• Title/Summary/Keyword: multi-scalable network

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QARA: Quality-Aware Rate Adaptation for Scalable Video Multicast in Multi-Rate Wireless LANs (다중 전송율 무선랜에서의 스케일러블 비디오 멀티캐스트를 위한 품질 기반 전송 속도 적응 기법)

  • Park, Gwangwoo;Jang, Insun;Pack, Sangheon
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.1
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    • pp.29-34
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    • 2012
  • Wireless multicast service can be used for video streaming service to save the network resources by sending the same popular multimedia contents to a group of users at once. For better multimedia streaming multicast service, we propose a quality-aware rate adaptation (QARA) scheme for scalable video multicast in rate adaptive wireless networks. In QARA, transmission rate is determined depending on the content's type and users' channel conditions. First, the base layer is transmitted by a low rate for high reliability. That means we provide basic service quality to all users. On the contrary, the transmission rate for enhancement layer is adapted by using channel condition feedback from a randomly selected node. So, the enhancement layer frames in a multimedia content is sent with various transmission rates. Therefore, each node can be provided with differentiated quality services. Consequently, QARA is capable of serving heterogeneous population of mobile nodes. Moreover, it can utilize network resources more efficiently. Our simulation results show that QARA outperforms utilization of the available transmission rate and reduces the data transmission time.

Interpolation based Single-path Sub-pixel Convolution for Super-Resolution Multi-Scale Networks

  • Alao, Honnang;Kim, Jin-Sung;Kim, Tae Sung;Oh, Juhyen;Lee, Kyujoong
    • Journal of Multimedia Information System
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    • v.8 no.4
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    • pp.203-210
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    • 2021
  • Deep leaning convolutional neural networks (CNN) have successfully been applied to image super-resolution (SR). Despite their great performances, SR techniques tend to focus on a certain upscale factor when training a particular model. Algorithms for single model multi-scale networks can easily be constructed if images are upscaled prior to input, but sub-pixel convolution upsampling works differently for each scale factor. Recent SR methods employ multi-scale and multi-path learning as a solution. However, this causes unshared parameters and unbalanced parameter distribution across various scale factors. We present a multi-scale single-path upsample module as a solution by exploiting the advantages of sub-pixel convolution and interpolation algorithms. The proposed model employs sub-pixel convolution for the highest scale factor among the learning upscale factors, and then utilize 1-dimension interpolation, compressing the learned features on the channel axis to match the desired output image size. Experiments are performed for the single-path upsample module, and compared to the multi-path upsample module. Based on the experimental results, the proposed algorithm reduces the upsample module's parameters by 24% and presents slightly to better performance compared to the previous algorithm.

A Study on the VCR Cryptographic System Design Adapted in Wire/Wireless Network Environments (유무선 네트워크 환경에 적합한 VCR 암호시스템 설계에 관한 연구)

  • Lee, Seon-Keun
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.65-72
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    • 2009
  • This paper proposed VCR cryptographic algorithm that adapted in TCP/IP protocol architecture and wire/wireless communication network environments. we implemented by hardware chip level because proposed VCR cryptographic algorithm perform scalable & reconfigurable operations into the security system. Proposed VCR cryptographic algorithm strengthens security vulnerability of TCP/IP protocol and is very profitable real-time processing and encipherment of high-capacity data and multi-user communication because there is important purpose to keep security about many user as that have variable round numbers function in network environments.

A Connection Management Protocol for Stateful Inspection Firewalls in Multi-Homed Networks

  • Kim, Jin-Ho;Lee, Hee-Jo;Bahk, Sae-Woong
    • Journal of Communications and Networks
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    • v.10 no.4
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    • pp.455-464
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    • 2008
  • To provide network services consistently under various network failures, enterprise networks increasingly utilize path diversity through multi-homing. As a result, multi-homed non-transit autonomous systems become to surpass single-homed networks in number. In this paper, we address an inevitable problem that occurs when networks with multiple entry points deploy firewalls in their borders. The majority of today's firewalls use stateful inspection that exploits connection state for fine-grained control. However, stateful inspection has a topological restriction such that outgoing and incoming traffic of a connection should pass through a single firewall to execute desired packet filtering operation. Multi-homed networking environments suffer from this restriction and BGP policies provide only coarse control over communication paths. Due to these features and the characteristics of datagram routing, there exists a real possibility of asymmetric routing. This mismatch between the exit and entry firewalls for a connection causes connection establishment failures. In this paper, we formulate this phenomenon into a state-sharing problem among multiple fire walls under asymmetric routing condition. To solve this problem, we propose a stateful inspection protocol that requires very low processing and messaging overhead. Our protocol consists of the following two phases: 1) Generation of a TCP SYN cookie marked with the firewall identification number upon a SYN packet arrival, and 2) state sharing triggered by a SYN/ACK packet arrival in the absence of the trail of its initial SYN packet. We demonstrate that our protocol is scalable, robust, and simple enough to be deployed for high speed networks. It also transparently works under any client-server configurations. Last but not least, we present experimental results through a prototype implementation.

Concurrency Control Method Based on Scalable on Prediction for Multi-platform Games (멀티플랫폼 게임을 위한 예측기반 동시성 제어방식)

  • Lee, Sung-Ug
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1322-1331
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    • 2006
  • Concurrency control is one of the important factors to maintain consistent conditions of a game because most participants of the game should be shared information to play the game through a distributed network system. replay delay times should establish in every event and the received event should be saved and performed simultaneously for Concurrency Control. However, it is not easy to practice the event with same speed in environment having various moving speed. Therefore, expansion have to be provided. In other words, one of the most important factors of a game's efficiency is the process of bandwidth and delay. the process of concurrency control method based on scalable prediction for Multi-platform games would minimize the loss rate of a event and then would improve the interaction capacity of a game. It also might get reliability between clients. This paper analyzes some problems in terms of a layout of a game that integrates a cable and a wireless system. In addition, this paper provides methods to expand bandwidth and delay that might be an obstacle of a On-line game and to ensure reliability between a server and a client.

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Adaptable Online Game Server Design

  • Seo, Jintaek
    • Journal of information and communication convergence engineering
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    • v.18 no.2
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    • pp.82-87
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    • 2020
  • This paper discusses how to design a game server that is scalable, adaptable, and re-buildable with components. Furthermore, it explains how various implementation issues were resolved. To support adaptability, the server comprises three layers: network, user, and database. To ensure independence between the layers, each layer was designed to communicate with each other only via message queues. In this architecture, each layer can have an arbitrary number of threads; thus, scalability is guaranteed for each layer. The network layer uses input/output completion ports(IOCP), which shows the best performance on the Windows platform, it can handle up to 5,000 simultaneous connections on a typical entry-level computer, despite being built with a single-threaded user layer. To completely separate the database from the game server, the SQL code was not directly embedded in the database layer.

Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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Adaptive Multi-stream Transmission Technique based on SPIHT Video Signal (SPIHT기반 비디오 신호의 적응적 멀티스트림 전송기법)

  • 강경원;정태일;류권열;권기룡;문광석
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.697-703
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    • 2002
  • In this paper, we propose the adaptive multi stream transmission technique based on SPIHT video signal for the highest quality service over the current Internet that does not guarantee QoS. In addition to the reliable transmission of the video stream over the asynchronous packet network, the proposed approach provides the transmission using the adaptive frame pattern control and multi steam over the TCP for continuous replay. The adaptive frame pattern control makes the transmission date scalable in accordance with the client's buffer status. Apart from this, the multi stream transmission improves the efficiency of video stream, and is robust to the network jitter problem, and maximally utilizes the bandwidth of the client's. As a result of the experiment, the DR(delay ratio) in the proposed adaptive multi-stream transmission is more close to zero than in the existing signal stream transmission, which enables the best-efforts service to be implemented.

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Error Concealment Method Based on POCS for Multi-layered Video Coding (다계층 비디오 코딩에 적용 가능한 POCS 기반 에러 은닉 기법)

  • Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.67-75
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    • 2009
  • Multi-layered video coding that provides scalability across the visual content has emerged for easily adaptive service over current heterogeneous network. However, the network is still error prone environment so that video service may suffer packet loss or erroneous decoding of the video. Especially distortion caused by the burst error may propagate to several pictures until intra refreshing, which will raise a terrific degradation of picture quality. To overcome the problem at terminal independently, we propose a new error concealment algorithm for the multi-layered video coding. The proposed method uses the similarity of between layers in the multi-layered video coding and POCS (Projections Onto Convex Sets) which is a powerful error concealment tool, but heavily dependent on initial values. To find adequate initial value which can reduce iteration times as well as achieve high performance, we took consideration into both features of layered approach coding and the correlation in neighbor blocks. The simulation results show that the proposed concealment method works well.

Video-Aware Prioritized Network Coding over MIMO Relay Networks (MIMO 릴레이 네트워크에서 비디오 적응적인 중요도 인지 네트워크 코딩)

  • Yoon, Jisun;Ahn, Chunsoo;Shin, Jitae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.9
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    • pp.746-752
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    • 2012
  • SVC layered video is consists of a Base Layer (BL) and Enhancement Layer (EL). Without the base layer decoding, the higher EL layer can not be decoded. Therefore, successful transfer of the BL is important factor for improving the SVC video data. In this paper, we propose a network coding of layered video to improve success decoding probability with the importance order of the video data over a multi-relay system. We shows that formula analysis and experimental results of the proposed network coding scheme. In addition, we shows performance of video quality according to the number of relays.