively and efficiently. $MediaCloud$ faces the following key challenges: heterogeneity, scalability, and multimedia Quality of Service (QoS) provisioning. To address the challenges above, first, a layered architecture of $MediaCloud$, which can provide scalable multimedia services, is presented. Then, $MediaCloud$ technologies by which users can access multimedia services from different terminals anytime and anywhere with QoS provisioning are introduced. Finally, $MediaCloud$ implementation and applications are presented, and media retrieval and delivery are adopted as case studies to demonstrate the feasibility of the proposed $MediaCloud$ design.

MPEG-21, Terminal (MPEG-21 터미널)

  • Sohn Yumi;Park Seongjoon;Hendry Hendry;Jeong Hyun;Qonita Qonita;Kim Jong-Nam;Park Keunsoo;Kim Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2003.11a
    • /
    • pp.197-200
    • /
    • 2003
  • MPEG-21은 디지털 객체를 정의하고 이를 네트워크상에서 생성, 변형, 전달, 소비를 위한 통합적 멀티미디어 프레임워크에 대한 국제 표준이다. 디지털 아이템(DI: Digital item)은 MPEG-21 프레임워크 내에서 표준화 된 식별체계, 서술 형식을 따르는 구조화된 디지털 객체이며, 유통, 처리의 최소 단위이다 본 논문에서는 이러한 디지털 아이템을 최종 소비하는 MPEG-21 터미널 구조를 제안하고 이에 대한 설계 및 구현, 그리고 실험 결과를 제시한다

  • PDF

Implementation of MPEG-21 DIA based Video Tanscoding Engine for Rol extraction (MPIG-21 DIA 기반 관심영역 추출을 위한 비디오 적응 엔진의 구현)

  • Pak Seongjoon;Sohn Yumi;Hendry Hendry;Jeong Hyun;Qonita Qonita;Kim Jong-Nam;Park Keunsoo;Kim Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2003.11a
    • /
    • pp.257-260
    • /
    • 2003
  • MPEG-21은 사용자가 다양한 멀티미디어 데이터를 네트워크상에서 생성, 변형, 전달, 소비하기 위한 통합적 멀티미디어 프레임워크를 정의한 국제 표준이 다. MPEG-21 DIA(digital item adaptation)는 멀티 미디어 데이터를 사용자의 환경, 단말기 특성, 네트워크 특성에 대한 정보를 기술할 수 있는 표준을 정의하고 있다. 본 논문에서는 DIA에서 정의한 여러 가지 적응 변환 중 사용자의 관심 영역을 중심으로 한 의미론적 변환 엔진을 구현하였으며, 이에 대한 실험결과를 제시한다 기존의 변환 방법이 비디오 프레임의 전체 크기, 해상도 화질을 조정하였다면, 의미론적 변환은 사용자의 관심 영역을 중심으로 변환을 수행함으로써, 사용자의 관심도를 반영할 수 있는 장점이 있다.

  • PDF

Analysis of Implementing Mobile Heterogeneous Computing for Image Sequence Processing

  • BAEK, Aram;LEE, Kangwoon;KIM, Jae-Gon;CHOI, Haechul
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.10
    • /
    • pp.4948-4967
    • /
    • 2017
  • On mobile devices, image sequences are widely used for multimedia applications such as computer vision, video enhancement, and augmented reality. However, the real-time processing of mobile devices is still a challenge because of constraints and demands for higher resolution images. Recently, heterogeneous computing methods that utilize both a central processing unit (CPU) and a graphics processing unit (GPU) have been researched to accelerate the image sequence processing. This paper deals with various optimizing techniques such as parallel processing by the CPU and GPU, distributed processing on the CPU, frame buffer object, and double buffering for parallel and/or distributed tasks. Using the optimizing techniques both individually and combined, several heterogeneous computing structures were implemented and their effectiveness were analyzed. The experimental results show that the heterogeneous computing facilitates executions up to 3.5 times faster than CPU-only processing.

PVDF Dynamic Tactile Event Sensor for Ubiquitous Computing

  • Kim, Tae-Hee;Park, Mi-Keung
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.6
    • /
    • pp.767-780
    • /
    • 2004
  • Interaction requires dynamic relationship between objects. In ubiquitous computing environment, interaction between human and the environment is implied. Tactile interaction has so far been less addressed, while tactile sensation should be an important topic in the field of multimedia study. This paper describes development of a novel PVDF (Polyvinylidene Fluoride) dynamic tactile sensor and associated experiments. PVDF dynamic tactile sensors detect touch events applied to the sensor skin by low frequency components of the signal. Rubber skin-covered sensing material was mounted on the bones. Robust performance with low noise was figured out in our robotic experiment. Whereas most conventional sensors are interested in measurement, our dynamic tactile sensor is sensitive to change of state, which could be a key for economic understanding of happenings in the dynamic world. We note that dynamic sensing uses motion as a part of sensing modality We suggest that dynamic sensing be understood in technological terms in the perspective of interactive media and ubiquitous computing.

  • PDF

Multitasking Mechanism for High-Throughput Computing based on Mobile Cloud Computing (모바일 클라우드 컴퓨팅기반 고-처리량 컴퓨팅을 위한 멀티태스킹 기법)

  • Han, Seok-Hyeon;Mu, He;Kim, Hyun-Woo;Song, Eun-Ha;Jeong, Young-Sik
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2017.04a
    • /
    • pp.171-173
    • /
    • 2017
  • 최근 모바일 컴퓨팅은 어플리케이션 실행, 이미지 처리, 동영상 인코딩, 게임 등의 모바일 컴퓨팅 작업 처리를 위한 높은 성능의 컴퓨팅 능력을 요구한다. 모바일 컴퓨팅의 성능을 향상하기 위해 모바일 클라우드 컴퓨팅(Mobile Cloud Computing)을 도입하였다. 기존 모바일 클라우드 컴퓨팅에서는 모바일 컴퓨팅 작업의 처리를 위해 고-성능 컴퓨팅(High-Performance Computing)방법을 적용한 오프로드가 연구되고 있다. 고-성능 컴퓨팅의 목적은 단일작업의 처리속도 향상이므로 다중 작업처리를 위한 모바일 클라우드 컴퓨팅에는 적합하지 않다. 또한 고-성능 컴퓨팅은 모바일 클라우드 사용자에게 동등한 컴퓨팅 성능을 제공하지 못하는 문제점을 내재한다. 본 논문에서는 모바일 클라우드 컴퓨팅 기반 다중 작업 처리를 위한 Multitasking Mechanism for High-Throughput Computing(M2-HTC)을 제안한다. M2-HTC는 모바일 클라우드에서 처리중인 작업과 사용 가능한 컴퓨팅 리소스를 활용하여 다중 모바일 컴퓨팅 작업의 처리시간을 최소화하는 기법이다.

Torus Network Based Distributed Storage System for Massive Multimedia Contents (토러스 연결망 기반의 대용량 멀티미디어용 분산 스토리지 시스템)

  • Kim, Cheiyol;Kim, Dongoh;Kim, Hongyeon;Kim, Youngkyun;Seo, Daewha
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.8
    • /
    • pp.1487-1497
    • /
    • 2016
  • Explosively growing service of digital multimedia data increases the need for highly scalable low-cost storage. This paper proposes the new storage architecture based on torus network which does not need network switch and erasure coding for efficient storage usage for high scalability and efficient disk utilization. The proposed model has to compensate for the disadvantage of long network latency and network processing overhead of torus network. The proposed storage model was compared to two most popular distributed file system, GlusterFS and Ceph distributed file systems through a prototype implementation. The performance of prototype system shows outstanding results than erasure coding policy of two file systems and mostly even better results than replication policy of them.

Service Platform of Grid Systems for Ubiquitous Multimedia Applications (유비쿼터스 멀티미디어 응용을 위한 그리드 시스템의 서비스 플랫폼)

  • Park Eun-jeong;Shin Heon-shik
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.1B
    • /
    • pp.9-18
    • /
    • 2006
  • Advances in wireless network are enabling the development of ubiquitous multimedia services. These multimedia services need efficient platforms to comply with the requirements of mobile computing. We introduce an adaptive service platform based on mobile agent and grid systems while specifying the challenges of ubiquitous multimedia services and focusing on frequent disconnections and scarce resources. We applied our platform to framework RtoA (Ready-to-Attend) which supports mobile users to access compute-intensive multimedia service, specifically, mobile education and video conferencing. RtoA includes hand-off, speaker and listener service which enable people to attend a conference or a class with satisfying quality of multimedia service. ns-2 based simulation verifies that our scheme is an efficient way to reduce energy consumption of mobile devices and to improve the response time of mobile applications.