• 제목/요약/키워드: multi-agents

검색결과 548건 처리시간 0.022초

Univector Field Method based Multi-Agent Navigation for Pursuit Problem

  • Viet, Hoang Huu;An, Sang-Hyeok;Chung, Tae-Choong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제12권1호
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    • pp.86-93
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    • 2012
  • This paper presents a new approach to solve the pursuit problem based on a univector field method. In our proposed method, a set of eight agents works together instantaneously to find suitable moving directions and follow the univector field to pursue and capture a prey agent by surrounding it from eight directions in an infinite grid-world. In addition, a set of strategies is proposed to make the pursuit problem more realistic in the real world environment. This is a general approach, and it can be extended for an environment that contains static or moving obstacles. Experimental results show that our proposed algorithm is effective for the pursuit problem.

The Application of Industrial Inspection of LED

  • 왕숙;정길도
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2009년도 정보 및 제어 심포지움 논문집
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    • pp.91-93
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    • 2009
  • In this paper, we present the Q-learning method for adaptive traffic signal control on the basis of In this paper, we present the Q-learning method for adaptive traffic signal control on the basis of multi-agent technology. The structure is composed of sixphase agents and one intersection agent. Wireless communication network provides the possibility of the cooperation of agents. As one kind of reinforcement learning, Q-learning is adopted as the algorithm of the control mechanism, which can acquire optical control strategies from delayed reward; furthermore, we adopt dynamic learning method instead of static method, which is more practical. Simulation result indicates that it is more effective than traditional signal system.

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A Navigation System for Mobile Robot

  • 장원량;정길도
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2009년도 정보 및 제어 심포지움 논문집
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    • pp.118-120
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    • 2009
  • In this paper, we present the Q-learning method for adaptive traffic signal control on the basis of multi-agent technology. The structure is composed of sixphase agents and one intersection agent. Wireless communication network provides the possibility of the cooperation of agents. As one kind of reinforcement learning, Q-learning is adopted as the algorithm of the control mechanism, which can acquire optical control strategies from delayed reward; furthermore, we adopt dynamic learning method instead of static method, which is more practical. Simulation result indicates that it is more effective than traditional signal system.

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협동성과 정보 여분의 팀 성과에 대한 효과 : 시뮬레이션 연구 (The Effects of Cooperativeness and Information Redundancy on Team Performance : A Simulation Study)

  • 강민철
    • Asia pacific journal of information systems
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    • 제12권2호
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    • pp.197-216
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    • 2002
  • Cooperativeness within an organization can be conceptualized as the degree of members' willingness to work with others. The simulation study investigates the relationships of cooperativeness with team performance at different levels of information redundancy by using a multi-agents model called Team-Soar. The model consists of a group of four individual Al agents situated in a network, which models a naval command and control team consisting of four members. The study used a $9{\times}3$ design in which agent cooperativeness was manipulated at nine levels by gradually replacing selfish team members with increasing numbers of neutral and cooperative members, while information redundancy was controlled at three different levels(i.e., low, medium, and high). Results of the Team-Soar simulation show that cooperation has positive impacts on team performance. Further, the results reveal that the impact of agent cooperativeness on team performance depends on the amount of information needed to be processed during the decision making process.

리팜피신과 플로로퀴놀론계 항균제에 내성인 Bifidobacterium infantis OFR-525 균주 (Bifidobacterium infantis OFR-525 Strain Resistant to Rifampicin and Fluoroquinolones)

  • 장현아;권애란;오태권;김동현;최응칠
    • 약학회지
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    • 제43권1호
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    • pp.124-127
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    • 1999
  • Bifidobacterium infantis K-525 isolated from healthy Korean was susceptible to rifampicin and fluoroquinolones and resistant to other antituberculosis agents. When the preparation of this strain is taken as a therapeutics for human intestinal disorders with rifampicin or fluoroquinolones, its therapeutic effect can not be expected. So, B, infantis RFR-525 resistant to rifampicin was obtained by treating the parent B. infantis 525 with N-methyl-N'-nitro-N-nitrosoguanidine. B. infantis OFR-525 was produced by serial passage of B. infantis RFR-525 on agar with 2-fold minimal inhibitory concentration of ofloxacin. B. infantis OFR-525 was resistant to antituberculosis agents and fluoroquinolones up to 4∼128 fold higher than that for the original strain. The resistance of B. infantis OFR-525 against rifampicin and ofloxacin was maintained in vivo and in vitro. Conclusively, B. infantis OFR-525 can be regarded as a promising strain which can be developed as the preparation for the treatment of the intestinal disorders of the tuberculosis patients under rifampicin and ofloxacin therapy.

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다중 지역 이동 에이전트 컴퓨팅 환경에서의 공간 기반 복제 기법을 위한 이동 에이전트 위치 관리 프로토콜 (Mobile Agents Location Management Scheme for Spatial Replication Based Approach in Multi-Region Mobile Agents Computing Environment)

  • 윤준원;최성진;양권우;손진곤;황종선
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2004년도 봄 학술발표논문집 Vol.31 No.1 (A)
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    • pp.859-861
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    • 2004
  • 다중 지역으로 구성된 이동 에이전트 컴퓨팅 환경에서 결함 포용을 위한 대표적인 기법인 공간 기반 복제 기법(SRBA :Spatial-Replication-Based approach)은 이동 에이전트가 수행 중 중간 연산에 대한 빠른 결과 산출이라는 장점을 가지는 대중화된 결함 포용기법이다. 그러나 공간 기반 복제 기법을 실제 이동 에이전트 기반 컴퓨팅 환경에 적용하는데 있어서 해결되어야 하는 중요한 선결 과제 중의 하나는 단계별로 복제된 이동 에이전트들에 대한 추가 위치 관리비용을 감소시키는 것이다. 본 논문에서는 공간 기반 복제 기법에서 발생하는 불필요한 위치 관리 오버헤드를 줄이기 위해 이동에이전트를 위한 새로운 일치 관리 기법인 SRLM(Spatial Replication Location Management) 프로토콜을 제안한다. 제안된 SRLM 프로토콜은 단계군 구성시 복제된 이동 에이전트를 위한 등록 비용 및 대표 작업자에게 메시지 전달을 보강하며 메시지 전달 비용을 감소시킨다. 또한, 제안된 프로토콜은 단계 군내에서의 대표 작업자의 결함 발생시 새로운 대표 작업자의의 선출로 인한 위치 관리 문제를 해결한다.

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Evolving swarm of UAVs

  • Chi, T.Z.;Cheng, Hayong;Page, J.R.;Ahmed, N.A.
    • Advances in aircraft and spacecraft science
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    • 제1권2호
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    • pp.219-232
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    • 2014
  • This paper reports on an ongoing study investigating the feasibility of using an evolutionary method to develop the rules governing Self-Organised (SO) systems for use in swarms of unmanned aerial vehicles. In general, it is difficult to design swarm systems that follow explicit global behaviour. Unlike optimising a predefined objective function, the solution to the problem is the emergent behaviour in the SO systems which results from simultaneous interactions among agents and between agents and their environment. In this study, evolutionary algorithms are used to investigate their control and effectiveness in synthesising the weighting of different rules on SO emergent behaviour. Both homogeneous swarms and heterogeneous swarms were considered though the results provided are for a case study investigating the simplest problem a homogeneous swarm without mutation. Though simple this study does indicate the potential of the approach.

다성분계 고유동 콘크리트의 장${\cdot}$단기거동 비교 분석 (Comparative Experimental Study on Structural Behavior of Multi-component Self-Compacting Concrete)

  • 노재명;권기주;나환선;정원섭
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 2004년도 추계 학술발표회 제16권2호
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    • pp.735-738
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    • 2004
  • In this study, it was founded to make the optimal mixture for producing concrete which is self-compacting, yet, and generates low heat of hydration by using fly ash, blast furnace slags and limestone powders as binders in addition to cement while using super-plasticizers and viscosity agents as admixture agents. The structural behaviors of the concrete produced with the selected mixture were compared with those of the concrete currently using for construction of nuclear power plants. The study shows that the blended high fluidity concrete including limestone is better in workability and durability than the concrete currently in use for nuclear power plants.

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다성분계 고유동 콘크리트의 현장적용성 연구 (Practical Experimental Study on Multi-component Self-Compacting Concrete)

  • 노재명;권기주;나환선;정원섭
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 2004년도 추계 학술발표회 제16권2호
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    • pp.739-742
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    • 2004
  • In this study, it was founded to make the optimal mixture for producing concrete which is self-compacting, yet, and generates low heat of hydration by using flyash, blast furnace slags and limestone powders as binders in addition to cement while using super-plasticizers and viscosity agents as admixture agents. The structural behaviors of the concrete produced with the selected mixture were compared with those of the concrete currently using for construction of nuclear power plants. The study shows that the blended high fluidity concrete including limestone is better in workability and durability than the concrete currently in use for nuclear power plants.

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분산 멀티미디어 환경에서 결함 허용 에이전트의 설계 및 구현 (A Design and Implementation of Fault Tolerance Agent on Distributed Multimedia Environment)

  • 고응남;황대준
    • 한국정보처리학회논문지
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    • 제6권10호
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    • pp.2618-2629
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    • 1999
  • In this paper, we describe the design and implementation of the FDRA(Fault Detection Recovery based on Agent) running on distributed multimedia environment. DOORAE is a good example for distributed multimedia and multimedia distance education system among students and teachers during lecture. It has primitive service agents. Service functions are implemented with objected oriented concept. FDRA is a multi-agent system. It has been environment, intelligent agents interact with each other, either collaboratively or non-collaboratively, to achieve their goals. The main idea is to detect an error by using polling method. This system detects an error by polling periodically the process with relation to session. And, it is to classify the type of error s automatically by using learning rules. The merit of this system is to use the same method to recovery it as it creates a session. FDRA is a system that is able to detect an error, to classify an error type, and to recover automatically a software error based on distributed multimedia environment.

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