• Title/Summary/Keyword: multi server

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Auto-configurable Security Mechanism for NFV

  • Kim, HyunJin;Park, PyungKoo;Ryou, Jaecheol
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.2
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    • pp.786-799
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    • 2018
  • Recently, NFV has attracted attention as a next-generation network virtualization technology for hardware -independent and efficient utilization of resources. NFV is a technology that not only virtualize computing, server, storage, network resources based on cloud computing but also connect Multi-Tenant of VNFs, a software network function. Therefore, it is possible to reduce the cost for constructing a physical network and to construct a logical network quickly by using NFV. However, in NFV, when a new VNF is added to a running Tenant, authentication between VNFs is not performed. Because of this problem, it is impossible to identify the presence of Fake-VNF in the tenant. Such a problem can cause an access from malicious attacker to one of VNFs in tenant as well as other VNFs in the tenant, disabling the NFV environment. In this paper, we propose Auto-configurable Security Mechanism in NFV including authentication between tenant-internal VNFs, and enforcement mechanism of security policy for traffic control between VNFs. This proposal not only authenticate identification of VNF when the VNF is registered, but also apply the security policy automatically to prevent malicious behavior in the tenant. Therefore, we can establish an independent communication channel for VNFs and guarantee a secure NFV environment.

Open Source Cloud Computing: An Experience Case of Geo-based Image Handling in Amazon Web Services

  • Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.28 no.3
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    • pp.337-346
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    • 2012
  • In the view from most application system developers and users, cloud computing becomes popular in recent years and is still evolving. But in fact it is not easy to reach at the level of actual operations. Despite, it is known that the cloud in the practical stage provides a new pattern for deploying a geo-spatial application. However, domestically geo-spatial application implementation and operation based on this concept or scheme is on the beginning stage. It is the motivation of this works. Although this study is an introductory level, a simple and practical processed result was presented. This study was carried out on Amazon web services platform, as infrastructure as a service in the geo-spatial areas. Under this environment, cloud instance, a web and mobile system being previously implemented in the multi-layered structure for geo-spatial open sources of database and application server, was generated. Judging from this example, it is highly possible that cloud services with the functions of geo-processing service and large volume data handling are the crucial point, leading a new business model for civilian remote sensing application and geo-spatial enterprise industry. The further works to extend geo-spatial applications in cloud computing paradigm are left.

A Balanced Piggybacking Techniques with Minimizing Average Errors in Near-VOD Service Environment (Near-VOD 서비스 환경에서 평균 오류의 최소화를 고려한 Balanced piggybacking 기술)

  • Choi, Sung-Wook
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.911-920
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    • 2004
  • Intensive studies have been made in the area of VOD server. Multimedia files in the VOD sever are characterized with the large volume of data, the requirements of synchronization and real-time playback of streams. The basic goal of the study is to find an efficient mechanism to allow maximum number of users under the limited resources such as Bu11er size and disk bandwidth. we propose a efficient user-grouping policy for multi-casting services with dynamic monitoring and management of VOD sever resources. Simulation results show that the rate of buffer usage and QOS change of proposed scheme are about 23% performance improved than that of traditional methods. This implies that our method can allow much more users for given resources.

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A Risk-based System Analysis Model for Improving the Performance of Financial Solutions

  • Lee, Jong Yun;Kim, Jong Soo;Kim, Tai Suk
    • Journal of Korea Multimedia Society
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    • v.18 no.11
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    • pp.1367-1374
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    • 2015
  • In this paper, we propose a model which can prioritize the performance improvement work by analyzing the major risks and their influence, which can cause performance degradation in the system and show an example of a performance improvement using this model. In presentation-tier, as a result of log data analysis before and after the performance improvement of key processes which handle financial transactions, this model brought the CPU utilization and memory enhancement in the performance improvement work of the financial system which was carried out by applying the proposed model. It has been confirmed that the entire end-user can be accommodated. In the web-tier, the available memory increased by 200MB and we were able to improve the server restart(Recycling) that was sustained in the existing system. In the business logic-tier, we have been able to see better figures after performance improvements through the graph which analyzes the log collected with the key performance counters such as CPU%, Batch Requests/sec. In the data-tier, it has been confirmed that CPU usage and standby operation were reduced and the throughput was found to increase.

A study on MIH Handover in Heterogeneous networks using IFH-MIPv6 (IFH-MIPv6로 이용한 이기종망간 MIH 기반의 핸드오버에 관한 연구)

  • Oh, Ku-Yeong;Kim, Dong-Il;Kim, Ki-Moon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2451-2456
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    • 2010
  • As the recent development of mobile technology, users want to multi-service in anytime, anywhere, any terminal. To meet the needs of users, it causes a lot of expense that redesign of the entire network or expand the network of services areas. Therefore, IEEE, IETF is offering Handover technology between heterogeneous network. In this paper, the IEEE 802.21 MIH information server is based on the network. It proposes an improved handover that L3 layer to optimize the handover process use of FMIPv6 and executes simulation.

A Scalable Load Balancing Scheme for Large-Scale Multi-Server Distributed Virtual Environment (DVE) Systems (대규모 다중 서버 분산 가상 환경 시스템을 위한 확장성 있는 로드 밸런싱 기법)

  • 이경민;이동만;김성훈;장소희;박은광;현순주
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.160-162
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    • 2002
  • 분산 가상 환경(Distributed Virtual Environment, DVE)시스템의 규모가 커지면서 확장성(scalability)이 중요한 이슈가 되고 있다. 시스템의 확장성을 높이기 위해 제안된 다중 서버 DVE 시스템에서 사용자들의 집단적인 움직임 특성은 서버간 작업부하의 불균형을 초래한다. 이는 전체 시스템의 효용을 떨어뜨리고 다중 서버의 효과를 감소시킨다. 결과적으로 시스템의 확장성이 저하된다. 이러한 문제를 해결하기 위해 기존에 제안된 로드 밸런싱 기법은 크게 로컬 기법과 글로벌 기법으로 구분할 수 있다. 로컬 기법은 적은 비용을 갖지만 작업부하의 분포가 한쪽으로 치우쳐 있을 경우 성능이 낮다. 글로벌 기법은 좋은 성능을 보여주는 반면, 서버의 수가 증가하면 비용이 크게 증가한다. 본 논문은 서버들의 작업부하분포에 동적으로 적응(adaptation)하는, 대규모 다중 서버 DVE 시스템을 위한 확장성 있는 로드 밸런싱 기법을 제안한다. 제안하는 기법에서 과부하된 서버는 그 주변 서버들의 작업부하가 적을 경우 로컬 확산 (Local Diffusion) 로드 밸런싱을 수행하고, 그렇지 않을 경우 제한적 글로벌 (Limited Scope Global)로드 밸런싱을 수행한다. 시뮬레이션 결과를 통해 제안하는 기법이 효율(efficiency)의 측면에서 기존의 로컬 기법과 글로벌 기법보다 각각 14%, 3%가 우수함을 보인다. 또한, 제안하는 기법은 서버의 수가 증가함에 따라 효율이 감소하는 추세가 기존 기법들보다 완만함을 보인다.

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Multi-index Prefetching Mechanism for Download-based Video on Demand Services (다운로드 기반의 주문형 비디오 서비스에서 다중 지수를 고려한 동영상 프리페칭 기법)

  • Moon, YangChan;Lim, Mingyu
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.8
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    • pp.1257-1264
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    • 2017
  • In video content watching service, when a user requests video content, the content server has to transmit the entire video to the client for watching. This transmission delay increases as the size of video content increases. In order to solve the transmission delay problem, a prefetching technique can be used in which a video content to be watched by a user is predicted and transmitted to a client before the user requests it. In this paper, we propose a prefetching system considering multiple indices for video content. In the proposed method, video content to be prefetched is selected by comprehensively analyzing the order relation index indicating the order of viewing the videos of the users, the similarity index between the video contents, and the popularity index reflecting the viewing frequency of the video content. Experimental results show that the maximum accuracy is achieved when prefetching uses only the order relation index for movie contents.

Design and Implementation of Multimedia Supported SPRT System (멀티미디어가 지원되는 SPRT 시스템 설계 및 구현)

  • 범수균;오암석
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.638-645
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    • 2002
  • One of the potential advantages of computer-based instruction is individualization of instruction. However, this goal has not been fully realized in practice, due largely to limitations of natural language understanding and to combinatorial explosion. It is nonetheless possible to develop CAT(Computer- based Adaptive Testing) Programs which can adapt to students, depending on their performance, by adjusting the length of computer-based tests. The number of questions can be significantly reduced for many individuals, while mastery and nonmastery decisions remain highly accurate. In this paper, We design and implement a Diagnosis System using SPRT(Sequential Probability Ratio Testing). This system supports multimedia object, client/server environment, indvidual feedback, multi-SPRT and maintain student model for individualization of instruction. besides, this system measures coefficient alpha of each problem.

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Aria Online: On-Line Game Using Dream3D (아리아온라인: Dream 3D를 이용한 온라인게임)

  • 이헌주;김현빈
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.532-541
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    • 2004
  • Computer game has become the core part of multimedia area in our knowledge and information based society Recently, computer game has been evolving into on-line 3D games which give players more realism from the existing on-line 2D games. We are competitive in developing on-line 2D games. However, we have difficulties in maintaining the competitive edge in the area of 3D game technologies owing to the limited technologies. In this paper, we design and develop Aria Online, an on-line 3D prototype game using Dream3D. The on-line game supports simultaneous connections of multi -users on each game server and full flexibility on user's view.

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Design and Implementation of PC-based hospital-integrated PACS in Seoul National University Hospital

  • Kim, Jong-Hyo;Yeon, Kyoung-Mo;Han, Man-Chung;Lee, Dong-Hyuk;Jo, Han-Ik
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.478-483
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    • 1997
  • The SNUH has started a PACS project with three main goals : to develop a fully hospital-integrated PACS, to develop a cost effective PACS using open systems architecture, and to extend PACS' role to the advanced application such as image guided surgery, multi-media assisted education and research. In order to achieve these goals, we have designed a PACS architecture which takes advantages of client-server computing, high speed communication network, computing power of up-to-date high-end PC, and advanced image compression method. We have installed ATM based communication network in radiology department and in-patient wards, and implemented DICOM compliant acquisition modules, image storage and management servers, and high resolution display workstations based on high-end PC and Microsoft Windows 95 and Windows NT operating systems. The SNUH PACS is in partial scale operation now, and will be expanded to full scale by the end of 1998.

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