• Title/Summary/Keyword: multi-language

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Multimodal Discourse: A Visual Design Analysis of Two Advertising Images

  • Ly, Tan Hai;Jung, Chae Kwan
    • International Journal of Contents
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    • 제11권2호
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    • pp.50-56
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    • 2015
  • The area of discourse analysis has long neglected the value of images as a semiotic resource in communication. This paper suggests that like language, images are rich in meaning potential and are governed by visual grammar structures which can be utilized to decode the meanings of images. Employing a theoretical framework in visual communication, two digital images are examined for their representational and interactive dimensions and the dimensions' relation to the magazine advertisement genre. The results show that the framework identified narrative and conceptual processes, relations between participants and viewers, and symbolic attributes of the images, which all contribute to the sociological interpretations of the images. The identities and relationships between viewers and participants suggested in the images signify desirable qualities that may be associated to the product of the advertiser. The findings support the theory of visual grammar and highlight the potential of images to convey multi-layered meanings.

원격 모의 수술 시스템 프로토타입 (A Prototype of Telepresent Surgical Simulation System)

  • 남상아
    • 한국시뮬레이션학회논문지
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    • 제6권2호
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    • pp.31-44
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    • 1997
  • In medical applications, the cooperation work using computer network is in the spotlight as next generation technology, because it offers sharing of equipments, knowledge of specialists, and data and surmounts the limitations of geographical position and time. We present a prototype of telepresent surgical simulation system in this treatise. It is a telemedicine system using volume image, which is reconstructed from radiological images such as MRI and CT. It is used as a tool for surgical simulation among telepresent doctors. It provides the functions of conference control, volume reconstruction and manipulation, and multimedia database management among one server and multi-clients through high-speed network. It is implemented on Unix workstation using X-windows and C language, TCP/IP protocol and UNiSQL as DBMS.

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Korean Coreference Resolution with Guided Mention Pair Model Using Deep Learning

  • Park, Cheoneum;Choi, Kyoung-Ho;Lee, Changki;Lim, Soojong
    • ETRI Journal
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    • 제38권6호
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    • pp.1207-1217
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    • 2016
  • The general method of machine learning has encountered disadvantages in terms of the significant amount of time and effort required for feature extraction and engineering in natural language processing. However, in recent years, these disadvantages have been solved using deep learning. In this paper, we propose a mention pair (MP) model using deep learning, and a system that combines both rule-based and deep learning-based systems using a guided MP as a coreference resolution, which is an information extraction technique. Our experiment results confirm that the proposed deep-learning based coreference resolution system achieves a better level of performance than rule- and statistics-based systems applied separately

Aspect-Oriented Approach를 이용한 통합 물류 시스템의 시뮬레이션 설계 및 분석 방법 (The Simulation Design and Analysis Method of Integrated Logistics System using an Aspect Oriented Approach)

  • 김태호;엄인섭;이홍철
    • 산업공학
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    • 제20권4호
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    • pp.438-447
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    • 2007
  • This paper presents an aspect-oriented approach to simulation design and analysis in system design phase for integrated logistics system simulation. The integrated logistics system composed of AS/RS (Automated Storages and Retrieval System), AGVs (Automated Guided Vehicle System), STVs (Sorting Transfer Vehicle System) and Conveyor System is designed by using the aspect-oriented approach and UML (Unified Modeling Language). The multi-factorial design of experiments and regression analysis are used for design parameters of the system and Evolution Strategies is used to verify each parameter. Aspect-oriented approach for the integrated logistics system simulation shows the advantages of code reusability, extendible, modulation, easy improvement and a better design technique.

다수 연결된 전력계통에 대한 최적 다가변 구조 제어기 (Optimal Multidimensional Variable Structure Controller for Multi-Interconnected Power Systems)

  • Lee, Ju-Jang
    • 대한전기학회논문지
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    • 제38권9호
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    • pp.671-683
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    • 1989
  • A controller of interconnected power systems is investigated using an optimal multidimensional variable structure control. The switching hyperplane of the variable structure stabilizer is obtained by minimizing a quadratic performance index in continuous-time. A special feature of the optimal multidimensional variable structure stabilizer is that, when it is operated in the so-called sliding mode, the system response becomes insensitive to changes in the plant parameters. A digital simulation is performed by a digital computer using the Advanced Continuous Simulation Language (ACSL) package, which shows that the dynamic performance of the power system in response to mechanical torque changes is improved when optimal multidimensional variable sturcture stabilizers are employed.

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RAiSE: 다중 패러다임을 결합한 프로세스 모델링 언어 (RAiSE: A Process Modeling Language Combining Multi-paradigm)

  • 이형원;최상일
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2003년도 춘계학술발표논문집 (하)
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    • pp.1665-1668
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    • 2003
  • 기존 프로세스 모델링 언어들은 엄격한 의미론과 사용의 용이성이라는 프로세스 언어가 갖추어야 할 중요한 두 가지 측면을 동시에 만족시키지 못함으로써 그 동안의 다양한 연구에도 불구하고 실제 소프트웨어 산업계에서 널리 사용되지 못하고 있다. 본 논문에서는 이러한 단점을 제거한 프로세스 모델링 언어 RAiSE 를 정의하고 이를 예제 소프트웨어 프로세스에 적용한 예를 설명한다. RAiSE 는 쉽게 이해할 수 있는 그래픽 표기법을 기반으로 하여 다양한 모델링 패러다임들의 필수적인 요소들을 결합시킴으로써 이해하기 쉬우면서도 엄격하고 풍부한 의미론을 제공한다.

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Revisiting Communicative Competence in Korean EFL Education

  • Lee, Jae-Keun;Lee, Hi-Kyoung
    • 영어어문교육
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    • 제8권2호
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    • pp.71-90
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    • 2003
  • The purpose of this paper is to discuss recent notions of communicative competence, especially as it is presented in Korean EFL education. Communicative competence has been modified and reinterpreted several times since the term was introduced by Hymes (1970). Paulston (1974) and Savignon (1983) focus on social interaction while Canale and Swain (1980) offer four categories of communicative competence: grammatical competence, discourse competence, sociolinguistic competence, and strategic competence. In addition, Tarone and Yule (1989) can be viewed as a systematic and comprehensive concept as well as a multi-dimensional mode (Bachman, 1990). Brown (2000) presents linguistic and functional aspects and Savignon's (1983) sociolinguistic competence has been transformed into sociocultural competence (Savignon, 2001). This study shows which aspects of Korean EFL education have been changed' and what needs to be accomplished for enhancing student's communicative competence.

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Ubiquitous Based Learning (UBL) 을 이용한 패션과 소비자 행동 수업에 관한 고찰 (The Effects of Ubiquitous Based Learning on the fashion and consumer behavior course)

  • 이승희
    • 패션비즈니스
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    • 제16권2호
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    • pp.1-11
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    • 2012
  • The purpose of this study was to examine the effects of UBL (Ubiquitous basedlearning) on fashion and consumer behavior course. Thirty-one undergraduate university students completed a 15-week capstone course in a clothing and textiles department. About sixteen percent students were majoring in liberal arts and sixty-three percent of the participants were majoring in the clothing and textiles. Mainly, the participants were junior and senior undergraduate students. The participants demonstrated positive attitude toward the UBL (Ubiquitous based-learning) on fashion and consumer behavior course. The results showed that seventy-seven percent of the participants have more opportunities to handle multi-media resources using social network and social media. Eighty percent of the participants have been developed of communication skills. Seventy-one percent of the participants were helped to learn foreign language skills. Overall, most of the participants were satisfied that their presentation skill was improved in class and they had willing to recommend the class to other students for the future.

디지털 미디어를 활용한 건축모델의 영상화에 관한 연구 (A Study of Video Reflection of a Construction Model with Digital Media)

  • 강동규;이철재
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.179-183
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    • 2008
  • A variety of design processes from 2D graphic to 3D models are meeting improved consumers' confidence of modern clients. However, the current design methods are limited to meet consumers' needs and express a design concept what a designer wants to show. Therefore the study here tries a test of hybrid space simulation combined with previous models and digital media technology, which can be used for multiple contents. The study can contribute to suggesting virtual space simulation that can help clients' spatial understanding in this media era and deliver emotional language of designers as well by utilizing the strong point of multi-sensible media.

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실시간 다중 에이전트 환경에서 동적 역할 조합과 배정 (Dynamic Role Combination and Assignment in Real-time, Multi-Agent Environments)

  • 박근수;권기덕;김인철
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2003년도 춘계학술발표논문집 (상)
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    • pp.329-332
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    • 2003
  • 현재의 일반적인 다중에이전트 시스템 환경은 실시간이며 복잡한 환경을 제공한다. 또한 제한적인 통신 환경을 제공한다. 본 논문의 테스트 환경인 Unreal Tournament 의 환경은 일반적인 다중 에이전트 시스템 환경을 제공한다. UT 게임의 GameBots 시스템에서 실시간 다중 에이전트 협상 시스템의 구현을 위한 ACL (Agent Communication Language) 을 정의하였으며 그에 따른 다중 에이전트 협상 프로토콜을 정의하였다. 통신 환경은 단일 채널 환경이며 제한적인 통신을 제공한다. 에이전트들은 게임 시작과 동시에 인지 정보를 기반으로 맴을 작성하게 된다. UT 게임은 환경이 실시간으로 급변하기 때문에 최단의 협상 과정을 가져야 한다. 협상 시스템의 구성은 협상 과정에서 모든 것을 정하기엔 시간이 부족하기 때문에 빠른 협상 과정을 유도하기 위하여 협상과정의 일부분을 사전에 정의함으로써 협상과정을 단순화 시켰으며, 나머지는 실시간 협상과정을 통하여 동적으로 역할 분담을 하였다 협상 방법으로는 각 에이전트의 의견이 반영될 수 있는 투표 (voting) 방법을 사용하였다.

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