• 제목/요약/키워드: multi server

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Mitigating the Side-effect of Starting New Session in Multimedia Streaming using Multi-zoned Disk (구역분할 디스크를 사용하는 멀티미디어 서버에서 새로운 세션 시작에 따른 스케줄링 지연 현상의 최소화)

  • Cho, Kyeong-Sun;Won, You-Jip;Shin, Il-Hoon;Koh, Kern
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.8
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    • pp.445-452
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    • 2004
  • Zoning technology of disk improved the performance of disk subsystem with increase of storage capacity and average transfer bandwidth. SCAN disk scheduling with double buffering is used to utilize the performance of zoned disk in multimedia system. However, this method has a problem that generates jitter when the number of steams increases. In this article, we propose the novel approach, pre-buffering policy, to overcome this problem. Pre-buffering avoids jitter by buffering the lack of data before starting service, which is estimated from the current cycle length and the maximum cycle length. We can calculate cycle length, data sire needed in each cycle and the possible lack of data caused by the increase of the number of streams using the numerical model of disk subsystem. Pre-buffering can be applied for multimedia systems and contribute to provide clients with high quality service without jitter.

CERES: A Log-based, Interactive Web Analytics System for Backbone Networks (CERES: 백본망 로그 기반 대화형 웹 분석 시스템)

  • Suh, Ilhyun;Chung, Yon Dohn
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.651-657
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    • 2015
  • The amount of web traffic has increased as a result of the rapid growth of the use of web-based applications. In order to obtain valuable information from web logs, we need to develop systems that can support interactive, flexible, and efficient ways to analyze and handle large amounts of data. In this paper, we present CERES, a log-based, interactive web analytics system for backbone networks. Since CERES focuses on analyzing web log records generated from backbone networks, it is possible to perform a web analysis from the perspective of a network. CERES is designed for deployment in a server cluster using the Hadoop Distributed File System (HDFS) as the underlying storage. We transform and store web log records from backbone networks into relations and then allow users to use a SQL-like language to analyze web log records in a flexible and interactive manner. In particular, we use the data cube technique to enable the efficient statistical analysis of web log. The system provides users a web-based, multi-modal user interface.

A Study On Distributed Remote Lecture Contents for QoS Guarantee Streaming Service (QoS보장형 스트리밍 서비스를 위한 분산 원격강의 컨텐츠에 대한 연구)

  • Choi, Yong-jun;Ku, Ja-hyo;Leem, In-taek;Choi, Byung-do;Kim, Chong-gun
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.603-614
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    • 2002
  • Delivery efficiency of e-learning media can be influenced by authoring processes. Generally, a moving picture recorded by video camera can be delivered to student by multimedia streaming service, using media server technology. A e-learning media authored by lecture authoring tool is played in a student application by download-based delivery system. Recently, some animation know-how are applied to author e-learning media by hand-operation. In this paper, we suggest a client-based streaming service for the e-leaning media consists of media files and integration data The lecture of e-learning media nay be divided into some time-based small blocks. Each blocks can be located distributed site. The student system gather those blocks by download-scheduling. This is a valid method for QoS guarantee streaming services. In addition to our study, lecturers can author composite e-learning media includes media files and dynamic web pages simply, The distributed e-learning media files of our study is managed by multi-author and updated rapidly.

Metadata Management of a SAN-Based Linux Cluster File System (SAN 기반 리눅스 클러스터 파일 시스템을 위한 메타데이터 관리)

  • Kim, Shin-Woo;Park, Sung-Eun;Lee, Yong-Kyu;Kim, Gyoung-Bae;Shin, Bum-Joo
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.367-374
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    • 2001
  • Recently, LINUX cluster file systems based on the storage area network (SAN) have been developed. In those systems, without using a central file server, multiple clients sharing the whole disk storage through Fibre Channel can freely access disk storage and act as file servers. Accordingly, they can offer advantages such as availability, load balancing, and scalability. In this paper, we describe metadata management schemes designed for a new SAN-based LINUX cluster file system. First, we present a new inode structure which is better than previous ones in disk block access time. Second, a new directory structure which uses extendible hashing is described. Third, we describe a novel scheme to manage free disk blocks, which is suitable for very large file systems. Finally, we present how we handle metadata journaling. Through performance evaluation, we show that our proposed schemes have better performance than previous ones.

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Effective Searchable Symmetric Encryption System using Conjunctive Keyword on Remote Storage Environment (원격 저장소 환경에서 다중 키워드를 이용한 효율적인 검색 가능한 대칭키 암호 시스템)

  • Lee, Sun-Ho;Lee, Im-Yeong
    • The KIPS Transactions:PartC
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    • v.18C no.4
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    • pp.199-206
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    • 2011
  • Removable Storage provides the excellent portability with light weight and small size which fits in one's hand, many users have recently turned attention to the high-capacity products. However, due to the easy of portability for Removable Storage, Removable Storage are frequently lost and stolen and then many problems have been occurred such as the leaking of private information to the public. The advent of remote storage services where data is stored throughout the network, has allowed an increasing number of users to access data. The main data of many users is stored together on remote storage, but this has the problem of disclosure by an unethical administrator or attacker. To solve this problem, the encryption of data stored on the server has become necessary, and a searchable encryption system is needed for efficient retrieval of encrypted data. However, the existing searchable encryption system has the problem of low efficiency of document insert/delete operations and multi-keyword search. In this paper, an efficient searchable encryption system is proposed.

Design and Implementation of a Multi-level Simulation Environment for WSN: Interoperation between an FPGA-based Sensor Node and a NS3 (FPGA 기반 센서 노드와 NS3 연동을 통한 다층 무선 센서 네트워크 모의 환경 설계 및 구현)

  • Seok, Moon Gi;Kim, Tag Gon;Park, Daejin
    • Journal of the Korea Society for Simulation
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    • v.25 no.4
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    • pp.43-52
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    • 2016
  • Wireless sensor network (WSN) technology has been implemented using commercial off-the-shelf microcontrollers (MCUs), In this paper, we propose a simulation environment to realize the physical evaluation of FPGA-based node by considering vertically cross-layered WSN in terms of physical node device and network interconnection perspective. The proposed simulation framework emulates the physical FPGA-based sensor nodes to interoperate with the NS3 through the runtime infrastructure (RTI). For the emulation and interoperation of FPGA-based nodes, we extend a vendor-providing FPGA design tool from the host computer and a script to execute the interoperation procedures. The standalone NS-3 is also revised to perform interoperation through the RTI. To resolve the different time-advance mechanisms between the FPGA emulation and event-driven NS3 simulation, the pre-simulation technique is applied to the proposed environment. The proposed environment is applied to IEEE 802.15.4-based low-rate, wireless personal area network communication.

HTML5-based Streaming System Designed for Real-time Store Video (HTML5기반 실시간 저장 영상에 대한 스트리밍 시스템 설계)

  • Ban, Tae-Hak;Bae, Eun-Ah;Kim, Jong-Moon;Jeong, In-Yong;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.736-738
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    • 2014
  • As part of real-time streaming service, which is one of the latest QoS technology has become the issue. But the current majority of streaming services are specific S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, a video about multi-threaded and distributed processing system applied to the Storm technique based on separate software or installation of programs without the H T M L 5-based Web content is produced by each device using a Web browser, real-time streaming system you want, no. This is a streaming service that provides users with real-time editing and the footage is stored as about and respond in real time between the server and the client and content sharing that need training and will be utilized in the field of multimedia streaming.

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An Extended SAML Delegation Model Based on Multi-Agent for Secure Web Services (안전한 웹서비스를 위한 멀티 에이전트 기반의 확장된 SAML 위임 모델)

  • Kim, Kyu-Il;Won, Dong-Ho;Kim, Ung-Mo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.4
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    • pp.111-122
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    • 2008
  • Web service is defined to support interoperable machine to machine interaction over a network and defined as distributed technologies. Recently in web service environment, security has become one of the most critical issues. An attacker may expose user privacy and service information without authentication. Furthermore, the users of web services must temporarily delegate some or all of their behalf. This results in the exposure of user privacy information by agents. We propose a delegation model for providing safety of web service and user privacy in ubiquitous computing environments. In order to provide safety of web service and user privacy, XML-based encryption and a digital signature mechanism need to be efficiently integrated. In this paper, we propose web service management server based on XACML, in order to manage services and policies of web service providers. For this purpose, we extend SAML to declare delegation assertions transferred to web service providers by delegation among agents.

An Offloading Scheduling Strategy with Minimized Power Overhead for Internet of Vehicles Based on Mobile Edge Computing

  • He, Bo;Li, Tianzhang
    • Journal of Information Processing Systems
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    • v.17 no.3
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    • pp.489-504
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    • 2021
  • By distributing computing tasks among devices at the edge of networks, edge computing uses virtualization, distributed computing and parallel computing technologies to enable users dynamically obtain computing power, storage space and other services as needed. Applying edge computing architectures to Internet of Vehicles can effectively alleviate the contradiction among the large amount of computing, low delayed vehicle applications, and the limited and uneven resource distribution of vehicles. In this paper, a predictive offloading strategy based on the MEC load state is proposed, which not only considers reducing the delay of calculation results by the RSU multi-hop backhaul, but also reduces the queuing time of tasks at MEC servers. Firstly, the delay factor and the energy consumption factor are introduced according to the characteristics of tasks, and the cost of local execution and offloading to MEC servers for execution are defined. Then, from the perspective of vehicles, the delay preference factor and the energy consumption preference factor are introduced to define the cost of executing a computing task for another computing task. Furthermore, a mathematical optimization model for minimizing the power overhead is constructed with the constraints of time delay and power consumption. Additionally, the simulated annealing algorithm is utilized to solve the optimization model. The simulation results show that this strategy can effectively reduce the system power consumption by shortening the task execution delay. Finally, we can choose whether to offload computing tasks to MEC server for execution according to the size of two costs. This strategy not only meets the requirements of time delay and energy consumption, but also ensures the lowest cost.

P2P Systems based on Cloud Computing for Scalability of MMOG (MMOG의 확장성을 위한 클라우드 컴퓨팅 기반의 P2P 시스템)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.4
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    • pp.1-8
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    • 2021
  • In this paper, we propose an approach that combines the technological advantages of P2P and cloud computing to support MMOGs that allowing a huge amount of users worldwide to share a real-time virtual environment. The proposed P2P system based on cloud computing can provide a greater level of scalability because their more resources are added to the infrastructure even when the amount of users grows rapidly. This system also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. In this paper, we describe the concept and basic architecture of cloud computing-based P2P Systems for scalability of MMOGs. An efficient and effective provisioning of resources and mapping of load are mandatory to realize this architecture that scales in economical cost and quality of service to large communities of users. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed P2P system can reduce the bandwidth at the server while utilizing their enough bandwidth when the number of simultaneous users keeps growing.