• Title/Summary/Keyword: multi-language

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Implementation of User Interface for Geo-spatail Information Processing Toolkit using Open Source-based PostGIS (공개소스 PostGIS 기반 공간정보 처리 툴 킷 사용자 인터페이스 구현)

  • Han, Sun-Mook;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.25 no.2
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    • pp.185-192
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    • 2009
  • Recently, open sources for geo-spatial information processing and analysis are being developed, and they are widely adopted for the various application development projects. Open sources in the geo-spatial communities consist in several levels or types: viewer, API-level, engine sources of SDK-level, or toolkits. Among them, spatial database engine of PostgreSQL-PostGIS is used in this study for the portable multi-geospatial information processing toolkit. This work can be extended to target-based applications with domain-specific spatial queries and analyses. Design and implementation are based on C Language Interface (LIBPQ) to PostGIS and OGC library on PostgreSQL database. Conclusively, PostGIS according to this approach is an important alternative to develop most applications dealing with multi-geospatial information due to its availability, extensibility, scalability, and stability.

Multi-perspective User Preference Learning in a Chatting Domain (인터넷 채팅 도메인에서의 감성정보를 이용한 타관점 사용자 선호도 학습 방법)

  • Shin, Wook-Hyun;Jeong, Yoon-Jae;Myaeng, Sung-Hyon;Han, Kyoung-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.1-8
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    • 2009
  • Learning user's preference is a key issue in intelligent system such as personalized service. The study on user preference model has adapted simple user preference model, which determines a set of preferred keywords or topic, and weights to each target. In this paper, we recommend multi-perspective user preference model that factors sentiment information in the model. Based on the topicality and sentimental information processed using natural language processing techniques, it learns a user's preference. To handle timc-variant nature of user preference, user preference is calculated by session, short-term and long term. User evaluation is used to validate the effect of user preference teaming and it shows 86.52%, 86.28%, 87.22% of accuracy for topic interest, keyword interest, and keyword favorableness.

Development of Simulation App for Understanding Test-and-Set Algorithms that Multi Learner Can Use Simultaneously

  • Lee, Kyong-ho
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.9
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    • pp.193-201
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    • 2020
  • In this study, we developed a simulation app that performs the Test-and-Set algorithm. The test-and-set algorithm is a highly difficult algorithm, so this simulation app was created for learners who have difficulty understanding it. Learners who want to understand the Test-and-Set algorithm gather to form a team, and use this simulation app to discuss and practice, and these teams can practice at the same time. The test-and-set, which is assumed to be a machine language, is not interrupted by using a queue, and it can be seen that the configured simulation app performs well in all three conditions of 'mutual exclusion', 'progress', and 'bounded waiting' that must be solved in the critical area problem.

Language Models constructed by Iterative Learning and Variation of the Acoustical Parameters (음향학적 파라미터의 변화 및 반복학습으로 작성한 언어모델에 대한 고찰)

  • Oh Se-Jin;Hwang Cheol-Jun;Kim Bum-Koog;Jung Ho-Youl;Chung Hyun-Yeol
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.35-38
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    • 2000
  • 본 연구에서는 연속음성인식 시스템의 성능 향상을 위한 기초 연구로서 시스템에 적합한 음향모델과 언어모델을 작성하고 항공편 예약 태스크를 대상으로 인식실험을 실시한 결과 그 유효성을 확인하였다. 이를 위하여 먼저 HMM의 출력확률분포의 mixture와 파라미터의 차원에 대한 정확한 분석을 통한 음향모델을 작성하였다. 또한 반복학습법으로 특정 태스크를 대상으로 N-gram 언어모델을 적용하여 인식 시스템에 적합한 모델을 작성하였다. 인식실험에 있어서는 3인의 화자가 발성한 200문장에 대해 파라미터 차원 및 mixture의 변화에 따른 음향모델과 반복학습에 의해 작성한 언어모델에 대해 multi-pass 탐색 알고리즘을 이용하였다. 그 결과, 25차원에 대한 mixture 수가 9인 음향모델과 10회 반복 학습한 언어모델을 이용한 경우 평균 $81.0\%$의 인식률을 얻었으며, 38차원에 대한 mixture 수가 9인 음향모델과 10회 반복 학습한 언어모델을 이용한 경우 평균 $90.2\%$의 인식률을 보여 인식률 제고를 위해서는 38차원에 대한 mixture 수가 9인 음향모델과 10회 반복학습으로 작성한 언어모델을 이용한 경우가 매우 효과적임을 알 수 있었다.

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Intelligent Lighting Control using Wireless Sensor Networks for Media Production

  • Park, Hee-Min;Burke, Jeff;Srivastava, Mani B.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.5
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    • pp.423-443
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    • 2009
  • We present the design and implementation of a unique sensing and actuation application -- the Illuminator: a sensor network-based intelligent light control system for entertainment and media production. Unlike most sensor network applications, which focus on sensing alone, a distinctive aspect of the Illuminator is that it closes the loop from light sensing to lighting control. We describe the Illuminator's design requirements, system architecture, algorithms, implementation and experimental results. The system uses the Illumimote, a multi-modal and high fidelity light sensor module well-suited for wireless sensor networks, to satisfy the high-performance light sensing requirements of entertainment and media production applications. The Illuminator system is a toolset to characterize the illumination profile of a deployed set of fixed position lights, generate desired lighting effects for moving targets (actors, scenic elements, etc.) based on user constraints expressed in a formal language, and to assist in the set up of lights to achieve the same illumination profile in multiple venues. After characterizing deployed lights, the Illuminator computes optimal light settings at run-time to achieve a user-specified actuation profile, using an optimization framework based on a genetic algorithm. Uniquely, it can use deployed sensors to incorporate changing ambient lighting conditions and moving targets into actuation. Experimental results demonstrate that the Illuminator handles various high-level user requirements and generates an optimal light actuation profile. These results suggest that the Illuminator system supports entertainment and media production applications.

Toward Generic, Immersive, and Collaborative Solutions to the Data Interoperability Problem which Target End-Users

  • Sanchez-Ruiz, Arturo;Umapathy, Karthikeyan;Hayes, Pat
    • Journal of Computing Science and Engineering
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    • v.3 no.2
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    • pp.127-141
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    • 2009
  • In this paper, we describe our vision of a "Just-in-time" initiative to solve the Data Interoperability Problem (a.k.a. INTEROP.) We provide an architectural overview of our initiative which draws upon existing technologies to develop an immersive and collaborative approach which aims at empowering data stakeholders (e.g., data producers and data consumers) with integrated tools to interact and collaborate with each other while directly manipulating visual representations of their data in an immersive environment (e.g., implemented via Second Life.) The semantics of these visual representations and the operations associated with the data are supported by ontologies defined using the Common Logic Framework (CL). Data operations gestured by the stakeholders, through their avatars, are translated to a variety of generated resources such as multi-language source code, visualizations, web pages, and web services. The generality of the approach is supported by a plug-in architecture which allows expert users to customize tasks such as data admission, data manipulation in the immersive world, and automatic generation of resources. This approach is designed with a mindset aimed at enabling stakeholders from diverse domains to exchange data and generate new knowledge.

Evaluation of Physical Growth and Developmental Status of Infants and Children of Married Immigrant Women in Rural Areas (일 농촌지역 여성결혼이주자 자녀의 신체성장과 발달 평가)

  • Kim, Tae-Im;Kim, Mi-Jong;Kwon, Yun-Jung;Jun, Man-Kil
    • Child Health Nursing Research
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    • v.16 no.2
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    • pp.164-174
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    • 2010
  • Purpose: The purpose of this study was to evaluate the physical growth and developmental status of infants and children of married immigrant women. Methods: The participants were 92 infants and children aged from birth to 6 yr whose mothers were married immigrant women living in one rural area. Physical growth and developmental status were evaluated by using anthropometric assessment, and Korean Denver II developmental screening test. Results: Of the participants, 10.8% were below the 3rd percentile for weight, 13.0% for length, 5.4% for head circumference, and from 69.6% to 79.3% were distributed below the 50th percentile on growth charts. Further, 18.5% were classified as having questionable development. Factors related to low physical growth in infants and children were mother's weight and mother's level in Korean language classes. Conclusion: The physical growth and developmental status of children is vulnerable and serious. The study results suggest a need for regular growth and developmental evaluations. Political support is important for these mothers. In addition, there also is a need to develop early intervention strategies to promote growth and development of the infants and children of these married immigrant women.

Development of FPGA-based Hardware Platform for Real-time Capture & Playback of Multi-Channel 4K UHD Video Data (멀티채널 4K 초고해상도 영상 데이터의 실시간 획득 및 재생을 위한 FPGA 기반 하드웨어 플랫폼 개발)

  • Jang, Sung-Joon;Lee, Sang-Seol;Choi, Jung-Min;Choi, Byeong-Ho;Kim, Je Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.256-257
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    • 2016
  • 지상파 UHD 방송의 시행 및 확대를 목표로 세계 각 국에서 정부 민간 차원의 대규모 투자 및 개발이 활발히 진행되고 있다. 기존 HD 방송 대비 데이터양이 막대하게 증가되기 때문에 실시간 고효율 처리를 위한 기술 개발 및 연구가 진행되고 있다. 특히 UHD 방송 제작 관련하여 UHD 카메라로부터 영상 및 음향을 실시간으로 획득하고 편집된 영상을 재생하기 위한 시스템 개발이 최근 주요 방송장비 업체 주도로 진행되고 있다. 이에 본 논문은 최대 2 채널의 4K UHD 영상 데이터를 동시에 실시간으로 획득 및 재생하기 위한 FPGA (Field Programmable Gate Array) 및 고속 입출력 인터페이스 기반의 하드웨어 플랫폼을 제안하였다. 또한 카메라/디스플레이와 편집 서버 간의 데이터의 고속 고효율 전송을 위한 로직을 HDL(Hardware Design Language) 설계하여 FPGA 내에 탑재하고 카메라/디스플레이/편집 서버와 통합하였다. 시험 결과 2 채널 4K 60fps 영상 데이터를 정상적으로 획득 및 재생하였다.

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A Study on Health Education Needs of the Multicultural Family as Perceived by Visiting Nurses (방문간호사가 지각하는 다문화가족의 건강교육 요구)

  • Kang, Young Sil;Hong, Eunyoung
    • Journal of Korean Public Health Nursing
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    • v.28 no.3
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    • pp.445-459
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    • 2014
  • Purpose: The purpose of this study was to identify health education needs of the multicultural family as perceived by visiting nurses. Methods: Mixed method was applied. A questionnaire was distributed to 184 visiting nurses. Three focus group interviews were subsequently conducted in order to obtain a greater understanding of nurses' experience of health education. Results: Visiting nurses were mainly providing education about pregnancy, delivery and baby care. Health education needs of the multicultural family as perceived by visiting nurses were classified according to four categories : diet, hygiene, contraception and family planning, and communication. Barriers to health education of visiting nurses were a lack of adequate health education materials and communication problems. Conclusion: To achieve effective health care of the multicultural family by visiting nurses, customized multi-language health education material focusing on five subjects, pregnancy and delivery, diet, hygiene, contraception and family planning, and communication, with easy terms and simple paragraphs is required.

Interactive Design System for Automatic Generation of Procedural Patterns (절차적 패턴의 자동 생성을 위한 인터랙티브 디자인 시스템)

  • 강재구;황용호;홍현기
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.603-609
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    • 2004
  • Procedural texture has many advantages that its representation is extremely compact and unfixed in resolution. However, it can be difficult for an end-user having no programming skill to build and debug. This paper presents a new interactive design system for procedural texture generation. The user's interactive design process based on multi-layer operations is represented with a graph structure, which consists of the data node, the operation and the output. Since our system generates automatically a shading language, a user who is not acquainted with implicit concepts can make procedural texturing by using an intuitive and flexible interface. Simulation results showed that the proposed method can make a variety of texture patterns efficiently.