• Title/Summary/Keyword: multimedia authoring

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Authoring of MPEG4 Contents using XMT-A (XMT-A를 이용한 MPEG-4 컨텐츠 저작)

  • 이법기;정원식;고일석;최영수;한찬호
    • The Journal of the Korea Contents Association
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    • v.2 no.3
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    • pp.105-112
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    • 2002
  • MPEG-4 is an international standard for interactive multimedia data that is used for next generation audio-visual service. It presents an two types of storage formal such as XMT (eXtensible MPEG-4 Textual fount) and MP4 file format D store the interactive multimedia contents. The XMT, a textual format, has advantage of readability and it can be used in many applications since designed based on the XML In this paper, we present the way how to author the MPEG-4 contents using XMT.

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Design and Implementation of the Web-based Mulimedia Authoring System (웹기반 멀티미디어 저작 시스템의 설계 및 구현)

  • 박영미;박종운;송한영;신현산;박두영;장종환
    • Journal of the Korea Computer Industry Society
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    • v.3 no.2
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    • pp.243-258
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    • 2002
  • The web-based multimedia development tool was implemented to create and edit multimedia contents under the graphic user interface environment with icons. The development process enables the developers to verify the contents being developed by checking for errors, exchanging feedbacks and utilizing the pre-execution feature. By applying the tree structure to the internal data format, the tool uses inherent display features among media objects with time and spatial relations to efficiently process the synchronism of media objects that participate in the presentation and asynchronism according to user interaction.

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A Study on the Design and Implementation of Web-based Multimedia Authoring Tool (웹기반 멀티미디어 저작도구의 설계 및 구현)

  • 연제용;송재관;최훈일;조철환;박찬곤
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.583-585
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    • 2002
  • 현재 웹 기반 정보들은 일반적인 멀티미디어에서 텍스트, 이미지, 오디오 및 비디오가 시간에 따라 유기적으로 통합된 멀티미디어 컨텐츠 형식으로 변화하고 있다. 이 형식을 지원하기 위하여 다양한 멀티미디어 데이터를 동기화할 수 있는 SMIL(Synchronized Multimedia Integration Language) 1.0이 W3C에 의하여 표준으로 채택되었고, 계속해서 2000년 9월에 SMIL 2.0의 working draft가 발표되었다. 현재의 멀티미디어 저작도구는 대부분 SMIL 1.0 만을 지원하고, 웹 동작을 직접적으로 지원하지 않는다. 본 논문에서는 이 문제를 해결하기 위하여 SMIL 2.0과 일반적인 웹 저작언어인 HTML을 모두 지원하는 멀티미디어 저작도구를 설계하고 구현하였으며, 실제 저작 과정을 수행하여 그 효용성을 검증하였다.

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Design and Implementation of OWL Builder for Ontology Authoring (온톨로지 저작을 위한 OWL builder의 설계 및 구현)

  • 이무훈;김동혁;장창복;조현규;송병열;최의인
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.600-603
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    • 2004
  • 웹의 확산과 더불어 웹 상에 존재하는 정보의 양은 예측할 수 없을 정도로 증가하였고, 웹 사용자의 이용수준과 요구사항도 매우 다양하고 복잡해졌다. 이러한 환경에서 사용자 요구에 맞는 적절한 정보를 제공하기 위해서는 정확하고 필요한 정보만을 효율적으로 추출하고, 웹 정보들 간의 관계와 정보 자원들 사이의 의미적 연관성을 기술하는 지식 표현 수단으로 온톨로지(Ontology)가 필요하게 되었다. 이를 위해 W3C는 다양한 온톨로지를 통합하여 시맨틱 웹에서 웹 정보들간의 의미적 표현을 기술할 수 있는 표준으로 OWL(Web Ontology Language)을 제안하였으나, 이를 활용하기 위한 저작도구가 전무한 실정이다. 따라서 본 논문은 W3C에서 표준으로 제안하고 있는 OWL의 속성들을 분석하여, OWL 구문을 직관적이고 효율적으로 생성, 저작할 수 있는 OWL builder를 설계 및 구현하였다.

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Design of a Online Digital Storytelling System Making a Cartoon Sketch into a Motion Picture (만화적 스케치의 동영상화를 이용한 온라인 디지털 스토리텔링 시스템 설계)

  • 남양희;이상곤
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.434-440
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    • 2002
  • This paper proposes a digital storytelling system that employs a method of making users simple online sketch being animated in 3D. To help users focus on their story development, our proposed system gives sketch guidelines providing 3D scene structure, and publishes final results as animated scenes with story text across time. This system is based on the web and the authoring process can also be shared with others.

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The Design of Authoring Tool for Realistic 3D Virtual Space Based on 2D Image (영상 기반의 사실적 3차원 가상공간 저작도구의 설계)

  • 오병선;장봉석;김진영;김은지;정일홍
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.503-507
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    • 2003
  • 기존의 영상기반 3차원 가상공간 구축 기법들은 단일 영상을 입력으로 하여 하나의 가상공간을 구축하기 때문에, 가상공간의 영역이 매우 협소하고 가상공간 내부에서 관찰자의 네비게이션기능이 제한적이었다. 또한 특정 영상에 대해서만 사실성을 보장하기 때문에, 실세계를 반영한 모든 영상에 대해서 가상공간 구축 기법들을 일반화 할 수 없다. 이에 실세계를 촬영한 영상을 3차원 가상공간으로 복원하기 위해서 이러한 가상공간 구축 기법들을 통합해야할 필요성이 있다. 본 논문에서는 한 장의 영상을 입력으로 하나의 가상공간을 구축했던 기존의 방법들을 통합하여 여러 장의 영상을 입력으로 여러 개의 가상공간을 구축하고, 가상공간 지도의 개념을 도입하여 이를 연결하여 광범위한 3차원 가상공간을 구축할 수 있는 IVSD(Image-based Virtual Space Designer) 저작도구의 설계에 관하여 기술하였다.

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A Data Broadcasting System for Traffic Information Based on Terrestrial DMB (지상파 DMB에서 교통정보 제공을 위한 데이터방송시스템)

  • Kang, Do-Young;Yeh, Hong-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.5
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    • pp.300-311
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    • 2006
  • Traffic information is considered as one of the core contents of the terrestrial DMB. This paper proposes and implements the data broadcasting system, which automatically collects data and transmits the contents in order to provide traffic information promptly The proposed data broadcasting system comprises the following three subsystems: 1 he traffic information integration system for collecting and processing data in real-time, the traffic information authoring system for automatically creating and verifying the contents, and the traffic information transmission system for transmitting the created contents. We describe these subsystems in detail about their functionality, components and interoperability. The proposed data broadcasting system provides the HWS type contents as the PAD data of the terrestrial DMB audio broadcast. Finally, we describe our implementation of the data broadcasting system, and suggest further improvements that need to be made.

A Study On Distributed Remote Lecture Contents for QoS Guarantee Streaming Service (QoS보장형 스트리밍 서비스를 위한 분산 원격강의 컨텐츠에 대한 연구)

  • Choi, Yong-jun;Ku, Ja-hyo;Leem, In-taek;Choi, Byung-do;Kim, Chong-gun
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.603-614
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    • 2002
  • Delivery efficiency of e-learning media can be influenced by authoring processes. Generally, a moving picture recorded by video camera can be delivered to student by multimedia streaming service, using media server technology. A e-learning media authored by lecture authoring tool is played in a student application by download-based delivery system. Recently, some animation know-how are applied to author e-learning media by hand-operation. In this paper, we suggest a client-based streaming service for the e-leaning media consists of media files and integration data The lecture of e-learning media nay be divided into some time-based small blocks. Each blocks can be located distributed site. The student system gather those blocks by download-scheduling. This is a valid method for QoS guarantee streaming services. In addition to our study, lecturers can author composite e-learning media includes media files and dynamic web pages simply, The distributed e-learning media files of our study is managed by multi-author and updated rapidly.

Development of BIFS Contents Authoring System for T-DMB Interactive Data Service (지상파 DMB 대화형 서비스를 위한 BIFS 콘텐츠 저작 시스템 구현)

  • Ah Sang-Woo;Cha Ji-Hun;Moon Kyung-Ae;Cheong Won-Sik
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.263-275
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    • 2006
  • This paper introduces an interactive contents authoring system which can easily and conveniently produce interactive contents for the Terrestrial Digital Multimedia Broadcasting (T-DMB). For interactive broadcasting service, T-DMB adopted MPEG-4 BIFS technology. In order to the interactive service becomes flourishing on the market, various types of interactive contents should be well provided prior to the service. In MPEG-4 BIFS, broadcasting contents are described by the combination of a large number of nodes, routes and descriptors. In order to provide interactive data services through the T-DMB network, it is essential to have an interactive contents authoring system which allows contents authors to compose interactive contents easily and conveniently even if they lack any background on MPEG-4 BIFS technology. The introduced authoring system provides powerful graphical user Interface and produces interactive broadcasting contents in the forms of binary and textual format. Therefore, the BIFS contents authoring system presented in this paper would vastly contribute to the flourishing interactive service.

Investigation into a Prototyping Tool for Interactive Product Design: Development, Application and Feasibility Study of MIDAS (Media Interaction Design Authoring System) (인터랙티브 제품 디자인을 위한 프로토타이핑 도구: MIDAS의 활용 사례 및 유용성 연구)

  • Yim, Ji-Dong;Nam, Tek-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.213-222
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    • 2006
  • This paper presents MIDAS (Media Interaction Design Authoring System), an authoring toolkit for designers and artists to develop working prototypes in new interaction design projects. Field research were conducted to identify the requirements and a case study of designing new interactive products was carried out to examine the feasibility of the new tool. MIDAS provides easier ways of integrating hardware and software, to manage a wide range of electric input and output elements and to employ 3D Augmented Reality technology within conventional multimedia authoring tools, such as Director and Flash, which are popularly used by designers. MIDAS was used in case study projects of design education as well as by voluntary designers for evaluation. From the result of case studies, it was found that many design projects were successfully accomplished using MIDAS. Designers who participated in the projects reported that MIDAS not only helped them to concentrate more on ideation but also was very easy to use as they implemented the physical interface concepts without advanced engineering skills. It is expected that MIDAS can also support prototyping in interactive media an, tangible user interface development and related human computer interaction fields.

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